Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Blacksmithing
From Mabinogi World Wiki
- For Blacksmith Repair Rates, see Repairing#Blacksmith Repairs.
- For Blacksmith Hammer, see Blacksmith Hammer.
Contents
Description
This skill is required when creating an item by using metal ingots. It involves melting ingots and pouring the ore into a mold, then hammering, heating, and cooling it. Once you thoroughly learn this skill, you can make weapons. But, in order to use this skill, you will need an Anvil to beat the heated metal. |
Details
- Allows the player to forge Armor, Weapons, and some Tools. Please see the Blacksmithing List for a list of items that can be forged by Blacksmithing.
- Requires a Blacksmith Hammer and Blacksmith Manual equipped and the player near an Anvil in order to use this skill.
- Starting at Rank 9, items produced will have the player's name on it.
- If an unfinished item is dropped on the ground, it cannot be picked up by other players, and will disappear within a certain amount of time unless the original creator picks it up again. However, unfinished items can be traded between players.
Mini Game
Finishing Color
- All equipments produced will be of a random color.
- The item's final color is determined when the first successful bit of work is completed on it.
- The player can choose to finish with a Copper, Silver, or Gold Ingot to produce items of a Red, Silver, and Gold Color, respectively. This overrides the predetermined color.
The following is used as an example. The actual color may vary from equipment to equipment.
Copper, Silver and Gold Finish | ||
---|---|---|
Copper ( #773333) | Silver ( #AAAAAA) | Gold ( #BB9955) |
![]() |
![]() |
![]() |
Blacksmithing Equipment Grades
- First, the game determines the base quality depending on how well you did in the minigame.
- Starting from 0, any misses in the minigame count as
+15
to a penalty value. - For successful clicks, your distance off in x and y pixels is counted as
sqrt(x^2 + y^2)
and then added to the penalty value.- For example 2 pixels away on the x axis and 1 pixel away on the y axis would be
sqrt(2^2 + 1^2) = 2.2360679774997896964091736687313
added to the penalty value.
- For example 2 pixels away on the x axis and 1 pixel away on the y axis would be
- The resulting minigame quality is calculated as
floor(100 - (penalty / 5) * 15)
.
- Starting from 0, any misses in the minigame count as
- The quality then has various possible bonuses added to it.
- Enchants and titles all add their stated value, for example Daunting is a +2.
- Monday's bonus adds +3.
- Unlike Tailoring grades, Blacksmithing Quality has no reforge counterpart.
- When smithing an item, the game will tell you the stat bonuses and a message regarding the quality.
- ?: "Your creation is far superior to anything you can get from a store."
- B: "Your efforts created an above-average
item
!" - B+ (81?): "Your hard work produced a very nice
item
!" - 100: "You created a godly
item
! Excellent work!"
- A quality of 80 or above is required for the crafter's signature to be placed onto the item.
- The following table shows how much the stats of the equipment increases at which grade.
Equipment Type | Affected Stat | Quality | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | 50 | 60 | 70 | 75 | 80 | 85 | 90 | 92 | 95 | 98 | ||
Rank | ||||||||||||
D | D+ | C | C+ | B | B+ | A | A+ | S | S+ | X | ||
Weapons | Maximum | 1 | 2 | |||||||||
Minimum | 0 | 1 | 2 | |||||||||
Critical | 0 | 1 | 2 | 3 | 4 | 5 | ||||||
Balance | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
Durability | 2 | 3 | 4 | 5 | ||||||||
Armor | Defense | 0 | 1 | |||||||||
Protection | 0 | 1 | 2 | 3 | ||||||||
Durability | 2 | 3 | 4 | 5 | ||||||||
Shields | Defense | 0 | 1 | |||||||||
Durability | 0 | 1 | 2 | 3 | 4 | 5 | ||||||
Gauntlets | Protection | 0 | 1 | |||||||||
Greaves | Durability | 1 | 2 | 3 | 4 | 5 | ||||||
Helmets | Durability | 0 | 1 |
Other Bonuses
- Players with Smithing as their active talent will receive a slight stat boost on their blacksmithed equipment.
- Weapons made through Blacksmithing will have an additional 1 Minimum Damage and 2 Maximum Damage.
- Shields made through Blacksmithing will have an additional 1 Defense.
- Armor made through Blacksmithing (and Light Armors from Tailoring) will have an additional 1 Protection.
- Helmets, gauntlets, and boots made through Blacksmithing will have an additional 1 Durability.
- Players with the Blacksmithing Grandmaster talent unique effect will receive a slight stat boost on their blacksmithed equipment.
- Weapons made through Blacksmithing will have an additional 1 Minimum Damage and 1 Maximum Damage.
- Shields made through Blacksmithing will have an additional 1 Defense.
- Armor made through Blacksmithing (and Light Armors from Tailoring) will have an additional 1 Protection.
- Helmets, gauntlets, and boots made through Blacksmithing will have an additional 1 Durability.
Dan Bonuses
- Players with Dan 1 Blacksmithing will receive:
- Tools/Weapons: Balance +3, Durability +2, Min Damage +1
- Helmets/Greaves: Durability +1, Defense +1
- Gauntlets/Shields/Armor: Durability +1
- Players with Dan 2 Blacksmithing will receive:
- Tools/Weapons: Balance +3, Durability +2, Min Damage +1, Max Damage +1
- Helmets/Greaves: Durability +1, Defense +1
- Shields: Durability +1, Protection +1
- Gauntlets/Armor: Durability +1
- Players with Dan 3 Blacksmithing will receive:
- Tools/Weapons: Balance +3, Durability +2, Min Damage +1, Max Damage +1, Critical +1
- Helmets/Greaves: Durability +1, Defense +1
- Shields/Gauntlets: Durability +1, Protection +1
- Armor: Durability +1, Defense +1, Protection +1
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | 2 | 4 | 2 | 6 | 3 | 6 | 4 | 5 | 6 | 10 | 7 | 10 | 15 | |||||
Required AP (Total) | 2 | 4 | 8 | 10 | 12 | 18 | 21 | 24 | 27 | 33 | 37 | 41 | 46 | 52 | 62 | 69 | 79 | 94 |
Additional Dex and Int | +1 | +2 | - | |||||||||||||||
Additional Dex and Int (Total) | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +11 | +13 | +15 | +17 | +19 | +21 | |||
Additional Stamina | - | +1 | - | +2 | - | |||||||||||||
Additional Stamina (Total) | - | +1 | +3 | |||||||||||||||
Stamina Use | 5 | 10 | ||||||||||||||||
Stat* CP (Total) | 0.3 | 0.6 | 0.9 | 1.2 | 1.5 | 2.3 | 2.6 | 2.9 | 3.5 | 5.1 | 5.7 | 6.3 | 6.9 | 7.5 | 8.1 |
*Blacksmithing does not add to Skill Combat Power.
Obtaining the Skill
- Complete the quest The Basics of Smithing.
Or,
- Equip a Blacksmith Hammer and talk to Edern in Bangor, Meles in Filia, or Taunes in Vales with the Skills Keyword.
Training Method
- "Achieve a good result forging a tool or a weapon." requires the manual's rank to be no more than one rank below the player's Blacksmithing rank.
- To "Achieve a great result forging a tool or a weapon.", the manual must be at least 2 ranks higher than the player's skill rank.
Tips
- Part-time Jobs offered by Edern can help ease training as he provides a manual and its materials.
- If your blacksmithing rank is under Rank 9, Edern will always assign a part-time job that gives you skill experience if you have access to those jobs For example, if you are rank B and have access to his intermediate part-time jobs, you will always be given a job to make boots.
- If your Part-time Job is not high enough (e.g. less than 51 (Basic) will only get you as far as helmets), you will be given random jobs from the part-time job status you currently hold until you obtain a higher number/percent of successfully completed jobs.
- After you reach rank 9, Edern will always give you random jobs, no longer providing you with specific jobs that give skill experience regardless of the number of successful part-time jobs you have done as your rank is now higher than that of Advanced.
- If your blacksmithing rank is under Rank 9, Edern will always assign a part-time job that gives you skill experience if you have access to those jobs For example, if you are rank B and have access to his intermediate part-time jobs, you will always be given a job to make boots.
- It is recommended to use a Blacksmith Hammer that has a blacksmith exp bonus. This can be acquired with a Reforging Tool and a blacksmith hammer.
Novice Rank
- AP: -
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Ask Edern, Meles, or Taunes about Skills. | 100.00 | 1 | 100.00 |
Rank F
- AP: 2
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a great result forging a tool or a weapon. | 5.00 | 10 | 50.00 |
Achieve a good result forging a tool or a weapon. | 3.00 | 20 | 60.00 |
Achieve a failing result forging a tool or a weapon. | 1.00 | 50 | 50.00 |
Achieve a bad result forging a tool or a weapon. | 1.00 | 50 | 50.00 |
Successfully forge a tool or a weapon. | 0.50 | 50 | 25.00 |
Rank E
- AP: 2
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a great result forging a shield. | 3.00 | 20 | 60.00 |
Achieve a good result forging a shield. | 1.00 | 50 | 50.00 |
Achieve a failing result forging a shield. | 1.00 | 30 | 30.00 |
Achieve a bad result forging a shield. | 0.50 | 20 | 10.00 |
Successfully forge a shield. | 0.50 | 40 | 20.00 |
Rank D
- AP: 4
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a great result forging a helmet. | 2.00 | 40 | 80.00 |
Achieve a good result forging a helmet. | 0.50 | 80 | 40.00 |
Achieve a failing result forging a helmet. | 0.30 | 30 | 9.00 |
Achieve a bad result forging a helmet. | 0.50 | 20 | 10.00 |
Successfully forge a helmet. | 0.30 | 40 | 12.00 |
Rank C
- AP: 2
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets
Finishing cursor becomes smaller, making it easier to get a better result.
Silver and Gold finishing options show.
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a great result forging gauntlets. | 1.00 | 50 | 50.00 |
Achieve a good result forging gauntlets. | 0.20 | 200 | 40.00 |
Achieve a failing result forging gauntlets. | 0.10 | 100 | 10.00 |
Achieve a bad result forging gauntlets. | 0.10 | 200 | 20.00 |
Successfully forge gauntlets. | 0.20 | 40 | 8.00 |
Rank B
- AP: 2
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a great result forging greaves. | 0.50 | 50 | 25.00 |
Achieve a good result forging greaves. | 0.20 | 300 | 60.00 |
Achieve a failing result forging greaves. | 0.10 | 200 | 20.00 |
Achieve a bad result forging greaves. | 0.10 | 100 | 10.00 |
Successfully forge greaves. | 1.00 | 50 | 50.00 |
Rank A
- AP: 6
- Stat Improvement: Int +1, Dex +1, Stamina +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Method | Exp. | Count | Total |
---|---|---|---|
Greatly successful in making Armor | 0.50 | 50 | 25.00 |
Successful in making Armors | 0.20 | 350 | 70.00 |
If unsuccessful in making Armor | 0.05 | 200 | 10.00 |
The result of making Armor is very poor. | 0.05 | 100 | 5.00 |
Completed making Armor 100%. | 1.00 | 50 | 50.00 |
Rank 9
- AP: 3
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors.
A signature bearing rank and name now appears on high-grade finished items.
Method | Exp. | Count | Total |
---|---|---|---|
Greatly successful in making Armor. | 0.50 | 40 | 20.00 |
Successful in making Armor. | 0.08 | 500 | 40.00 |
Completed making Armor 100%. | 0.10 | 50 | 5.00 |
Successful in making a tool or a weapon. | 0.08 | 500 | 40.00 |
Completed making tool or a weapon 100%. | 0.10 | 50 | 5.00 |
Rank 8
- AP: 3
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Finishing cursor becomes smaller, making it easier to get a better result.
Method | Exp. | Count | Total |
---|---|---|---|
Greatly successful in making Armor | 0.50 | 40 | 20.00 |
Successful in making Armor | 0.08 | 500 | 40.00 |
Completed making Armor 100% | 0.10 | 50 | 5.00 |
Successful in making a Shield | 0.08 | 500 | 40.00 |
Completed making a Shield 100% | 0.10 | 50 | 5.00 |
Rank 7
- AP: 3
- Stat Improvement: Int +1, Dex +1
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a great result forging armor. | 0.50 | 40 | 20.00 |
Achieve a good result forging armor. | 0.08 | 500 | 40.00 |
Completed making Armor 100%. | 0.10 | 50 | 5.00 |
Achieve a good result forging a helmet. | 0.08 | 500 | 40.00 |
Completed making a Helmet. | 0.10 | 50 | 5.00 |
Rank 6
- AP: 6
- Stat Improvement: Int +2, Dex +2, Stamina +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a great result forging armor. | 0.50 | 40 | 20.00 |
Achieve a good result forging armor. | 0.08 | 500 | 40.00 |
Completed making Armor 100%. | 0.10 | 50 | 5.00 |
Achieve a good result forging gauntlets. | 0.08 | 500 | 40.00 |
Completed making a Gauntlets. | 0.10 | 50 | 5.00 |
Rank 5
- AP: 4
- Stat Improvement: Int +2, Dex +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance of tools, weapons +1
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a great result forging armor. | 0.50 | 40 | 20.00 |
Achieve a good result forging armor. | 0.08 | 500 | 40.00 |
Completed making Armor 100%. | 0.10 | 50 | 5.00 |
Successful in making a Metal Boots. | 0.08 | 500 | 40.00 |
Completed making Metal Boots 100%. | 0.10 | 50 | 5.00 |
Rank 4
- AP: 4
- Stat Improvement: Int +2, Dex +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance of tools, weapons +2; Durability of helmets +1
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a great result forging armor. | 0.40 | 50 | 20.00 |
Achieve a good result forging armor. | 0.07 | 600 | 42.00 |
Completed making Armor 100%. | 0.08 | 50 | 4.00 |
Achieve a good result forging a tool or a weapon. | 0.07 | 600 | 42.00 |
Completed making a tool or a weapon 100%. | 0.10 | 50 | 5.00 |
Rank 3
- AP: 5
- Stat Improvement: Int +2, Dex +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +2/Durability +1 of tools, weapons; Durability of helmets, gauntlets, greaves +1
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a great result forging armor. | 0.30 | 60 | 18.00 |
Achieve a good result forging armor. | 0.05 | 800 | 40.00 |
Completed making Armor 100%. | 0.07 | 50 | 3.50 |
Achieve a good result forging a tool or a weapon. | 0.05 | 800 | 40.00 |
Completed making a tool or a weapon 100%. | 0.07 | 50 | 3.50 |
Rank 2
- AP: 6
- Stat Improvement: Int +2, Dex +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +3/Durability +1 of tools, weapons; Durability of helmets, gauntlets, greaves +1
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a good result forging armor. | 0.05 | 1000 | 50.00 |
Completed making Armor 100%. | 0.05 | 1000 | 50.00 |
Achieve a good result forging a tool or a weapon. | 0.05 | 800 | 40.00 |
Completed making a tool or a weapon 100%. | 0.06 | 200 | 12.00 |
Rank 1
- AP: 10
- Stat Improvement: Int +2, Dex +2
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +3/Durability +2 of tools, weapons; Durability of helmets, gauntlets, greaves, shields, armor +1
Method | Exp. | Count | Total |
---|---|---|---|
Achieve a good result forging armor. | 0.04 | 1200 | 48.00 |
Complete Armor crafting. | 0.05 | 400 | 20.00 |
Achieve a good result forging a tool or a weapon. | 0.04 | 1200 | 48.00 |
Completed tool or weapon crafting. | 0.05 | 400 | 20.00 |
Dan 1
- AP: 7
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +3/Durability +2/Min Damage +1 of tools, weapons; Durability +1/Defense +1 of helmets, greaves; Durability +1 of gauntlets, shields, armor
Dan 2
- AP: 10
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +3/Durability +2/Min Damage +1/Max Damage +1 of tools, weapons; Durability +1/Defense +1 of helmets, greaves; Durability +1/Protection +1 of shields; Durability +1 of gauntlets, armor
Dan 3
- AP: 15
- Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Rank Bonus: Balance +3/Durability +2/Min Damage +1/Max Damage +1/Critical +1 of tools, weapons; Durability +1/Defense +1 of helmets, greaves; Durability +1/Protection +1 of shields, gauntlets; Durability +1/Defense +1/Protection +1 of armor
Master Title
the Master of Blacksmith
- Dex +30
- Luck +10
- Will +10
- Health -30
- Mana -30
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Charm | Suffix, A | Footwear | When Blacksmithing is Rank 9 or higher Luck +10 Max Stamina +10
|
Enchant Scroll (Alby Intermediate End Chest), (Black Wizard)
|
Daunting Enchant enabled rank regardless Personalize[1]
|
Suffix, 5 | Armor, Clothing | Luck +15~25 When Refining is Rank 1 or higher Max Damage +7~15 Max HP +50 When Blacksmithing is Rank 1 or higher Production Quality +2 x2 Repair Cost
|
Exclusive Enchant Scroll (Abb Neagh Convoy Escort, Peaca Abyss, Ciar Advanced Hardmode, Rundal Advanced Hardmode, Mokkurkalfi Raid, Sylvan Dragon Raid)
|
Hidden | Prefix, A | All | When Weaving is Rank B or higher Dexterity +2~4 When Blacksmithing is Rank B or higher Max Stamina +2~4 Strength -5
|
|
Rocket Arrow Enchant enabled rank regardless Personalize[1]
|
Prefix, 1 | Armor, Clothing | When Potion Making is Dan 2 or higher Luck +15 When Blacksmithing is Dan 3 or higher Production Quality +3 When Hillwen Engineering is Dan 1 or higher Strength +10 x10 Repair Cost
|
Reward for obtaining Dan 3 in all Life skills
|
White Spider | Suffix, B | All | When Blacksmithing is Rank C or higher Dexterity +3 When Tailoring is Rank C or higher Max Stamina +10 When Weaving is Rank E or higher Max Damage -3~8
|
Torks Merchant Cap (Fiodh Normal Reward), Wizard Hat (Coill Normal Reward), Blacksmith Hammer (Jennifer Garnet gift)
|