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Battle Hammer
Description
Equipped | Sheathed |
---|
A giant metal hammer. A difficult weapon to handle even for experienced warriors. Its impact, however, is mind boggling.
- While extremely slow with very low balance, the Battle Hammer has high critical and devastating splash.
- This weapon is excellent for attacking groups of enemies, but the very slow speed discourages 1 on 1 combat.
- Upgrades can make up for the very low balance, and critical will greatly increase through most paths.
- The "Special Modification 1" upgrade increases the splash range to far beyond the hammer's base "reach." Getting this upgrade twice allows normal attacks to hit as far as rank 1 Windmill, however it is restricted to the weapon's 90° angle of effect rather than the full 360° that Windmill provides.
For special-colored versions, go here.
For a quick comparison of blunt weapons see the Blunts List and for individual articles see Category:Blunt Weapons.
Base Stats and Information
2 × 4 Very Slow 2 Hit Weapon (edit) |
Base Stats | Limitations | Repairs? 100
| ||||||
---|---|---|---|---|---|---|---|---|---|
Damage | 16~60 | Injury | 0%~0% | Human | ✘ | Classic Spirit | ✔ | Blacksmith
90% = 36 G
93% = 135 G 95% = 269 G 96% = 354 G 97% = 476 G 98% = 598 G 100% = 1,122 G | |
Balance | 15% | Critical | 25% | Elf | ✘ | Enchant | ✔ | ||
Stun | 2.7 sec | Upgrade?100 | 5/1 | Giant | ✔ | Reforge | ✔ | ||
Durability | 16 | NPC Value? 100
|
1,457 G100 | Dual W.100 | ✘ | Sp. Up.100 | ✔ | ||
S. Radius100 | 400 | S. Angle100 | 90° | ||||||
S. Damage100 | 50% | SP/Swing100 | 2.0 | ||||||
Enchant Types?100 | / Two-handed Weapon / Blunt / Metal / | ||||||||
Other Information |
| ||||||||
2 × 4 Very Slow 2 Hit Weapon (edit) |
Base Stats | Limitations | Repairs | ||||||
---|---|---|---|---|---|---|---|---|---|
Damage | 31~75 | Injury | 6%~10% | Human | ✘ | Dual W.100 | ✘ | See Below | |
Balance | 20% | Critical | 30% | Elf | ✘ | Reforge | ✔ | ||
Stun | 2.7 sec | Durability | 35 | Giant | ✔ | ||||
S. Radius100 | 0 | S. Angle100 | 0° | ||||||
S. Damage100 | 0% | SP/Swing100 | 2.0 | ||||||
Other Information |
|
Upgrades
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | NPC |
---|---|---|---|---|---|
Weight Adjustment 1 | 10 | Balance +4 | 0~4 | 1,300g | Wanst |
Weight Adjustment 2 | 16 | Balance +6 | 0~3 | 2,000g | |
Weight Adjustment 3 | 22 | Balance +8 | 0~2 | 2,700g | |
Weight Adjustment 4 | 28 | Balance +10 | 0~1 | 3,400g | |
Tempering 1 | 5 | Max Damage +1, Critical +1 Min Damage -2 |
0~4 | 1,000g | Taunes |
Tempering 2 | 20 | Max Damage +3, Critical +2 Min Damage -4 |
1~4 | 3,500g | |
Tempering 3 | 35 | Max Damage +5, Critical +3 Min Damage -6 |
2~4 | 6,000g | |
Tempering 4 | 50 | Max Damage +7, Critical +4 Min Damage -8 |
3~4 | 8,500g | |
Tempering 5 | 65 | Max Damage +9, Critical +5 Min Damage -10 |
4~4 | 11,000g | |
Weight Reduction | 18 | Max Damage +5 | 0~3 | 5,200g | |
Hook Carving | 12 | Critical +5 | 1~2 | 4,400g | |
Hilt Change | 24 | Min Damage +5 Max Damage -5 |
0~0 | 5,600g | |
Taunes' Battle Hammer Enhancement | 90 | Min Damage +20, Max Damage +20 Critical -5, Balance -5, Max Durability -5 |
0~0 | 22,200g | |
Taunes' Battle Hammer Modification | 75 | Min Damage +5, Max Damage +5, Balance +5 Critical -5 |
3~4 | 19,600g | |
Special Modification 1 | 80 | Splash range increased by 50 | 3~4 | 21,100g | Krug |
Special Modification 2 | 70 | Splash damage increased by 12% | 3~4 | 18,700g | |
Artisan Upgrade | 100 | Strength +1~25? Luck +1~7? Max HP +1~? Max Stamina +1~5? [1] |
4~4 | 20,000G | Edern Nicca Nerys Colm Taunes |
- ↑ There is a chance for any of these stat rolls to not be applied, resulting in no additional points for the respective stat.
Gem Upgrades[1]
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | Gems | NPC |
---|---|---|---|---|---|---|
Battle Hammer Gem Upgrade 1 | 100 | Balance +8, Critical +3 | 0~0 | 6,500g | Spinel 1.0 cm+ Star Sapphire 2.0 cm+ Ruby 4.0 cm+ |
Taunes |
Common Gem Upgrade | 100 | Max Durability +2 | 0~0 | 23,000g | Diamond 1.0 cm+ Emerald 1.0 cm+ Aquamarine 1.0 cm+ |
Ferghus Nerys Edern Krug |
Upgrade Sequences
Type | Upgrade 1 Proficiency / Cost |
Upgrade 2 Proficiency / Cost |
Upgrade 3 Proficiency / Cost |
Upgrade 4 Proficiency / Cost |
Upgrade 5 Proficiency / Cost |
Final Stats & Changes Total Proficiency / Cost |
---|---|---|---|---|---|---|
208 High Balance, Max and Crit |
Weight Adjustment 4 28 / 3,400G |
Weight Adjustment 4 28 / 3,400G |
Tempering 3 35 / 6,000G |
Tempering 4 50 / 8,500G |
Tempering 5 65 / 11,000G |
Attack 0-81 Critical 37% Balance 35% Durability 16 208 / 32,300G |
276 Highest Min |
Taunes' Battle Hammer Enhancement 90 / 22,200G |
Weight Reduction 18 / 5,200G |
Weight Reduction 18 / 5,200G |
Taunes' Battle Hammer Modification 75 / 19,600G |
Taunes' Battle Hammer Modification 75 / 19,600G |
Attack 56-100 Critical 10% Balance 20% Durability 11 276 / 71,800G |
258 Highest Max |
Taunes' Battle Hammer Enhancement 90 / 22,200G |
Weight Reduction 18 / 5,200G |
Tempering 3 35 / 6,000G |
Tempering 4 50 / 8,500G |
Tempering 5 65 / 11,000G |
Attack 15-106 Critical 32% Balance 10% Durability 11 258 / 52,900G |
Classic Spirit Weapon Repair
Proficiency | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
---|---|---|---|---|---|---|---|---|---|---|---|
Success Rate (%) | 79 | 82 | 85 | 88 | 91 | 94 | 97 | 99 | 99 | 99 | 99 |
Recovery Points | - | - | - | - | - | 20 | 24 | 26 | - | - | 32 |
- Decimals are ignored from computation.
- Max success rate is always fixed at 99%.
- Max durability refers to your spirit weapon's current max durability.
- The following data only applies to brand new spirit weapon, change in spirit weapon's level may differ results.
- Success Rate = 79 + (Prof x 0.3)
- Recovery Points = (Max Dur x ?) + (Max Dur x Prof x ?)
Classic Spirit Weapon Stats
Level | Str (Attack) |
Dex (Injury Rate) |
Int (Balance) |
Luck (Critical) |
Will (Durability) |
---|---|---|---|---|---|
1 | 31~75 | 6~10 | 20 | 30 | 35 |
4 | 31~76 | 6~10 | 20 | 30 | 35 |
5 | 31~77 | 6~10 (m+1) | 21 | 31 | 36 |
6 | 31~78 | 6~10 | 21 | 31 | 36 |
7 | 31~79 | 7~10 | 21 | 31 | 36 |
8 | 31~80 | 7~10 | 22 | 31 | 36 |
9 | 31~81 | 7~11 (m+1) | 22 | 32 | 37 (M+1) |
10 | 32~82 | 7~11 (m+1) | 23 (m+1) | 33 | 37 |
11 | 33~83 | 7~11 (m+1) | 24 | 34 | 37 |
12 | 33~84 | 7~11 | 25 | 34 | 38 |
13 | 33~85 | 7~11 | 25 | 34 | 38 |
14 | 34~87 | 7~11 | 25 (m+1) | 34 | 38 |
15 | 35~89 | 8~11 (m+1) | 26 (m+1) | 35 | 39 (M+1) |
16 | 36~91 | 8~11 | 27 | 36 | 40 (M+1) |
17 | 36~93 | 8~11 | 28 | 36 | 40 |
18 | 36~95 | 8~12 | 29 | 36 | 40 |
19 | 36~97 | 8~12 | 29 (m+1) | 37 | 40 (M+1) |
20 | 38~100 | 8~12 (m+1, M+1) | 30 (m+1) | 38 (M+1) | 41 (M+1) |
21 | 39~103 | 8~12 | 31 (m+1) | 38 | 42 (M+1) |
22 | 40~106 | 8~13 | 32 | 38 (M+1) | 42 |
23 | 41~110 | 9~13 | 33 | 38 (M+1) | 42 |
24 | 41~114 | 9~13 | 33 | 38 (M+1) | 42 |
25 | 41~119 | 9~13 (m+1, M+2) | 34 (m+1) | 39 (M+1) | 43 (M+2) |
26 | 42~124 | 9~13 | 35 (m+1) | 40 | 44 (M+2) |
27 | 43~128 | 9~13 | 36 (m+1) | 40 | 44 |
28 | 44~131 | 9~13 | 37 (m+1) | 40 | 44 |
29 | 45~134 | 9~13 (M+1) | 38 (m+1) | 41 | 45 (M+1) |
30 | 47~137 | 9~14 (M+1) | 39 (m+1) | 42 (M+1) | 46 (M+1) |
31 | 49~139 | 9~14 | 40 | 43 (M+1) | 46 |
32 | 49~141 | 10~14 | 41 | 43 (M+1) | 46 |
33 | 49~143 | 10~14 (m+1) | 41 | 43 | 46 |
34 | 49~145 | 10~14 (m+1) | 42 (m+1) | 44 | 46 |
35 | 51~148 | 10~15 (M+2) | 43 (m+1) | 45 | 47 |
36 | 53~151 | 10~15 (M+1) | 44 (m+1) | 46 | 48 |
37 | 54~154 | 10~15 (M+1) | 45 | 47 | 49 |
38 | 55~157 | 10~15 | 46 | 48 | 50 |
39 | 57~161 | 10~15 | 47 | 49 | 51 |
40 | 59~165 | 10~16 (m+1) | 48 | 50 | 52 |
All Level 40 Damage Range | 83-195 (Stats: Lv 40 Str, 40 Dex, 40 Int, 40 Luck, 40 Will) | ||||
Total Damage Given | 59~165 | Total m+9, M+9 | Total m+15 | Total M+8 | Total M+12 |
41 | 59~167 | 10~16 (m+1) | 49 | 50 (M+1) | 52 (M+1) |
42 | 59~169 | 50 | 50 (M+1) | 53 | |
43 | 59~171 | 53 | |||
44 | 59~172 | 54 (M+1) | |||
45 | 59~173 | 54 (M+1) | |||
46 | 59~174 | 54 | |||
47 | 59~175 | 55 | |||
48 | 60~177 | 55 | |||
49 | 61~179 | 55 (M+1) | |||
50 | 61~182 | ||||
All Level 50 Damage Range | 86~220 | ||||
Total Damage Given | Total | Total | Total | Total |
- (m+1) means +1 to Minimum attack damage.
- (M+1) means +1 to Maximum attack damage.