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Pummel

From Mabinogi World Wiki

Description

Pummel.png Stage 3 chain skill. Pins the enemy and delivers a flurry of blows. Usable after a stage 2 chain skill. Cannot be used while wearing heavy armor. Rapidly tap the hotkey before pinning the enemy to deal additional blows. It may not seem like a fair tactic, but the enemy will be helpless once pinned.

Details

The player will be prompted to press F2 the moment Pummel is activated.
The skill will deal additional hits if F2 is pressed a few times as prompted.
  • Requires Knuckles to use.
  • Stage 3 Chain that kicks the enemy to knock them down and pins them to follow up with a flurry of punches, ending off the attack with a charged impact, then backflips at the end.
    • The target and player are pushed 600 Distance forward by the attack.
      • When the attack ends, the player returns to their original position.
    • While pinned, the target is unable to do anything until the skill ends or is interrupted.
    • The target is open to all attacks during Pummel, however targets with Instinctive Reaction may still interrupt Normal Attacks or Smashes from other players.
    • Pummeling will end early if the target dies, is frozen by Ice Spear, or if the player is interrupted at any stage of the animation.
      • When ending through the following above but the interruption, the skill will end with the backflip and not progress to the next part.
  • The skill is divided into 3 parts, each dealing a portion of the skill's tool tip damage.
    1. A quick kick that knocks the enemy down and 600 distance away followed by a flurry of quick punches.
      • The initial kick does no damage but will kill targets with low HP or are in Deadly status; what is actually happening is that the damage for the first flurry of punches is calculated at the time of the kick.
    2. A flurry of slower heavy punches.
      • This phase of the attack will only occur if the player rapidly presses the specified action key (F2).
    3. A charged final punch followed by a backflip to the original location.
    • Knuckles will gain Proficiency but also lose Durability equal the number of parts successfully executed.
    • Critical Hits are calculated separately for each stage giving a possible of 3 Critical Hits over the duration of the skill.
    • The multiple hits dealt by the flurry of punches are purely cosmetic.
      • The total damage of all the hits in the stage is equal to the actual damage dealt.
      • Enemies will still take a minimum of 1 damage per punch, allowing this skill to deal higher than normal damage to targets with 100% Damage Reduction from Protection, level 3 Heavy Stander, or Invulnerability.
  • Humans and Elves cannot use Pummel with Heavy Armor until Combo Mastery is Rank 9 or higher, which lowers the damage dealt by Pummel.
  • Two or more players may not Pummel the same target simultaneously, unless all players were to execute Pummel at the exact same time.
    • However, a waiting player can build up chains and then Pummel the target once the previous player is finished. A pinned target is also unable to retaliate nor intercept fighter skill chains, thus chain attacks can be executed safely.
      • This can be repeated indefinitely, locking the target and preventing them from retaliating aside from Instinctive Reaction.
  • Players pummeling are unable to command their Pets to attack the pinned target.
  • Assault Slash may not be used as a follow-up.
    • However, if the target is Pummeled by another player, there is a brief period of time for assault slash to be used, once the first flurry of punches begins.
    • If the target is placed in Deadly by the final impact, Assault Slash may be used.
  • Always successfully intercepts an enemy's Normal Attack or Smash, provided the user has little or no latency.
  • Ignores Defense, Counterattack, Lance Counter, and Combo: Counter Punch.
  • Cannot be used if the enemy possesses Advanced Heavy Stander. A message will say: "Target is resistant to take-downs." if attempted.
  • If Pummel kills enemy with Self-Destruct, the target explodes right after the backflip animation.
  • Does not work against Barrier Spikes.
    • It is, however, possible to Pummel an enemy through Barrier Spikes.
  • The initial hit of Pummel can be used to train Combat Mastery.
  • The player may still be attacked by other enemies during Pummel.
    • As such, using it during multi-aggro situations may leave the player vulnerable.
    • If Pummel is interrupted before it is completed, the skill will not enter cooldown.

Skill Issues

  • If this skill is used too soon after a Chain 2 skill which defeats the monster, this will be used on the already-dead monster, but the player will backflip as if they had finished pummeling the enemy.
    • Cooldown is still invoked when used on a dead monster.
    • This can be avoided by using the skill after targeting another monster.
  • Due to lag some targets may appear standing while Pummeling. This is a purely cosmetic bug.
  • Depending on the location and its surroundings, the 'push-back' that Pummel does to the target may transport the target and the player to an unreachable area, both eventually returning to the original spot.
    • This is a purely cosmetic bug. Neither the player nor the target are actually transported out of bounds.
    • However, the Pummeled enemy may become unresponsive. To fix this, simply use Windmill at their last known position to force them back and fix their AI.
  • If the target Teleports during the Pummel state, the target will go into a status where they may not attack nor move and nobody may attack them.
  • Pummel may randomly end with only the first attack. This is due to displacement lag not reading the target's location properly.
  • It is possible to jump over boundaries and Barrier Spikes, even if the initial strike hits past an obstacle.
    • This rarely happens with Barrier Spikes, while boundaries such as the one around Lake Abb Neagh is much easier to "jump" into due to the nature of bandits spawning during Commerce and/or Pursuit.
  • When pummeling an enemy with Self-Destruct, and it dies from the kick, it is possible that a delayed explosion will occur around the time pummel would normally end.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP - 5 6 7 8 9 10 13 16 19 22 25 28 31 34 37 7 10 15
Required AP (Total) - 5 11 18 26 35 45 58 74 93 115 140 168 199 233 270 277 287 302
Additional Will - +1 +2 +3 +4 -
Additional Will (Total) - +1 +2 +3 +5 +7 +9 +12 +15 +19
Damage per Stage (%) 133.33 136.66 140 143.33 146.66 150 153.33 206.66 210 213.33 216.66 220 223.33 226.66 233.33 300 310 320 333.33
Total Damage (%) 400 410 420 430 440 450 460 620 630 640 650 660 670 680 700 900 930 960 1000
Number of Volley Punches 6 + 6 8 + 8 10 + 10
Stamina Use 7 8 9 10 11 12 13 14 15 16 17
Load Time [sec] 0
Cooldown Time [sec] 30
Skill CP (Total) - 5 10 20 40 60 80 100 120 140 160 200 240 260 280 300 320 340 360
Stat CP (Total) - 0.5 1.0 1.5 2.5 3.5 4.5 6.0 7.5 9.5

Obtaining the Skill

Training Method

Tips

  • "For training requirements, "Knock down a monster" means to defeat a monster with the first of the 3 parts of the Pummel attack.

Novice

  • AP: 0
  • Effects: 400% Damage
Method Exp. Count Total
Use the skill successfully. 50.00 3 150.00

Rank F

  • AP: 5
  • Effects: 410% Damage
Method Exp. Count Total
Defeat a monster. 4.00 20 80.00
Successfully deal additional hits with Pummel. 8.00 10 80.00
Successfully deal Pummel's final hit. 8.00 10 80.00

Rank E

  • AP: 6
  • Effects: 420% Damage
Method Exp. Count Total
Defeat a monster. 3.50 20 70.00
Successfully deal additional hits with Pummel 7.00 10 70.00
Successfully deal Pummel's final hit 7.00 10 70.00


Rank D

  • AP: 7
  • Effects: 430% Damage
Method Exp. Count Total
Defeat a monster. 20.00 3 60.00
Successfully deal additional hits with Pummel 6.00 10 60.00
Successfully deal Pummel's final hit 6.00 10 60.00

Rank C

  • AP: 8
  • Effects: 440% Damage
Method Exp. Count Total
Defeat a monster. 2.50 22 55.00
Successfully deal additional hits with Pummel 5.00 12 60.00
Successfully deal Pummel's final hit 5.00 12 60.00

Rank B

  • AP: 9
  • Effects: 450% Damage
Method Exp. Count Total
Defeat a monster. 2.00 30 60.00
Successfully deal additional hits with Pummel 4.00 15 60.00
Successfully deal Pummel's final hit 4.00 15 60.00

Rank A

  • AP: 10
  • Effects: 460% Damage
Method Exp. Count Total
Defeat a monster. 1.50 35 52.50
Successfully deal additional hits with Pummel 3.00 17 51.00
Successfully deal Pummel's final hit 3.00 17 51.00

Rank 9

  • AP: 13
  • Stat Improvement: Will +1
  • Effects: 620% Damage; Increase in Basic Hits; Increase in Bonus Hits
Method Exp. Count Total
Defeat a monster. 1.00 50 50.00
Successfully deal additional hits with Pummel 2.00 25 50.00
Successfully deal Pummel's final hit 2.00 25 50.00

Rank 8

  • AP: 16
  • Stat Improvement: Will +1
  • Effects: 630% Damage
Method Exp. Count Total
Defeat a monster. 0.90 55 49.50
Successfully deal additional hits with Pummel 1.80 27 48.60
Successfully deal Pummel's final hit 1.80 27 48.60

Rank 7

  • AP: 19
  • Stat Improvement: Will +1
  • Effects: 640% Damage
Method Exp. Count Total
Defeat a monster. 0.80 60 48.00
Successfully deal additional hits with Pummel 1.60 30 48.00
Successfully deal Pummel's final hit 1.60 30 48.60

Rank 6

  • AP: 22
  • Stat Improvement: Will +2
  • Effects: 650% Damage
Method Exp. Count Total
Defeat a monster. 0.40 120 30.00
Successfully deal additional hits with Pummel 0.70 60 42.00
Successfully deal Pummel's final hit 0.70 60 42.00

Rank 5

  • AP: 25
  • Stat Improvement: Will +2
  • Effects: 660% Damage
Method Exp. Count Total
Defeat a monster. 0.20 240 48.00
Successfully deal additional hits with Pummel 0.35 120 42.00
Successfully deal Pummel's final hit 0.35 120 42.00

Rank 4

  • AP: 28
  • Stat Improvement: Will +2
  • Effects: 670% Damage
Method Exp. Count Total
Defeat a monster. 0.10 480 48.00
Successfully deal additional hits with Pummel 0.17 240 40.80
Successfully deal Pummel's final hit 0.17 240 40.80

Rank 3

  • AP: 31
  • Stat Improvement: Will +3
  • Effects: 680% Damage
Method Exp. Count Total
Defeat a monster. 0.05 960 48.00
Successfully deal additional hits with Pummel 0.80 500 400.00
Successfully deal Pummel's final hit 0.80 500 400.00

Rank 2

  • AP: 34
  • Stat Improvement: Will +3
  • Effects: 700% Damage
Method Exp. Count Total
Defeat a lion with Pummel. 3.00 40 120.00

Rank 1

  • AP: 37
  • Stat Improvement: Will +4
  • Effects: 900% Damage
Method Exp. Count Total
Knock down a monster. 0.05 960 48.00
Successfully deal additional hits with Pummel 0.80 500 400.00
Successfully deal Pummel's final hit 0.80 500 400.00

Master Title

the Master of Pummel

  • Strength +15
  • Will +15
  • Pummel Damage +10%

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Judgment
Personalize[1]
Suffix, 3 Perseus Tormented Knuckle
When Pummel is Rank 3 or higher Critical +15
When Charging Strike is Rank 3 or higher Max Damage +27~42
When Spinning Uppercut is Rank 3 or higher Will +15~25
x10 Repair Cost
Exclusive Enchant Scroll (Judgment Enchant Scroll Coupon)
Master of Martial Arts
Personalize[1]
Prefix, 1 Knuckles
When Pummel is Dan 1 or higher Max Damage +15~24
When Spinning Uppercut is Dan 2 or higher Min Damage +13~16
When Charging Strike is Dan 3 or higher Will +25
When Pummel is Rank 1 or lower Will -20
x2 Repair Cost
Reward for obtaining Dan 3 in all Fighter skills
Sparring
Personalize[1]
Prefix, 5 Light Armor
When Drop Kick is Rank 1 or higher Critical +10~12%
Defense +3
Max HP +20
When Somersault Kick is Rank 1 or higher Min Damage +20
When Pummel is Rank 1 or higher Will +35~50
x2 Repair Cost
Speedy
Personalize[1]
Prefix, 7 Knuckles
When Pummel is Rank 1 or higher Max Damage +17~25
When Pummel is Rank 5 or higher Min Damage +7
When Pummel is Rank 9 or higher Will +20
+50% Repair Cost


  1. 1.0 1.1 1.2 1.3 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.

Trivia

  • This skill is also known as Combo: Pounding in oversea servers.