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The interface used to enhance items with Erg.
  • Erg is a system for sacrificing other weapons and materials to power up your weapons.
  • It is possible to have multiple Erg-infused weapons.
  • Weapons will gain various bonuses as they level, depending on the type of weapon.
  • Erg infusion is performed by talking to Kaelic
  • Erg can be transferred from one weapon to another using a Transference Catalyst.


  • In order to infuse Erg into a weapon, you feed it other weapons and resources.
    • Infusing levels up the Erg for higher bonuses.
    • Expanding ranks up the weapon to increase the Erg infusion level cap.

Disallowed Items

  • The below items cannot receive Erg enhancement or be used as upgrade materials.
    • Classic* Ego/Spirit weapons
    • Gathering or Life skill tools
    • Merlin / Shyllien Mana Knuckles
    • Guard Cylinders
    • Any weapon not belonging to an Erg category (i.e. Scythes).
    • Any weapon that has been sealed to you


The upgrades and reforge lines on this weapon contribute Erg.
  • Infusing other weapons into the target item raises the Erg EXP in order to gain Erg levels.
  • The "required material" weapon should be the same category (i.e. Shuriken, 1-handed Blunt).
    • Additional material weapons do not need to be of the same weapon category.
  • When the Erg upgrade interface is open, hovering over an item in your inventory will display the Erg EXP value.
  • If combined Erg EXP of infusion items is higher than required for level, only the needed amount will be obtained.

Level EXP

Weapon Bonuses

  • Crafted items are worth more Erg, as are upgraded, reforged, enchanted items, and such.
    • For example a shop-bought Dagger is worth 10 Erg EXP, while a player-crafted one is worth 150 Erg EXP.
  • The below tables list the bonus Erg granted by various types of modifications.
    • Each Erg value is the total bonus added.


  • Weapon Erg levels are capped according to the below charts.
    • The weapon's Erg rank determines what the level cap is.
  • When you expand, there's a chance to go up in rank, increasing the item's level cap.
    • If successful, all required sacrifice items will be consumed.
      • If unsuccessful, only the first three items (marked with an exclamation point in-game) will be consumed.

Rank Chart

Rank Max Erg Level Rank Up Chance
1 5 90%
2 10 60%
3 15 30%
4 20 15%
5 25 5%
6 30 2%
7 35 1%
8 40 0.7%
9 45 0.3%
10 50 -

Sacrifice Items

  • The items in bold will be consumed even if the rank up fails!


  • The type of bonuses that a weapon gets depends on the type of weapon it is.
  • Note: chain "+ dorcha acquired" is 1% per value to percent increase, for example at rank 1 level 50 will add +80% to 150%, for a total gain of 0.5*(150%+80%) = 1.15 dorcha per hit.

Dual Guns



Control Bars

Bows & Crossbows





2H Swords

1H Swords

1H Axes

1H Blunts

2H Axes

2H Blunts