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Coill Dungeon/Archived2021
- For the current version, see Coill Dungeon.
Description
Coill Dungeon is an open-space maze located in northwestern Emain Macha, similar to Fiodh Dungeon in its outdoor structure. Likewise, it boasts its intertwined thickets of trees and shrubbery. Unlike Fiodh, however, this dungeon hosts two floors. In Irish, coill means "wood" or "forest."
Normal
General Info (Normal)
Drop Item: Any
Number of Floors: 2
Visible Floors: None
No Dead Ends
Monsters (Normal)
- Regular Spawns
- Boss
Spawn Patterns (Normal)
Rewards (Normal)
Party Quests
Party Quest | Requirements | Reward | Sold by |
---|---|---|---|
Hunt Down the Werewolves | Defeat 10 Werewolves | 2,250 EXP, 1,539 Gold | Seumas |
Hunt Down the Green Gremlins | Defeat 10 Green Gremlins | 600 EXP, 1,710 Gold | Comgan |
Hunt Down the Dire Sprites | Defeat 10 Ice Sprites, Defeat 10 Fire Sprites, Defeat 10 Lightning Sprites |
1,926 EXP, 2,166 Gold | Aodhan |
Basic
General Info (Basic)
Drop Item: Coill Basic Fomor Pass
Number of Floors: 3
Visible Floors: None
Monsters (Basic)
- Regular Spawns
- Boss
Spawn Patterns (Basic)
Rewards (Basic)
Intermediate
General Info (Int)
Drop Item: Coill Intermediate Fomor Pass
Number of Floors: 3
Visible Floors: None
Monsters (Int)
- Regular Spawns
- Boss
Spawn Patterns (Int)
Rewards (Int)
Abyss Advanced
General Info
- Unlike most other dungeons, this dungeon consists of three large rooms, each with a switch, and a boss room in a single floor.
- Room 1 may not contain a switch at all. In most cases, there will not a be a switch and the first room is already filled with monsters.
- Each room consists of randomized waves, with each room having a predetermined amount of waves ranging from 2 to 5.
- Because the waves are randomized, it is possible to have an easier set of monsters before encountering stronger monsters or vice versa.
- It is possible to receive the same wave multiple times in a row.
- Number of waves in each room does not determine nor influence monster difficulty.
- Requires a level 11 (Expert) talent in order to enter.
- This dungeon must be done alone.
- Monsters in Coill Abyss Advanced are much stronger than their original counterparts, almost equivalent to Shadow Mission/Theatre Mission Hardmode difficulty.
- Unlike most Uladh dungeons, this dungeon does not contain a Goddess Statue. Instead, the player is given a Red Wing of the Goddess to warp back to the dungeon's lobby.
- Abyss Dungeons cannot fulfill the Uladh Dungeon Daily Quest, due to their lack of a Goddess Statue.
- The environment is considered a Shadow Realm and open field, allowing Barrier Spikes and Campfires.
- Camping Penalties will occur frequently due to the area being considered an open field.
- Because Coill Abyss is considered an open field, Partner's Hands of Salvation does not activate in the dungeon.
- Unlike Peaca Abyss, blessings and sanctification are lost when Knocked Unconscious in the dungeon.
- Coill Abyss allows the player to revive on the spot in the same manner in field areas.
- After defeating the boss, the reward chest spawns in the center of the boss room.
Drop Item: Abyss Coill Advanced Dungeon Pass
Number of Floors: 1
Visible Floors: None
Monsters
- Regular Spawns
- Room 1
- Room 2
- Room 3
- Boss
- Sephirot
- Summons
- Sephirot
Spawn Patterns
- All rooms will randomly spawn any one of the waves listed below.
Rewards
Others
Elemental Pass
General Info
Drop Item: Elemental Dungeon Pass
Number of Floors: 2
Visible Floors: None
Notes: To obtain the Elemental Dungeon Pass, the player must complete the Book of Exploration from Stewart part of the Ice Spear page collection quest, to receive the Elemental Dungeon Pass keyword to use on Nele for the pass.
Monsters
- Regular Spawns
- Boss
Spawn Patterns
Rewards
Party Quests
Party Quest | Requirements | Reward | Sold by |
---|---|---|---|
Hunt Down the Werewolves | Defeat 10 Werewolves | 2,250 EXP, 1,539 Gold | Seumas |
Hunt Down the Dire Sprites | Defeat 10 Ice Sprites, Defeat 10 Fire Sprites, Defeat 10 Lightning Sprites |
1,926 EXP, 2,166 Gold | Aodhan |
Mainstream Generations
Paladin Passive Defense Quest
General Info
Drop Item: Charm of Awakening from Book of Paladin
Number of Floors: 1
Visible Floors: None
Party Size Limit: 1
Monsters
- Regular Spawns
- Boss
Spawn Patterns
Rewards
Party Quests
Party Quest | Requirements | Reward | Sold by |
---|---|---|---|
Hunt Down the Werewolves | Defeat 10 Werewolves | 2,250 EXP, 1,539 Gold | Seumas |
Hunt Down the Dire Sprites | Defeat 10 Ice Sprites, Defeat 10 Fire Sprites, Defeat 10 Lightning Sprites |
1,926 EXP, 2,166 Gold | Aodhan |
Generation 9: Elatha's Chain Necklace
Generation 14 Season 3: Marlowe's Ink Bottle
General Info
Drop Item: Marlowe's Ink Bottle or Marlowe's Empty Bottle
Number of Floors: 2
Visible Floors: None
Party Size Limit: 1
Notes: This is a solo dungeon. The stats of the monsters and general difficulty of this dungeon depend on your current level, much like Shadow Missions. There are many blue fountains along the dungeon. It is strongly suggested that you do not use them.
Monsters
- Regular Spawns
- Black Spider
- Red Spider
- Blue Snake
- Brown Snake
- White Snake
- Gray Town Rat
- Jackal
- Invisible Imp
- Mimic
- White Snake
- Green Gremlin
- Paper Butterfly (Cannot be targeted)
- Ice Sprite
- Fire Sprite
- Lightning Sprite
- Werewolf
- Red Bear
- Red Grizzly Bear
- Red Bear
- Gorgon
- Giant Jackal
- Blue Poison Snake
- White Poison Snake
- Black Poison Snake
- Boss
- Aisling (Monster)
- Summons Fire Sprites x2
- Paper Butterfly x3 (Cannot be targeted)
- Paper Sheep x3 (Cannot be targeted)
- Aisling (Monster)
Spawn Patterns
Rewards
Generation 14 Season 4: Kind-Hearted Videk
General Info
Drop Item: Rich Man's Pouch String
Number of Floors: 1
Visible Floors: None
Party Size Limit: 3
Notes: The types of the monsters and general difficulty of this dungeon depend on your current level, much like Shadow Missions. Unlike Marlowe's Ink Bottle, you can enter with a party.
WARNING: The Empty Jewelry Pouch obtained from the Boss is not tradeable. If you enter this dungeon with a party, the party leader should deal the most damage or deal the final blow to ensure the pouch goes to him/her.
Monsters
- Regular Spawns
- Basic (Level 1-100)
- Intermediate (Level 101-300)
- Advanced (Level 301-999)
- Hard (Level 1000+)
- Boss