For a list of the Ghost family, see here.
Blue Ghost
Edit
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Melee Hits
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Running Speed
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Detection Speed
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Detection Range
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Aggressive
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Aggression
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Element
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3
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Fast
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Fast
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Very Far
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Will attack unprovokedYes100
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Multi
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None
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Skills
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Windmill Click this icon for the page on Windmill.100 Defense Click this icon for the page on Defense.100 Chain Casting (Monster) Click this icon for the page on Chain Casting (Monster).100 Teleportation Click this icon for the page on Teleportation.100 Thunder Click this icon for the page on Thunder.100 Heavy Stander Click this icon for the page on Heavy Stander.Rank 2 100 Mana Deflector Click this icon for the page on Mana Deflector.Rank 3 100 Natural Shield (Monster) Click this icon for the page on Natural Shield (Monster).Rank 2 100
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Location
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Hit Points
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Melee Damage
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Ranged Damage
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Def. (Prot.)
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Experience
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Gold
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Combat Power
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4,200
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100-150
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-
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40 (70%)
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2,400
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?
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5,680
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4,800
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150-230
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-
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40 (70%)
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2,400
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?
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6,000
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Notes & Advice
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Notes
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- It is capable of dealing 1,000+ damage with Thunder.
- It teleports whenever knocked back by any attack, with the exception of Windmill.
- It always appears in the last couple rooms on the first floor.
- It will not attack a player using Play Dead, provided they do not talk out loud.
- Blue Ghosts appeared at Port Qilla during the Break the Watermelon Event. There was a possibility for one to spawn upon breaking open a watermelon.
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Advice
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- If an archer with Arrow Revolver is available, have them shoot at the ghost while the rest of the party protects the former player by executing Windmill every time the ghost gets close or teleports.
- Cornering the ghost(s) and repeatedly using Windmill (alone or in coordination with other players) is possible.
- If this is done against a door, a Giant on the outside can use Stomp to keep the ghosts stunned.
- Specifically for one-on-one fights, using...
- Fire-Counter is possible.
- Smash on a ghost that is charging Thunder, provided you are close enough, works.
- Smash, quickly followed up by rank 5 or higher Windmill, is plausible.
- Shadow Spirit can completly stun lock them giving you time to load Spear of Light or Wings of Rage granted you are up against one or two.
- A effective but also risky method is to execute Spinning Uppercut to break through its Defense and Protection, but it is highly recommended that the rank of the skill be rank 5 or higher to make a difference.
- It is also not advised to use Drop Kick on them, as they will teleport behind you.
- Using Pummel proves to be more effective as your party can freely use Smash and other skills to attack, given since Pummel leaves its target completely helpless for the duration of the skill.
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