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Echostone

From Mabinogi World Wiki
(Redirected from Echostones)
An example of the Echostone interface.

Description

 
 
Can amplify an Echostone's magical abilities, or awaken new powers. Select 1 of the 3 performance methods to fill the air with the otherworldly melodies of the Ancient Music Box. You can do this to enhance Echostones or fragment them into useful items. A performance method can be selected multiple times.
 

 

—Ancient Music Box Tooltip

Introduction

The Echostone is an item that was released as part of the Memento update and can be used in order to give a player extra stat points as well as useful reforge effects. There are 5 different types of Echostones and they can be obtained from both Sidhe Finnachaid end chests, as well as from completing the Memento storyline.

Details

Upgrading Echostones.
  • There are five different varieties of Echostone which give different stat bonuses, which are stored in the inventory like normal equipment. A player can equip up to three Echostones at once, which all have to be of different colors. Once the stones are equipped, awakened, or advanced, it becomes bound to the player.
  • Echostones do not have durability nor do they expire but the Echostone equipment tab has a timer that represents how long the player can use the tab before they have to renew it.
    • The Echostone equipment tab can have a maximum of 30 days left.
    • Up to 7 days of time may be added to the tab by clearing Sidhe Finnachaid. If you do not have enough room to add another 7 days, the total will cap out at 30 days.
    • Players with VIP Premium Service have access to an Echostone tab that does not expire for the full duration of their service.
    • Echostones that were equipped prior to their timer expiring remain in the Echostone equipment window, although they will not provide any bonuses. Echostones can be unequipped while the equipment tab has no time left, but Echostones cannot be equipped when the timer has run out. This includes both new Echostones and previously worn ones.
  • An Echostone at the maximum grade of 30 will provide a unique glow effect under the player who has it equipped. This unique glow will increase in radius for every grade 30 Echostone equipped.
    • Players may turn off this visual effect by right-clicking on their grade 30 Echostones and selecting disable.
  • After completing Sidhe Finnachaid, the Ancient Music Box will appear behind the altar. Using the Ancient Music Box will allow you to advance, awaken, or fragment your Echostones.

Advancing

Grade 30 Glow (One)
Grade 30 Glow (Two)
Grade 30 Glow (Three)
  • Stones can be upgraded after clearing any of the Sidhe Finnachaid dungeons.
  • Upon defeating the Song of Grief at the end of Sidhe Finnachaid, the player has a chance to interact with the Ancient Music Box in order to advance their Echostones.
    • The player is given 5 attempts at advancing per Sidhe Finnachaid run. This total does not change on dungeon difficulty.
  • The success rate is based on the current Grade of the Echostone, as well as the difficulty of the dungeon.
    • Clearing the dungeon on harder difficulties (i.e. Intermediate and Advanced) increases the advancing success chance.
    • The different versions of Sidhe Finnachaid (Curiosity, Fear, Sorrow) have no effect on the advancing success chances.
  • Various Events and Potions can provide an additional increase to the success rate:
    • During any Event that provides the Echostone Success Boost, the success rate is increased by an additive +10% for the Event's duration.
    • An Echostone Advancement Assist Potion.png Echostone Advancement Assist Potion can be used to increase the success rate by an additive +10% for one attempt.
  • Each successful advancing increases the upgrade level by one, which increases the Echostone's stat(s) by a random number based on the current Grade of the Echostone.
    • You can also reroll the current grades stats with an Echostone Supplement.
    • Failing an advancement will reduce grade from 25 and on.
      • Example: Failing to advance while at grade 25 will drop grade to 24; Failing to advance while at grade 26 will drop grade to 25, etc.
  • Advancing an Echostone will personalize it to the character, regardless if it was equipped prior to upgrading it.


The average number of attempts required to advance an echostone can be calculated:

  • Before grade 25: 1 / (Success Chance)
  • After grade 25: ((1 - (Success Chance)) * (Previous Average Attempts) + 1) / (Success Chance)
  • The previous table represents the average number of attempts required to advance an Echostone to the next Grade.
    • These are calculated assuming you only attempt to advance using the same difficulty.
  • Note: At Grades 25 and beyond the number greatly increases due to the possibility of Grade reduction.

Awakening

Prototype Echostone.png
Red Echostone.png Blue Echostone.png Yellow Echostone.png Silver Echostone.png Black Echostone.png
-Echostone-
  • Stones can also be Awakened, which is very similar to the normal reforging process.
    • The process requires both an Awakening Stimulant and Ability Points.
    • Awakening an Echostone will Personalize it.
    • You do not need any traditional Reforging Tools to Awaken an Echostone.
  • It costs Ability Points to awaken an Echostone. This cost is initially 2 AP and increases with each awakening.
    • The Awakening cost will increase up to 1971 AP at the most, but the cost is reset when the player exits the dungeon.
  • The Minimum Effect possible is determined by the quality of the Awakening Stimulant.
    • Regular Echostone Awakening Stimulants have a Minimum of Level 0 for all Awakening Effects. They can be used in all difficulties.
    • Fine Echostone Awakening Stimulants increase the Minimum to ~15% of the Maximum Level. They can be used in Intermediate or above difficulties.
    • Finest Echostone Awakening Stimulants increase the Minimum to ~20% of the Maximum Level. They can only be used in the Advanced difficulty.
    • The effect of Awakening Stimulants is rounded down, meaning that Awakening Effects that have an absolute Maximum of 20 benefit most from higher-quality stimulants.
      • In example, Finest on an Awakening Effect that has a Level 20 Maximum will roll no lower than Level 4.
      • Similarly, Finest on an Awakening Effect that has a Level 10 Maximum will roll no lower than Level 2.
  • The Maximum Effect possible is determined by the Grade Level of the Echostone.
    • In example, it is impossible to get a Level 20 Awakening Effect (for Awakenings that have an absolute Maximum of 20) before Grade 30.
      • Similarly, it is impossible to get a Level 3 Awakening Effect (for Awakenings that have an absolute Maximum of 3) before Grade 26.

Echostone Types

Echostone Exclusive Reforges

This list may be incomplete. Please contribute!

  • Some Echostone awakening effects are exclusive to the Echostones and can't be obtained by regular Reforging. These include:
Attribute Echostone Limitation Effect Limitation Effect per Level(s) Echostone Cap
Crisis Escape 1 24 30
Crisis Escape Duration Red?, Black Increases Skill Duration +0.5 seconds per level 2? 14? 20
Heavy Armor Mastery 1 24 30
Heavy Armor Mastery Bonus Defense Red Increases Bonus Defense +1 per level 2? 14? 20?
Heavy Armor Mastery Bonus Protection Red Increases Bonus Protection +0.5 per level 2? 14? 20?
Heavy Armor Mastery Bonus Magic Defense Red Increases Bonus Magic Defense +0.5 per level 2? 14? 20?
Heavy Armor Mastery Bonus Magic Protection Red Increases Bonus Magic Protection +0.25 per level 2? 14? 20?
Heavy Armor Mastery Melee Auto Defense Red Increases Bonus Melee Auto Defense +0.25% per level 2? 14? 20?
Heavy Armor Mastery Range Auto Defense Red Increases Bonus Range Auto Defense +0.25% per level 2? 14? 20?
Heavy Armor Mastery Magic Auto Defense Red Increases Bonus Magic Auto Defense +0.25% per level 2? 14? 20?
Light Armor Mastery 1 24 30
Light Armor Mastery Bonus Defense Red Increases Bonus Defense +1 per level 2? 14? 20?
Light Armor Mastery Bonus Protection Red Increases Bonus Protection +0.5 per level 2? 14? 20?
Light Armor Mastery Bonus Magic Defense Red Increases Bonus Magic Defense +0.5 per level 2? 14? 20?
Light Armor Mastery Bonus Magic Protection Red Increases Bonus Magic Protection +0.25 per level 2? 14? 20?
Rage Impact 1 24 30
Rage Impact Damage Red Increases Skill Damage +1% per level 2? 14? 20?
Rage Impact Stun Duration Red Increases Enemy Stun Duration +0.1 seconds per level 2? 14? 20?
Rage Impact Cooldown Decrease Red Decreases Skill Cooldown -1 seconds per level 2? 14? 20?
Shield Mastery 1 24 30
Shield Mastery Bonus Defense Red Increases Bonus Defense +1 per level 2? 14? 20?
Shield Mastery Bonus Protection Red Increases Bonus Protection +0.5 per level 2? 14? 20?
Shield Mastery Bonus Magic Defense Red Increases Bonus Magic Defense +0.5 per level 2? 14? 20?
Shield Mastery Bonus Magic Protection Red Increases Bonus Magic Protection +0.25 per level 2? 14? 20?
Shield Mastery Melee Auto Defense Red Increases Bonus Melee Auto Defense +0.25% per level 2? 14? 20?
Shield Mastery Range Auto Defense Red Increases Bonus Range Auto Defense +0.25% per level 2? 14? 20?
Shield Mastery Magic Auto Defense Red Increases Bonus Magic Auto Defense +0.25% per level 2? 14? 20?
Inspiration 1 24 30
Inspiration Mana Recovery Blue Increases Inspiration Mana Recovery +1% per level 2? 14? 20?
Inspiration Cooldown Decrease Blue Decreases Skill Cooldown -3 seconds per level 2? 14? 20?
Lightning Rod 1 24 30
Lightning Rod Minimum Damage Blue Increases Skill Minimum Damage +5 per level 2? 14? 20?
Lightning Rod Maximum Damage Blue Increases Skill Maximum Damage +20 per level 2? 14? 20?
Lightning Rod Charged Damage Blue Increases Skill Charge Multiplier +1% per level 2? 14? 20?
Lightning Rod Cooldown Decrease Blue Decreases Skill Cooldown -0.4 seconds per level 2 6 10
Reload 1 24 30
Reload Reload Speed Blue Decreases Reload Speed -0.05 seconds per level 2? 14? 20?
Snap Cast 1 24 30
Snap Cast Duration Blue Increases Skill Duration +0.2 seconds per level 2? 14? 20?
Ice Shield 1 24 30
Ice Shield Cooldown Decrease Blue Decreases Skill Cooldown -0.4 second per level 2? 14? 20?
Planing Instrument 1 24 30
Playing Instrument EXP Blue Increases Skill EXP +10% per level 2? 6? 10?
Catering 1 24 30
Catering Install Duration Yellow Increases Duration of Catered Food Placed Down +5 seconds per level 2? 14? 20?
Catering Consumption Duration Yellow Increases Duration of Buff for Player's Caters +30 seconds per level 2? 14? 20?
Rare Mineralogy 1 24 30
Rare Mineralogy Bonus Gathering Rate Yellow Increases Chance of Bonus Gathers +1% per level 2? 14? 20?
Rare Mineralogy Gathering Success Rate Yellow Increases Success Rate for Skill +1% per level 2? 14? 20?
Hillwen Engineering 1 24 30
Hillwen Engineering EXP Yellow Increases Total EXP of Hillwen Engineering +10% per level 2? 6? 10?
Shyllien Ecology 1 24 30
Shyllien Ecology Bonus Gathering Rate Yellow Increases Chance of Bonus Gathers +1% per level 2? 14? 20?
Shyllien Ecology Gathering Success Rate Yellow Increases Success Rate for Skill +1% per level 2? 14? 20?
Magic Craft 1 24 30
Magic Craft EXP Yellow Increases Total EXP of Magic Craft +10% per level 2? 6? 10?
Transformation Mastery 1 24 30
Transformation Mastery Transformation Defense Bonus Yellow Increases Defense Bonus in Transformations +2 per level 2? 14? 20?
Urgent Shot 1 24 30
Urgent Shot Damage Yellow Increases Skill Damage Multiplier +2% per level 2? 14? 20?
Urgent Shot Effect Duration Yellow Increases Damage Buff Duration +0.1 seconds per level 2? 14? 20?
Urgent Shot Cooldown Decrease Yellow Decreases Skill Cooldown -0.1 seconds per level 2? 14? 20?
Berserk 1 24 30
Berserk Duration Black Increases Skill Duration +0.2 seconds per level 2? 14? 20?
Berserk Strength Increase Black Increases Strength During Berserk +5 per level 2? 14? 20?
Combo: Counter Punch 1 24 30
Combo: Counter Punch Damage Black Increases Skill Damage Multiplier +5% per level 2? 14? 20?
Combo: Counter Punch Critical Damage Black Increases Skill Critical Damage Multiplier +1% per level 2? 14? 20?
Doppelganger 1 24 30
Doppelganger Minimum Damage Black Increases Minimum Damage +5 per level 2? 14? 20?
Doppelganger Maximum Damage Black Increases Maximum Damage +10 per level 2? 14? 20?
Hydra Transmutation 1 24 30
Hydra Transmutation Duration Black Increases Skill Duration +0.5 seconds per level 2? 14? 20?
Hydra Transmutation Minimum Damage Black Increases Skill Minimum Damage +1 per level 2? 14? 20?
Hydra Transmutation Maximum Damage Black Increases Skill Maximum Damage +2 per level 2? 14? 20?
Hydra Transmutation Magic Defense Reduction Black Decreases Magic Defense of Enemies -1 per level 2? 14? 20?
Hydra Transmutation Magic Protection Reduction Black Decreases Magic Protection of Enemies -0.5 per level 2? 14? 20?
Shockwave 1 24 30
Shockwave Minimum Damage Black Increases Skill Minimum Damage +1 per level 2? 14? 20?
Shockwave Maximum Damage Black Increases Skill Maximum Damage +10 per level 2? 14? 20?
Shockwave Cooldown Reset Chance Black Increases Skill Cooldown Reset Chance +0.5% per level 2? 14? 20?
Spider Shot 1 24 30
Spider Shot Immobilization Time Black Increases Immobilization Duration +0.2 seconds per level 2? 14? 20?
Spider Shot Crit Rate During Immobilization Black Increases Critical Damage Buff Percentage +1% per level 2? 14? 20?

Echostone Limit Surpassing Reforges

This list may be incomplete. Please contribute!

  • In addition to the above Exclusive awakening effects, Echostones are able to hit unique Max-Exceeding levels of Reforges at high grades.
    • While a single slot may be Max-Exceeding, note that the combination of accessory and equipment reforges might make the total possible reforge higher than the related awakening.
    • Echostone obtain awakenings that would normally be Limit-Broken Reforges far more commonly than usual (i.e. Flameburst Duration 20, Drop Kick Cooldown 7)
      • For a list of those reforges, see here.
  • These include:
Attribute Echostone Limitation Effect Limitation Effect per Level(s) Cap Difference
Battlefield Overture Reforge Echo
Battlefield Overture Duration Blue Increases Buff Duration +5 seconds per level 5 6
Harvest Song Reforge Echo
Harvest Song Gathering Speed Blue Increases Gathering Speed Buff +1% per level 3 6?
Harvest Song Reforge Echo
Harvest Song Buff Preparation Time Blue Decreases Buff Preparation Time -1s per level 3 6?
March Song Reforge Echo
March Song Walking Speed? Blue Increases Walking Speed Buff +1% per level 3 5?
Vivace Reforge Echo
Vivace Magic Charging Speed Blue Increases Magic Charging Speed Buff +1% per level 3 6?
Vivace Alchemy Charging Speed Blue Increases Alchemy Charging Speed Buff +1% per level 3 6
Vivace Attack Speed Blue Increases Attack Speed Buff +1% per level 3 6?

Echostone Limit Reduced Reforges

This list is incomplete. Please contribute!

  • In addition to the above Exclusive surpassing effects, some Echostone awakenings are maxed out far sooner than their respective Reforges. These include:
Attribute Echostone Limitation Effect Limitation Effect per Level(s) Cap Difference
Critical Modifiers Reforge Echo
Axe Mastery Critical Red Increases Critical Rate with Axes +0.5% critical per level 20 5?
Blunt Mastery Critical Red Increases Critical Rate with Blunts +0.3% critical per level 20 5?
Lance Counter Critical Damage Red Increases Critical Damage with Lance Counter +0.5% critical damage per level 20 5?
Lance Mastery Critical Red Increases Critical Rate with Lances +0.3% critical per level 20 5?
Sword Mastery Critical Red Increases Critical Rate with Swords +0.3% critical per level 20 5?
Max Attack Power Reforge Echo
Max Attack Power Black Increases Maximum Damage +2 per level 20 3?
Casting Speed Reforge Echo
Casting Speed Blue Increases Casting Speed +1.5% per level 20 3?
Gathering Reforge Echo
Collection Probability Yellow Increases the Chances of Gathering +1.5% per level 20 3?
Collection Quantity Yellow Increases Chance of Gathering a Second Item +2% per level 20 3?
Collection Speed Yellow Increases Gathering Speed -0.05 seconds per level 20 3?
Frozen Blast Reforge Echo
Frozen Blast Duration Black Increases Freeze Duration +0.25 seconds per level 20 3
Frozen Blast Range (Angle) Black Increases Frozen Blast Angle +1° per level 20 3
Basic Stats Reforge Echo
Maximum Health Increase Black Increases HP +2.5 HP per level 20? 10?
Maximum Mana Increase Black Increases Mana +5 MP per level 20? 10?
Maximum Stamina Increase Black Increases Stamina +2.5 Stamina per level 20? 10?
Strength Increase Black Increases Strength +1.5 Strength per level 25 10?
Intelligence Increase Black Increases Intelligence +2.5 Intelligence per level 25 10?
Dexterity Increase Black Increases Dexterity +2.5 Dexterity per level 25 10?
Will Increase Black Increases Will +1.5 Will per level 25 10?
Luck Increase Black Increases Luck +1.5 Luck per level 25 10?
Fire Black Increases Fire Elemental Level ? oncoming Fire elemental damage reduction 6 1?
Ice Black Increases Ice Elemental Level ? oncoming Ice elemental damage reduction 6 1?
Lightning Black Increases Lightning Elemental Level ? oncoming Lightning elemental damage reduction 6 1?

Fragmenting

  • Unwanted or extra Echostones can be broken down into Awakening Stimulants, Supplements and random items.
    • The fixed items that are given are based on the Grade of the Echostone.

Guaranteed Items

The Ancient Magic Powder will not stack with ones obtained from other sources (i.e. Ancient monsters), but can be otherwise traded.

Randomized Items

  • One of these items will always be given out alongside the fixed fragmentation rewards.
    • Starting at Grade 10, fragmentation has a rare chance to give out a rare item instead, depending on the color of the stone.

Basic Rewards

All Colors

Red Echostone

Blue Echostone

Yellow Echostone

Silver Echostone

Black Echostone