Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Keep this wiki going by contributing to our Patreon!

Spirit Weapon

From Mabinogi World Wiki
(Redirected from Ego)
For the pre-G24 version of this feature, see Classic Spirit Weapons.
For all dialogue options and the spirits' responses, see here.

Spirit Weapons, also known as Egos, are utilized by casting a spirit onto a desirable weapon in order to awaken one's true strength. This spirit ascension process allows for a weapon to become even more powerful than it otherwise would.

A player's Classic Healing Wand spirit Weapon equipped.

Basic Information

Spirit Level Colors
  • A spirit contract is a system which allows you to house a spirit in a weapon of your choice. The contracted spirit has its own name, appearance, and levels for growth. Growing the spirit's levels will reward you with ego points which can be allocated to gain powerful passive bonuses related to the weapon or talent used with that weapon, as well as gaining a powerful spirit Awakening attack skill.
  • The spirit contract system has capabilities and rules that are important to know before you make a mistake and end up wanting to destroy the contract and start over.
    • Most importantly, a Spirit's appearance can never be changed and missed Ego Points can never be recovered. Please read before doing anything.
  • The default appearance of a spirit contracted weapon is a large glowing orb that correlates with the level of the spirit. The appearance can be changed using a Spirit Transformation Liqueur.
  • When a spirit is contracted with a weapon, the weapon cannot be traded even if a Trade Unlock Potion is used, nor can they be dropped or stored in the Bank or on Pets. They can only be stored in your Inventory or the Me Tab. Functionality is restored if the spirit is transferred away.
  • To interact with your spirit, press the / key or click the Spirit Weapon button in the game's Menu Bar.
  • Spirit contracts can be transferred to different weapons, including different weapon types, without any penalty whatsoever.
    • Because your spirit contracts are able to be placed on and transferred to any other weapon. You don't need to choose their name and appearance with the idea that it's bound to that weapon. Create a lasting partnership with the name and appearance you really like.
    • Without downsides, it's always beneficial to have a full roster of spirit contracts and to level them all up.
  • For returning players, the new spirit contracts remove any downsides that have been part of the classic spirit weapon system.
    • The spirit is independent of the weapon, meaning the weapon can now be blessed, repaired, upgraded, special upgraded, and erg'd like any other weapon.
    • Players may now choose any of the spirit avatars regardless of the weapon type.
    • Spirit level colors are identical, only now the glow effect might move around the weapon instead of staying in place.

Spirit Ascension Requirements

To utilize the spirit ascension service and create a spirit contract, you must reach cumulative level 500 and then complete the given quest Meeting the Ancient Spirit up to the point of showing Berched the materials needed and ready to form a spirit contract.

After completing the quest, you can talk to Berched and select Spirit Weapon to see a menu allowing you to create an additional spirit contract, convert a classic spirit weapon, transfer one of your exisiting spirit contracts to another weapon, or destroy a contract.

  • You are allowed to have up to 6 spirit contracts or 5 spirit contracts and 1 classic spirit weapon.
  • Your spirit contract names do not have server-unique requirements, meaning you can name them without regard to names other players have given their spirits.
  • Your spirit contract names must be unique from each other. You cannot name a new spirit or convert a classic spirt weapon and give it the same name as one of your existing spirit contracts.

Berched's Spirit Weapon Services

Spirit Contract

  • Allows you to form a new contract with a spirit, attaching it to one of your weapons. You will be asked to give your spirit contract a name and appearance from the list of all available spirits.
  • You will need a weapon to house the new spirit, 5 Elemental Removers Elemental Remover.png100, and 1 Magical Spirit StoneMagical Spirit Stone.png100.

Spirit Conversion

  • Allows you convert a classic spirit weapon into a modern type spirit contract. You will be asked to give your spirit contract a name and appearance from the list of all available spirits. The weapon will be reset to its original stats, including bonus stats it may have had from being a monster drop or bonus stats from blacksmithing quality (grade). The weapon will keep its item colors.
  • You cannot reverse the change after converting the classic spirit weapon. Classic spirit weapons can no longer be created.
  • You will need the classic spirit weapon being converted, 5 Elemental Removers Elemental Remover.png100, 1 Magical Spirit StoneMagical Spirit Stone.png100, and 1 Spirit LiqueurSpirit Liqueur.png100.
Classic Spirit Weapon Level* Conversion Level Bonus
Level 1~29 +5
Level 30~34 +10
Level 35~39 +15
Level 40~44 +22
Level 45~47 +30
Level 48~50 +40

*Conversion uses the Classic Spirit Weapon's stat with the highest level for conversion bonus purposes.
Example: A Classic Spirit Weapon with a Luck Level of 50 and other levels at 45 will convert into a Level 90 Spirit Weapon.

  • Discontinued items related to classic spirit weapons will no longer be usable on the spirit after conversion.
  • A converted classic spirit weapon will receive the maximum number of ego points as would have been obtained if it had been leveled through the current system with maximum bond at each level.
  • The spirit's calling quests will be given for every level requirement reached and must still be done in order.

Spirit Transfer

  • Allows you to transfer a spirit contract from a weapon to another weapon. You are allowed to transfer to a different weapon type (e.g. sword to staff). You will be asked to give your spirit contract a name, thus you are able to change a spirit's name through this process but the spirit's appearance cannot be changed. The weapon your spirit is currently attached to will be unchanged other than no longer housing the spirit.
  • If the target weapon is a different weapon type from the original (e.g. one-handed sword to two-handed sword), all ego points must be unallocated in order to transfer. You may use the Spirit Enhancement menu and press Reset to unallocate ego points.
  • The spirit will retain everything except favorite gem type if the weapon type is different. You will not lose spirit transformation liqueurs, bond, levels, experience, ego points, or calling quest progress.
  • You will need the existing spirit weapon, the weapon you want to transfer it to, 5 Elemental Removers Elemental Remover.png100 and 1 Spirit Liqueur Spirit Liqueur.png100.

Destroy Contract

  • Allows you to destroy a contract with a spirit. It makes the spirit it go away forever. The weapon your spirit is currently attached to will be unchanged other than no longer housing the spirit. This is only a good idea if you don't like the spirit's avatar appearance or you dislike that the spirit did not get maximum ego points from full bond bonus. If you just want a different name or weapon, consider doing a spirit transfer which allows you to change name and weapon.
  • You will need the existing spirit weapon, 5 Elemental Removers Elemental Remover.png100, 1 Memory Spirit Liqueur Memory Spirit Liqueur.png100, and 1 Empty Spirit Stone Empty Spirit Stone.png100.
    • Upon destroying the contract, a Remembering Spirit Stone Remembering Spirit Stone.png100 will be received if the spirit's level is 5 or higher. Only half of the spirit's total level (rounded down) will be preserved in the stone as spirit EXP, the rest is lost forever.
    • A message will be shown showing how many levels will be preserved before the contract is destroyed.
      • You will still have the option to cancel when this message is shown.

Eiry

Eiry
  • As of the Beyond Update, Eiry is a special Spirit players can receive in addition to your other Spirit Contracts.
  • The quest “Berched's Spirit-ed Insights” has been added to the Third Memoir Book regarding to obtaining Eiry.
    • If you have already completed the Third Memoir Book, the quest will not be provided.
  • If you completed Blaanid’s Brave Boost Volume 3, will receive the quest “Traces of an Ancient Spirit”.

Traces of an Ancient Spirit

How to Get Quest

Received if already cleared the Third Memoir Book following the Beyond Update

Briefing The other day, my feathered friend Blue Lightning dropped a strange rock on my porch, and I was hoping you might be able to help me figure out if there's something more to it. Stop by when you have a chance and I'll show it to you. - Duncan
Objectives
  • Talk to Duncan in Tir Chonaill
  • Ask the residents in Tir Chonaill about the stone
    • Talking to any one of the residents will count
  • Ask Lassar at the Tir Chonaill School about the stone
  • Talk to Berched
  • Talk to Berched after collecting all the requested materials
Rewards
  • If you've already completed all of the quests in the Third Memoir Book and [Guide] Meeting the Ancient Spirit, this quest can be obtained.
    • The quest will not be provided if you have cleared "Berched's Spirit-ed Insights" quest in the Third Memoir Book.
    • If you own the classic spirit Eiry, the quest will not be provided.
  • You will receive the Ancient Magical Spirit Stone.png Ancient Magical Spirit Stone after completing the quest.
    • It will be stored in your “Me” inventory.
  • Talk to Berched about Spirit Weapon -> Ancient Spirit Contract to begin.
  • The Spirit Contract with Eiry cannot be destroyed.
  • Forming a contract with Eiry will not take up an existing spirit slot, as Eiry is housed in a permanent slot, separate from other spirit contracts.
  • Eiry will always receive all available bonus Ego Points when leveling up (levels 54->55, 59->60, etc.) regardless of her Spirit Bond.
  • Unlike other spirits, clicking the Chat tab in her Spirit window and choosing any one of the keywords will fill up the bond meter to 100%.
  • Other food provided to Eiry will also gain a greater EXP bonus.

Transformation

Spirit Transformation level colors
Spirit Transformation Liqueur slots
  • To change the effect of the Spirit Weapon, you will need to use a Spirit Transformation Liqueur. (You do not need to talk to Berched for transformations)
    • You can equip up to 3 Spirit Transformation Liqueur effects that can be switched at any time at the bottom of the 'Info' page on the Spirit window.
  • Right-clicking a Liqueur on the window will remove the liqueur from the window. (Caution: You will not receive the chosen liqueur item back!)
  • Unlike the Spirit Weapon glow colors based on levels, the effect colors from Spirit Transformation Liqueurs have their own colors based on the Spirit Weapon level.

Feeding

Feeding at max bond
  • Like Classic Spirits, feeding the spirit certain items, equipment, and gems will increase its Experience Points.
    • Though unlike Classic Spirits, the stats (STR,INT,DEX,etc) no longer exist and only the Social Level remains, renamed as the Spirit Level.
  • Up to 30 items/equipment/gems may be fed at a time.
  • The amount of experience received is determined on the type of item and gem size.
  • Each spirit weapon type will have a preferred gem, which will give them bonus experience when fed.
Favorite gem.png
Weapon Type Favorite Gem
Swords Heliodor Heliodor.png100
Axes Red Heliodor Red Heliodor.png100
Blunts Green Heliodor Green Heliodor.png100
Lances Bloodstone Bloodstone.png100
Bows/Crossbows/Atlatls Jade Jade.png100
Wands/Staves Tourmaline Tourmaline.png100
Cylinders Pink Sapphire Pink Sapphire.png100
Knuckles Jet Jet.png100
Control Bars Opal Opal.png100
Dual Guns Tanzanite Tanzanite.png100
Shurikens Phantom Quartz Phantom Quartz.png100
Chain Blades Ametrine Ametrine.png100
Eiry* All Gems

*For the purposes of Spirit Calling quests, Eiry still requires the preferred gem that matches her current weapon type.

  • There is a 10% chance to receive a Great Success on feeding, netting double the experience points of how much that would usually be received.
    • Therefore it is recommended to always give the spirit half the experience of what is needed to level up in case the great success activates.
The Bond Meter at 100%
  • Raising the spirit's bond meter before feeding is recommended as it will increase the experience multiplier.
    • There are two ways to raise the bond meter:
      • 1. Remaining in combat with the spirit weapon equipped for 5 minutes will fill up the bond meter by 5% (Exp +1%)
        • This can be done by letting monsters attack you. (Make sure to remove equipped gear first to avoid durability loss)
      • 2. Clicking the Chat tab in the Spirit window and choosing any of the keywords will fill up the bond meter by 10% (Exp +2%)
        • Three keywords can be used once a game-day (36 minutes), filling the bond meter by 30% (Exp +6%).
          • The reset time for the keywords happens at 6 a.m. ingame.
        • Eiry will gain 100% bond with just one keyword.
        • To see all dialogue options and the spirits' responses, see here.
  • The max experience multiplier when the spirit bond is filled up to 100% will be +20%.
  • There is a weekly amount limit of 400,000 EXP that can be given to each spirit.
    • This EXP limit resets on Samhain/Saturday at 7:00am PST100.

Sealing Items

  • It is possible to exclude equipment and miscellaneous items from Spirit Feeding.
  • To seal an item, right-click items that appear in the Etc. tab to select them; then click the "Seal Item" button to seal them.
    • Sealed items will then appear in the Sealed Item tab. To unseal items, click to select items in this tab, then click "Break the seal" to unseal.
  • Non-equipment items will be filtered as Miscellaneous (Misc.) items in the Sealed Item tab.

Ego Points

EP Enhancement Tree
  • Ego Points are used to allocate into the Enhanced tab of the Spirit Window that will give various bonuses to the weapon such as increasing the weapon's Max Damage, Critical Damage, etc.

Receiving Ego Points

  • 1 Ego point is received when the Spirit levels up.
    • Additional Ego points is also received from Spirit Calling quests that are tasked for every 5 levels the Spirit levels up.
      • 1 EP is rewarded for doing the First Calling (Lv 5) up to the Sixth Calling (Lv 30).
      • 2 EP is rewarded for doing the Seventh Calling (Lv 35) up to the Fourteenth Calling (Lv 70).
      • 3 EP is rewarded for doing the Fifteenth Calling (Lv 75) up to the Twentieth Calling (Lv 100).
  • A total of 25 EP (Lv 21) is required to raise one stat block to the fifth level.
  • A total of 85 EP (Lv 63) is required to be able to learn the ultimate block of the same column. (75 EP - Unlocking the Ultimate + 10 EP - Activating the Ultimate)
  • A total of 170 EP (Lv 96) is required to be able to learn up to two ultimate blocks in two columns.
Stat Block Level Required Ego Points
Level 1 1
Level 2 3
Level 3 5
Level 4 7
Level 5 9
  • If the spirit is leveled up while having a full bond meter, additional EP will be awarded, starting at level 55 and again for every 5th subsequent level. From levels 90 to 100, bonus EP will be rewarded each level instead.

Make sure that the ego's bond is at 100% at levels 54, 59, 64, 69, 74, 79, 84, 89, and every level beyond 89.
If you miss the bonus EP for any level, you will not be able to get them otherwise.
This will permanently affect this ego and destroying the spirit will be the only solution!

Spirit of the World3.png
Spirit of the World2.png
Spirit Level Bonus Ego Points Quest Ego Points Max Cumulative Ego Points
Level 55 2 2 73
Level 60 2 2 82
Level 65 2 2 91
Level 70 2 2 100
Level 75 2 3 110
Level 80 3 3 121
Level 85 3 3 132
Level 90 3 3 143
Level 91 3 - 147
Level 92 3 - 151
Level 93 3 - 155
Level 94 3 - 159
Level 95 4 3 167
Level 96 4 - 172
Level 97 4 - 177
Level 98 4 - 182
Level 99 4 - 187
Level 100 5 3 196

Resetting Ego Points

  • Resetting the allocated EP can be done anytime, however, it will cost gold to do so.
    • The price scales by the spirit level.
    • Funds may come from a direct bank transfer, for a fee of 5%.
Spirit Level Reset Cost (g)
1 50,000
2 50,000
3 50,000
4 60,000
5 60,000
6 60,000
7 70,000
8 70,000
9 70,000
10 80,000
11 80,000
12 80,000
13 90,000
14 100,000
15 100,000
16 110,000
17 110,000
18 120,000
19 120,000
20 130,000
21 140,000
22 140,000
23 150,000
24 160,000
25 170,000
Spirit Level Reset Cost (g)
26 180,000
27 190,000
28 200,000
29 210,000
30 220,000
31 230,000
32 240,000
33 250,000
34 270,000
35 280,000
36 290,000
37 300,000
38 310,000
39 320,000
40 330,000
41 340,000
42 350,000
43 360,000
44 370,000
45 380,000
46 390,000
47 400,000
48 410,000
49 420,000
50 430,000
Spirit Level Reset Cost (g)
51 440,000
52 450,000
53 470,000
54 490,000
55 520,000
56 550,000
57 580,000
58 610,000
59 640,000
60 670,000
61 710,000
62 740,000
63 790,000
64 830,000
65 840,000
66 910,000
67 970,000
68 1,000,000
69 1,050,000
70 1,100,000
71 1,150,000
72 1,220,000
73 1,290,000
74 1,350,000
75 1,420,000
Spirit Level Reset Cost (g)
76 1,500,000
77 1,570,000
78 1,650,000
79 1,730,000
80 1,830,000
81 1,920,000
82 2,020,000
83 2,120,000
84 2,230,000
85 2,340,000
86 2,460,000
87 2,600,000
88 2,720,000
89 2,860,000
90 3,000,000
91 3,150,000
92 3,320,000
93 3,500,000
94 3,670,000
95 3,850,000
96 4,050,000
97 4,260,000
98 4,480,000
99 4,700,000
100 5,000,000

Enhancements

  • All enhancement bonuses provided for every Spirit Weapon type from left to right of their respective skill trees. (Attack -> Exclusive -> Awakening)

Experience Point Chart

Level Experience to Next Level Accumulated Total Experience
1 300 0
2 415 300
3 577 715
4 784 1,292
5 1,038 2,076
6 1,338 3,114
7 1,684 4,452
8 2,077 6,136
9 2,515 8,213
10 3,000 10,728
11 3,531 13,728
12 4,108 17,259
13 4,732 21,367
14 5,401 26,099
15 6,117 31,500
16 6,879 37,617
17 7,687 44,496
18 8,542 52,183
19 9,443 60,725
20 10,389 70,168
21 11,383 80,557
22 12,422 91,940
23 13,507 104,362
24 14,639 117,869
25 15,817 132,508
26 17,041 148,325
27 18,311 165,366
28 19,628 183,677
29 20,991 203,305
30 22,400 224,296
31 23,400 246,696
32 24,500 270,096
33 25,500 294,596
34 26,600 320,096
35 27,800 346,696
36 28,900 374,496
37 30,100 403,396
38 31,300 433,496
39 32,500 464,796
40 33,800 497,296
41 35,000 531,086
42 36,300 566,096
43 37,600 602,396
44 39,000 639,996
45 40,300 678,996
46 41,700 719,296
47 43,200 760,996
48 44,660 804,196
49 46,100 848,856
50 47,500 894,956
51 49,100 942,456
52 50,600 991,556
53 52,200 1,042,156
54 53,700 1,094,356
55 55,300 1,148,056
56 57,000 1,203,356
57 58,600 1,260,356
58 60,300 1,318,956
59 62,000 1,379,256
60 63,800 1,441,256
61 65,500 1,505,056
62 67,300 1,570,556
63 69,100 1,637,856
64 70,900 1,706,956
65 72,800 1,777,856
66 74,600 1,850,656
67 76,500 1,925,256
68 78,500 2,001,756
69 80,400 2,080,256
70 82,400 2,160,656
71 84,400 2,243,056
72 86,400 2,327,456
73 88,400 2,413,856
74 90,500 2,502,256
75 92,600 2,592,756
76 94,700 2,685,356
77 96,800 2,780,056
78 99,000 2,876,856
79 101,200 2,975,856
80 103,400 3,077,056
81 105,600 3,180,456
82 107,900 3,286,056
83 110,200 3,393,956
84 112,500 3,504,156
85 114,800 3,616,656
86 117,200 3,731,456
87 119,600 3,848,656
88 122,000 3,968,256
89 124,400 4,090,256
90 126,800 4,214,656
91 129,300 4,341,456
92 131,800 4,470,756
93 134,300 4,602,556
94 136,900 4,736,856
95 139,500 4,873,756
96 142,100 5,013,256
97 144,700 5,155,356
98 147,300 5,300,056
99 150,000 5,447,356
100 Max 5,597,356

Quest Icon - Ego.png Ego Quests

  • You can have one active Calling quest per Spirit weapon. If you have any subsequent Calling quests, they will be received after you click "Complete" for the finished current quest in your Quest log.

[Spirit] {Spirit's Name}'s First Calling

How to Get Quest

Reach level 5 with the spirit

Briefing NAME wishes to grow with you by defeating enemies.
Objectives
  • Defeat 50 monsters with NAME
Rewards

[Spirit] {Spirit's Name}'s Second Calling

How to Get Quest

Reach level 10 with the spirit and complete their First Calling quest

Briefing NAME wishes to test their newfound strength.
Objectives
  • Clear an Uladh dungeon.
Rewards
Additional Information

Iria dungeons count. Peaca Abyss, Coill Abyss, and Rabbie Phantasm do not count.
You do not have to equip the weapon to complete the objective.

[Spirit] {Spirit's Name}'s Third Calling

How to Get Quest

Reach level 15 with the spirit and complete their Second Calling quest

Briefing [NAME] craves a gem to help them grow.
Objectives
  • Feed a preferred gem that is 1 CM or larger to NAME
Rewards

[Spirit] {Spirit's Name}'s Fourth Calling

How to Get Quest

Reach level 20 with the spirit and complete their Third Calling quest

Briefing NAME wishes to grow with you by defeating enemies.
Objectives
Rewards

[Spirit] {Spirit's Name}'s Fifth Calling

How to Get Quest

Reach level 25 with the spirit and complete their Fourth Calling quest

Briefing NAME wishes to test their newfound strength.
Objectives
Rewards
Additional Information

You do not have to equip the weapon to complete the objective.

[Spirit] {Spirit's Name}'s Sixth Calling

How to Get Quest

Reach level 30 with the spirit and complete their Fifth Calling quest

Briefing NAME craves a gem to help them grow.
Objectives
  • Feed a preferred gem that is 2 CM or larger to NAME
Rewards

[Spirit] {Spirit's Name}'s Seventh Calling

How to Get Quest

Reach level 35 with the spirit and complete their Sixth Calling quest

Briefing NAME wishes to grow with you by defeating enemies.
Objectives
Rewards

[Spirit] {Spirit's Name}'s Eighth Calling

How to Get Quest

Reach level 40 with the spirit and complete their Seventh Calling quest

Briefing NAME wishes to test their newfound strength.
Objectives
Rewards
Additional Information

You do not have to equip the weapon to complete the objective.

[Spirit] {Spirit's Name}'s Ninth Calling

How to Get Quest

Reach level 45 with the spirit and complete their Eighth Calling quest

Briefing NAME craves a gem to help them grow.
Objectives
  • Feed two preferred gems that are 4 CM or larger to NAME
Rewards

[Spirit] {Spirit's Name}'s Tenth Calling

How to Get Quest

Reach level 50 with the spirit and complete their Ninth Calling quest

Briefing NAME wishes to grow with you by defeating enemies.
Objectives
Rewards
Additional Information

Present in large quantity in Fragments of a Trivial Fate, and decent quantity in Rundal Siren Hardmode on floors 2 and 3.

[Spirit] {Spirit's Name}'s Eleventh Calling

How to Get Quest

Reach level 55 with the spirit and complete their Tenth Calling quest

Briefing NAME wishes to test their newfound strength.
Objectives
Rewards
Additional Information

You do not have to equip the weapon to complete the objective.

[Spirit] {Spirit's Name}'s Twelfth Calling

How to Get Quest

Reach level 60 with the spirit and complete their Eleventh Calling quest

Briefing NAME craves a gem to help them grow.
Objectives
  • Feed 3 preferred gems that are 6 CM or larger to NAME
Rewards

[Spirit] {Spirit's Name}'s Thirteenth Calling

How to Get Quest

Reach level 65 with the spirit and complete their Twelfth Calling quest

Briefing NAME wishes to grow with you by defeating enemies.
Objectives
Rewards
Additional Information

Cobweb Mummy (Alban) from the Alban Training Grounds will count; they appear on floor 3 and 4.

[Spirit] {Spirit's Name}'s Fourteenth Calling

How to Get Quest

Reach level 70 with the spirit and complete their Thirteenth Calling quest

Briefing NAME wishes to test their newfound strength.
Objectives
Rewards
Additional Information

You do not have to equip the weapon to complete the objective.

[Spirit] {Spirit's Name}'s Fifteenth Calling

How to Get Quest

Reach level 75 with the spirit and complete their Fourteenth Calling quest

Briefing NAME craves a gem to help them grow.
Objectives
  • Feed 4 preferred gems that are 8 CM or larger to NAME
Rewards

[Spirit] {Spirit's Name}'s Sixteenth Calling

How to Get Quest

Reach level 80 with the spirit and complete their Fifteenth Calling quest

Briefing NAME wishes to grow with you by defeating enemies.
Objectives
  • Defeat 50 Ancient monsters with NAME
Rewards

[Spirit] {Spirit's Name}'s Seventeenth Calling

How to Get Quest

Reach level 85 with the spirit and complete their Sixteenth Calling quest

Briefing NAME wishes to test their newfound strength.
Objectives
Rewards
Additional Information

You do not have to equip the weapon to complete the objective.

[Spirit] {Spirit's Name}'s Eighteenth Calling

How to Get Quest

Reach level 90 with the spirit and complete their Seventeenth Calling quest

Briefing NAME craves a gem to help them grow.
Objectives
  • Feed 5 preferred gems that are 10 CM or larger to NAME
Rewards

[Spirit] {Spirit's Name}'s Ninteenth Calling

How to Get Quest

Reach level 95 with the spirit and complete their Eighteenth Calling quest

Briefing NAME wishes to grow with you by defeating enemies.
Objectives
Rewards

[Spirit] {Spirit's Name}'s Twentieth Calling

How to Get Quest

Reach level 100 with the spirit and complete their Ninteenth Calling quest

Briefing NAME wishes to test their newfound strength.
Objectives
Rewards
Additional Information

You do not have to equip the weapon to complete the objective.

Spirit Weapon Awakening

See Spirit Weapon Awakening

Gallery

References

https://nexon.mabi.world/micro-site/ascension/spirit