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Grapple Shot
Description
This skill charges one of your Mana Bullets with an attractive force to quickly move you to a selected location. Attacks by swinging the barrel if the enemy is at the target location. Consumes [2] Mana Bullets |
Details
- Requires Dual Guns to use.
- Attaches a magic line to a point on the ground, and then slides and rolls towards it, similar to Anchor Rush.
- The magic line itself does not damage nor stun anyone.
- Once the character reaches the targeted area, they will shoot once in an AoE to damage and stun nearby enemies.
- The user is invulnerable and can not be hit while moving, similar to Anchor Rush.
- The skill consumes 2 bullets in the user's chamber.
- If used without bullets in the magazine, the message "Not enough Mana Bullets." will appear and Reload will execute automatically.
- Grapple Shot triggers Defense.
- Grapple Shot can hit enemies in Flight.
- Can be used during Counterattack and Windmill's animation.
- As a Ranged ability, the effects are shunted by Natural Shield.
Skill Issues
- Grapple Shot may cause displacement lag for the user, as well as anyone around the user.
- In addition, it may seem like the user did not move from their current position at all or suddenly jet forward into the target's position.
- Grapple Shot may not pull your character in all the way, stopping midway.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 3 | 6 | 8 | 10 | 13 | 14 | 19 | 22 | 23 | 24 | 26 | ||||
Required AP (Total) | - | 3 | 6 | 12 | 18 | 26 | 34 | 44 | 54 | 67 | 81 | 100 | 122 | 145 | 169 | 195 |
Additional HP | - | +1 | +2 | +3 | +4 | +6 | ||||||||||
Additional HP (Total) | - | +1 | +2 | +3 | +4 | +6 | +8 | +10 | +12 | +14 | +17 | +20 | +24 | +28 | +34 | |
Additional Mana | - | +1 | ||||||||||||||
Additional Mana (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |||||
Additional Stamina | - | +1 | +2 | +3 | ||||||||||||
Additional Stamina (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +13 | +15 | +17 | +20 |
Additional Strength | - | - | +1 | - | +1 | - | +1 | - | +1 | - | +1 | - | +1 | |||
Additional Strength (Total) | - | - | +1 | +2 | +3 | +4 | +5 | +6 | ||||||||
Additional Int | - | +1 | - | |||||||||||||
Additional Int (Total) | - | +1 | +2 | |||||||||||||
Additional Luck | - | +1 | ||||||||||||||
Additional Luck (Total) | - | +1 | ||||||||||||||
Damage (%) | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 240 | 260 | 280 | 300 | 320 | 340 | 360 | 380 | 400 |
AoE Range | 200 | |||||||||||||||
Mana Use | 1 | 2 | ||||||||||||||
Stamina Use | 3 | 4 | 5 | |||||||||||||
Minimum Grapple Range | 434 | |||||||||||||||
Maximum Grapple Range | 1500 | |||||||||||||||
Cooldown Time [sec] | 13 | 12.8 | 12.6 | 12.4 | 12.2 | 12 | 11.8 | 11.6 | 11.4 | 11.2 | 11 | 10.8 | 10.6 | 10.4 | 10.2 | 10 |
Skill CP (Total) | 10 | 20 | 40 | 60 | 80 | 120 | 140 | 160 | 180 | 200 | 220 | 230 | 240 | 250 | 260 | 280 |
Stat CP (Total) | - | 0.5 | 2.0 | 3.5 | 5.0 | 7.5 | 10.5 | 14.5 | 17.5 | 21.5 | 24.5 | 29.5 | 34 | 40.7 | 46.4 | 55.5 |
Obtaining the Skill
Memory Book
Rewarded for clearing Generation 8: Dragon and speaking to Blaanid during Clear Storyline Chapter 2 in the Fourth Memoir.
- The skill will have training requirements up to Rank 9 completed.
Other Methods
- Learn Dual Gun Mastery or Flash Launcher skill up to Rank C.
Training Method
Novice Rank
- AP: 0
- Effects: Damage 160%, Max Movement Range ??m, Attack Radius 2m
Cooldown 13 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 80.00 | 2 | 160.00 |
Complete [Intro Gun Training: Movement Skills] | 100.00 | 1 | 100.00 |
Rank F
- AP: 3
- Effects: Damage 85%
Cooldown 16 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 36.00 | 3 | 108.00 |
Attack an enemy. | 64.00 | 2 | 128.00 |
Rank E
- AP: 3
- Effects: Damage 90%
Cooldown 16 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.3 | 300 | 90 |
Attack an enemy. | 0.4 | 200 | 80 |
Rank D
- AP: 6
- Effects: Damage 95%
Cooldown 15.5 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.12 | 400 | 48 |
Attack an enemy. | 0.25 | 300 | 75 |
Rank C
- AP: 6
- Effects: Damage 100%
Cooldown 15.5 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.13 | 700 | 91 |
Attack an enemy. | 0.18 | 450 | 81 |
Rank B
- AP: 8
- Effects: Damage 210%
Max Movement Range 9.25m Attack Radius 2m Cooldown 12 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 4.80 | 13 | 62.40 |
Attack an enemy. | 6.40 | 8 | 51.20 |
Critical Hit is activated while attacking. | 20.00 | 3 | 60 |
Rank A
- AP: 8
- Effects: Damage 110%
Cooldown 15 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.04 | 1500 | 60 |
Attack an enemy. | 0.065 | 800 | 52 |
Critical Hit is activated while attacking. | 0.15 | 400 | 60 |
Rank 9
- AP: 10
- Effects: Damage 240%, Max Movement Range 9.75m, Attack Radius 2m
Cooldown 11.6 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 2.00 | 32 | 64 |
Attack an enemy. | 2.80 | 15 | 42 |
Land a Critical Hit. | 8.00 | 8 | 64 |
Rank 8
- AP: 10
- Effects: Damage 130%
Cooldown 14 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.02 | 3000 | 60 |
Attack an enemy. | 0.03 | 1500 | 45 |
Critical Hit is activated while attacking. | 0.09 | 650 | 58.5 |
Rank 7
- AP: 13
- Effects: Damage 140%
Cooldown 13.5 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.018 | 3500 | 63 |
Attack an enemy. | 0.03 | 1800 | 54 |
Critical Hit is activated while attacking. | 0.085 | 700 | 59.5 |
Rank 6
- AP: 14
- Effects: Damage 150%
Cooldown 13 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.015 | 4000 | 60 |
Attack an enemy. | 0.025 | 2200 | 55 |
Critical Hit is activated while attacking. | 0.08 | 750 | 60 |
Rank 5
- AP: 19
- Effects: Damage 160%
Cooldown 12.5 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.014 | 4500 | 63 |
Attack an enemy. | 0.02 | 2600 | 52 |
Critical Hit is activated while attacking. | 0.075 | 700 | 52.5 |
Rank 4
- AP: 22
- Effects: Damage 170%
Cooldown 12 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.012 | 5000 | 60 |
Attack an enemy. | 0.018 | 3000 | 54 |
Critical Hit is activated while attacking. | 0.065 | 800 | 52 |
Rank 3
- AP: 23
- Effects: Damage 180%
Cooldown 11.5 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.01 | 5500 | 55 |
Attack an enemy. | 0.015 | 3500 | 52.5 |
Critical Hit is activated while attacking. | 0.06 | 900 | 54 |
Rank 2
- AP: 24
- Effects: Damage 190%
Cooldown 11 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.01 | 6000 | 60 |
Attack an enemy. | 0.01 | 4000 | 40 |
Critical Hit is activated while attacking. | 0.05 | 1000 | 50 |
Rank 1
- AP: 26
- Effects: Damage 200%
Cooldown 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 0.01 | 6000 | 60 |
Attack an enemy. | 0.01 | 4000 | 40 |
Critical Hit is activated while attacking. | 0.05 | 1000 | 50 |
Master Title
the Master of Grapple Shot
- Grapple Shot Damage +15%
- Defense +10
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Apprentice's | Prefix, 9 | Dual Guns | When Grapple Shot is Rank 5 or higher Max Damage +5~10 When Dual Gun Mastery is Rank 7 or higher Min Damage +2~5 +10% Repair Cost
|
Enchant Scroll (Emerald Shrieker, Mutant Maneating Plant)
|
Sharpshooter Personalize[1]
|
Suffix, 7 | Dual Guns | When Dual Gun Mastery is Rank 1 or higher Attack Speed +3~6 When Shooting Rush is Rank 1 or higher Max Damage +20~35 When Grapple Shot is Rank 1 or higher Min Damage +10
|
Enchant Scroll? (Master of Corrib Cabin), Exclusive Enchant Scroll (Glenn Bearna)
|
Spy's | Prefix, 7 | Clothing, Armor, Footwear, Handgear | When Bullet Slide is Rank 3 or higher Max HP +20 When Bullet Slide is Rank 1 or higher Max Stamina +20 When Grapple Shot is Rank 1 or higher Strength +8~15
|
- ↑ Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.