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User talk:Ladywinter/Archive

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Older Discussions

In game Hellos

Hello, and *gently* pokes. Is sad your not on wiki/game as much but hope whatever else your doing is fun. Did not expect people to actually read my user page. Made original list with names only so I could quickly find someone's page, started adding comments and got carried away. You may not realise what you've let yourself in for but quickly says "thank you" (before you change your mind) =3 --ZRoc (Talk) 03:55, 28 October 2009 (UTC)

BTW I've seen ladywinter on Tarlach in the past. After joining the wiki and finding your user page I think I followed (stalked) you the next time I saw you in-game. But I get distracted easily and ended up following someones cute new pet lol --ZRoc (Talk) 08:27, 3 November 2009 (UTC)

Yeah, I do play on Tarlach, what was it I bought, I can't remember xP You should come onto the sites IRC so we can chat in real time some time xP Hotarugirl 16:36, 16 March 2009 (UTC)

Lol, no problems. I'm on there all the time these days talking with the sysops and offering help wherever I can. Hotarugirl 21:04, 16 March 2009 (UTC)

I'm not sure where to replay, so I'm going to do so here. Hello, back at you. I recognize your name. I know you on Tarlach somehow, don't I? -Izme1000 13:19, 24 March 2009 (UTC)

Thnx for the cp calculator Lady. Now I gotta check to see how much cp I have and how much I have to detrain for wm.SoraHikari 01:48, 5 July 2009 (UTC)

Hope you had a merry Xmas and have a great New Year =3 --ZRoc (Talk) 18:14, 29 December 2009 (UTC)

enchant pages

hi, i'm just wondering, are you planning to make pages for equipment combination effect modifiers?--Sozen Cratos Focker 06:04, 15 February 2010 (UTC)

wonky link?

I can use link just fine o.o feels a bit redundant to click the link again.--Hengsheng120·TALKCONTRIBS 07:35, 7 April 2010 (UTC)

Woah!

I like what you did there with the Combat Mastery chart! --κєνıи тαıĸ«) 06:44, 8 April 2010 (UTC)

Expensive-Looking Enchant

Yes, the name of the enchant DID change, and Im sort've agitated that you reverted my post without checking if it did change or not. screenshot is here. -> http://i115.photobucket.com/albums/n294/onisonic1/mabinogi_2009_05_11_002.jpg] -- Onisonic1 17:02, 11 May 2009 (UTC)

Eiyuu

Ah, hey milday. You do know you can quit the Fireball Quest and resume it later with all the pages right? That is what I did with my Arrow Revolver Quest. The quest says you must complete the book, not that you have to collect all the pages. So, what I'm trying to say is that you can still collect the pages without the quest. As for the template...how do I use it? n-n;; --Eiyuu 2:04, 10 March 2009

Correct. You will be able to resume the quest whenever you want. As for the template thanks, I will get on that as soon as I can. But...what are tildes? o-o -- Eiyuu 12:06, 11 March 2009 (UTC)
Ah, I see. Thanks. But I still fail at it. ^^ -- Eiyuu 7:35, 11 March 2009 (UTC)
Well...I just forgot the process of it... n-n;; -- Eiyuu 12:07, 12 March 2009 (UTC)
I figured out how to do it now >w> -- Eiyuu 17:39, 31 March 2009 (UTC)

That...was a freaky fast reply xwx But..server down, Im bored...time to update random pages... -- Eiyuu 06:46, 9 April 2009 (UTC)

Yes, Wiki and...Youtube vids...watching people fail at Mabi is funny >_> (Yes, Im mean at times, but its true, just watch some vids for yourself) -- Eiyuu 06:49, 9 April 2009 (UTC)
You may quit the quest, however it counts whether you have the book or not. I have the thunder book yet it prevetns me from getting the Ice Spear one. It does, however, save inventory space --Novaix11:09PM 16 April 2009 (GMT)

Deathbob

I think we need a http://en.wikipedia.org/wiki/Template:Inuse on this wiki. -- Deathbob 00:44, 18 March 2009 (UTC)

Template:Inuse - Deathbob 14:51, 15 April 2009 (UTC)

What/Where is the meaning behind table colors? Or is it random? -- Deathbob 15:29, 18 March 2009 (UTC)


Monster Categories - Hotarugirl

Well, this is still on my todo because I still haven't come up with the 100% perfect classification system I would like to have before I made any changes, but that's my fault for being a perfectionist xP. I was originally thinking of using something all-encompasing and scientific like the linnaean taxonomy. However, the more I thought about it the more I realised it's far more complicated that we need. More recently I'm wondering if subcategories are even needed at all. We are not in the business of categorising or classifying the fomors for scientific analysis or anything. And if there's anything I know for certain it's that the complex subcategory structure that exists at the moment makes it a lengthier and more complicated process to find the monster you are looking for via that method.

So, I now think that we should either remove all subcategories for the monster category, and place all pages related to monsters directly in this category. Or have a handful of very broad subcategories, such as "Humanoid" and "Invertibrate" and go down no further than this one subcategory. Taking World of Warcraft for example, all enemies in the game fall into a set group of categories, with no subcategories within. From memory, these are Humanoid, Beast, Undead, Giant, Elemental, Dragonkin and Unclassfied. --Taru

With your permission, I'd like to copy our discussion to the Category:Monster talk page, and get eveyone's two cents worth. --Taru
Category:Monsters - here you go ^^

Succubus Top? - Answered

SuccubusTop.JPG

I'm guessing for Nao, since I can't wear it??? -- Ladywinter 08:22, 16 March 2009 (UTC)

I hear it's for a Succubus collection book. -Kiyobi 09:29, 24 March 2009 (UTC)
Try an Elf. It says no 'human' :3 -Izme1000 13:10, 24 March 2009(UTC)
lol! -- !!!!

They're for the Succubus collection book. Here's the link to the book. Hakumei 20:47, 18 March 2009 (UTC)

ahh, thank you! I didn't know that was released! =) -- Ladywinter 05:17, 19 March 2009 (UTC)
Small note, the collection book doesn't get Succubus Clothing as many seem to think. Rather you get a standard-type banner for your house. There was a thread at guru on it.

http://www.mabiguru.com/forums/mabinogi-talk/12646-succubus-dress-collection-book-vol-1-a.html Hope this explains things. --Mystickskye 01:56, 22 March 2009 (UTC)

Tildes

Let's just use the phrase 'four squiggly lines' instead of 'tildes' because alot of people don't know what that means (I do tho :D) Or just tell them to used the 'effed up' signature button. I say effed up because the buttons disappeared. --Kevin (•Talk•) 17:34, 29 March 2009 (UTC)

IRJustman upgraded the wiki and something probably went wrong?
Yeah...I didnt know what the tildes were until lady told me... n-n;; Anyways...yeah. ^^ --Eiyuu 17:39, 31 March 2009 (UTC)

XD *gives up* how about <nowiki>~~~~ </nowiki> -- Ladywinter 20:15, 31 March 2009 (UTC)

Took me sooo long to learn tilde. Mainly because I couldn't find anyone who actually knew. Deathbob 14:21, 6 April 2009 (UTC)
I know how to do it now, I just forgot these '--' So...my bad for being slow >w> -- Eiyuu 06:44, 9 April 2009 (UTC)

Re: Armour

Shield Autoblocking will be implemented some time this month, this means that simply holding a Kite shield will give +35 defense rather than requiring the Defense skill to get the bonus. This makes using a Sword and Shield Combo viable again as with the right set of gear, you could be looking at near 100 defense which is fairly sizable. Also, may want to note Enchants such as Imp/Oak/Defensive (latter coming out with hard mode dungeons) which can give a fairly large amount of defense.

Shield Autoblocking? Wthell is that? Passive Defense? --Kevin (•Talk•) 22:45, 31 March 2009 (UTC)
I think it's that shields give base +35 defense, plus the +2 defense stated on the item. I didn't know that it was coming out this soon, but that's good to hear. Also good point on the enchants...I'll mention it. -- Ladywinter 22:47, 31 March 2009 (UTC)
I thought I'd described it clearly enough in my first post but yes, rather than using Defense to get the "hidden defense bonus" of a shield (ie, +5 def for Round Shields and +35 Defense for Kite Shields), the defense is natively added to one's base Defense along with the standard equipment defense. And yes, it was a rather pleasant surprise to hear it'd be coming out so soon :3 --Mystickskye 23:58, 31 March 2009 (UTC)

RE: Seeking your opinion/permission

The enchant tables looks good but the item column is messy. Maybe justifying it to the left side and use bullets if there's more than 1 item? Just a suggestion. -Fifty 23:41, 31 March 2009 (UTC)

You might have to put bullets in the actual enchant template. I don't think you can format it with a style template. -06:07, 4 April 2009 (UTC)

Enchant Data

I really hate to say this now...I been meaning to mention it for a while but...Can you be sure to make the naming for the enchant data DataEnchant(name)? Reason I say this is because some enchants are named after things which can cause conflict in the future when we decide to apply the same templates for other things on the wiki...like Gold Goblin like you have done recently. You don't have to go back and redo all the ones you have now, but if you can start doing it now it will save some work in the future. Khenta 22:19, 9 April 2009 (UTC)

OH, *headsmack*, right, sorry. Will do! -- Ladywinter 22:21, 9 April 2009 (UTC)

Enchants - Jacobpaige

I had actually started doing something similar, but in a sortable manner, see my page for an example --Jacobpaige 23:53, 6 March 2009 (UTC)

Well if you look at the second column (marked Dex) you'll see the amount that you gain from that particular enchant. The sorting is done by clicking the arrows at the tops of the columns and will allow you to sort by whatever criteria matter most to you (to a limited extent at least).--Jacobpaige 09:54, 7 March 2009 (UTC)

It's mostly a test page, when I'm happy with it I was planning to replace the Dexterity (and other stat entries) with it. So that people could simply search for the stat they were interested in and not only get a description of what it did and how it did it but also how to increase/decrease the stat as well. I've put it on a backburner for the moment though, since I'm not sure which enchants were implemented and which weren't.--Jacobpaige 18:43, 7 March 2009 (UTC)

Well the whole point in creating it was to give people a "one stop shop" kind of page, so that they could get all the information they needed about a particular stat without having to refer to any other pages. Otherwise this would be pretty pointless since its just a compilation of information that's already available on the wiki.--Jacobpaige 22:12, 8 March 2009 (UTC)
I suppose I could add a column for Implemented (y/n), then when it was implemented people updating it would only need to change the 'n' to a 'y', and possibly the name of the enchant. I'll give it a shot when I have a bit more time and see how it looks. Thanks for the idea :) --Jacobpaige 03:50, 9 March 2009 (UTC)
If you want to help then I'm not about to stop you ;) Do you know anything about cooking though? I want to add 5 star foods too, but I'm not sure which ones are implemented. Seems kinda sloppy to just put a ? in the implemented slot --Jacobpaige 20:51, 9 March 2009 (UTC)
Well the gains are all listed on the wiki already, the problem is that none of them are marked as to whether or not they're implemented. Changed the table to add implemented column and wikified the notes section a bit. Anything else you think should change before I standardize the other charts?--Jacobpaige 21:05, 9 March 2009 (UTC)
People need -str for their proffing alts and -int for when they're attempting to fail at enchanting (which is required if you're starting late and already have large quantities of int) also you need - damage for proffing alts and I'm sure there's someone somewhere that could benefit from negative gains on any other stat as well, with the possible exceptions of mp and stamina, though, I'd be inclined to include them anyway for consistency's sake.--Jacobpaige 00:56, 10 March 2009 (UTC)
Honestly its probably better to do positive and negative at the same time, I just didn't bother because it was more of a test page and at the time I was still going for the skillful title so I didn't care much about negative gain. If you're wanting to help with the enchants specifically then adding in the Iria updates or the negative gain enchants would be very helpful.--Jacobpaige 18:45, 12 March 2009 (UTC)
Feel free to just edit the one on my page, it'll make it easier if we have to change the format for some reason.--Jacobpaige 17:49, 13 March 2009 (UTC)
Was mainly keeping it to Dex till I was happy with it, figured I'd cut+paste it to the Dex page when I was done along with the description of Dexterity from the Status page. If you'd like to start with a different stat then I'd just make a page for it. You'll have to overwrite the redirect to do it though.--Jacobpaige 09:48, 15 March 2009 (UTC)

Btw, do you think we should add a section detailing which skills are effected by the stat? ex: weaving, refining, ranged attack etc for dex. I think it would be useful information, but I'm not sure we could make it a complete list since for some skills the stat that is believed to effect it is more superstition than certainty.--Jacobpaige 09:48, 15 March 2009 (UTC)

Its cool, its just a reorganization of information so its not as important as your map.--Jacobpaige 09:50, 16 March 2009 (UTC)

Looks good, but four things: 1) why the different color for the name? 2) page should be called Mana Points and redirect the page MP to it, since this won't be just an enchants page 3) I kinda liked the blue/green/red color coding of the effects, it made it easier to tell at a glance what else the enchant was going to do 4) if you're going to DeadEiry the enchants you should include the drop locations too, which may get a bit complicated since some enchants can come from 2 or more places. --Jacobpaige 05:17, 18 March 2009 (UTC)

1) uhh...that's probably a coding error, lemme look into it
2) right! good point
3) ummm, I'm not sure how to do font colors in DeadEiry, the coding kinda hates you if you put a equal sign in, hmmm, but maybe I can code it into the template as a if/then? lemme look into it.
4) d'oh! that's a brain fart, I totally had the drop locations in the data I just forgot to put it into the template. XD -- Ladywinter 08:11, 18 March 2009 (UTC)

Why would you need separate data entries for positive and negative? the way you're doing it now should be fine. --Jacobpaige 16:32, 19 March 2009 (UTC)

The enable column might be a good idea, but I'm not sure its really necessary. People that are looking for those enchants are generally just looking for something to help them get a different enchant on, and that's covered quite well on the enchanting sequences page. Plus, the green really stands out so its not hard to scroll down and find the very few entries that will have this, especially if you've sorted by rank first since they'll all be at the higher end.--Jacobpaige 16:32, 19 March 2009 (UTC)

Well if you're going to do that then you might consider just having the rank green (ie: 5) and leaving a footnote explaining what it means.--Jacobpaige 16:47, 20 March 2009 (UTC)

The Total Damage column should probably be removed though, str doesn't effect magical or ranged damage after all. This should also contract the table a bit making it less vertical. You might also just list the enchant scroll name with a footnote for the enchanted item's name. The real problem is the drop locations though, and I'm not sure how to condense that.

I could be wrong but I think Darkness is the same way.--Jacobpaige 21:45, 20 March 2009 (UTC)

The name of the page should probably be Damage Modifiers to make it easier to find when searching. Or even just Damage since it'll eventually be expanded beyond just the enchants etc.--Jacobpaige 16:47, 20 March 2009 (UTC)

Well I had originally intended to replace Dexterity, Strength, Intlligence etc with these pages since atm all they do is redirect to Status. Was planning to cut+paste the info currently on the Status page, possibly follow it with a list of effected skills and then the tables detailing how to alter the stat temporarily with enchants, food, pets etc. then possibly put a "See also" link somewhere referring back to Status. Which is why I'd said that you'd have to overwrite the re-direct when you made your own pages.--Jacobpaige 21:45, 20 March 2009 (UTC)
I'm not exactly sure what you mean by messy? all you need to do is
 1) type the name of the stat (ie: Dexterity) into the search field. 
2) copy the text for the stat you typed
3) click the highlighted name of the stat you searched for (at the top under the page name)
4) click edit page
5) erase the redirect and paste the description
6) input the various tables
7) add a "See Also" section at the bottom with a link to the Status page
8) save

but if you really don't want to do it that way, then you can just create the page wherever and "move" it to its final home when its done.--Jacobpaige 03:23, 21 March 2009 (UTC)

Well if you want them all on the same page then you might consider spoiler tags to hide the tables, the main reason I wanted them to have their own pages was because of the massive amount of space each stat's tables would take up. Which would make for an inconvenient amount of scrolling if they were all on the same page.--Jacobpaige 08:46, 21 March 2009 (UTC)
Maybe I was being ambiguous then, I meant that they should be in both places. But if you only want them in one then the Status page is probably the better of the two.---Jacobpaige 18:07, 24 March 2009 (UTC)

Looks fine, might want to change Injury to Injury Rate though, for consistency reasons.--Jacobpaige 06:29, 31 March 2009 (UTC)

Don't know why you'd need to recode, just hit the move button at top of page and change the name that way.--Jacobpaige 18:40, 1 April 2009 (UTC)
Nah, Dead Eiry standard for injury rates is InjMin and InjMax, no point in writing out the whole thing when almost no one is going to see it.--Jacobpaige 20:16, 1 April 2009 (UTC)
Yep--Jacobpaige 21:24, 1 April 2009 (UTC)

Please try your best to keep all the enchant related pages organized. I really don't feel like doing alot of editing. --Kevin (•Talk•) 03:26, 21 March 2009 (UTC)

Just a suggestion, but when you make your enchant pages (if you do, unless you're doing by category) make the page name '{EnchantName} Enchant'. -Kevin (•Talk•) 23:22, 26 March 2009 (UTC)


I made some pretty drastic changes to Template:StyleEnchantDexRow to get Scrupulous to appear properly, I also had to add a variable to Template:DataEnchantScrupulous to get it to work. Are there any other pages that you know of that are having the same problem?--Jacobpaige 19:51, 22 April 2009 (UTC)

Max Damage was having the same problem, and I assume that other pages are or will have the same problem so I was working on a different method of handling the enchant Templates. Unfortunately I'm running into problems with getting things to display, was wondering if you might know what I'm doing wrong? [[Template:ExperimentalTemplate|The template]] and [[Template:DataExperimentalTemplate|the data]], I chose a random enchant for this, which turned out to not effect Max Damage, but this shouldn't matter. You can see the the failed template in action on my page. --Jacobpaige 16:54, 3 May 2009 (UTC)

Listofenchants

Nevermind. I thought the bottom part was something else. --Kevin (•Talk•) 06:48, 12 April 2009 (UTC)

>.>

I dont really know what to tell you... it seems to be a massive failure on the users part. Cocyx 03:30, 13 April 2009 (UTC)

=\ --21:19, 13 April 2009 (UTC)
Yea, I dont really know what to tell you, sorry Cocyx 15:16, 14 April 2009 (UTC)

Delete

Hey there, we used to have Category:DeleteMe as a page for articles and pictures that needed to be deleted. Feel free to put things in that category if you need to during your template work. ---Angevon

Ohh!! thank you! that's very helpful =) -- Ladywinter 04:38, 14 April 2009 (UTC)
It's been changed to Template:Delete. To check what needs delete, just use the 'What Links Here' button. --Kevin (•Talk•) 05:45, 14 April 2009 (UTC)

Re: Admin

I'm active enough, but I don't have much contact with the other admins. What do you need? ---Angevon 23:48, 9 May 2009 (UTC)

Forum PM is better. I'm the same username there. ---Angevon 00:03, 10 May 2009 (UTC)

goddess/obsidian

The sort thing is kinda messed up anyways. Only if we could recode that. =\ I think x10 is more obvious to players than 1000%. I just figured out what that meant today :x --Kevin Talk«) 03:36, 16 May 2009 (UTC)

Storylines

I added the Savage Beast storyline. Not overly storylike, so you'll probably have to clear it up a bit, but still it's better than nothing.Novaix 22:35, 20 May 2009 (UTC)

Real color of Dye

From the Dye article, the area is incorrect. I think it's just one pixel and not the whole side.See here Also I didn't make this myself but took it from Mabiguru forums.--Hengsheng120 05:32, 22 June 2009 (UTC)

That also does not match what the Realblack guild (taken from foreign servers) say. The side that you highlighted is a different color, does not even include that pixel. Also the client assigns 3 hex color color values to each item. Did you check to see if system values matched? It requires a mod that doesn't work anymore though.--Hengsheng120 18:14, 22 June 2009 (UTC)

Rank 4 Enchants

Hey there Winter! how's all? I'm just letting you know that the Rank 4 Enchants page is a little messed up and I have no idea how to fix it...Could you check on it for me, please? --Demaetri 11:03, 19 July 2009 (UTC)

Maybe it was very late...it looks ok now, so dunno :P Sorry to make you check it. Demaetri 00:39, 20 July 2009 (UTC)

Jewel Gifting Chart

Hi Lady. :P Is there like a specific chart I would have to follow to make a chart of what Jewels (Diamond, Rubies, etc obtained from Metallurgy) gifted to specific npcs and their gifts or a cutscene? SoraHikari 14:50, 19 July 2009 (UTC)

nope. =D - Ladywinter 01:23, 29 September 2009 (UTC)

Defense Formula

Don't you think it's simpler to put " (damage-defense)*(100-protection)% "? --FFVIISephy 01:09, 19 August 2009 (UTC)

shrug:: that's actually confusing to me. - Ladywinter 01:20, 29 September 2009 (UTC)

Hotkeys

How do you hotkey specific skills to specific keys? I can't figure it out.

Go to Options, go to the Game Options tab, then click the button named "Change Hotkeys" - Ladywinter 01:23, 29 September 2009 (UTC)

Please read this

Please go to this area and reply to the vote. - Random

? - Ladywinter 01:22, 29 September 2009 (UTC)

Synthesis Dalek955

You say the Synthesis recipes already exist in a '[[Production]]' page, but I checked and there IS no such page! What gives??--Dalek955 (Talk) 09:36, 13 April 2010

Re: monster tables

OH WOW... that's cool. I like the scrollable lists and you can search them (with Ctrl+f) unlike the hidden text boxes and tables. Saves a lot of room too! I was beginning to think that the location and rewards page was gonna have really, really tall rows and maybe was a bad idea (i.e., my bad idea) XD. If you haven't guessed... I love it =3.

Did Sozen Cratos Focker want other combat values listed for a monster's offensive stats? Are they worth adding, considering how wide the Monster Offensive Stats table already is?

For the Monster Defensive Stats table, in the table's column headings use

! align: left" class="unsortable" | Location

instead of

! align: left" | Location

as there is no point in sorting that column. Same applies to the Element column unless you want to add a hidden sort key in the row template for that column (i.e., add hidden words such as "Fire", "Ice" and "Lightning" in front of the image)? Also, is the Name column in the Monster Defensive Stats table sorting the Red Dragon by its name or the image link Field Boss (as the other monsters' little scroll image are the same and have no image link then they would sort by their name). Note that, "Red Dragon, Unicorn, Wisp" and "Field Boss, Unicorn, Wisp" will sort in the same order. You can always put the name above the image, if it proves a problem.

Minor problem is the little scroll images in the Name column of all the tables, I thought they initially were the actual Fomor scrolls for individual monsters, until I realised that the Wisp's is yellow and there is none for Dragons (don't know about Unicorns lol). That could be a little confusing, in particular for new users. Perhaps add a brief explanation and a small table showing what they mean at the top of the page? --ZRoc (Talk) 06:24, 3 May 2010 (UTC)

PS. In the Monster Offensive Stats table use
{| border="0" cellpadding="4" cellspacing="1" style="background-color: #aaaaaa; text-align: center"
|- style="background-color: #e7f3e8;"
! align="center" | Name<br /><br />
! align="left" | Location<br /><br />
! align="left" | Walking<br />Speed
! align="left" | Detection<br />Speed
! align="left" | Detection<br />Range
! align="left" | Hits<br /><br />
! align="left" | Damage<br /><br />
! align="left" | Attacks<br />First?
! align="left" | Aggro<br /><br />
which produces
Name

Location

Walking
Speed
Detection
Speed
Detection
Range
Hits

Damage

Attacks
First?
Aggro

This would allow you to use narrower columns (if you wanted) and still keep the column titles nicely aligned. --ZRoc (Talk) 06:36, 3 May 2010 (UTC)
PSS. or PPS. (whichever) Use cellpadding="2" it will make the tables narrower, with that many columns cellpadding="4" adds a lot of width. --ZRoc (Talk) 06:39, 3 May 2010 (UTC)
align: left" and align: center" aren't doing anything in your headings, the code is invalid and the style="background-color: #aaaaaa; text-align: center" on the top line of each table's code is centering all the text in all the cells of the table, unless you add a valid alignment code to an individual cell or row to override it. You need to use align="left" and align="center". --ZRoc (Talk) 06:50, 3 May 2010 (UTC)
For the hidden key in the Element column, use <span style="display:none">key</span> instead of making the text white. Some people don't have the automatic background color for their OS set to white and the key would show. --ZRoc (Talk) 06:59, 3 May 2010 (UTC)

In Template:StyleMonsterRewards change

| rowspan="2" | <div style="overflow:auto; width: 100%; height: 100px; background-color:#FFFFFF; color:#000000;"> {{#if:{{{DropMisc|}}}|{{{DropMisc}}}| *None}}</div>
| rowspan="2" | <div style="overflow:auto; width: 100%; height: 100px; background-color:#FFFFFF; color:#000000;"> {{#if:{{{DropEquip|}}}|{{{DropEquip}}}| *None}}</div>

to

| rowspan="2" align="left" | <div style="overflow:auto; width: 100%; height: 100px; background-color:#FFFFFF; color:#000000;"> {{#if:{{{DropMisc|}}}|{{{DropMisc}}}| *None}}</div>
| rowspan="2" align="left" | <div style="overflow:auto; width: 100%; height: 100px; background-color:#FFFFFF; color:#000000;"> {{#if:{{{DropEquip|}}}|{{{DropEquip}}}| *None}}</div>

In Template:StyleMonsterDefense change

| align: left" class="unsortable" | <div style="overflow:auto; width: 100%; height: 100px; background-color:#FFFFFF; color:#000000;"> '''Field Locations'''

to

| align="left" class="unsortable" | <div style="overflow:auto; width: 100%; height: 100px; background-color:#FFFFFF; color:#000000;"> '''Field Locations'''

In all the tables change cellpadding="4" to cellpadding="2" (in the first line of code for each table) as the large number of columns means the extra cell padding is adding significant width to your tables. --ZRoc (Talk) 07:21, 3 May 2010 (UTC)

I would have used cellpadding="2" rather than cellpadding="1", the difference might help make them a little less squished but squished is still better than too wide XD. Also, for those columns that have the values centered, I think their column headings should also be centered as well (i.e., Gold, Walking Speed, Detection Speed, Detection Range, Hits, Damage, Attaks First, Aggro, HP, Def, Pro, CP, Element).
In the Monster Defensive Stats table's headings the code
! align: center" | Name
needs to be changed to
! align="center" | Name
or just
! Name
as the code
style="background-color: #aaaaaa; text-align: center"
in each table's first line of code is centering it already. In fact, just removing the
align="left"
from those headings I said should be centered will do the trick, no need to change them to
align="center". --ZRoc (Talk) 07:51, 3 May 2010 (UTC)
Is it possible to have those little monster scroll images for Field Monster, Dungeon Monster, Shadow Mission Monster, Event Monster and Mainstream Monster. Note that some monsters are Boss in one location and not another location, e.g., bosses of some normal dungeons also appear in the G3 final dungeon but are not there as the boss monster. Besides the location should have Boss or even Giant Boss in parenthesis next to it. --ZRoc (Talk) 08:05, 3 May 2010 (UTC)
Have you finished the monster table template? Which are you going to choose? --ZRoc (Talk) 08:06, 3 May 2010 (UTC)
Most of the monster locations have (Boss), (Field Boss), (Giant Field Boss) already next to them is what I meant, not that we should add them XD. However, it's a minor quibble and I shall graciously defer to your better judgement *mutter* *grumble* *mutter*... maybe not graciously XD.
If you have to edit the monster table a number of times after you change it then IJ may not be happy with us, even with the smokin (his words) new server. --ZRoc (Talk) 08:21, 3 May 2010 (UTC)
Yessss, I would be laughing for a second or two as well, until IJ totally bans my IP (which is about how long it would take him) XD --ZRoc (Talk) 08:28, 3 May 2010 (UTC)
Must keep mind out of gutter... don't think about magnanimous bosoms... *failing* --ZRoc (Talk) 08:50, 3 May 2010 (UTC)

*Pulling mind out of gutter* BTW the scrollable sections for locations and drops in the monster template I think are good ideas. Also, the advice section staying hidden should be OK as you don't need to search for what it contains. --ZRoc (Talk) 08:54, 3 May 2010 (UTC)

Re: monster tables (part 2)

The original section was getting too long (thanks to my walls of text lol).

That's a really clever idea but obviously some of the monster data templates have the wrong value for the Page parameter, e.g., the Red Skeleton, Metal Skeleton and Unicorn in your example table. However, that shouldn't be too hard to clean up. In fact, it should have been cleaned up before you did these tables but I guess others are as lazy as I am or just as easily distracted XD --ZRoc (Talk) 15:14, 3 May 2010 (UTC)

You think your soooo clever... damn it you are! =P --ZRoc (Talk) 15:30, 3 May 2010 (UTC)
Nice job *claps and cheers*. That must've taken a while but I think your efforts will be highly appreciated (I know I do XD). My browser took a while to open them (those are some long pages lol) but I live in Australia, so it shouldn't take (most) other users as long. --ZRoc (Talk) 02:55, 5 May 2010 (UTC)

I just realised that the monster stat tables won't list any shadow monsters. The values for the shadow monster style template's parameters are entered directly onto a page rather than in a data template. If you want to find out why then it's better if you check with Angevon as she created the shadow monster style template. --ZRoc (Talk) 23:40, 13 May 2010 (UTC)

P.S. Besides, the shadow monsters wouldn't work in the monster stat tables cause the parameters have different names, e.g., instead of a "HP" parameter you have "BegHP", "IntHP", "AdvHP and "HardHP" parameters. Also, if you created separate data templates for the basic, intermediate, advanced and hard versions of a shadow monster and used the parameter names for the normal monster style template then the shadow monster style template won't work. Also, you wouldn't be able to list those separate data templates in the single table that they are in now. Just a suggestion but perhaps separate each stat table into 4 sub-tables, each on a separate page, i.e., field, dungeon, shadow and mainstream only. That way the tables won't be so large, considering they don't include hardmode or shadow monsters. The mainstream only would be for monsters that only appear in the mainstream story and we can add a spoiler warning on top (it would list monster versions of NPCs such as Kristell and Morgant). Each page lists a general location that is quite separate from the other and players looking for info would be more likely to be trying to compare monsters in these general locations. Also, this would allow us to do or use something different for the shadow monsters without effecting the stat tables of non-shadow monsters (we could slap a "under construction" notification at the top of the page lol). --ZRoc (Talk) 02:20, 14 May 2010 (UTC)

Fixing the "Page" parameter in those monster's listed in the monster stat tables that give the wrong value. Will do mainstream only monsters after I'm finished (this may take a while though lol). Also, should the stat table be separated into "Implemented" and "Unimplemented" monsters? If so then I will look into doing that after the mainstream monster table (oh great, I just gave myself more work to do, must remember not to volunteer XD). --ZRoc (Talk) 02:45, 14 May 2010 (UTC)
Thank you =3 Do you think unimplemented monsters should be separated from implemented in the stat tables (similar to what's done in the equipment list tables)? --ZRoc (Talk) 03:34, 14 May 2010 (UTC)

In the row style templates for the monster stat tables I'm changing

|{{#if: {{{FieldBoss|}}}|[[File:Fomor Command Scroll.png|20px|Field Boss.]]|[[File:StyleMonster_Icon.gif|link=]]}}<br>'''[[{{{Name|Generic Monster}}}]]'''<br>([[Template:DataMonster{{{Name|Example}}}|edit]])

to

|{{#if: {{{FieldBoss|}}}|[[File:Fomor Command Scroll.png|20px|Field Boss.]]|[[File:StyleMonster_Icon.gif|link=]]}}<br>'''[[{{{Page|}}}#{{{Name|Generic Monster}}}|{{{Name|Generic Monster}}}]]'''<br>([[Template:DataMonster{{{Name|Example}}}|edit]])

This means monster names such as Goblin in the "Name" column will link to the section called Goblin instead of the top of the general monster type page called Goblin. Also monster names that are the same as pet names will link to the monster rather than the pet, e.g., as it was, Unicorn would go to the Unicorn pet page instead of the Unicorn section on the Horse monster page. If you don't want this just revert my edits lol. --ZRoc (Talk) 10:14, 14 May 2010 (UTC)

The only reason I would separate mainstream monsters is to prevent spoilers (having something like Succubus Kristell listed would be a definite spoiler lol). I would have a sentence at the top of each stat table stating that mainstream monsters are listed on a separate page and that it contains spoilers. Otherwise, there is no real reason to separate or indicate which are mainstream only monsters, their location will usually give it away. --ZRoc (Talk) 14:50, 14 May 2010 (UTC)
Is there a parameter or something in a monster data template that indicates which monster is mainstream or does it need to be added? Whatever the case, it looks like a good idea but as for your idea of fun... well... each to her/his own XD. --ZRoc (Talk) 15:02, 14 May 2010 (UTC)
Looks good =3. I see you've added the parameter to the data template, which answers my question. Even though mainstream only monsters will have their own page I'll use your mainstream icon in their table (might as well make good use of it XD) --ZRoc (Talk) 15:40, 14 May 2010 (UTC)
Oops, I meant their own stat tables and that I'd use it in them. --ZRoc (Talk) 15:42, 14 May 2010 (UTC)

How to turn off PVP while getting camped

Or you can just use jinsu lv37 and lv234. Ignore me if you refuse to mod Xp ~kotarou3 TALKCONTRIBS 08:38, 17 May 2010 (UTC)

(monster templates) Sinnoaria

I'm trying out several possible new templates for the normal monsters.

They are based on the Shadow mission monsters. There's two regions of hide and I would like your opinion on whether they should be open or closed. In theory, the two regions under note doesn't really have anything that I would use the "find" option for, but that's just me. I dunno how other people use "find".

Since you seem to be in touch with more of the mabi community than I am, can you ask around to get opinions? Both on the new template and on whether the sections should be opened or closed? -- ladywinter ~{talk page}~ 14:11, 24 April 2010 (UTC)

I believe that the default hidden with icons or the default shown with icons would be best. Perhaps, however, we should actually try to turn the template into different templates depending on the monster 'type' . Field bosses (ie. high number of drops) could start collapsed. Normal mobs (ie. low number of drops), could start open. Of course, I think Saiyr would know pretty well on that topic though I will ask around also.--Sinnoaria 23:53, 24 April 2010 (UTC)

(monster templates) Saiyr

As long as the default is unhidden, I'm [mildly] happy. I still don't really understand why it's hard to find what you're looking for in it. First, find your race color, then the row. Why is that difficult? Also, I guess I don't have a frame of reference for small monitors, but my 15" laptop displays the entire table without scrolling at 900px height. If your window width is too small then the headers will take too many lines and require scrolling, but at a "normal" size, it should fit without scrolling. I guess the shadow mob template removes my complaint about the loot, to some extent. The sub headers are misaligned since the lower ones take up the entire table width instead of minus one, but I suppose it's better. Honestly, I still don't see the reason why hidden text is needed in the shadow mob template, though. As I mentioned to Sinnoaria, hiding text breaks ctrl-f, which is annoying in a pretty big way, to me. I don't think the saved height really makes a difference, either...if you're doing a quick look, you'll probably use the section anchors to jump to the mob you want. Do you know why there are two mob templates? Is the shadow one experimental?

(monster templates) Angevon - Re: Monster Template

Yeah go ahead, and have fun hehe. --- Angevon (Talk) 15:04, 23 April 2010 (UTC)

Sorry I keep forgetting to respond to you. Making subsections for your question on Q&A was fine and a good idea. There's no policy against it anyway.
I can't think of anything else you could do for the template. Changing it at the time you suggested sounds perfect to me. I think you're definitely almost done and can't wait for it to be implemented. Be ready for some whining when it is, because some people just can't stand change. I did make some comments on the Notes/Advice section's unhid width and the non-element icon on the Q&A so maybe respond to it there? --- Angevon (Talk) 16:19, 18 May 2010 (UTC)
It's not protected anymore. --- Angevon (Talk) 17:39, 18 May 2010 (UTC)

(monster templates) ZRoc - Re: help me obiwan you're my only hope!

Obiwan??? LOL

I'm not sure what you mean by shorter, unless you mean the cell holding the succubus image is shorter in height than for other monster templates on your test page? If that's the problem, it's cause there is only one or a few locations listed for bosses as compared to locations for other monsters. The taller the cells next to the image cell become (i.e., the more info added in those cells, especially the location list) then the taller the image cell becomes. --ZRoc (Talk) 23:34, 23 April 2010 (UTC)

BTW why keep the separate skill parameters in the no icon version? Just have one parameter Skill and let people type in the appropriate skills. They need to link and create a list for the monster locations, so it can't be any harder to link and add commas for the skills. Entering "|Skill=[[Smash]], [[Dragon Fireball]]" would be easier than someone entering "|SkillSmash=y |SkillDragonFireball=y". It would also mean not having to edit the template when new monster skills are introduced in future updates. --ZRoc (Talk) 00:04, 24 April 2010 (UTC)
Adding the Skill= will do I guess, lol.
Your must be using either Opera or IE, cause on Firefox they are all the same width. I'll see if I can find out what causes it in Opera and unless that fixes it in IE as well then I'm not going to try to fix that browser's problem, it hates wikis lol. --ZRoc (Talk) 01:06, 24 April 2010 (UTC)
I think I know what the problem is and it's the same for each of those browsers including Safari on your Mac (you had to be different didn't you lol). Firefox ignores it but the others sadly don't, will see if I can figure out what to do on your template. --ZRoc (Talk) 01:14, 24 April 2010 (UTC)
P.S. I have Opera and of course IE as my comp uses Windows but I use Firefox. The others I use only to see if coding on the wiki acts differently on those browsers (I should get Safari for Windows and Google Chrome as well but have been to lazy to download and install them XD). --ZRoc (Talk) 01:19, 24 April 2010 (UTC)

Have a look at User:ZRoc/UFns, do all the tables have the same width on your browser? They all have the same width on Firefox, Opera and, wonder of wonders, even on IE. The code for each test template are on;

If you've changed something on these templates since I started working on this then you'll need to add it to them. Hope this helps =3 --ZRoc (Talk) 04:37, 24 April 2010 (UTC)

Don't add an anchor to the monster table template, cause it already includes the section heading. The section heading (and an unneeded anchor) makes each monster table produced by the template linkable but won't make it able to be searched for. If you type a monster name in the search bar on the left, a redirect page won't show in the "Page title matches" results (which are short and easy to check through) but may (it doesn't always) show up somewhere in the "Page text matches" results (which can be huge and may extend to multiple pages). Type in "Black Dire Wolf" and you will eventually find its redirect page in the large "Page text matches" results but type in "Green Sarracenia" and its redirect page is not shown in any search results (but the redirect page does exist, I checked). This makes searching for monster names rather useless. --ZRoc (Talk) 05:46, 24 April 2010 (UTC)

PS. Can you actually play Mabi on a Mac? --ZRoc (Talk) 06:55, 24 April 2010 (UTC)
Really?? Then something weird is happening with me. Oh, that's just great T.T --ZRoc (Talk) 13:10, 24 April 2010 (UTC)
Do the monster test tables displayed on User:ZRoc/UFns all have the same width, have I fixed the problem you asked me about? --ZRoc (Talk) 13:17, 24 April 2010 (UTC)
Cool. My user sub-pages containing the code for each test template are listed above. Let me know when you don't need them any more, so I know I can use those pages for something else. However, there isn't any rush, just let me know when you're done =3 --ZRoc (Talk) 14:12, 24 April 2010 (UTC)

The Fns template gives a text string as a result, so that result can't be used by another Fns template, it just changes the number into a sortable text string that can be used in tables for sorting purposes. The Fns template can have as input an actual number, an expression that gives a number as a result or a template that gives a number as a result. What are you trying to do, perhaps (no promises lol) I can help. --ZRoc (Talk) 22:00, 24 April 2010 (UTC)
BTW, you've broken what I fixed in your monster template lol --ZRoc (Talk) 22:21, 24 April 2010 (UTC)

Certain browsers nearly fully follow the CSS and HTML rules (guidelines?). Opera and Safari do this, stupidly IE follows some rules strictly and totally ignores others, Firefox follows them but allows for obvious short-cuts (which sometimes produces it's own problems but generally works better than IE). Those rules state that every row in a table should have a defined width (something like the width="100"). Firefox will take the largest width given for a cell in a column of cells and use it for all cells in that column, so all cells in that column except for one don't require a width parameter and any cells with shorter widths are ignored. Data that exceeds the cell width is automatically wrapped to the next line in the cell and the column width is maintained. Opera and Safari are stricter, they want cell widths for each cell, even though it's bleeding obvious that the cells in a column should all be the same width. They will still take the largest cell width in a column of cells as the width for the entire column and ignore any cells with shorter widths. However, any cell without a width parameter that has data that exceeds the cell's width will be allowed to stretch it's own and therefore the entire column's width wider. At a certain point it will still wrap to the next line but that column and therefore the entire table will be wider than a table that doesn't have that cell with data exceeding the cell width. Also, having different widths in the same column of cells can confuse earlier versions of browsers (there are apparently a lot of people using earlier versions of browsers) and I think IE in compatibility mode has problems with this. Cells using colspan need widths and they should match the sum of the widths of the cells they span over. To complicate matters if a table has border, cellspacing and/or cellpadding values greater than 0 then these add small but noticeable widths to each cell, so working out the required width for a cell using colspan can get messy. In your monster test template, the hidden/unhidden sections aren't affected cause they are tables inside a table. The width="100%" used for those nested tables makes their total width that of the table that contains them. Columns in those nested tables can be different widths and the nested table can have a different number of columns (without using colspan) than those of the containing table. So there is no empty space is shown to the right of the last column in a nested table, the sum of all the columns should equal the width of the containing table (taking border, celllspacing and cellpading parameters into account).
The real problems are that the makers of different browsers won't agree to follow the same set of rules (and probably never will), tables were not designed for use in templates and the front end of the wiki software, that editors like you and me use, wasn't designed for programming (which templates attempt to provide). --ZRoc (Talk) 23:43, 24 April 2010 (UTC)
There, you can now say you've had me give you a wall of gibberish XD. --ZRoc (Talk) 23:43, 24 April 2010 (UTC)

(monster templates) Miyani - Opinions on templates

my personal opinion on the templates is the ones listed under "High Numbers/Information Stress Test FULLY COLLAPSED version" is the best, having all of it's drops displayed is a bit much to look at and seems a bit cluttered. the other one is elegant and tidy, which is always a plus. I'll ask around for more opinions. Miyani 02:22, 25 April 2010 (UTC)

Hidden Section Edit Button

On the Q&A page I said protecting a template that includes a section heading will hide the section edit buttons on any page the template is used on. However, I now find out that the monster table style template hasn't been protected since the 12th of April (I still think it should be protected but that's another story lol). Yet the pages using said style template are still hiding section edit buttons and when I removed that template from Kristell's page (the monster template now resides on the Succubus Kristell page) all the section edit buttons were displayed again. So it's not protecting the template that's doing it. As other style templates don't cause section edit buttons to disappear, it must be something the monster table style template is doing that's different from the rest. The only thing I can think of is that it actually is the only, or one of a very few templates, that includes a section heading within the template itself. Sorry for giving you the wrong info earlier. --ZRoc (Talk) 04:49, 20 May 2010 (UTC)

There was a __NOEDITSECTION__ in the monster templates code. User:Kotarou3 has edited the template and removed it, now all pages using the monster table style template have edit buttons. Also, at the time he edited the template, I lost all access to the wiki, after trying to load any page for 10 minutes I just gave up. The monster table style template still needs to be protected. --ZRoc (Talk) 17:29, 20 May 2010 (UTC)

Monster Table Template

For the image use {{{image|{{{name|none}}}.jpg}}}. If the image uses the monster's name and the jpg image extension then the image parameter doesn't need to be used at all. If another name and/or image extension is used then that can be given as the value to the image parameter. For example if Red_Fox.jpg is the image name used for a monster table for the Red Fox monster then nothing needs to be added but if Fox_Red.png is used then "image=Fox_Red.png" can be used. This means existing templates that don't have the image parameter will still work and for new monster data templates where the image name isn't using the correct name then you just add the image parameter rather than making redirect pages using the correct image name. --ZRoc (Talk) 17:53, 20 May 2010 (UTC)

Protected Monster Template

Let me know when you believe your template is ready to implement. I'll unprotect Template:StyleMonster for the move or maybe make you a temporary op so you can unprotect it yourself and then reprotect afterwards (there's no way I'm going to be on that late at night heh). --- Angevon (Talk) 20:58, 20 May 2010 (UTC)

NOEDITSECTION

Please don't use NOEDITSECTION and leave the section heading out of the template. You lose all the edit buttons on a page that uses NOEDITSECTION (or calls a template that uses it) which can be a major pain on long pages. Having people add the section heading manually is not a difficult task and allows the naming and heading level (number of equal signs used in the code) to be changed. Also, can you use the image code that I suggested above (in Monster Table Template)? --ZRoc (Talk) 21:22, 20 May 2010 (UTC)

I removed the NOEDITSECION on the last edit of the current template before it got locked. Also added a Ext tag for choosing what file extension to use for the image ~kotarou3 TALKCONTRIBS 22:11, 21 May 2010 (UTC)
Kristell's page used to have the monster table in a hidden text box and when I was new to the wiki I thought the page was protected cause none of the edit buttons were showing (didn't realise then I could use the tab at the top of the page). Later it was a pain to always have to edit her entire page and then have to go down to a particular section. It also took longer to open her entire page than just a single section (which could be a pain when the wiki was running slow). Similarly, something like the Fox, Bear or Wolf monster pages are long enough that having to scroll to the top of the page (especially if you're were looking at a particular monster at the bottom of the page) to get to the edit tab and then scroll back down the code to find that particular monster is not helpful. Note that, the actual code on a monster page that is calling the data template may need to be edited and not just the data in a data template. Having the section heading not included in the template and not using NOSECTIONEDIT in the template will allow you to just edit the code calling the template for the particular monster you are looking at on a monster page.
The monster style template is once again protected (thank goodness) so the present monster template has the section edit buttons only going to a protected style template, why hide them? Move the section heading out of the template and the section edit buttons won't even go to the style template, they'll just edit the section on the monster page.
The level of the section heading may need to be changed, having the section heading in the template won't allow this. You already have the monster's name in the table's heading row, let the section heading be added manually, as is done for the shadow monster tables. Also, should the template be used somewhere other than a monster page then a different section heading may be needed which can be done by entering the section heading manually and the monster's name will still be displayed in the heading row of the monster table.
We don't have a policy stating only png images should be used, that would be rather restrictive and hard to enforce. Also, the image policy doesn't state that image name and the item/monster/etc name should match and this isn't always possible. Many images are added before the content is implemented on the NA server and the actual name used upon implementation is changed from that used on foreign servers or what someone guessed the name would be. Also names found in the game files before that content is implemented can and have been changed when the content is actually implemented. Even after content has been implemented, Nexon NA has changed names for whatever reason. It's better to have an image to display than a red link to a non-existent image. The image code I suggested means that NO change needs to be made to existing data templates, however, at the moment existing data templates use redirect File pages for images using the wrong name. Rather than use this complicated system they can be replaced at your leisure with the image parameter and for new monsters no redirect pages need to be created at all, you just add the image parameter if the image uses the wrong name. --ZRoc (Talk) 22:19, 20 May 2010 (UTC)
See Template:NPClisttable and then look at the NPCs page. Only those NPCs using the wrong name use the image parameter and beforehand they were using redirect File pages (which would be difficult to expect a new editor on the wiki to know how to set-up). However, those using the correct name format don't use the image parameter. Note some may still use redirect File pages but I think I got most of them XD. --ZRoc (Talk) 22:38, 20 May 2010 (UTC)
Thank you for considering the use of my suggestions. Sorry if I kept bugging you about them but I really believed they were important =3 --ZRoc (Talk) 02:17, 21 May 2010 (UTC)
Working now XD --ZRoc (Talk) 02:33, 21 May 2010 (UTC)
The borderless version looks good but I don't mind the earlier version either lol. --ZRoc (Talk) 02:37, 21 May 2010 (UTC)

May I make a couple of minor changes to column widths in the "Drops" and "Notes & Advice" sections of your style templates? The existing widths in the sub-tables are just a little wider than the main table which makes the table slightly stretch or shrink when you open or close a hidden section. This doesn't show in Firefox but does in IE, Opera, Safari and Chrome, it's barely noticeable so you can refuse my OCD request lol. --ZRoc (Talk) 05:37, 21 May 2010 (UTC)

Did my OCD edits XD. Also, in Template:StyleMonsterTEST the column width for the Notes and Advice data was set at 594 which left a gap on the right side of the column. Changed the width to 613, which is the same as in your other test templates. If you didn't want that then please change it back. --ZRoc (Talk) 15:59, 21 May 2010 (UTC)

Major template change? I say go for it when you're ready!

Hi!

Just an FYI, about that template change you gave me the heads-up about, I'd say go for it whenever you're good to go. I think the server is. And when Angevon tested it when I had it in pre-production mode, she said that it seemed to handle it with no issues.

So, whenever you're ready to roll, do it! And if you see anything out of the ordinary, please let one of us know ASAP. --Irjustman 23:43, 27 May 2010 (UTC)


"Consistency" of the Monster Tables

I like the look of the NPC list table, the Food List and the food tables (ex. Berry). I think the monster template was designed to match those. The main difference is that they have no visible borders, which gives them a very simplistic and clean look to it.--Hengsheng120·TALKCONTRIBS 17:44, 20 May 2010 (UTC)

The curved borders are a waste of code as they don't display on all web browsers, including IE which unfortunately is still the major browser in use. Tables such as the Berry example or the newer one for potions become distorted and look strange if a lot of data is added to a single section, e.g., the method section can have much more than just one or two methods to obtain something. Also larger curved corners add greater height and width to a table, data is moved to accommodate a larger curve. The potion table doesn't look simplistic and I personally don't find them any "cleaner" (but that is only my opinion). --ZRoc (Talk) 18:06, 20 May 2010 (UTC)
Then we should change all the tables back to match the interface and make them easier to edit.--Hengsheng120·TALKCONTRIBS 19:55, 20 May 2010 (UTC)
I would agree except I don't know who's lead on that and wouldn't want to step on any toes. -- ladywinter ~{talk | contribs}~ 20:04, 20 May 2010 (UTC)
I think we should change them back on a per case basis. They were implemented without a general discussion but even so I would still do what ladywinter has done, i.e., ask on Q&A for any real objections (however, ignoring comments that are just about what look is preferred lol). At the very least the sections for obtaining and using an item should be removed and put in actual page sections of "Methods to Obtain" and "Used In" as these sections can be extremely long (see Firewood). --ZRoc (Talk) 20:53, 20 May 2010 (UTC)

Asking your opinion

Hello, just wanted to ask if you could take a look at my user page under the "method to obtain" section and tell me what you think of implementing this on broken item. I've had a few people talk to me ingame after seeing my "repaired" items and get confused by what the wiki says, as a few of them list multiple sources (example, gacha AND barri end chest when it's really just the end chest and needs the repair kit). Miyani 05:19, 26 May 2010 (UTC)

I'll give that a try later today, (the widening) and the users i've asked found it confusing because it says to use the repair kit on the FIXED item page, when we have a page for all the broken items already. (i think alot of people believe you need the repair kit to continue using the fixed item or something like that) the repair kit is for them and not the fixed item :P. Thank you for your time ^^ Miyani 15:26, 31 May 2010 (UTC)

DataItem Template Change

I think i liked the black background/white text for the itembox. They matched the color of the adjacent text. Also, for some reason, smaller fonts look better to me lol. May I ask why you changed template? --Hengsheng120·TALKCONTRIBS 08:51, 26 May 2010 (UTC)

Remember how the old template looked like?, the new one (ex. Berry) has a larger font, and a light background for the box showing the inventory image. I don't think the round edges are a big factor. It more like some color mismatching, or i'm not used to it. Btw, there's some formatting code leaking out of some of the items.--Hengsheng120·TALKCONTRIBS 21:52, 26 May 2010 (UTC)
thank goodness for the change. rounded corners were pretty much a useless factor. while its nice to have the wiki look nice its more important to have the info.--chrissy of hailfire 02:22, 27 May 2010 (UTC)

No Magic Damage on Monster Template?

Sorry to bother you, but magic damage doesn't show up on the templates.  :/ --Jay 22:49, 1 June 2010 (UTC)

Ah, okay. --Jay 01:08, 2 June 2010 (UTC)

New Monster Tables

I've been away since October or so and it's finally summer, so I have time to contribute to the wiki again. I've just gotten your message about your new monster templates, and I think you did a great job of making them simpler and easier to navigate. I wanted to know about the general consensus of the tables you've made. Mainly, is it a set transformation, has everything been converted over, ect, so that I could give a hand if needed. Unfortunately, my internet has been really shoddy lately and I haven't been able to view most of the wiki without the connection timing out, so I thought I'd just ask you. Thanks for all of the hard work. - Powder Rune 22:19, 12 June 2010 (UTC)

Need help ^^;

ok... with all the work with the templates going on... i figured i would go about seeing if i could create one as well.. only problem is that i dont really know that much about them... and i have a limited amount of knowledge of HTML. i've been trying to create a template for the equipment lists (after all the changes have been made i wanna make it easier to update the info) only issue is i wanna make sure that the template can work for different list stlyes and i can't seem to get things to work the way i want them to... for example for the clothing lists there's a collem for special, like age restrictions ect. and for others like gloves there's gender and even race colems... and i wanna try and see if i can get the template to work for all the lists. if you can give me some advice... or any help at all... i would really appreciate it.--chrissy of hailfire 13:23, 23 June 2010 (UTC)

not really... it helps me understand a bit more about coding however. ^^; what i'm looking for is more along the lines of... if data A and data B are present but not Data C, dont display Data C's section. i just dont wanna have to make a ton of templates... but considering as you said food has diff templates i think that might be the way to go...--chrissy of hailfire 14:19, 23 June 2010 (UTC)
I'm currently working for a global food template at Template:StyleFood and also a global weapon template at Template:WeaponBox. Have a look at them and they might help you. ~kotarou3 TALKCONTRIBS 11:20, 24 June 2010 (UTC)

Re: Ego?

Interestingly enough I recently got a new ego bow xD; I'll attempt to fill in what I can. --Way2bored 16:10, 23 June 2010 (UTC)

Wiki Tips

I like it. Why not move it to a normal page and add it to Category:Wiki Resources. --ZRoc (Talk) 16:49, 14 April 2010 (UTC)

Believe me, it would have helped a lot when I started editing on the wiki. If others wish to add more info to your Wiki Tips or add their own pages on something else, in regard to editing on the wiki, then they can. Also, it may encourage others to add such pages to Category:Wiki Resources. I know a number of users have really helpful info on their user pages or sub-pages of their user pages. That info would be easier to find if they were moved to normal pages and added to Category:Wiki Resources. Mind you, I'm biased cause I created that particular category XD. --ZRoc (Talk) 20:46, 14 April 2010 (UTC)

Oh, of course.  :) --Jay 01:27, 15 April 2010 (UTC)

Uhh, most of the stuff on my user page is messy and what's on my sub-pages is under construction (I'm too easily distracted and lazy). However, your *tag!* is noted and I'll see if I can do something with it... maybe XD --ZRoc (Talk) 06:04, 15 April 2010 (UTC)

Please do =3 --ZRoc (Talk) 07:02, 15 April 2010 (UTC)

Um you can add it, but the viewing of in-game client files requires a MabiPackageTool/mabiunpack, which is hosted on modding sites (but the tool cannot modify the client by itself) and linking to it may require a separate upload.--Hengsheng120·TALKCONTRIBS 08:45, 15 April 2010 (UTC)

Formatting

So, I was updating the ego food data for Common/Premium chests, due to the recent event changing things. The first several times I changed the exp values, everything was fine. However, on this one page ( http://wiki.mabinogiworld.com/index.php?title=Sword_Spirit_Item_List/Male#Dexterity_Item_Chart_.28Injury_Rate.29 ), something strange happened to the formatting on one of the tables, and I am unsure of how to fix it. I'm not even sure what I did wrong. It worked fine on the previous pages. Anyway, could you see if you could fix it? ^^; MSZShadow 00:36, 22 July 2010 (UTC)

  • Ah, this doesn't seem to be in the right category... Oh well. It's certinaly not intentional, just an accident. o.o; MSZShadow 00:42, 22 July 2010 (UTC)
lol the ego food makes my eyes cross, try posting in the talk section -- ladywinter ~{talk | contribs}~ 03:09, 26 July 2010 (UTC)
It seems to be fixed now. MSZShadow 11:52, 28 July 2010 (UTC)


Your new monster template isn't very efficient

Some problems the template has:

  • Alot of "non-styles" (I'm OCD about styles Xp)
  • Alot of repetition (eg. you use the "align" property and then you use the css "text-align" property on the same element. They are exactly the same)
  • Doesn't use the <tr> elements for styles (using the <td> elements instead with repeated styles)
  • Using <b> when the <th> element already does that
  • Alot more...

Have you ever learn't how to write HTML and CSS? If you haven't, you should. ZRoc already knows a fair bit and you also do quite a lot of edits to the wiki so you'll need that skill and knowledge.

I've fixed and [a little bit] optimised the template here. Its only 9,000B long compared to your 13,806B long template.
I have a test page for my modified template. Compare it to the current template. I hope I didn't break anything? ~kotarou3 TALKCONTRIBS 10:05, 31 May 2010 (UTC)

I might get around in putting icons in when i'm bothered ~kotarou3 TALKCONTRIBS 05:07, 1 June 2010 (UTC)
Those aggro&range and skill icons etc ~kotarou3 TALKCONTRIBS 06:14, 1 June 2010 (UTC)
It is softer to the eyes with those icons, and most of the icons would be semi-useless if we dont use them ~kotarou3 TALKCONTRIBS 06:17, 1 June 2010 (UTC)
I added a little something... Guess what it is =3 But now its 9,186B long :( Don't use it yet though! ~kotarou3 TALKCONTRIBS 09:09, 1 June 2010 (UTC)
Okay, you can add it now. Only one little minor bug though: When the picture is higher than 150px, uhh, see for yourself. Kinda hard to explain ~kotarou3 TALKCONTRIBS 07:31, 23 June 2010 (UTC)
Cmon, just add the icons alrady :< ~kotarou3 TALKCONTRIBS 04:50, 29 June 2010 (UTC)
Could you two try to keep these discussions on either the template's talk page or the Q&A page? This concerns pretty much the entire wiki community, not just the people doing most of the editing.--Sozen Cratos Focker 08:01, 29 June 2010 (UTC)
I understand your concern about the wiki community, but most discussion here on this topic had already been covered in the Q&A page in some form or another, or are purely technical regarding the coding. I don't think the entire wiki community actually cares about how to get the font looking the way it does. =\ -- ladywinter ~{talk | contribs}~ 08:13, 29 June 2010 (UTC)
Time to update again! I cleaned the if codeing and also removed the ExplosionHits parameter (read, not used) ~kotarou3 TALKCONTRIBS 21:17, 11 July 2010 (UTC)

Admin

Did you want to stay an admin or want me to remove the status? Let me know so we can keep the admin list up-to-date :) --- Angevon (Talk) 14:04, 15 June 2010 (UTC)

Don't remove her admin status yet! We haven't finished the monster template yet! ~kotarou3 TALKCONTRIBS 00:36, 16 June 2010 (UTC)
D= There hadn't been new changes? or has there? ~confused!~ -- ladywinter ~{talk | contribs}~ 00:42, 16 June 2010 (UTC)
I'm still working on it. I'm just stuck with a little formatting bug though. After thats fixed, its done ~kotarou3 TALKCONTRIBS 08:24, 16 June 2010 (UTC)

It would be great to have someone else available to block vandals. A few months ago I was thinking of making a banning policy, but I never got around to it. The rule of thumb I tend to use is: if it's obviously a spambot or a very offensive vandal (writing "penis" everywhere falls under this or "so and so is a whore" type stuff) give a permaban. Users like these are, in my opinion, never going to turn out to be productive wiki editors. For inserting stupid comments on one or two articles or something like that, a 3-day ban, then permaban if they continue after that. If you're in a bad mood (heh) or the bad edits seems to call for something more (bad edits on many articles, or putting fake info into articles, or blanking a couple of articles), use a week ban instead, then permaban if they continue after that. Try to give warnings, but really if someone's being offensive or annoying just ban them without warning. I Feel it's better to stop them than to let them continue to make cleanup work for our good people. I know this method isn't very lenient, but we don't need to suffer idiots. --- Angevon (Talk) 23:58, 29 June 2010 (UTC)

Sure if you want to. --- Angevon (Talk) 23:18, 8 July 2010 (UTC)
Green light for everything. --- Angevon (Talk) 17:24, 9 July 2010 (UTC)
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