Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Talk:Sidequests
I'll put the event quests here, but i think they'd belong more in a special section--Sinnoaria 01:53, 30 December 2008 (UTC)
Does anyone have any theories as to what these notes are for? I've got two. 1: They go into a collection book sold by someone's secret shop. (Aeria? Frasier?) 2: Gift them to Shenon to open up his secret shop. So far I haven't been able to get #4 and 5 so I've never been able to test them out. --redemption2 16:31, 6 January 2009 (UTC)
- [View source↑]
- [History↑]
Contents
Thread title | Replies | Last modified |
---|---|---|
Cecilia's Pepper-Grilled Marlin Recipe Missing | 0 | 02:02, 23 December 2018 |
Weapons of the Ancient Gods | 1 | 23:14, 27 April 2015 |
Generation post Quests Reorganization | 11 | 22:39, 11 May 2014 |
Gathering Small Green Gems | 7 | 02:07, 30 September 2013 |
Page Layout | 7 | 02:50, 23 May 2013 |
Shamala and later Nightmare | 8 | 01:18, 23 May 2013 |
G17S2 | 2 | 09:18, 27 October 2012 |
Mainstream Sidequests | 5 | 22:03, 27 September 2012 |
Sic | 11 | 00:40, 25 August 2012 |
About the Mission Exp Rewards | 1 | 10:37, 6 June 2012 |
Scandelous Charlene - Saving Keane | 5 | 18:17, 3 June 2012 |
Herbert and the 40 Bandits | 10 | 14:08, 3 June 2012 |
No Scandalous Charlene? | 1 | 01:07, 2 June 2012 |
Rescue Keane | 1 | 12:12, 1 June 2012 |
Cecilia's Pepper Grilled Silk-Striped Marlin | 1 | 03:52, 1 June 2012 |
There's been a forum post about it as well- it's apparently an old bug, but the recipe will no longer show up in the cooking menu, meaning there is no way to proceed with the dish, only the failure or refusal to cook options.
Are there any other solutions? If this is a common bug now, it should be listed on the page so people don't waste time trying to find it.
http://mabinogi.nexon.net/News/Announcements/1/00IQZ
"Weapons of the Ancient Gods - Starting quest given when Blacksmithing is Rank 8 or above."
So... What is this quest exactly? Also is it really Rank 8 Blacksmithing to start? They said Rage Impact needs Rank 8 Counter and it's wrong.
We could just...Subpage them and link it at the end for anyone wanting to do them...I mean they still occupy their proper tabs (i.e. Alchemist Quest tab has All the post-generation stuff.). Yay...nay? Thoughts and complaints? I mean it's pretty obscure just sitting here and they hardly get updated as is ._.
I'm not quite sure what you're suggesting besides moving them to subpages. I just think they should all get pages if any do. (And "G17" [which I regrettably called Generation 17], should be demoted back.)
It might as well be organized by the tabs they appear on. However, for instance, I'm pretty sure the fighter quests don't go in a generation quest tab, do they? I guess I don't really remember anymore.
I'm against giving any relevance of things like the Metal Conversion tab to "G9" or "G10". I won't object to "Chapter 3" or "The Alchemist", but saying G9 or G10 is way too out there and irrelevant.
If that quest goes in the G9 tab, I don't see why not. Obviously, it would go as a subpage of the actual generation 9 page, which "G9" redirects to.
If you're trying to say something against the G# convention, it's a standard convention that every seasoned player recognizes, so it's necessary to support it, albeit necessary to make the official name of the generation be the page title - as it already is. So your objection is kind of irrelevant in that case.
You get metal conversion quest during G9. It came out in G10S2. And its in the Alchemist tab (the tab isn't just for G9).
Shamala and Nightmare is irrelevant to "G17". THey are both deemed sidequests by both KR and NA, and the only reason we decided to give them their own page was because in early updates of the Drama/Saga, they were prerequisites to the Drama/Saga (that requirement turned out to be removed and never added to NA). I was the one who requested that they go to their own page, which I don't regret (though I do regret putting the false label "Generation 17:" before it).
My points are:
- Shamala/Nightmare should be renamed as to not have the "Generation 17:" tag I previously added. Just because there isn't a generation quest in that update doesn't mean we bump up the nearest sidequest to that status. G4, 5, and 6 didn't have generation quests, I see this as no different. And if we were to update the status of a sidequest to mainstream quest, why Shamala/Nightmare? Huw's quest chain is just as relevant to the topic, and it came first.
- I am fine with Shamala/Nightmare getting their own page, so long as every sidequest gets its own page. All or nothing.
- I think Sidequests can be lumped together by tab, saying "Alchemist Tab Sidequests" or something similar to that, but not by "Generation 9 Quests" or shit like that. Besides, the latter wouldn't be as easily recognizable to new players as the old one, nor do the masses of seasoned players know that terminology either. But if one is to look for help in a quest they have in the Alchemist tab, then it would be simple search.
- Labeling things like "G9S2" or the like is really confusing. As said, Metal Conversion is obtained after G9 but came out in G10. Likewise does the Story of Golven, came out in G14 but obtainable after G13 (or was it Ascon that was like that?).
The shorthand would obviously not be the main label. Also, I was thinking about the subpages not separate pages with names. If the sidequests did have their own subpages, they may or may not have a generation name depending on how it's titled otherwise. I think it would be too wordy of a title though, so Alchemist: Metal Conversion Quest would be fine; Generation 9: Alchemist: Metal Conversion Quest would be ok just kinda wordy. The generation designation modifies the generation name in that context, not the subquest itself.
In my opinion, long quest chains may as well have their own pages. I think this page was originally intended for one-quest quests. However, I'm sort of used to have sidequests that come directly after a main quest chain be associated with that generation and its quest chain. Like Pierrick's violet flowers quest or more appropriately the Dark Knight subquest for G3. I really hope I wouldn't have to draw a technical line between what's a generational subquest and non, in that regard.
I was thinking more along the terms of (G9 for example) Generation 9: Alchemist/Sidequests. if you wanna lump them based on Tabs, it would be Chapter 3: Alchemist Sidequests and lump them all there. Same with Shakespeare (Chapter 4: Shakespeare Sidequests and so on for anything listed here. Dark Knight Quests needs to be moved though...probably Generation 3/Dark Knight Quest or move it to Dark Knight's page?
If they're no longer going to use Generation nor Chapter terms, what about all sidequests thatwill come out in the future? Will they all be dumped in Chapter 4 until they start using a tab other than Shakespeare, then we go Chapter 5: _New_tab_name_? Why not just use the tab name as the prefix and cut off the Generation/Chapter. And as I said, things like Metal Conversion, Golvan, etc can be argued to be a part of two generation (G9 or 10 and G13 or 14 respectively). It will get way too confusing and you use Generation you'd end up with one page for just one small sidequest at times.
Upon completion of the Hamlet arc (g13) I got a normal quest upon log in called "Gathering Small Green Gems" which doesn't seem to be listed anywhere on the wiki. Is this a sidequest?
Back then, you had to complete some parts of beginner quest in order to progress into G13.
The layout for this page is really bad..
I don't think the quests should all be in.. spoiler tag thingies? Either that or the contents bar should be changed to show the headers for each bar only, because the way it is now, the contents bar is longer than the page itself, and because everything is in spoiler tags, none of the links work anyway.
I'm not quite sure what could be changed to make it better, but I don't think it is very good the way it is now.
I made it like that because they were pretty much stretching the page...
Which I understand, but now the table of contents is bigger than the whole page nearly, and none of the links in it work.
They only work if you have it expanded prior to clicking it...not to mention I see some weird...boxing going on.
I see the problem now. All the headers sort of...crash into each other and what not. I'll be honest, I think the Post Generation stuff should've stayed in their proper Generation page only if the quests come right after the completion of the generation.
In order to do the Nightmare Sidequest, you need to do the Shamala Sidequest. And later to do G18 you need to have done the Nightmare Sidequest. So perhaps we should move Shamala and Nightmare to their own as G17? Since technically G7 was a Sidequest with the same relationship with G8 as Shamala and Nightmare are to G18. But if we do move them to their own page, we should clearly mark where Shamala ends and Nightmare (or Shamala Part 2, w/e Nexon NA decides to call it) starts. I'm fine with either way, just something I brought up because I think it would reduce confusion later on.
I agree with what you've stated. I think they should have their own page. Having them here doesn't make sense to me, and I agree it could become confusing. I do not know how you want to go about with the switch though, or if you still want to.
It is a sidequest, I called it a sidequest in my initial post and I call it a sidequest in the page.
Hrm? When? I did try and fight for rush of love to not be a sidequest, but I caved to logic.
However, unlike rush of love, these don't have a mainstream alongside their generation, and these have a storyline that leads in to g18's mainstream if I'm not mistaken.
I like what you did with them. Are we considering them as mainstream quests? If so should they be put on the main page?
I have no clue how to figure that out aside from asking someone who plays on a server with it already. Guess we'll have to wait 'n see.
I'm confused with the name. All skills acquired in said sidestory say "Huw's Childhood" in Learn Method but here calls them Puppeteer.
Which one is it?!
—In-game Learning Method |
—Website, right above the freakin pics |
Can we move them to a page called "Mainstream Sidequests" or something? I don't feel that they belong here since this page was intended for general ones, not Mainstream.
I thought it was established that these aren't a part of the mainstream, the word mainstream and sidequests are contradictions, why would we name a page that?. . .
- It's in the Mainstream Tab.
- It has the Mainstream Icon on it, plus hovering over it says "This is a mainstream quest something something".
what's with the [sic]s next to town names? i.e. tir, emain.
[sic] means it was a typo on the translator's fault, it either being cut off or misspelled. (Or the wrong NPC...)
http://en.wikipedia.org/wiki/Sic
I suggest not removing them...
I don't see why [sic] keeps appearing next to town names. I also don't think we need to copy the text verbatim in the first place, when the fix is an easy removal of a couple of words/characters. What purpose does it serve to leave the typos in? It's at best metadata that few people probably care about.
On principle, it's best to clarify any contradictions/misunderstandings through explicitly pointing out the initial error made. I suppose these are the most minor examples ever, but in my opinion, leaving no room for errors trumps assuming it's too clear a mistake for anyone not to get.
Though it is true I'm not sure why sic appears here half the time. The randomly cutoff sentences, yes, but why the town names...?
You really prefer adding [sic] instead of removing "and"? This is being extremely pedantic, in my opinion. Coming from a guy who is also pretty pedantic. I am okay with [sic] in dialog or button choices and the like, but I don't think we need the quest directions to be exactly the same. As close as possible without [sic] is ideal to me.
If it's enough to note there's something else supposed to be done, sure. Looking at it another way, of course I'd take adding five characters instead of what was supposed to follow, which is probably something long like "deliver the Scathach Beach Hazelnut Mushroom", which is thirty-six. I counted.
I still don't get the [sic] after Tir Chonaill and the like, though. Pyro?
I think its because of the lack of "apostrophe s".
Which makes more sense: "Located at Tir Chonaill School" or "Located at Tir Chonaill's School"?
There's a possibility that the name of the school is "Tir Chonaill School" rather than a school belonging to Tir Chonaill.
Yes, there are a plethora of examples in real life of this. Practically every high school with a town name in it that I can think of (which is not very many, hurr) has no possessive.
I also don't see why you would prefer [sic] to what the intended instructions are, as if character count really matters.
Instead of bulking out the quest information each time there is a mission with the exp rewards, should the rewards just be moved to the top information (where it mentions auto-complete and food quality)?
As the rewards for all missions is the same I see no real reason to not do this. Obviously as Rescue Keane has a different rewards they should still be listed in the actual quest.
(This is in regards to Rush of Love side quests, of course)
I had her HP down to 80% and I don't know how but she ended up being stuck in one spot unable to move and unable to be attacked. I believe this is a result of her teleportation during my pummel. Her being locked in another location by the pummel but me being unable to hit her out of the pummel state.
When i did this quest, i had to fight "Stinky" Berkkus rather than "Scandalous" Charlene. I cannot tell if it is because I was on Int difficulty, it was the person i chose to assist me ( Ysolte ), or If it is just a dice roll.
I think it could be the NPC you choose, because the Outlaw has his/her lines of dialogue.
I asked Cecilia to accompany me and Charlene was there.
"Zippy" Nipmore. It has already been added to the page.
I found it interesting that on this mission, you can use the items in the bandits' homestead as long as you do not finish the mission or run out of time. It has proven to be quite useful for me. ^^
Should we add that bit of info to the page?
I also think it's abusable since you can get unlimited supply of a certain resource by leaving and reentering...
I never fought Scandalous Charlene. Instead I was put up against "Stinky" Berkkus who wields a venom sword. He still has that same "stuck in the same spot" glitch however. I'm guessing it's another thing that depends on how you answer questions?