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Talk:Potions List
Recovery Booster?
HAS A TOXICITY OF 40?!?! WTF? --Kevin (»Talk«) 08:32, 2 July 2009 (UTC)
- Someone, help me figure this out. It's impossible to have a toxicity of 40 if you go into Potion poisoning at a toxicity of 5. --Kevin (»Talk«) 17:07, 7 July 2009 (UTC)
- Possibly typo of 4.0 ._. —Preceding unsigned comment added by Wuberfeca (talk • contribs) . Please always sign your comments with the button or by typing ~~~~!
- There's a small possibility of that only if nexon typo'd it in the itemdb.xml. Someone, drink two recovery boosters, now! --κєνıи (»тαıĸ«) 17:31, 22 August 2009 (UTC)
- They kind of don't exist anymore... BladeBlade 19:44, 13 September 2009 (UTC)
- There's a small possibility of that only if nexon typo'd it in the itemdb.xml. Someone, drink two recovery boosters, now! --κєνıи (»тαıĸ«) 17:31, 22 August 2009 (UTC)
- Possibly typo of 4.0 ._. —Preceding unsigned comment added by Wuberfeca (talk • contribs) . Please always sign your comments with the button or by typing ~~~~!
Ingredients in Front
Please have the ingredients in the chart as before. The purpose for the potion list in the production is so potter can see ALL the ingredients at once. Clicking the link for the each ingredients is inefficient.
- There's a Potion Making List. --Kevin (»Talk«) 17:02, 7 July 2009 (UTC)
HP & Stamina 100 Potion
I saw one in the housing board today. We need some information on production of it, or if that is not possible, how to obtain it from monsters. This is most definitely confirmed; I saw it with my own eyes and scrutinised it closely. It may also be possible for HP & MP 100 potions to exist, too... Lhazzal 02:50, 22 September 2009 (UTC)
Toxicity of mp300/sp300/hp300
It has less toxicity than hp30? Really? I feel that when I drink mp300, I go into potion poisoning fast. --Miyuna 03:32, 9 February 2010 (UTC)
- My English is not that good so I don't know how to explain it better, but basically you get 30x0.3=9 for hp30, 300x0.2=60 for mp300 potion, and 100x1.0=100 for most "service only" potions.
- For Recovery Booster, you get 1x40=40.--Yakiz 11:58, 13 February 2011 (PST)
Synthesis Potions
Maybe this page should be cross referenced with Synthesis_Fixed_Recipes_List? -- ladywinter ~{talk page}~ 01:10, 24 April 2010 (UTC)
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Contents
Thread title | Replies | Last modified |
---|---|---|
Full Recovery Potions not on the list? | 2 | 13:15, 28 July 2019 |
Different terms being used | 4 | 07:52, 9 November 2017 |
Marionette Potions causing Damage | 12 | 15:38, 29 April 2014 |
Toxicity? | 4 | 13:19, 29 May 2012 |
New columns | 1 | 09:36, 13 June 2011 |
Should Full Recovery Potion be on the list?
Problem is you can't give a number to the full recovery's potionRestoreAmount, so PotionRecoveryQueryTable won't list it. I've created another query for the full recovery's under the Recovery > Other section using PotionQueryTable.
If we want Full Recovery's to be part of the normal potions list, it would require nothing short of hard coded in some way, shape or form. Which isn't ideal, so we have to do with this for now.
I see "Life" and "HP" used for the red potions along with "Mana" and "MP" for the blue potions, for example. Should they not all fall under the same terms for the sake of consistency?
What does that mean? Its own version of pot-poisoning where they subtract their HP by the exact same amount?
Bumping this because I don't think this is thoroughly explained. Excessive use not only subtract HP, but also limits the effectiveness of potion recovery. You will have to go back to Huw to get it fixed, or use a kit. I'm not sure where to put that on this page.
What do you mean by limit effectiveness? I don't chug chug chug marionette potions (heck I don't chug any potion anymore) so I've never experienced marionette pot poisoning.
Pot normally heals 100 HP to puppet.
But puppet is broken.
So only 40 HP was healed using the 100 HP Pot.
Am I right?
Yeah, something like that. I don't want to waste marionette 500s (Because screw nimbuses right?) to grab a message. If I see it pop up today, I'll snag a screen and quote it.
Do you mean that pot poison initially damages the marionette, then that part wears off but then there's some sort of aftereffect that causes the marionette pot to heal less? Or something like that?
—Marionette Potion Usage after extended period of time. |
Using a marionette for a large amount of time will result in this, in addition to potions speeding up the process to some degree, and My marionettes get nimbus'd often due to people summoning them while it is nearby (dam crutches)
The damage is permanent until you either:
- Go back to Huw (Can be done damaged or full HP, which is where the "intricate work" comes in)
- Use a Marionette Kit (Which repairs damage based on Kit Grade)
So, does it or does it not damage the marionette (e.g 100 Marionette Pot = Marionette takes 100 damage)?
Zzzz that description really gives a bad impression...
Are these toxicity values corrrect? I don't know if toxicity multiplies the amount of hp/mp/sp healed or is just a fixed value, but if it's just a fixed value then apparently 50/100 pots from potion making are less toxic then store-bought 10/30s!
it's to prevent spamming of low grade potions. (which people do anyway) Consider the higher the quality, the lower the toxicity.
In that case the potion description is incorrect since it states higher amount of status it heals = higher toxicity.