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User:Larsa/Hillwen Engineering for the Artisan
Introduction
You come a long way in terms of Production Skills, you brave through Blacksmithing, Carpentry, Potion Making, Weaving, Tailoring, Cooking, and much more. And now you find yourself facing against one of the two most evil and time consuming Production skills to train; Hillwen Engineering. If you do dare to face against this production skill to be on top of the chain of production in Mabinogi then you must have dedication, patience, and most importantly; time.
Hillwen Engineering is not to be take lightly. The training requirements for training this skill will make you tear your hair out to the point where you may go insane. However I will take the liberty to help with this time consuming Production skill and hope to ease your pain. It wont be easy and it will take a good long while before you can reach rank 1. So let us take some time to consider what Hillwen Engineering is.
General Info on Hillwen Engineering
Hillwen Engineering is a special/advanced form of production. To learn the skill a player must travel to Hillwen Mine located to the north of Vales in Physis. Inside there will be a work bench; an Engineering Rack. If you hover your cursor over the bench and click on it you will learn Hillwen Engineering starting at Novice Rank. At first the training requirements look simple enough so you decide to give it a try, but you come to ask yourself; "What do I need to make these items, and how do I get them?" |
A majority of the materials you need are right under your feet in the Mine, however in order to obtain these materials you need two things; a Mining Drill (which can be purchased from an Interim Engineer {18 Durability} and Hector {21 Durability} for 6,000 Gold), and the Rare Mineralogy skill (which you will learn once you equip the Drill). Rare Mineralogy is used to gather from the deposits inside the mine, however to get the most out of your gathering it is highly recommended that you train the skill as you go along with your gathering. Rank 1 Rare Mineralogy goes a long way, however just like the Production skill the Gathering Skill will also take a while to train. |
The Gathering Process
The gathering process itself also takes time and you will mostly need one mineral to train the early ranks; Hillwen Ore Fragments. Hillwen is the one mineral that you will need to train a majority of the ranks of Hillwen Engineering but not the only one. You will also need to gather 'raw minerals': Tin Ore Fragments, Zinc Ore Fragments, and Nickel Ore Fragments. You can obtain all these minerals from gathering inside the mine.
To begin gathering the minerals you need, you will have to travel/descend into the Mine. Talk to the Elevator Guard at the back of the entrance to be transported to one of the 4 floors of the mine. The mine is composed of 4 floors; the Mine Entrance, B1, B2, and B3. Each basement floor has its own characteristics and traits.
- B1: Has no enemies around, and it is completely safe to gather from the deposits. The down side is that the deposits only have 5 possible gathers from them, and takes 10 minutes to replenish. That and the most common 'mineral' that you will obtain from the deposits is Unknown Ore Fragments which have a 50% drop rate from the deposits. In general there's not much to be gained from B1 except for training the early ranks of Rare Mineralogy. The Unknown Ore Fragments you obtain have limited uses as well but they aren't necessarily needed to train Hillwen Engineering itself.
- B2: This floor has enemies guarding the deposits and consists of a North and South section. Each section has its own monsters and ore deposits. On the north end you will find Emerald Hyenas and Emerald Bisons. On the South end there are Emerald Bisons and Emerald Shriekers. In most cases you will have to get through the enemies to gather from the deposits, these deposits have a bit more worth since they drop raw minerals with a rate of 20% than the deposits in B3. Hillwen comes around now and then for an average drop rate of 30%, and Unknown Ore drops are around 10-20%. Deposits also have 20 to 40 possible gathers depending on which one you are gathering from and have a replenish rate of 5-8 minutes. This floor has a bit more to offer in terms of raw minerals than anything, so if you need to gather them this is the floor that you will need to visit the most.
- B3: An open big space with tons of enemies at the far end of the mine. Enemies consist of Emerald Bisons, Emerald Shriekers, and Emerald Golems. There are a few deposits near the entrance being guarded by Bisons which are a bit more safer to gather from. At the far back you will find a large deposit with three neighboring deposits on each side, all being heavily guarded by strong enemies. The deposits here offer more Hillwen at a 60% rate while raw minerals drop at a rate of 12% while holding 80 possible gathers. You will rarely see Unknown Ore fragments here since their rates are 2%. The large deposit however has a 100% rate of dropping Hillwen and has 500 possible gathers, making B3 your main source for gathering Hillwen. Getting around the enemies is almost suicide at best if you try to take them on head on with out a proper and legitimate tactic. To see how to get access to the Large Deposit, take a look see at the video.
In general, in order to get the minerals you in a large supply it will require a bit of fighting and cunning tactics to get around the enemies inside the mine. We will go over these tactics in another section.
There is one little thing that needs to be taken into consideration however. To be efficient in your gathering and Hillwen Engineering production you need a lot of space in your inventory. Thankfully the NPC's inside the mine will provide you with Hillwen Engineering Bags at the cost of 10,000 Gold. These bags will store Hillwen Ore fragments, Drills, Dual Guns, as well as any Hillwen Engineering related items. Take note that they will not store any of the raw minerals you obtain while you gather from the deposits so be sure to free up some actual inventory space.
The Monsters
We've dove into the general gathering process but not the enemies that are inside the mine so we will look into that right now. The enemies inside the mine are aggressive and will multi aggro at alarming ranges and speed. Some of the enemies are a bit tougher than others so lets get into some tactics into dealing with each one of them.
I will say this, trying to fight these mobs 1 on 1 isn't the best option if your in a large group as around 4-6 enemies will try to aggro you at the same time. You need to at least have a AoE skill that is of a high rank and long range to deal with some of these enemies properly.
- Emerald Hyenas: The weakest enemy you will encounter inside the mine, and found in a great abundance in the Northern part of B2. They have roughly the same AI as wolves and will constantly try to trail you. Using AoE attacks on the first hit is generaly the best option if you can hit above the 1,500 mark. There's not a whole lot to say about these things since they aren't too much of a threat.
- Emerald Bisons: These are a bit stronger than the Hyenas and have an unusual high defense rate against any Melee Based attack. They don't hit too hard but are highly aggressive and trail at a long distance. Use of Ranged and Magic Based attacks are highly recommended to deal with these things. A high level mage with rank 1 Fireball and Fire Mastery can deal with these easy. Other tactics also rely on a Gunner with high Max Attack and high ranked Shooting Rush a Puppeteer with a high ranked Act 7: Climactic Crash, and an Alchemist with a Tower Cylinder to fire at a long distance, rank 1 Shock to stun, or a high Ranked Hydra Transmutation. In short, its best to deal with these guys at a long distance.
- Emerald Shriekers: These things are nasty, they have a much farther detection range than the Bisons and have immunity to all Ranged based attacks (not including Magic and Alchemy), and have access to Chain Casting. Its best to use a strong Fireball to deal with these things, however it may not be enough to one shot them. You can use Puppets to soften them up a bit but you will have to place yourself at a great distance to be safe and out of their aggro range. A CC 4 Fire Wand is also acceptable to spam rank 1 Firebolt.
- Emerald Golems: The strongest monster in the mine. It has a instant aggro detection and will pursue at a great distance. Packing with 50,000 HP, Advanced Heavy Stander, Heavy Stander, Mana Deflector, Natural Shield (Monster), and a large attack rate this thing will prove to be a test to stand against for most people. It is best to take this thing on 1 on 1 and try not to get the attention of other monsters around you, use of a long ranged based attack as a start hit is generally a good start. As for fighting the thing there are a few methods that can work. One method I find that helps, but is also risky is to use Fighter based skills along with attacking with a pet which can stun and deal large amounts of damage over time, it is risky because the Advanced Heavy Stander makes it immune to knock back which makes it a 50% chance that it will retaliate and a 90% chance if Heavy Stander Activates. Another method is to use a high ranked Way of the Gun with a pair of Dowra SEs and high Max Attack, this will completely stun it and making it unable to take any action (only if you dont have any lag issues).
While defeating these enemies you will occasionally come across an Emerald Core. These things are very valuable to the Engineer training process as they will be needed to make Hillwen Alloys, Emerald Fuses, and Energy Amplifiers. All of these parts are needed to produce certain Dual Guns which are also needed to train Hillwen Engineering. However for our training needs we will only need to make the Hillwen Alloys and Emerald Fuses.
Emerald Cores drop at a differing rates. It mostly depends which monster you are fighting, and as you may have figured the Emerald Hyenas and Bisons drop it the least amount of times, and the Shriekers and Golems drop them a majority of the time. Next I will go over methods for farming these Emerald Cores.
Farming for Emerald Cores
So we've been through gathering Minerals, but we haven't covered another vital part of the Engineering process; Emerald Core farming. This can be either really easy, or really hard and time consuming for most people depending on what you have at your disposal. I do have one tactic that works in collecting Emerald Cores by the bulk.
Disclaimer: This is meant for people who are of a high level only. I don't know much of any other tactics that will work in collecting Cores in a faster rate than the one being described below. So my apologies.
B2 is the floor where you will do most of your Core farming. Head to the south side of the mine and toward the end of the hall you will find a bunch of Emerald Bisons and Shriekers. Now for this tactic to work you need a few things.
- A Fire Wand or Hermit Staff
- Rank 1 Magic Weapon Mastery
- The Magic Weapon Master/Meteor Strike Master/Halloween Party 2nd Title Titles (or any title that adds to M. ATT)
- Rank 1 Fireball
- Rank 1 Fire Mastery
- Any Rank Snap Cast
- Rank 9 or higher Meditation
- Rank 5 or higher Enduring Melody
- Rank 1 Lullaby
- M. ATT 200+ or higher
- Playing Dead for Humans
- Hide for Elves (or any pet capable of using it)
- Homestead for Giants
I'm pretty sure you can already see where this is going. First you will be at a reasonable distance away from the Shriekers but not too far that they will be out of the range of Fireball. Charge up your fireball and be ready to choose where you want to fire it. Now this is where the fun part comes in. Before the Fireball lands and hits its mark you will need to be ready to drop aggro before the mobs come charging at you.
For Humans use Playing Dead is their best bet, use it before the Fireball lands and the mobs wont be able to aggro/hit you. When the mobs drop aggro (if they are aggroed) get back up and quickly grab the Cores. You may want to use Lullaby to keep the mobs still for a moment and unable to do anything.
Its the same general concept for Elves, just use Hide to make the mobs unable to aggro you and pick up the Cores wherever they drop.
As for Giants, its going to be a little tricky but there is a way to drop the aggro before the mobs have a chance. You can use a pet to get away but the Cores might disappear before you get the chance to run back and grab them. That is where the Homestead comes into play. This method can be used for any of the three races but this is for Giants since they don't have any other means of dropping aggro. It will help if you have the Homestead UI open before doing this. As soon as you fire the Fireball count keep your eye one it, after it reaches the top if its arch warp yourself to your Homestead. The reason for this is because if you try to enter your homestead the moment you cast Fireball it will dissipate and it wont hit anything. After three seconds exit and you'll be free to grab your cores. I'm not sure if this is a legitimate tactic but it helps.
Roughly it takes at least 1 Fireball to kill a Bison and 2 Fireballs to kill a Shrieker with this tactic (not including Critical Hits). You should be able to obtain a good amount of Cores though this method. Whenever your mana pool is depleted, or close to being depleted, exit out of the mine and take a break near the Mana Tunnel just outside of the mine. This is a time consuming process but it is the best method I know of in terms of farming for Cores.
Daily Quests
There are also two Daily Quests inside the Mine that you can partake that will also save you some time but not a whole lot. The Daily 'Part-Time Job' Quest that Hector provides will ask you to craft an Engineering item and he will provide you with the necessary materials to do so. These will count toward your Hillwen Engineering training so do this as much as possible. The crafts he asks you to make are dependent of your Engineering Rank.
- At Novice, he will ask you to craft Hillwen for him and provide you with enough Hillwen Ores for 10 attempts.
- At Rank E you will be eligible to be asked to craft Engineering Hammers. You will get 6 attempts.
- Rank 6 is when you'll eligible to be asked to make Guns. You will only get 2 attempts for these.
These makes are completely random and there is no way of knowing what you will get, but every little bit helps in the long run. Completing this quest also provides a bonus Emerald Core.
The other Daily Quest is to ask the Excavation Expert to partake in a hunting Quest. Again this is also random but it will still save you some trouble and time as this quest will provide you with some Hillwen Materials (bear in mind that you must complete Iria: Episode 5 - Proud Heritage: The Battle to partake in this quest). You will be asked one of the following;
- Hunt 20 Emerald Hyenas. Doing so will reward you with 30 Hillwen Ore Fragments.
- Hunt 10 Emerald Bisons. You will be rewarded with 10 Hillwen.
- Hunt 1 Emerald Golem. This is worth 3 Hillwen Alloys.
Both of these quests also provide an Adventurer Seal each. Be sure to save these as they will be necessary for training the skill. I'll explain why.
The Training Process
Now we are just about ready to really get into training the Engineering skill itself. This is a very time consuming process that WILL test your patience. Unless you have a good amount of time on your hands don't expect to be finishing this any time soon. As a matter of fact, don't even expect it at all. The training requirements are simple but the training EXP you get for each one is ridiculous and enduring at best. I will give some tips as to how to go about this skill.
Save and do as many Adventurer Seal Daily Quests as possible. Trust me, I have never really considered doing this for most of the life skills I do, but this one is one of those few exceptions. You will need to use those Skill Training Seals if you want to even live and see rank 1 Hillwen Engineering, so save as much as you can. I highly recommend using them for ranks 5 and up, considering how awful the training gets at that point.
Now a few key points that I'd like to point out and remind you all.
- Rank 1 Harvest Song goes a long way, if you have it be sure to use it for the gathering speed as well as the added production Success Rate.
- Craft on Mondays and gather every other day. Remember Monday adds to the Success Rate be sure to keep your eye on the calendar.
- Titles and Enchants that add Luck will help with Lucky Gathers. Be sure to hunt them down.
- Invest in training Magic Craft you will understand why in a little bit.
Now let us look into the Skill Training Requirements.
Hillwen Engineering Training
Novice Rank
- AP: 0
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 20 | 5 | 100 |
Part crafting success. | 10 | 8 | 80 |
At first the skill is deceptively easy to train. All you need to do is make a few parts and Hillwen and your done.
However for the sake of saving materials its best to get all of the Part Crafting done first. Each Hexagonal Nut/Bolt only costs 1 Hillwen Ore to make as opposed to the Hillwen Synthesis which costs 5 Hillwen Ore per each make. So be sure to get all your Part Makes done before proceeding with making Hillwen for the remaining 20 EXP you need.
Rank F
- AP: 2
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 50 | 2 | 100 |
Part crafting success. | 40 | 2 | 80 |
Same as last rank only this time the counts have more than doubled in makes.
Theres not much else to say about this rank, just do the same thing as last time. Get all your Parts done and then finish the rest with Hillwen Makes.
Rank E
- AP: 2
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Engineering tools.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 100 | 0.5 | 50 |
Part crafting success. | 80 | 0.8 | 64 |
Engineering tool crafting success. | 50 | 1 | 50 |
Now it becomes scary at this point. The training has doubled from the previous ranks and the training exp has been reduced to more than half. That and there is a new training requirement.
Don' bother with the Tool makes just yet, you will need to save those raw minerals much later for a better purpose. Just continue doing your Parts and Hillwen Makes and if you feel the need to push it make a few Hammers to satisfy your training.
Rank D
- AP: 3
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 250 | 0.16 | 40 |
Part crafting success. | 150 | 0.3 | 45 |
Weapon and Armor crafting success. | 50 | 1 | 50 |
Engineering tool crafting success. | 100 | 0.4 | 40 |
The training requirements again have more than doubled in counts and adds a new training requirement yet again. Its more than expected that people would give up at this point considering how ridiculous it becomes.
Continue doing the same thing over and over again, you will get your parts done and craft a few Hillwen, don't bother with the weapon makes until your are sure of yourself that you want to lose some of your raw minerals.
Rank C
- AP: 3
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 500 | 0.08 | 40 |
Part crafting success. | 300 | 0.15 | 45 |
Weapon and Armor crafting success. | 200 | 0.2 | 40 |
Engineering tool crafting success. | 200 | 0.2 | 40 |
Yet again the training requirements double, no surprise there. And it should be no surprise as to how this skill is going to be trained.
Make your parts and Hillwen accordingly but sparingly. It is expected that at this point that you will be using alot of your resources on repairs for your drill if you have been mining for this long. It will take alot of endurance to get through this skill at this point as it continues in a repeating process.
Rank B
- AP: 3
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 800 | 0.05 | 40 |
Part crafting success. | 650 | 0.07 | 45.5 |
Weapon and Armor crafting success. | 400 | 0.1 | 40 |
Engineering tool crafting success. | 400 | 0.1 | 40 |
Training requirements are rising drastically at this point, it is expected that at this point you should have a ton of raw minerals and Hillwen at your disposal.
At this point it is highly recommended that you begin making Tool and Weapon makes to save yourself some time. For Weapon makes however it is highly suggested that you make Short Javelin LTs to save you 2 Hillwen Ores as opposed to the Long Javelin LT which requires 1 Hillwen (composed of 5 Hillwen Ores). You must use your ores carefully here at this point, so think about what you need to make before you do it.
Rank A
- AP: 3
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 1000 | 0.04 | 40 |
Part crafting success. | 800 | 0.05 | 40 |
Weapon and Armor crafting success. | 600 | 0.06 | 36 |
Engineering tool crafting success. | 600 | 0.06 | 36 |
Training requirements have more or less double here again. Follow the same guide line as the previous rank to pass through this one. Use your raw ores sparingly since you will need them later.
Remember Parts come first before anything else. Not much else to say about this rank.
Rank 9
- AP: 4
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Able to craft Engineering weapons.
Crafting time reduced.
Able to craft high-quality items.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 1500 | 0.02 | 30 |
Part crafting success. | 1500 | 0.02 | 30 |
Weapon and Armor crafting success. | 800 | 0.025 | 20 |
Engineering tool crafting success. | 800 | 0.025 | 20 |
Engineering weapon crafting success. | 30 | 2 | 60 |
Congrats on getting to the half way point. However this is where things really become hellish. Training requirements have increased yet again and you are introduced to a new training requirement.
At this point you need to change your perspective from parts to Gun makes from here on out, making Guns are the only way which will provide efficient training exp to pass the up coming ranks. To do this we need to start making; Hillwen Alloys, Emerald Fuses, and Energy Converters. Unfortunately there is one small thing that I failed to mention earlier. To make Energy Converters you will need not only Hillwen, but also Shyllien which can only be obtained from Magic Craft, leaving you with a few options. You will either need to produce the Shyllien yourself or buy it from other players. Shyllien isn't really that expensive on the market but for the sake of saving yourself some gold its best to produce it yourself, or if a friend is willing to help you out for free.
Now for the golden question as to "Which Guns should I make?" the answer is Zeder II. These cost the least ammount of materials needed to produce through each make. Making them the only ideal gun to train your Gun makes.
UPDATE: As of the Treasure Hunter Update; the Sun Prophet Colts and Sun Road Colts take the least amount of materials compared to Zeders. With only needing Suntouched Stone (Prophet) /Suntouched Stone Fragment x1 (Road), Energy Converter x2, Energy Amplifier x1, and Emerald Fuse x1.
If you can get your hands on those Stones you should be able to do gun makes fairly easy, so keep that in mind.
Rank 8
- AP: 4
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Able to craft Engineering weapons.
Crafting time reduced.
Able to craft high-quality items.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 2000 | 0.015 | 30 |
Part crafting success. | 2000 | 0.015 | 30 |
Weapon and Armor crafting success. | 1000 | 0.02 | 20 |
Engineering tool crafting success. | 1000 | 0.02 | 20 |
Engineering weapon crafting success. | 100 | 0.6 | 60 |
Now begins the true Hillwen Engineering nightmare. At this point the training requirements will increase by at least 200-500 each time.
You will be going into the mine constantly for Ores and Emerald Cores and expending your resources on repairs and buying new drills. At this point you will need to go between making Parts, Hillwen, and Guns be sure to complete daily quests every time you get the chance. You will need all the extra training and materials you can get at this point.
Rank 7
- AP: 5
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Able to craft Engineering weapons.
Crafting time reduced.
Able to craft high-quality items.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 2500 | 0.012 | 30 |
Part crafting success. | 2500 | 0.012 | 30 |
Weapon and Armor crafting success. | 1500 | 0.014 | 21 |
Engineering tool crafting success. | 1500 | 0.014 | 21 |
Engineering weapon crafting success. | 300 | 0.2 | 60 |
This is going to be a repeating process, so I'm sure I dont have to say much.
Again get all your Parts done, then Hillwen, then Guns. Be sure to check every day for the daily training and you'll be well on your way.
Rank 6
- AP: 6
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Able to craft Engineering weapons.
Crafting time reduced.
Able to craft high-quality items.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 3000 | 0.01 | 30 |
Part crafting success. | 3000 | 0.01 | 30 |
Weapon and Armor crafting success. | 2000 | 0.01 | 20 |
Engineering tool crafting success. | 2000 | 0.01 | 20 |
Engineering weapon crafting success. | 500 | 0.12 | 60 |
Same as last time. I don't need to say much of what else goes on at this point right?
Rank 5
- AP: 7
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Able to craft Engineering weapons.
Crafting time reduced.
Able to craft very high-quality items.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 3500 | 0.009 | 31.5 |
Part crafting success. | 3500 | 0.009 | 31.5 |
Weapon and Armor crafting success. | 2500 | 0.008 | 20 |
Engineering tool crafting success. | 2500 | 0.008 | 20 |
Engineering weapon crafting success. | 800 | 0.075 | 60 |
Training at this point becomes horrendous as all training requirements, except gun makes, drop to below the .01 mark.
Training becomes horribly slow at this point and so forth. This is where Training Seals help speed up the training quite a bit and help reduce the headache that this skill produces. Do as many Adventurer Seal quests as you possibly can to speed up the training. If you can get at least 18 seals a day, you should be good to go.
However that doesn't mean that you should neglect trying to train it yourself. At this point focus mostly on the parts again and only on the parts, let the Training Seals do the rest.
Rank 4
- AP: 7
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Able to craft Engineering weapons.
Crafting time reduced.
Able to craft very high-quality items.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 4000 | 0.008 | 32 |
Part crafting success. | 4000 | 0.008 | 32 |
Weapon and Armor crafting success. | 3000 | 0.007 | 21 |
Engineering tool crafting success. | 3000 | 0.007 | 21 |
Engineering weapon crafting success. | 1000 | 0.06 | 60 |
Same repetitive process.
You will finish your parts and let the training seals do the rest of the work. I shouldn't have to repeat myself but I will.
Rank 3
- AP: 8
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Able to craft Engineering weapons.
Crafting time reduced.
Able to craft very high-quality items.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 4500 | 0.007 | 31.5 |
Part crafting success. | 4500 | 0.007 | 31.5 |
Weapon and Armor crafting success. | 3500 | 0.006 | 21 |
Engineering tool crafting success. | 3500 | 0.006 | 21 |
Engineering weapon crafting success. | 1500 | 0.04 | 60 |
Remember the golden rule now.
Parts come first, then seals. If you want to seed it up more than just relying on the Part makes go ahead and make some Hillwen or Alloys. If you can continue this you should see rank 1 within a few weeks.
Rank 2
- AP: 8
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Able to craft Engineering weapons.
Crafting time reduced.
Able to craft very high-quality items.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 6000 | 0.005 | 30 |
Part crafting success. | 6000 | 0.005 | 30 |
Weapon and Armor crafting success. | 4000 | 0.005 | 20 |
Engineering tool crafting success. | 4000 | 0.005 | 20 |
Engineering weapon crafting success. | 2000 | 0.03 | 60 |
Almost there, just keep doing what the same repetitive process again.
You can go ahead and throw a few gun makes if you can just to make it go a bit quicker but I suggest saving the materials for when you get to rank 1, that way you can produce high quality guns for yourself, or for others.
Rank 1
- AP: 10
- Effects: Able to fuse minerals.
Able to craft Engineering parts.
Able to craft Weapons and Armor.
Able to craft Engineering tools.
Able to craft Engineering weapons.
Crafting time reduced.
Able to craft the finest items.
Method | Count | Exp | Total |
---|---|---|---|
Hillwen synthesis success. | 6000 | 0.005 | 30 |
Part crafting success. | 6000 | 0.005 | 30 |
Weapon and Armor crafting success. | 4000 | 0.005 | 20 |
Engineering tool crafting success. | 4000 | 0.005 | 20 |
Engineering weapon crafting success. | 2000 | 0.025 | 50 |
And you are here, welcome to rank 1.
You can call yourself an professional Artisan now! But if you want to continue this and aim for the Master title heck go right ahead, you should be proud to come on top of this skill.
Final Notes
Hillwen Engineering is a very time consuming Skill, one that will really test you with its repetitive training requirements and will become stale over time, but once you figure out a pattern to over come it you will be able to stand on top and be a Master in no time.
Congratulations for making it all the way!