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Reload
Description
This skill loads your Dual Guns with new Mana Bullets. You can reload Mana Bullets faster as you become more skilled. |
Details
- Requires Dual Guns to use.
- Reloads the gun, refreshing the ammo in the gun's chamber and consuming a Mana Bullet.
- 1 Mana Bullet replenishes the dual gun's entire chamber, regardless of its magazine size.
- The bottom-rightmost bullet in the inventory is consumed.
- The Mana Bullet's damage bonus will be displayed in blue besides the dual gun's damage.
- If the user tries to use a Normal Attack with Dual Guns or any Dual Gun Skill aside from Way of the Gun and does not have the required ammo to use it, the message "Not enough Mana Bullets." will appear and Reload will execute automatically.
- A Spirit Weapon with Ultimate Dual Gun unlocked will instead instantly refresh the magazine and bypass the Reload skill completely.
- Although Counterattack with a Dual Gun uses bullets, the character will not attempt to Reload if Counterattack is used without bullets. Instead, bare-handed damage is dealt.
- Cannot be used if the gun's chamber is full or while Way of the Gun is active.
- Movement is allowed while the skill is loading.
- Can be used during Counterattack and Windmill's animation.
- Can be canceled during the loading animation, however the chamber will not be replenished.
- If the user is attacked during the animation, the skill will not be cancelled.
- However, if the user is knocked down or knocked unconscious, the skill will be cancelled.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 1 | 2 | 4 | 5 | 6 | 8 | 10 | 14 | 19 | ||||||
Required AP (Total) | - | 1 | 2 | 4 | 6 | 10 | 14 | 19 | 24 | 30 | 36 | 44 | 52 | 62 | 76 | 95 |
Additional HP | - | +2 | +3 | +5 | +3 | +6 | +4 | +1 | ||||||||
Additional HP (Total) | - | +2 | +4 | +6 | +9 | +12 | +17 | +20 | +23 | +26 | +29 | +35 | +39 | +43 | +44 | +45 |
Additional Str | - | +1 | - | +1 | ||||||||||||
Additional Str (Total) | - | +1 | +2 | +3 | ||||||||||||
Stamina Use | 2 | 3 | 4 | 5 | ||||||||||||
Reload Time [sec] | 3.3 | 3.2 | 3.1 | 3.0 | 2.9 | 2.8 | 2.7 | 2.6 | 2.5 | 2.4 | 2.3 | 2.2 | 2.1 | 2.0 | 1.9 | 1.8 |
Cooldown Time [sec] | 1 | |||||||||||||||
Skill CP (Total) | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 90 |
Stat CP (Total) | 0 | 2 | 4 | 6 | 9 | 12 | 17 | 20 | 23 | 26 | 29 | 36 | 40 | 44 | 46 | 48 |
Obtaining the Skill
- Equip Dual Guns. Dual Guns can be purchased from the Weapons Shop.
Training Method
Tips
- Reload requires hundreds of usages in the early ranks and later thousands. It is best to rank this skill passively along with other Dual Gun Skills.
- However, if one does attempt to actively rank it, enter Provocation and engage Auto Combat on the Barrier Spikes. The player can then leave their character on idle as they will Reload every time they run out of ammo, returning every once in a while to check on progress and/or rank up the skill.
- You may want to bring several thousand bullets and several pairs of guns if one chooses to stay for a long duration of time.
- Another way to actively rank it is to attack an enemy only once and then reload, then repeat the process. This does not apply to "Use the skill successfully when you are out of Mana Bullets", however.
- From Ranks Novice to F, and Ranks 7 to 2, simply reloading after every shot is enough training to advance the skill.
- One may use Way of the Gun periodically then switch out of the weapon slot and switch back to reach an empty clip often.
- However, if one does attempt to actively rank it, enter Provocation and engage Auto Combat on the Barrier Spikes. The player can then leave their character on idle as they will Reload every time they run out of ammo, returning every once in a while to check on progress and/or rank up the skill.
- One should not use a Sun Prophet Colt or Sun Road Colt with its gem upgrade if one wants to rank this skill up. Since those weapons hold an odd number of bullets, it will always reload at one bullet and not train the "Use the skill successfully when you are out of Mana Bullets" method.
- One may purchase empty Zeder IIs from an Interim Engineer on Wednesday for 7,600 gold each.
Novice Rank
- AP: 0
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill: | 40.00 | 3 | 120.00 |
Complete [Intro Gun Training]. | 100.00 | 1 | 100.00 |
Rank F
- AP: 1
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 20.00 | 5 | 100.00 |
Use the skill successfully when you are out of Mana Bullets. | 100.00 | 1 | 100.00 |
Rank E
- AP: 1
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 10.00 | 8 | 80.00 |
Use the skill successfully when you are out of Mana Bullets. | 100.00 | 1 | 100.00 |
Rank D
- AP: 2
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.2 | 350 | 70 |
Use the skill successfully when you are out of Mana Bullets. | 4 | 20 | 80 |
Rank C
- AP: 2
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 8.00 | 9 | 72 |
Use the skill successfully when you are out of Mana Bullets. | 100.00 | 1 | 100 |
Rank B
- AP: 4
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.15 | 500 | 75 |
Use the skill successfully when you are out of Mana Bullets. | 2.5 | 30 | 75 |
Rank A
- AP: 4
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.15 | 500 | 75 |
Use the skill successfully when you are out of Mana Bullets. | 2 | 35 | 70 |
Rank 9
- AP: 5
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.15 | 600 | 90 |
Use the skill successfully when you are out of Mana Bullets. | 1.5 | 40 | 60 |
Rank 8
- AP: 5
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.1 | 900 | 90 |
Use the skill successfully when you are out of Mana Bullets. | 1 | 60 | 60 |
Rank 7
- AP: 6
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.1 | 1000 | 100 |
Use the skill successfully when you are out of Mana Bullets. | 0.5 | 100 | 50 |
Rank 6
- AP: 6
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.05 | 2000 | 100 |
Use the skill successfully when you are out of Mana Bullets. | 0.25 | 200 | 50 |
Rank 5
- AP: 8
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.025 | 4000 | 100 |
Use the skill successfully when you are out of Mana Bullets. | 0.1 | 500 | 50 |
Rank 4
- AP: 8
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.025 | 5000 | 125 |
Use the skill successfully when you are out of Mana Bullets. | 0.05 | 600 | 30 |
Rank 3
- AP: 10
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.80 | 150 | 120 |
Use the skill successfully when you are out of Mana Bullets. | 1.60 | 20 | 32 |
Rank 2
- AP: 14
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.015 | 7000 | 105 |
Use the skill successfully when you are out of Mana Bullets. | 0.035 | 1200 | 42 |
Rank 1
- AP: 19
- Effects: Reload Time Decreased
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.01 | 9000 | 90 |
Use the skill successfully when you are out of Mana Bullets. | 0.02 | 2000 | 40 |
Master Title
the Master of Reload
- Dual Gun Max Attack +6
- Dual Gun Min Attack +3
- Stamina +30
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Automatic | Suffix, 8 | Dual Guns | Attack Speed +8 When Reload is Rank 5 or higher Balance +15% When Shooting Rush is Rank 7 or higher Critical +10~15%
|
Tailoring Kit (Crazy Rich Milletian Box), Enchant Scroll (Ciar Advanced Hardmode Reward, Coill Intermediate, Emerald Shrieker, Mutant Maneating Plant)
|
Rapid Fire Maniac Personalize[1]
|
Prefix, 1 | Dual Guns | When Flash Launcher is Dan 3 or higher Balance +10% When Shooting Rush is Dan 3 or higher Critical +15% When Flash Launcher is Dan 1 or higher Max Damage +20~25 When Shooting Rush is Dan 1 or higher Min Damage +12~15 When Bullet Storm is Rank 2 or lower Min Damage -10 When Reload is Rank 2 or lower Strength -10 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Dual Gun skills
|
Semi-Auto | Suffix, B | Dual Guns | Attack Speed +4 When Reload is Rank 9 or higher Balance +5~15% When Bullet Slide is Rank A or higher Critical +5~10%
|
Enchant Scroll (Intro Gun Training: Ranged Attack Skills, Hillwen's Nightmare Event, Emerald Hyena, Mutant Rabbit, Coill Dungeon Normal)
|
Sniper's | Prefix, A | Dual Guns | When Reload is Rank 9 or higher Attack Speed +2 When Flash Launcher is Rank 7 or higher Max Damage +5~12 Max HP +100 When Dual Gun Mastery is Rank 5 or higher Min Damage +7
|
|
Whirlwind Personalize[1]
|
Prefix, 6 | Dual Guns | When Reload is Rank 1 or higher Attack Speed +3~6 When Way of the Gun is Rank 3 or higher Damage Balance +15% When Bullet Slide is Rank 1 or higher Max Damage +18~25
|
? Scroll Fragments of a Trivial Fate, Exclusive Enchant Scroll (Glenn Bearna)
|