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(Redirected from Category:SemanticTalents)
For the suffix enchantment, see Talent (Enchant).
For Talent Titles, see Titles#Talent Titles.
The Starter Talent Selection Screen
The Combat Talent Selection Screen
The Life Talent Selection Screen

Basic Information

  • The talent system is a stat, title, and skill specialization system.
  • You may change talents upon character creation or rebirth.
    • Characters that were created before the Generation 17, Season 1 Update may choose their first talent upon logging in.
    • The talent you select will have an effect on:
      • Which skills receive double skill training and a training exp bonus when applicable
        • Some skills receive skill training benefits from multiple talents.
      • Base stat bonus – Stats gained upon selecting the talent
      • Leveling stat bonus – Stats gained upon leveling up
      • Aging stat bonus – Stats gained upon aging until the age of 20
  • Base, leveling, and aging stat bonuses stack with base character growth stats.
  • Talents themselves also provide a stat boost when ranked up. These stats are permanent regardless of which talent is selected.

Life-based Talents

For Gathering Bonus Experience, see Gathering.
  • All Life skill-based Talents receive:
    • 2x Production Experience (Experience points gained when successfully producing or gathering an item).
    • Experience for Gathering.
    • +10% Part-Time Job completion reward.
    • Information regarding the Smuggler's location and the Trade Good will scroll across the top of the screen for Commerce.
      • When the Smuggler appears, the commerce post displays how much he is willing to pay for an item.
  • The Mercantile Talent can randomly receive a Special Quest to obtain pieces of the Belmont Set.
  • Some Talents can craft Talent-only items:
  • All items created through Blacksmithing, Carpentry, and Tailoring will receive a slight stat boost when in specific talents.
    • Shields will receive an additional 1 Defense.
    • Armor will receive an additional 1 Protection.
      • Warning: Light Armors crafted through Tailoring require the Blacksmith Talent (and similarly, its Grandmaster).
    • Clothing will receive an additional 1 Defense.
    • Helmets, gauntlets, and boots will receive an additional 1 Durability.
    • Weapons will receive an additional 1 Minimum Damage and 2 Maximum Damage.

Talent Levels

  • Talents start at level 1 and max out at level 16.
  • Talents level similarly to skills (where level 1 is rank F and level 15 is rank 1) but do not require AP and are based on the ranks of the skills that talent specializes in.
  • Each skill gives a different amount of talent experience based on the player's race and the skill's rank. The accumulation of a certain amount of experience in a talent causes the talent to rank.
    • Deranking skills will cause one to lose talent experience and level if the accumulated experience goes below the acquired amount.
    • Perfect training or mastering a skill does not provide additional talent experience.
  • Level 16 (Grandmaster) cannot be reached through talent experience. Instead, the player must reach level 15 (Master) and then take several tests from Lezzaro.
    • For more information on Grandmaster status, see Grandmaster.
    • Lowering Talent level during or after the Grandmaster tests will cause the player to lose their Grandmaster standing until they re-level the Talent.
  • Talent levels affect what difficulties can be selected for non-Generation Shadow Missions and Theatre Missions.
    • Basic: One level 1 (Fledgling) talent
    • Intermediate: One level 5 (Naive) talent
    • Advanced: One level 7 (Senior) talent
    • Hard: One level 11 (Expert) talent
    • Elite: One level 1 (Fledgling) talent, requires an elite pass from the party leader
    • Lord: One level 15 (Master) talent, requires a Lord Pass from each party member
  • A level 11 (Expert) talent is required to enter Abyss Dungeons.
  • A level 15 (Master) talent is required to wield its affiliated Demonic Weapon (e.g. - Demonic Hellfire Cylinder requires Level 15 Battle Alchemy Talent).
  • Level 15 active Tailoring, Smithing, and Carpentry talents are required to make Demonic Scales, Demonic Ingots, and Demonic Wood Boards, respectively.
  • There are journal entries for reaching level 2 (Novice), level 5 (Naive), level 8 (Advanced), and level 11 (Expert) for each talent, which reward AP.
    • In order of the above levels, 30, 40, 60, and 100 AP is rewarded.
Level Total Experience Experience until Next Talent Title Prefix Frame Color Difficulty Unlocked
0 0 1,000 - - -
1 1,000 10,000 Fledgling Bronze Basic
2 11,000 25,000 Novice
3 36,000 40,000 Amateur
4 76,000 60,000 Green
5 136,000 80,000 Naive Intermediate
6 216,000 100,000 Apprentice Silver
7 316,000 120,000 Senior Advanced
8 436,000 140,000 Advanced
9 576,000 160,000 Seasoned
10 736,000 190,000 Skilled
11 926,000 220,000 Expert Gold Hard
12 1,146,000 250,000 Great
13 1,396,000 300,000 Champion
14 1,696,000 350,000 Wise
15 2,046,000 - Master Lord
16 Grandmaster Grandmaster

Talent Titles

See Titles#Talent Titles.

Beginner's Talent

  • A newly created character receives additional benefits upon selecting their first talent.
    • A newly created character cannot choose the Adventurer talent.
  • A beginner title respective to the talent is given upon character creation.
    • Choosing an Ace talent provides all of the beginner titles of the related Milletian talents.
    • The title will be removed at cumulative level of 100.
  • Beginner equipment respective to the talent is given upon character creation.
    • Choosing an Ace talent provides all of the beginner equipment of the related Milletian talents.
  • Specially-enchanted equipment and Exclusive Enchant Scrolls can be earned at cumulative levels of 10, 20, 40, 50, 60, 70, 80, and 100, via quests.

Stat Bonuses on Level-Up

Talent HP MP SP Str Int Dex Will Luck
Culinary Artist 0.25 0.25 0.5
Druid 0.25 0.5 0.25
Soul Star 0.25 0.25 0.5
Treasure Hunter 0.25 0.25 0.25
Vates 0.25 0.25 0.25 0.25 0.25

Adventure 0.25 0.25
Archery 0.5
Battle Alchemy 0.5 0.5
Carpentry 0.5
Chain Slasher 0.25 0.25
Close Combat 0.5
Cooking 0.25 0.25
Glyphwright 0.25 0.25
Dual Gun 0.25 0.25
Holy Arts 0.5
Lance Combat 0.5
Magic 0.5
Martial Arts 0.5
Medicine 0.25 0.25
Mercantile 0.5
Music 0.25 0.25
Ninja 0.25 0.25
Pet Training 0.25 0.25
Puppetry 0.25 0.25
Smithing 0.25 0.25
Tailoring 0.25 0.25
Transmutation 0.5 0.5


See Grandmaster.


  • The implementation of the Talent system replaced the Destiny system entirely, although some traits of the Destiny system still lie in the Talent system.
  • Some NPCs and monsters, such as those in the Grandmaster Mission, possess talent titles that are currently unavailable to players.