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Blacksmithing
- For Blacksmith Repair Rates, see Repairing#Blacksmith Repairs.
- For Blacksmith Hammer, see Blacksmith Hammer.
- For the talent, see Smithing (Talent).
Description
This skill is required when creating an item by using metal ingots. It involves melting ingots and pouring the ore into a mold, then hammering, heating, and cooling it. Once you thoroughly learn this skill, you can make weapons. But, in order to use this skill, you will need an Anvil to beat the heated metal. |
Details
- Allows the player to forge Armor, Weapons, and Tools. See the Blacksmithing List for a list of all items that can be forged through Blacksmithing.
- Requires the player to stand near an Anvil and equip both a Blacksmith Hammer and Blacksmith Manual.
- At Rank 9 and above, items created by the player have the opportunity to bear their signature.
- Unfinished items dropped on the ground cannot be picked up by other players. However, unfinished items can be traded between players.
Blacksmithing Minigame
To forge an item through Blacksmithing, the player must first complete the item up to 99.9% by repeatedly using the skill and supplying materials for that item. Then they must supply the finishing materials and complete the Blacksmithing Minigame.
- The game determines the base Quality depending on how well you did in the Blacksmithing Minigame.
- Blacksmithing Minigame Production Quality is calculated as
floor(100 - 3 * penalty)
.penalty
is the sum distance of error between all five hits, measured in pixels.- For example, a hit that is 2 pixels away from the target on the X-axis and 1 pixel away from the target on the Y-axis would contribute
sqrt(2^2 + 1^2) = 2.236068 penalty
.
- For example, a hit that is 2 pixels away from the target on the X-axis and 1 pixel away from the target on the Y-axis would contribute
- Hits that are not performed within the green section of the bar gauge or are too far from their target count as
15 penalty
.
- Blacksmithing Minigame Production Quality is calculated as
- After finishing an item, the game display a message based on the quality of the item, and any applied stat bonuses.
- i.e. "Your
item
isn't really fit for use. Maybe you could get some decent scrap wood out of it.", "Your creation is just as good as anything you can get from a store.", "Your creation is far superior to anything you can get from a store.", "Your efforts created an above-averageitem
!", "Your hard work produced a very niceitem
!", "You created a godlyitem
! Excellent work!"
- i.e. "Your
Finishing Color
- The colors of items forged through Blacksmithing are random.
- The item's final colors are determined at the time of its first completion percentage.
- The player may alternatively choose to finish with a Copper, Silver, or Gold Ingot to produce items of a Red, Silver, or Gold Color, respectively. This overrides the predetermined color.
The following is used as an example. The actual color may vary from equipment to equipment.
Copper, Silver and Gold Finish | ||
---|---|---|
Copper ( #773333) | Silver ( #AAAAAA) | Gold ( #BB9955) |
Blacksmithing Quality
- Weapons and Equipment crafted with the Blacksmith, Carpentry, or Tailoring Skills will receive an Item Quality that correlates to additional stats the items can receive.
- For Blacksmith and Tailoring, the game determines the base Quality depending on how well you did in the Skill minigame.
- For Carpentry, the game determines the base Quality randomly based on the Carpentry Skill Rank.
- The Quality then has various possible bonuses added to it.
- Crafting on Monday will provide an additional +3 Production Quality.
- Using certain Titles (i.e. the the Master of Carpentry 1st Title and the who is Known Far and Wide 2nd Title; the Edern 2nd Title, Crazy Crafter 2nd Title, or Special Luminous Cosmic Milky Way 2nd Title) can increase Quality.
- Using items Enchanted with Product Quality Modifiers (i.e. Steady or Daunting) can increase Quality.
- Using Reforges (i.e. those for Tailoring Kits, Accessories, or Woodworking Planes) can increase Quality.
- Using a respective Production Quality Potion can increase Quality.
- Player-crafted items will receive a Crafter's Signature if Quality is 80 or higher.
- Blacksmith and Tailoring require the Skill Rank to be Rank 9 or higher.
- The Crafter's Signature will show the name of the Character as well as their Skill Rank.
- Set Effect rolls will not count towards a Crafter's Signature; some items will will receive a bonus Set Effect point if Quality is high.
- Some Erg Sacrifice Items require Signed items crafted with Blacksmith or Tailoring.
Item Quality Additional Stats by Item Type To see a single comparison table, click here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
Other Bonuses
- There are Skill Rank bonuses for Blacksmith Rank 5 and above:
- Rank 5: Weapons and Tools receive +1 Balance
- Rank 4: Weapons and Tools receive +2 Balance; Helmets receive +1 Durability
- Rank 3: Weapons and Tools receive +2 Balance, +1 Durability; Helmets, Gauntlets, and Greaves receive +1 Durability
- Rank 2: Weapons and Tools receive +3 Balance, +1 Durability; Helmets, Gauntlets, and Greaves receive +1 Durability
- Rank 1: Weapons and Tools receive +3 Balance, +2 Durability; Helmets, Armor, Gauntlets, and Greaves receive +1 Durability
- Dan 1:
- Weapons and Tools receive +3 Balance, +2 Durability, +1 Minimum Damage
- Helmets and Greaves receive +1 Durability, +1 Defense
- Armor, Gauntlets, and Shields receive +1 Durability
- Dan 2:
- Weapons and Tools receive +3 Balance, +2 Durability, +1 Minimum Damage, +1 Maximum Damage
- Helmets and Greaves receive +1 Durability, +1 Defense
- Armor and Gauntlets receive +1 Durability
- Shields receive +1 Durability, +1 Protection
- Dan 3:
- Weapons and Tools receive +3 Balance, +2 Durability, +1 Minimum Damage, +1 Maximum Damage, +1 Critical
- Helmets and Greaves receive +1 Durability, +1 Defense
- Armor receive +1 Durability, +1 Defense, +1 Protection
- Gauntlets and Shields receive +1 Durability, +1 Protection
- Active Blacksmithing Talent provides stat boosts on blacksmithed items.
- Weapons made through Blacksmithing will have an additional 1 Minimum Damage and 2 Maximum Damage.
- Helmets, Gauntlets, and Greaves made through Blacksmithing will have an additional 1 Durability.
- Armor made through Blacksmithing will have an additional 1 Protection.
- Shields made through Blacksmithing will have an additional 1 Defense.
- Active Blacksmithing Grandmaster provides stat boosts on blacksmithed items.
- Weapons made through Blacksmithing will have an additional 1 Minimum Damage and 1 Maximum Damage.
- Helmets, Gauntlets, and Greaves made through Blacksmithing will have an additional 1 Durability.
- Armor made through Blacksmithing (and Light Armors from Tailoring) will have an additional 1 Protection.
- Shields made through Blacksmithing will have an additional 1 Defense.
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | 2 | 4 | 2 | 6 | 3 | 6 | 4 | 5 | 6 | 10 | 7 | 10 | 15 | ||||||
Required AP (Total) | 2 | 4 | 8 | 10 | 12 | 18 | 21 | 24 | 27 | 33 | 37 | 41 | 46 | 52 | 62 | 69 | 79 | 94 | |
Additional Dex and Int | +1 | +2 | - | ||||||||||||||||
Additional Dex and Int (Total) | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +11 | +13 | +15 | +17 | +19 | +21 | ||||
Additional Stamina | - | +1 | - | +2 | - | ||||||||||||||
Additional Stamina (Total) | - | +1 | +3 | ||||||||||||||||
Stamina Use | 5 | 10 | |||||||||||||||||
Stat* CP (Total) | 0.3 | 0.6 | 0.9 | 1.2 | 1.5 | 2.13 | 2.43 | 2.73 | 3.03 | 3.96 | 4.56 | 5.16 | 5.76 | 6.36 | 6.96 | 7.56 |
*Blacksmithing does not add to Skill Combat Power.
Obtaining the Skill
- Complete the quest The Basics of Smithing.
Or,
- Equip a Blacksmith Hammer and talk to Edern in Bangor, Meles in Filia, or Taunes in Vales with the Skills Keyword.
Training Method
- For the "Make ____" training requirement, the manual's rank must be no more than 1 rank below the player's Blacksmithing rank.
- Successes with manuals that are more than 1 rank below the player's Blacksmithing rank will only count towards the "Fail at making ____" training requirement for the manual's corresponding item type.
- "Great" results can only occur if the manual being used is at least 2 ranks higher than the player's skill rank.
Tips
- Part-Time Jobs offered by Edern can help ease training as he provides a manual and its materials.
- If your blacksmithing rank is under Rank 9, Edern will always assign a part-time job that gives you skill experience if you have access to those jobs For example, if you are rank B and have access to his intermediate part-time jobs, you will always be given a job to make boots.
- If your Part-Time Job is not high enough (e.g. less than 51 (Basic) will only get you as far as helmets), you will be given random jobs from the part-time job status you currently hold until you obtain a higher number/percent of successfully completed jobs.
- After you reach rank 9, Edern will always give you random jobs, no longer providing you with specific jobs that give skill experience regardless of the number of successful part-time jobs you have done as your rank is now higher than that of Advanced.
- If your blacksmithing rank is under Rank 9, Edern will always assign a part-time job that gives you skill experience if you have access to those jobs For example, if you are rank B and have access to his intermediate part-time jobs, you will always be given a job to make boots.
- It is recommended to use a Blacksmith Hammer that has a blacksmith exp bonus. This can be acquired with a Reforging Tool and a blacksmith hammer.
Novice Rank
- AP: -
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Ask Edern, Meles, or Taunes about Skills. | 100 | 1 | 100 |
Rank F
- AP: 2
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields
Method | Exp. | Count | Total |
---|---|---|---|
Make great tools or weapons. | 40 | 2 | 80 |
Makes tools or weapons. | 40 | 3 | 120 |
Fail at making tools or weapons. | 8 | 7 | 56 |
Fail Greatly at making tools or weapons. | 8 | 7 | 56 |
Completed tool or weapon crafting. | 4 | 7 | 28 |
Rank E
- AP: 2
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields
Method | Exp. | Count | Total |
---|---|---|---|
Make a great shield. | 24 | 3 | 72 |
Make a shield. | 16 | 7 | 112 |
Fail at making a shield. | 8 | 4 | 32 |
Fail Greatly at making a shield. | 4 | 3 | 12 |
Completed shield crafting. | 4 | 5 | 20 |
Rank D
- AP: 4
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets
Method | Exp. | Count | Total |
---|---|---|---|
Make a great helmet. | 16 | 5 | 80 |
Make a helmet. | 8 | 10 | 80 |
Fail at making a helmet. | 2.4 | 4 | 9.6 |
Fail Greatly at making a helmet. | 0.8 | 5 | 4 |
Completed helmet crafting. | 2.4 | 7 | 16.8 |
Rank C
- AP: 2
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets
Finishing cursor becomes smaller, making it easier to get a better result.
Silver and Gold finishing options show.
Method | Exp. | Count | Total |
---|---|---|---|
Make great gauntlets. | 8 | 7 | 56 |
Make gauntlets. | 3.2 | 25 | 80 |
Fail at making gauntlets. | 0.8 | 13 | 10.4 |
Fail Greatly at making gauntlets. | 0.8 | 25 | 20 |
Completed gauntlet crafting. | 1.6 | 7 | 11.2 |
Rank B
- AP: 2
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves
Method | Exp. | Count | Total |
---|---|---|---|
Make great metal boots. | 4 | 7 | 28 |
Make metal boots. | 3.2 | 38 | 121.6 |
Fail at making metal boots. | 0.8 | 25 | 20 |
Fail Greatly at making metal boots. | 0.8 | 13 | 10.4 |
Completed metal boot crafting. | 0.8 | 7 | 5.6 |
Rank A
- AP: 6
- Stat Improvement: Int +1, Dex +1, Stamina +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Method | Exp. | Count | Total |
---|---|---|---|
Make great armor. | 4 | 7 | 28 |
Make armor. | 3.2 | 44 | 140.8 |
Fail at making armor. | 0.4 | 13 | 5.2 |
Fail Greatly at making armor. | 0.4 | 13 | 5.2 |
Completed armor crafting. | 0.8 | 7 | 5.6 |
Rank 9
- AP: 3
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors.
A signature bearing rank and name now appears on high-grade finished items.
Method | Exp. | Count | Total |
---|---|---|---|
Make great armor. | 4 | 5 | 20 |
Make armor. | 1.28 | 63 | 80.64 |
Completed armor crafting. | 0.8 | 7 | 5.6 |
Make tools or weapons. | 0.64 | 63 | 40.32 |
Completed tool or weapon crafting. | 0.8 | 7 | 5.6 |
Rank 8
- AP: 3
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Finishing cursor becomes smaller, making it easier to get a better result.
Method | Exp. | Count | Total |
---|---|---|---|
Make great armor. | 4 | 5 | 20 |
Make armor. | 1.28 | 63 | 80.64 |
Completed armor crafting. | 0.8 | 7 | 5.6 |
Make a shield. | 0.64 | 63 | 40.32 |
Completed shield crafting. | 0.8 | 7 | 5.6 |
Rank 7
- AP: 3
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Method | Exp. | Count | Total |
---|---|---|---|
Make great armor. | 4 | 5 | 20 |
Make armor. | 1.28 | 63 | 80.64 |
Completed armor crafting. | 0.8 | 7 | 5.6 |
Make a helmet. | 0.64 | 63 | 40.32 |
Completed helmet crafting. | 0.8 | 7 | 5.6 |
Rank 6
- AP: 6
- Stat Improvement: Int +2, Dex +2, Stamina +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Method | Exp. | Count | Total |
---|---|---|---|
Make great armor. | 4 | 5 | 20 |
Make armor. | 1.28 | 63 | 80.64 |
Completed armor crafting. | 0.8 | 7 | 5.6 |
Make a gauntlets. | 0.64 | 63 | 40.32 |
Completed gauntlet crafting. | 0.8 | 7 | 5.6 |
Rank 5
- AP: 4
- Stat Improvement: Int +2, Dex +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance of tools, weapons +1
Method | Exp. | Count | Total |
---|---|---|---|
Make great armor. | 4 | 5 | 20 |
Make armor. | 1.28 | 63 | 80.64 |
Completed armor crafting. | 0.8 | 7 | 5.6 |
Make metal boots. | 0.64 | 63 | 40.32 |
Completed metal boots crafting. | 0.8 | 7 | 5.6 |
Rank 4
- AP: 4
- Stat Improvement: Int +2, Dex +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance of tools, weapons +2; Durability of helmets +1
Method | Exp. | Count | Total |
---|---|---|---|
Make great armor. | 3.2 | 7 | 22.4 |
Make armor. | 1.12 | 75 | 84 |
Completed armor crafting. | 0.64 | 7 | 4.48 |
Make tools or weapons. | 0.56 | 75 | 42 |
Completed tool or weapon crafting. | 0.64 | 7 | 4.48 |
Rank 3
- AP: 5
- Stat Improvement: Int +2, Dex +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +2/Durability +1 of tools, weapons; Durability of helmets, gauntlets, greaves +1
Method | Exp. | Count | Total |
---|---|---|---|
Make great armor. | 2.4 | 8 | 19.2 |
Make armor. | 0.8 | 100 | 80 |
Completed armor crafting. | 0.56 | 7 | 3.92 |
Make tools or weapons. | 0.4 | 100 | 40 |
Completed tool or weapon crafting. | 0.56 | 7 | 3.92 |
Rank 2
- AP: 6
- Stat Improvement: Int +2, Dex +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +3/Durability +1 of tools, weapons; Durability of helmets, gauntlets, greaves +1
Method | Exp. | Count | Total |
---|---|---|---|
Make armor. | 0.8 | 125 | 100 |
Completed armor crafting. | 0.48 | 25 | 12 |
Make tools or weapons. | 0.4 | 125 | 50 |
Completed tool or weapon crafting. | 0.48 | 25 | 12 |
Rank 1
- AP: 10
- Stat Improvement: Int +2, Dex +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +3/Durability +2 of tools, weapons; Durability of helmets, gauntlets, greaves, shields, armor +1
Method | Exp. | Count | Total |
---|---|---|---|
Make armor. | 0.64 | 150 | 96 |
Completed armor crafting. | 0.4 | 50 | 20 |
Make tools or weapons. | 0.32 | 150 | 48 |
Completed tool or weapon crafting. | 0.4 | 50 | 20 |
Dan 1
- AP: 7
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +3/Durability +2/Min Damage +1 of tools, weapons; Durability +1/Defense +1 of helmets, greaves; Durability +1 of gauntlets, shields, armor
Dan 2
- AP: 10
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +3/Durability +2/Min Damage +1/Max Damage +1 of tools, weapons; Durability +1/Defense +1 of helmets, greaves; Durability +1/Protection +1 of shields; Durability +1 of gauntlets, armor
Dan 3
- AP: 15
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +3/Durability +2/Min Damage +1/Max Damage +1/Critical +1 of tools, weapons; Durability +1/Defense +1 of helmets, greaves; Durability +1/Protection +1 of shields, gauntlets; Durability +1/Defense +1/Protection +1 of armor
Master Title
the Master Blacksmith
- Dex +30
- Will +10
- Luck +10
- Health -30
- Mana -30
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Charm | Suffix, A | Footwear | When Blacksmithing is Rank 9 or higher Luck +10 Max Stamina +10
|
|
Daunting Personalize[1]
|
Suffix, 5 | Armor, Clothing | Luck +15~25 When Refining is Rank 1 or higher Max Damage +7~15 Max HP +50 When Blacksmithing is Rank 1 or higher Production Quality +2 x2 Repair Cost
|
Exclusive Enchant Scroll (Ciar Advanced Hardmode Reward, Rundal Advanced Hardmode Reward, Peaca Abyss Advanced, Abb Neagh Convoy Escort, Mokkurkalfi Raid, Sylvan Dragon Raid)
|
Hidden | Prefix, A | All | When Weaving is Rank B or higher Dexterity +2~4 When Blacksmithing is Rank B or higher Max Stamina +2~4 Strength -5
|
|
Rocket Arrow Personalize[1]
|
Prefix, 1 | Armor, Clothing | When Potion Making is Dan 2 or higher Luck +15 When Blacksmithing is Dan 3 or higher Production Quality +3 When Hillwen Engineering is Dan 1 or higher Strength +10 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Life skills
|
White Spider | Suffix, B | All | When Blacksmithing is Rank C or higher Dexterity +3 When Tailoring is Rank C or higher Max Stamina +10 When Weaving is Rank E or higher Max Damage -3~8
|
Torks Merchant Cap (Fiodh Normal Reward), Wizard Hat (Coill Normal Reward), Blacksmith Hammer (Jennifer Garnet gift)
|