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Reload

From Mabinogi World Wiki

Description

Reload.png This skill loads your Dual Guns with new Mana Bullets. You can reload Mana Bullets faster as you become more skilled.

Details

  • Requires Dual Guns to use.
  • Reloads the gun, refreshing the ammo in the gun's chamber and consuming a Mana Bullet.
    • 1 Mana Bullet replenishes the dual gun's entire chamber, regardless of its magazine size.
    • The bottom-rightmost bullet in the inventory is consumed.
    • The Mana Bullet's damage bonus will be displayed in blue besides the dual gun's damage.
  • If the user tries to use a Normal Attack with Dual Guns or any Dual Gun Skill aside from Way of the Gun and does not have the required ammo to use it, the message "Not enough Mana Bullets." will appear and Reload will execute automatically.
    • A Spirit Weapon with Ultimate Dual Gun unlocked will instead instantly refresh the magazine and bypass the Reload skill completely.
    • Although Counterattack with a Dual Gun uses bullets, the character will not attempt to Reload if Counterattack is used without bullets. Instead, bare-handed damage is dealt.
  • Cannot be used if the gun's chamber is full or while Way of the Gun is active.
  • Movement is allowed while the skill is loading.
  • Can be used during Counterattack and Windmill's animation.
  • Can be canceled during the loading animation, however the chamber will not be replenished.
  • If the user is attacked during the animation, the skill will not be cancelled.
    • However, if the user is knocked down or knocked unconscious, the skill will be cancelled.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 1 2 4 5 6 8 10 14 19
Required AP (Total) - 1 2 4 6 10 14 19 24 30 36 44 52 62 76 95
Additional HP - +2 +3 +5 +3 +6 +4 +1
Additional HP (Total) - +2 +4 +6 +9 +12 +17 +20 +23 +26 +29 +35 +39 +43 +44 +45
Additional Str - +1 - +1
Additional Str (Total) - +1 +2 +3
Stamina Use 2 3 4 5
Reload Time [sec] 3.3 3.2 3.1 3.0 2.9 2.8 2.7 2.6 2.5 2.4 2.3 2.2 2.1 2.0 1.9 1.8
Cooldown Time [sec] 1
Skill CP (Total) 0 5 10 15 20 25 30 40 45 50 55 60 65 70 75 90
Stat CP (Total) 0 2 4 6 9 12 17 20 23 26 29 36 40 44 46 48

Obtaining the Skill

  • Equip Dual Guns. Dual Guns can be purchased from the Weapons Shop.

Training Method

Tips

  • Reload requires hundreds of usages in the early ranks and later thousands. It is best to rank this skill passively along with other Dual Gun Skills.
    • However, if one does attempt to actively rank it, enter Provocation and engage Auto Combat on the Barrier Spikes. The player can then leave their character on idle as they will Reload every time they run out of ammo, returning every once in a while to check on progress and/or rank up the skill.
      • You may want to bring several thousand bullets and several pairs of guns if one chooses to stay for a long duration of time.
    • Another way to actively rank it is to attack an enemy only once and then reload, then repeat the process. This does not apply to "Use the skill successfully when you are out of Mana Bullets", however.
      • From Ranks Novice to F, and Ranks 7 to 2, simply reloading after every shot is enough training to advance the skill.
    • One may use Way of the Gun periodically then switch out of the weapon slot and switch back to reach an empty clip often.
  • One should not use a Sun Prophet Colt or Sun Road Colt with its gem upgrade if one wants to rank this skill up. Since those weapons hold an odd number of bullets, it will always reload at one bullet and not train the "Use the skill successfully when you are out of Mana Bullets" method.
  • One may purchase empty Zeder IIs from an Interim Engineer on Wednesday for 7,600 gold each.

Novice Rank

  • AP: 0
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill: 40.00 3 120.00
Complete [Intro Gun Training]. 100.00 1 100.00

Rank F

  • AP: 1
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 20.00 5 100.00
Use the skill successfully when you are out of Mana Bullets. 100.00 1 100.00

Rank E

  • AP: 1
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 10.00 8 80.00
Use the skill successfully when you are out of Mana Bullets. 100.00 1 100.00

Rank D

  • AP: 2
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.2 350 70
Use the skill successfully when you are out of Mana Bullets. 4 20 80

Rank C

  • AP: 2
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.2 350 70
Use the skill successfully when you are out of Mana Bullets. 3 25 75

Rank B

  • AP: 4
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.15 500 75
Use the skill successfully when you are out of Mana Bullets. 2.5 30 75

Rank A

  • AP: 4
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.15 500 75
Use the skill successfully when you are out of Mana Bullets. 2 35 70

Rank 9

  • AP: 5
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.15 600 90
Use the skill successfully when you are out of Mana Bullets. 1.5 40 60

Rank 8

  • AP: 5
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.1 900 90
Use the skill successfully when you are out of Mana Bullets. 1 60 60

Rank 7

  • AP: 6
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.1 1000 100
Use the skill successfully when you are out of Mana Bullets. 0.5 100 50

Rank 6

  • AP: 6
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.05 2000 100
Use the skill successfully when you are out of Mana Bullets. 0.25 200 50

Rank 5

  • AP: 8
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.025 4000 100
Use the skill successfully when you are out of Mana Bullets. 0.1 500 50

Rank 4

  • AP: 8
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.025 5000 125
Use the skill successfully when you are out of Mana Bullets. 0.05 600 30

Rank 3

  • AP: 10
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.02 6000 120
Use the skill successfully when you are out of Mana Bullets. 0.04 800 32

Rank 2

  • AP: 14
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.015 7000 105
Use the skill successfully when you are out of Mana Bullets. 0.035 1200 42

Rank 1

  • AP: 19
  • Effects: Reload Time Decreased
Method Exp. Count Total
Use the skill successfully. 0.01 9000 90
Use the skill successfully when you are out of Mana Bullets. 0.02 2000 40

Master Title

the Master of Reload

  • Dual Gun Max Attack +6
  • Dual Gun Min Attack +3
  • Stamina +30

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Automatic Suffix, 8 Dual Guns
Attack Speed +8
When Reload is Rank 5 or higher Balance +15%
When Shooting Rush is Rank 7 or higher Critical +10~15%
Rapid Fire Maniac
Personalize[1]
Prefix, 1 Dual Guns
When Flash Launcher is Dan 3 or higher Balance +10%
When Shooting Rush is Dan 3 or higher Critical +15%
When Flash Launcher is Dan 1 or higher Max Damage +20~25
When Shooting Rush is Dan 1 or higher Min Damage +12~15
When Bullet Storm is Rank 2 or lower Min Damage -10
When Reload is Rank 2 or lower Strength -10
x2 Repair Cost
Reward for obtaining Dan 3 in all Dual Gun skills
Semi-Auto Suffix, B Dual Guns
Attack Speed +4
When Reload is Rank 9 or higher Balance +5~15%
When Bullet Slide is Rank A or higher Critical +5~10%
Sniper's Prefix, A Dual Guns
When Reload is Rank 9 or higher Attack Speed +2
When Flash Launcher is Rank 7 or higher Max Damage +5~12
Max HP +100
When Dual Gun Mastery is Rank 5 or higher Min Damage +7
Whirlwind
Personalize[1]
Prefix, 6 Dual Guns
When Reload is Rank 1 or higher Attack Speed +3~6
When Way of the Gun is Rank 3 or higher Damage Balance +15%
When Bullet Slide is Rank 1 or higher Max Damage +18~25
? Scroll Fragments of a Trivial Fate, Exclusive Enchant Scroll (Glenn Bearna)


  1. 1.0 1.1 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.