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Category:Field Raid
- For field bosses, see Field Boss.
Description
The Field Raid is a quest and an event when one or more monsters, far too powerful for one player to contend with, arrive at certain remote locations. These monsters reside on the Continent of Iria and on the Island of Belvast. They appear and disappear unexpectedly, so be prepared.
Announcements
Occasionally the player may witness the Announcement, ahead of a Field Raid Monster's arrival, which tells the time and at which channel the raid will happen. In case the announcement was missed, the player may refer to the Traveler's Guide Menu and to the Message Log to see any new or previous Field Raids.
- Channels: 2, 4, 6, 8 and 10 are designated for the Field Raid.
- Announcements will appear in all channels.
- The Field Raid announcements can be blocked from the Message log or chat.
- The player can still use the Black Dragon Summon Scroll and White Dragon Summon Scroll regardless of the channel.
- Announcements do not appear for Raids started through a summon scroll.
If the player would choose to participate in a Raid they can rally a party and prepare for the battle ahead. They can choose to travel to the monster's location either through the use of the Continent Warp to either Iria or Belvast, the Mana Tunnels in Iria, or the Moon Gates to Belvast. However, there is a faster way of getting there...
The Messengers
Conveniently, in most towns and cities in Uladh, the Town Messenger is there to help guide and whisk away the player to directly to where Raid takes place. Depending on the monster the player may meet the Dragon Messenger who sells items to aide in battle. After the Raid be sure to return to the Town Messenger.
- The Town Messenger may not appear to players who have not completed Chapter 5: The Saga Iria II or Generation 3 mainstream quests and are not at least 1,000 level total.
The Quest Zone
The Quest Zone is a designated amount of space for the Field Raid quest overall, the Field Raid Monster and all the participants to move around in.
- The Quest Zone will open and announcements will take place 3 minutes before the start of a Raid.
- The Quest Zone is a temporary space available only during the Field Raid.
The Role of the Player
Upon entering the player will receive one or a few other tasks specific to the Raid monster. Further details of the quest can be access to by opening the Quest menu and going to the Field tab.
A Role is one of these tasks which is a set of specific Field Raid quests. Depending on the player's role performing these tasks accordingly will grant the player some reward befitting their efforts.
- A Role of the player varies for each Field Raid Monster.
- Only one can be selected.
- The tasks and objectives of that Field Raid Quest doesn't have to be fully completed.
- The player doesn't have to select a role.
Precaution
Inside the Quest Zone there are some limitations, the player's pet may suddenly become unsummoned and are forbidden to summon anymore pets or partners. Be prepared before entering for certain other features are unusable as well. All players inside the Quest Zone may also experience the Field Raid Monster's effects.
- All participants of the Field Raid should not remain idle or suffer any of monster's attacks and certain other effects.
- Be aware of using certain skills and techniques to avoid failing some Field Raid Quests.
- While idle, performing certain actions, or using certain skills, a few Field Raid Monster effects may not affect the player.
Gameplay Performance
Be aware, experiences may vary inside the Quest Zone. As more players arrive and when the Field Raid monster finally appears the gampeplay performance may shift and some settings might affect the overall experience of the battle.
- A message prompt will appear to tell the player of their visual performance and the visual settings maybe adjusted to allow for the best gameplay performance.
- The framerate may drop.
- Some significant lag may occur.
Escape
Although its scope is vast, the Quest Zone is not unlimited and the player may choose to leave its vicinity, like those who unexpectedly enter it. The player may sometimes happen upon a Field Raid while traveling on a trade route, especially in Iria. It is best to avoid Raids while trading.
- The player can use a Wing of a Goddess, Moon Gate or Mana Tunnel to leave.
- As long as the player is not targeted by any monster or has not engaged battle for awhile they can leave the Raid.
Contribution and Rewards
Once the Field Raid is successfully completed and the monsters have all been defeated the player is rewarded through their Contribution. The player will receive points for their contribution as well as by meeting the requirements of the Field Raid Quests particular to that Raid.
The quests vary from defeating the Field Raid Monster itself to healing other players, and each quest give different amounts of Field Raid Memento. The Memento is a form of currency earned from the amount of the player's contribution and the defeated Field Raid Monster. The Field Raid Memento can be exchanged with the Town Messenger.
- Contribution cannot be acquired before the monster appears.
- More points are gained by following the Role's Field Quest objective.
- If the player did not select a Role, the points added only apply to the goal of defeating the Raid monster. No additional points are gained.
- Dying in the Field Raid will impact the points negatively.
- If your Contribution is below a certain level, you will not be able to obtain major rewards, including new Field Raid Mementos.
- The amount of gold you can receive from a successful Raid increases according to the Contribution obtained, up to a maximum of 50,000 gold.
Field Raid Boss Monster | Quantity of Mementos Obtained by Contribution Level | ||
---|---|---|---|
~4,999 Contribuition | 5,000 ~ 49,999 Contribution | 50,000~ Contribuition | |
Giant Lion, Giant Alligator, Giant Sandworm | 0 | 2 to 99 | 100~ |
Ifrit, Yeti, Mammoth | 0 | 1 to 30 | |
Prairie Dragon, Red Dragon, Desert Dragon | 0 | 5 to 199 | 200~ |
White Dragon, Black Dragon | 0 | 10 to 249 | 250~ |
Sylvan Dragon, Mokkurkalfi | 0 | 6 to 299 | 300~ |
The Monsters
The Field Raid Monster or the Raid Boss, is the entity that must be defeated to complete particular Field Raid Quests. During battle other monsters may also appear must also be defeated to complete with other Quests.
- The first 15 monsters are summoned, and 7 additional monsters are summoned every minute if less than 15 normal monsters are currently summoned.
- Not all Raids have any additional monsters.
- In some locations monsters and NPCs, not part of the Field Raid, will still spawn regardless.
- A player busy with trading may trigger a Bandit Ambush.
Each monster have their own unique methods of operation for defeating them and some must be defeated a specific manner or the overall quest will fail. Certain techniques, actions and skills should be changed beforehand and must not be used while in the Raid to prevent this.
Monster Effects
While engaged in battle, the Field Raid Monster will not only be targeting the player with their own skills but will be subject to certain buffs, be immuned to specific skills, or cause the player to suffer various other effects. Take notice of some of them and avoid the rest.
- Most Monster Effects appear as a message on the center of the screen.
- The effects can happen at the same time the monster is performing another skill or while moving around.
- Certain Monster Effects are not active when the player is alone.
- The Field Raid Monster must be in range and close enough to the player for their Effect to work properly.
- Some Effects can be negated especially when the player has just been knocked-back away or while the player is still mid-air after being hit.
Effect | Characteristic |
---|---|
Focus Buff |
|
Shockwave |
|
Life Ender |
|
Dissolving Moonlight |
|
Impending Death |
|
Vast Might |
|
Spawn Time Information
Field Raid monsters appear at a fixed time, not randomly during a specific time range. The Field Raid will start at certain times on certain days.
- Appears on the hour (White Dragon, Black Dragon)
- Appears at 15 minutes of the hour (Red Dragon, Prairie Dragon, Desert Dragon)
- Appears at 30 minutes of the hour (Mokkurkalfi, Sylvan Dragon)
- Appears at 35 minutes of the hour (Ifrit, Mammoth, Yeti)
- Appears at 45 minutes of the hour (Giant Lion, Giant Alligator, Giant Sandworm)
- Raids do not spawn from 2:15am PDT100 to 10:00am PDT100.
Iria Field Raid | ||
---|---|---|
Monster | 1st Spawn Time | 2nd Spawn Time |
Giant Sandworm | 10:00am PDT100 - 10:00am PDT100 | 11:00pm PDT100 - 11:30pm PDT100 |
Desert Dragon | 10:30am PDT100 - 11:00am PDT100 | 5:00pm PDT100 - 5:30pm PDT100 |
Black Dragon | 11:00am PDT100 - 11:15am PDT100 | 7:00pm PDT100 - 7:15pm PDT100 |
White Dragon | 11:30am PDT100 - 11:45am PDT100 | 7:30pm PDT100 - 7:45pm PDT100 |
Ifrit | 12:00pm PDT100 - 12:30pm PDT100 (Above Ground) | 1:00pm PDT100 - 1:30pm PDT100 (Underground) |
Mammoth | 12:00pm PDT100 - 12:30pm PDT100 | 4:00pm PDT100 - 4:30pm PDT100 |
Yeti | 1:30pm PDT100 - 2:00pm PDT100 | 5:30pm PDT100 - 6:00pm PDT100 |
Giant Lion | 2:00pm PDT100 - 2:30pm PDT100 | 8:00pm PDT100 - 8:30pm PDT100 |
Giant Alligator | 3:00pm PDT100 - 3:30pm PDT100 | 6:00pm PDT100 - 6:30pm PDT100 |
Prairie Dragon | 3:00pm PDT100 - 3:30pm PDT100 | 7:00pm PDT100 - 7:30pm PDT100 |
Red Dragon | 4:00pm PDT100 - 4:30pm PDT100 | 9:00pm PDT100 - 9:30pm PDT100 |
Avalon Field Raid | ||||
---|---|---|---|---|
Mokkurkalfi | Sylvan Dragon | |||
Weekday | Weekend | Weekday | Weekend | |
10:00am PDT100 ~ 12:00pm PDT100 | 10:00am PDT100 ~ 11:00am PDT100 | 12:00pm PDT100 ~ 2:00pm PDT100 | 11:00am PDT100 ~ 12:00pm PDT100 | |
... | 12:00pm PDT100 ~ 1:00pm PDT100 | ... | 1:00pm PDT100 ~ 2:00pm PDT100 | |
2:00pm PDT100 ~ 4:00pm PDT100 | 2:00pm PDT100 ~ 3:00pm PDT100 | ... | 3:00pm PDT100 ~ 4:00pm PDT100 | |
... | 4:00pm PDT100 ~ 5:00pm PDT100 | 4:00pm PDT100 ~ 6:00pm PDT100 | 5:00pm PDT100 ~ 6:00pm PDT100 | |
6:00pm PDT100 ~ 7:00pm PDT100 | 6:00pm PDT100 ~ 7:00pm PDT100 | 7:00pm PDT100 ~ 8:00pm PDT100 | 7:00pm PDT100 ~ 8:00pm PDT100 | |
8:00pm PDT100 ~ 9:00pm PDT100 | 8:00pm PDT100 ~ 9:00pm PDT100 | 9:00pm PDT100 ~ 10:00pm PDT100 | 9:00pm PDT100 ~ 10:00pm PDT100 | |
10:00pm PDT100 ~ 11:00pm PDT100 | 10:00pm PDT100 ~ 11:00pm PDT100 | 11:00pm PDT100 ~ 12:00am PDT100 | 11:00pm PDT100 ~ 12:00am PDT100 |
Trivia
- Prior the Quality of Life and Raids Improvments Patch, September 22, 2022 most Raids, now referred to as Field Raids, did not have Monster Effects and Field Raid Mementos.
- Occasionally Field Raid Monsters are delayed in appearing and disappearing.
- Sometimes Raid monsters may move far enough to end up outside of the Quest Zone.
- While engaged in Commerce trade the Alpaca pet does not become unsummoned even while a Field Raid happens to occur or the player enters one by accident. They are consider as a mode of transportation, like the Camel or Pack Elephant.
- Players can enter a Raid logged in as their Pets.
- The Town Messenger can still be seen by players before the patch without starting or even completing The Saga: Iria II (?)
Pages in category "Field Raid"
The following 14 pages are in this category, out of 14 total.