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Throwing Attack

From Mabinogi World Wiki
Throw redirects here. For the Action, see Rock Throwing.

Description

Throwing Attack.png
It's a skill that enables you to use throwing weapons against your opponents. If you have the throwing tool and the throwing weapon in your hands, you can use the Throwing attack. Unlike arrows, you can immediately attack an enemy without aiming first.

Details

  • Giant-only skill.
  • Requires an Atlatl and Javelins to use.
  • Throws a javelin at an enemy from a distance.
  • Players may run while this skill is loading and after it has loaded.
  • The damage formula for Throwing Attack is (Atlatl Damage Range + Javelin Bonus + Strength Bonus + Equipment Damage Enchants) * Rank Multiplier.
    • Every 3 Strength adds +1 to Maximum Damage and every 5 Strength adds to +1 Minimum Damage.
    • Short Javelins add 10 max damage while Long Javelins add 25 max damage. Refer to the Javelins List for other varieties.
  • Can be loaded during Windmill's animation, but can not be used until the animation ends.
  • As a ranged ability, Throwing Attack's effects are shunted by Natural Shield, Charge can block it, and Evasion can dodge the javelin.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 3 5 7 10 15 30
Required AP (Total) - 3 6 9 14 19 24 31 38 48 58 73 88 103 118 148
Additional Will (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +19
Additional Strength (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +13
Damage [%] 100 300 330 360 390 420 450 480 510 540 570 650 700 750 800 900
Accuracy [%] 90 95 99
Stamina Use 3 4 6 8 10
Load Time [sec] 0
Cooldown Time [sec] 7 6 5 4
Skill CP - 10 20 30 40 50
Stat CP - 0.5 1.0 1.5 2.0 2.5 3.0 4.5 6.0 7.5 9.0 10.5 12.0 13.5 15.0 22.5

Obtaining the Skill

  • Learned automatically upon equipping an Atlatl.

Training Method

  • Throwing Attack training benefits from the Close Combat talent.
  • Throwing Attack will not receive training for attacking the enemy with Defense loaded.
    • If the Javelin knocks them down, it will receive training for "Knock down an enemy".

Tips

  • Different Shadow Missions and Theatre Missions have a variety of Combat Power levels. Changing the mission difficulty will also affect the monsters' CP.
    • The Other Alchemists is an good example of a Shadow Mission with high Combat Power mobs with low HP, even on Basic.
  • Due to the large amount of training requirements, it may be best to set a party with the finish rule set to anyone. This allows for an additional attack and knockdown.

Novice Rank

  • AP: -
  • Effects: Damage 100%
Method Exp. Count Total
Attack an enemy. 80.00 2 160
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Rank F

  • AP: 3
  • Stat Improvement: Will +1
  • Effects: Damage 300%
Method Exp. Count Total
Attack an enemy. 40.00 3 120
Knock down an enemy. 80.00 2 160
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Rank E

  • AP: 3
  • Stat Improvement: Will +1
  • Effects: Damage 330%
Method Exp. Count Total
Attack an enemy. 24.00 4 96
Knock down an enemy. 40.00 2 80
Defeat an enemy. 80.00 1 80
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Rank D

  • AP: 3
  • Stat Improvement: Will +1
  • Effects: Damage 360%
Method Exp. Count Total
Attack an enemy. 16.00 4 64
Knock down an enemy. 24.00 3 72
Defeat an enemy. 40.00 2 80
Land a Critical Hit. 100.00 1 100
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Rank C

  • AP: 5
  • Stat Improvement: Will +1
  • Effects: Damage 390%
Method Exp. Count Total
Attack an enemy. 16.00 4 64
Knock down an enemy. 24.00 2 48
Defeat an enemy. 40.00 1 40
Land a Critical Hit. 100.00 1 100
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Rank B

  • AP: 5
  • Stat Improvement: Will +1
  • Effects: Damage 420%
Method Exp. Count Total
Attack an enemy. 8.00 8 64
Knock down an enemy. 16.00 3 48
Defeat an enemy. 24.00 2 48
Land a Critical Hit. 100.00 1 100
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Rank A

  • AP: 5
  • Stat Improvement: Will +1
  • Effects: Damage 450%
Method Exp. Count Total
Attack an enemy. 6.40 7 44.8
Knock down an enemy. 16.00 3 48
Defeat an enemy. 16.00 3 48
Land a Critical Hit. 80.00 1 80
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Rank 9

  • AP: 7
  • Stat Improvement: Will +1, Str +1
  • Effects: Damage 480%
Method Exp. Count Total
Attack an enemy. 4.80 9 43.2
Knock down an enemy. 8.00 4 32
Defeat an enemy. 8.00 4 32
Land a Critical Hit. 56.00 1 56
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Rank 8

  • AP: 7
  • Stat Improvement: Will +1, Str +1
  • Effects: Damage 510%
Method Exp. Count Total
Attack an enemy. 4.00 10 40
Knock down an enemy. 7.20 5 36
Defeat an enemy. 7.20 6 43.2
Land a Critical Hit. 40.00 1 40
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Rank 7

  • AP: 10
  • Stat Improvement: Will +1, Str +1
  • Effects: Damage 540%
Method Exp. Count Total
Attack an enemy. 3.20 13 41.6
Knock down an enemy. 6.40 5 32
Defeat an enemy. 6.40 5 32
Land a Critical Hit. 24.00 1 24
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Rank 6

  • AP: 10
  • Stat Improvement: Will +1, Str +1
  • Effects: Damage 570%
Method Exp. Count Total
Attack an enemy. 2.40 18 43.2
Knock down an enemy. 5.60 7 39.2
Defeat an enemy. 5.60 6 33.6
Land a Critical Hit. 16.00 1 16
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Rank 5

  • AP: 15
  • Stat Improvement: Will +1, Str +1
  • Effects: Damage 650%
Method Exp. Count Total
Attack an enemy. 1.60 25 40
Knock down an enemy. 4.80 7 33.6
Defeat an enemy. 4.80 7 33.6
Land a Critical Hit. 8.00 3 24
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Rank 4

  • AP: 15
  • Stat Improvement: Will +1, Str +1
  • Effects: Damage 700%
Method Exp. Count Total
Attack an enemy. 1.28 32 40.96
Knock down an enemy. 4.00 8 32
Defeat an enemy. 4.00 8 32
Land a Critical Hit. 7.20 4 28.8
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Rank 3

  • AP: 15
  • Stat Improvement: Will +1, Str +1
  • Effects: Damage 750%
Method Exp. Count Total
Attack an enemy. 0.80 50 40
Knock down an enemy. 2.40 13 31.2
Defeat an enemy. 3.20 10 32
Land a Critical Hit. 6.40 5 32
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Rank 2

  • AP: 15
  • Stat Improvement: Will +1, Str +1
  • Effects: Damage 800%
Method Exp. Count Total
Attack an enemy. 0.64 63 40.32
Knock down an enemy. 1.60 19 30.4
Defeat an enemy. 2.40 13 31.2
Land a Critical Hit. 5.60 6 33.6
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Rank 1

  • AP: 30
  • Stat Improvement: Will +5, Str +5
  • Effects: Damage 900%
Method Exp. Count Total
Attack an enemy. 0.40 100 40
Knock down an enemy. 1.20 25 30
Defeat an enemy. 2.00 13 26
Land a Critical Hit. 4.00 8 32
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Master Title

the Master of Atlatls

  • HP +20
  • Stamina +20
  • Str +20
  • Skill Effectiveness +10%
  • Dex -25

Related Enchants

Note: no enchants were found for this query.