Changes Before Adding to Wiki Page
The following edits must be made before adding this page to the skeleton wikipage:
- Uncomment Category at Bottom
- Change template locations from my page to template pages (Near bottom)
- For skeletons in Hardmode dungeons, see Skeleton (Hard Mode).
- For the Skeleton enchant, see Rank D Enchants#Skeleton.
- For Skeleton Wolves, see Skeleton Wolf.
- For pet skeletons, see Mini Skeleton.
Basic Information
- Upon aggro most Skeletons will not instantly attack. They will just run around for a bit, similar to how a Goblin aggros.
- Their aggroing can be a bit unstable. If you attract someone else's Skeleton, they run towards you, but will later turn back to their original target. If several players does this, it will cause confusion upon players about who is aggroing who.
- This usually happens when a player saves someone from multi-aggro due to recklessness, so it is advised to wait for the Skeletons to move first before attacking one right away. Example: Right after a player kills a Skeleton, that player attacks another Skeleton immediately, but another Skeleton already aggroed that player. Another player sees this and saves that player by attracting one of them. That Skeleton runs towards the savior. The fight goes on for awhile, then suddenly the Skeletons decides to switch aggro to their original targets. The confusion worsens if one of the players manages to kill a Skeleton before they switch aggroes, causing multi-aggro later.
- When knocked down, all Skeletons will remain stationary unless they are Smashing, in which case they will run toward you.
- When they are finished standing still (or their skill), they will just run around again.
- You may attack them right after they start running. However, it's a rare occasion they might just retaliate.
- Defense is not recommended on most unless your Defense rank is high and you are equipped with a Kite or better shield.
- Magic Counter is relatively good against skeletons without passive defenses at lower levels.
- Skeletons usually stand still while in Defense, making it hard to tell apart from Counterattack.
- If they do walk, they will only walk while loading Defense, and stand still when it's fully loaded.
- If they are Windmilled in Defense, they will run up to you and pause.
- If you try to attack you will get hit also, so you should load another Windmill or Counterattack.
- Because they do not attack immediately, Final Hit can be safely used upon them.
Specific Information
- Armored Skeleton
- When an Armored Skeleton aggros, they usually attack the player without any delay.
- They may sometimes pause before attacking.
- Armored Skeletons have Heavy Stander making it inadvisable to normal attack it.
- Fomor Scrolls
- Full Armored, Heavy Armored, and Light Armored Skeletons have higher fomor drop rate than Normal ones.
- Skeleton Squads has "Intuition". You cannot smash them without stunning them beforehand.
Normal
[link] [edit]
Skeleton
|
Field Location
|
|
Dungeon
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|
Melee Hits
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2
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Melee Damage
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30-85
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Ranged Damage
|
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
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Aggression
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Element
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Normal
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Slow
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Medium
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Will attack unprovokedYes100
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Single
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None
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Skills Used
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Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100
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Hit Points
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Def. (Prot.)
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Experience
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Gold
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Critical
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Combat Power
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250
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2-3 (1%)
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195
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10-250
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Unknown
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1118
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Drops
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Misc.
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Equipment
|
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- Weapons
- Footwear
- Clothing
- Cores' Healer Dress (Very Rare)
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Notes & Advice
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Notes
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- Will sometimes stand still when using Defense.
- Like all skeletons, it will only do this when it is in its circling range, otherwise they WILL walk towards you but they will never circle you in defense.
- Can Smash for 200+ damage.
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Advice
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- Windmill spamming is a good idea when dealing with any skeletons without any armor.
- Another good idea is Range attacks, since they almost always run from the player.
- Yet again, another idea is normal melee skill except when they are standing still, as they will very rarely (almost never) retaliate and attack first
- Will multi aggro with normal Pirate Skeletons in Rundal Normal.
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[link] [edit]
Skeleton (Light Armor)
[link] [edit]
Skeleton (Heavy Armor)
[link] [edit]
Skeleton (Full Armor)
[link] [edit]
Skeleton (Mini Light Armor)
[link] [edit]
Skeleton (Mini Heavy Armor)
[link] [edit]
Giant Skeleton
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Field Location
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Dungeon
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Melee Hits
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1-2
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Melee Damage
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30-55
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Ranged Damage
|
|
Running Speed
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Detection Speed
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Detection Range
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Aggressive
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Aggression
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Element
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Slow
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Normal
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Small
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Will attack unprovokedYes100
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Single
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None
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Skills Used
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Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100
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Hit Points
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Def. (Prot.)
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Experience
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Gold
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Critical
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Combat Power
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610
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? (?)
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250
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None
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Unknown
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1298
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Notes & Advice
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Notes
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- Rare spawn near the end of Math Normal.
- Usually spawns after red spiders spawn in the first wave, and bats in the second.
- Often spawns in a group of three.
- Also, it's size makes it seem like it can hit across the room, so be careful if it's running at you.
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Advice
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- Don't be fooled by its intimidating size. It is actually the weakest skeleton out of all (and vise versa with the Mini Skeletons).
- Usually uses Smash after being knocked down.
- They all possess the same AI as non-armored Skeletons. Beat them the way you would to a regular one.
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Red
[link] [edit]
Red Skeleton
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Field Location
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Dungeon
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Melee Hits
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2
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Melee Damage
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40-70
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Ranged Damage
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?
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Running Speed
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Detection Speed
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Detection Range
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Aggressive
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Aggression
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Element
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Normal
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Normal
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Medium
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Will attack unprovokedYes100
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Single
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Fire
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Skills Used
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Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100Ranged Attack Click this icon for the page on Ranged Attack.100
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Hit Points
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Def. (Prot.)
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Experience
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Gold
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Critical
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Combat Power
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310
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2 (1%)
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200
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101-187
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Unknown
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1274
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Notes & Advice
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Notes
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- Will use a bow occasionally while you are standing still with a loaded skill, but it won't move during the charging of Ranged Attack, or even after it is loaded. However, it may move if it cannot shoot you due to an obstacle (ex. campfire)
- Does over 200 damage on Smash.
- Will sometimes walk towards you with Defense loaded
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Advice
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- Because it is fire element, use Icebolt to deal more damage.
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[link] [edit]
Red Skeleton (Light Armor)
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Field Location
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Dungeon
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Melee Hits
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2
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Melee Damage
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70-120
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Ranged Damage
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?
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Running Speed
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Detection Speed
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Detection Range
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Aggressive
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Aggression
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Element
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Normal
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Normal
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Small
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Will attack unprovokedYes100
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Single
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Fire
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Skills Used
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Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100Ranged Attack Click this icon for the page on Ranged Attack.100Heavy Stander Click this icon for the page on Heavy Stander.100
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Hit Points
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Def. (Prot.)
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Experience
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Gold
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Critical
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Combat Power
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400
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8 (17%)
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550 (+50)
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25-320
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Unknown
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1365
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Notes & Advice
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Notes
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- Drops fomor scrolls more frequently than regular red skeletons.
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Advice
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[link] [edit]
Red Skeleton (Heavy Armor)
[link] [edit]
Red Skeleton (Full Armor)
[link] [edit]
Red Skeleton (Mini)
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Field Location
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Dungeon
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Melee Hits
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2
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Melee Damage
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50-80
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Ranged Damage
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?
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Running Speed
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Detection Speed
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Detection Range
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Aggressive
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Aggression
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Element
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Normal
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Normal
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Small
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Will attack unprovokedYes100
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Single
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Fire
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Skills Used
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Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100Ranged Attack Click this icon for the page on Ranged Attack.100
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Hit Points
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Def. (Prot.)
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Experience
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Gold
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Critical
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Combat Power
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130
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? (?)
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150
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None
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Unknown
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1052
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Notes & Advice
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Notes
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- Rare spawn in Rabbie Normal on the second floor in the first chest room.
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Advice
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|
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Metal
[link] [edit]
Metal Skeleton
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Field Location
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Dungeon
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Melee Hits
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3
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Melee Damage
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40-80
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Ranged Damage
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50-100
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Running Speed
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Detection Speed
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Detection Range
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Aggressive
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Aggression
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Element
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Normal
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Normal
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Small
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Will attack unprovokedYes100
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Single
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Lightning
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Skills Used
|
Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100Windmill Click this icon for the page on Windmill.100Ranged Attack Click this icon for the page on Ranged Attack.100
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Hit Points
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Def. (Prot.)
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Experience
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Gold
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Critical
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Combat Power
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510
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1 (?)
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300
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None
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Unknown
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1540
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Notes & Advice
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Notes
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- Has a larger Windmill radius than a player with rank 5 Windmill.
- Like the Red Skeleton, it will not move while using ranged attack, so it is best to run out of range.
- Can Smash for over 200 damage.
- Has advanced AI and may use 1+Counter.
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Advice
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- Maintain your distance so you don't get hit by its Windmill.
- Icebolt-Counter and Firebolt-Counter works best against these because they are lightning.
- If in a team, stay away from active skeletons, or prevent from sending them towards your allies, as these skeletons tends to use Windmill a lot.
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[link] [edit]
Metal Skeleton (Light Armor)
[link] [edit]
Metal Skeleton (Heavy Armor)
[link] [edit]
Metal Skeleton (Full Armor)
Pirate
[link] [edit]
Pirate Skeleton
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Field Location
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Dungeon
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Melee Hits
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2(3)
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Melee Damage
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40-80(10-25)
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Ranged Damage
|
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Running Speed
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Detection Speed
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Detection Range
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Aggressive
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Aggression
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Element
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Normal(Fast)
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Normal
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Medium
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Will attack unprovokedYes100
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Single
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Lightning
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Skills Used
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Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100
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Hit Points
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Def. (Prot.)
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Experience
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Gold
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Critical
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Combat Power
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150(139)
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8(7) (10(5)%)
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550 (+50)
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108-397
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Unknown
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1351
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Drops
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Misc.
|
Equipment
|
|
- Weapons
- Footwear
- Clothing
|
|
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Notes & Advice
|
Notes
|
|
Advice
|
- If it loads Smash or no skill at all after being knocked back, attack it directly. If it loads a skill and remains stationary, wait for it to cancel the skill before attacking. (Not recommended with lag.)
- Use Icebolt-Counter or Firebolt-Icebolt-Counter.
- Will multi-aggro with normal Skeletons in Rundal Normal.
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[link] [edit]
Pirate Skeleton (Hook)
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Field Location
|
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Dungeon
|
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Melee Hits
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2
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Melee Damage
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50-100
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Ranged Damage
|
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
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Normal
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Normal
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Medium
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Will attack unprovokedYes100
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Single
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Fire
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Skills Used
|
Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100
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Hit Points
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Def. (Prot.)
|
Experience
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Gold
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Critical
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Combat Power
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260
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9 (16%)
|
600 (+25)
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135-398
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Unknown
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1649
|
Drops
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Misc.
|
Equipment
|
|
- Weapons
- Footwear
- Clothing
|
|
|
Notes & Advice
|
Notes
|
|
Advice
|
- If it loads Smash or no skill at all after being knocked back, attack it directly. If it loads a skill and remains stationary, wait for it to cancel the skill before attacking. (Not recommended with lag.)
- Use Icebolt-Counter or Firebolt-Icebolt-Counter.
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[link] [edit]
Pirate Red Skeleton
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Field Location
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Dungeon
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Melee Hits
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2
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Melee Damage
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70-110
|
Ranged Damage
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None
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
|
Average
|
Fast
|
Average
|
Will attack unprovokedYes100
|
Multi
|
Ice
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Skills Used
|
Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100
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Hit Points
|
Def. (Prot.)
|
Experience
|
Gold
|
Critical
|
Combat Power
|
560
|
12 (15%)
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900 (+50)
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237-559
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Unknown
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1800
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|
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[link] [edit]
Pirate Red Skeleton (Hook)
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Field Location
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|
Dungeon
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Melee Hits
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2
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Melee Damage
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70-120
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Ranged Damage
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None
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Running Speed
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Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
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Average
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Fast
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Average
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Will attack unprovokedYes100
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Multi
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Fire
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Skills Used
|
Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100
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Hit Points
|
Def. (Prot.)
|
Experience
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Gold
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Critical
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Combat Power
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610
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8 (15%)
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950 (+25)
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308-478
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Unknown
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1800
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|
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[link] [edit]
Captain Red Skeleton
Squad
[link] [edit]
Skeleton Squad (Weak Explosion)
[link] [edit]
Skeleton Squad (Strong Explosion)
Guard
[link] [edit]
Guard Skeleton
Dungeon Boss
[link] [edit]
Captain Skeleton
[link] [edit]
Bard Skeleton
|
Field Location
|
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Dungeon
|
|
Melee Hits
|
|
Melee Damage
|
|
Ranged Damage
|
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
|
Normal
|
|
|
Will attack unprovokedYes100
|
Single
|
None
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Skills Used
|
Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100Magical Music Click this icon for the page on Magical Music.100Playing Instrument Click this icon for the page on Playing Instrument.100
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Hit Points
|
Def. (Prot.)
|
Experience
|
Gold
|
Critical
|
Combat Power
|
10,009
|
? (100%)
|
150
|
0
|
Unknown
|
900
|
|
Notes & Advice
|
Notes
|
- Transforms into Metal Bard Skeleton once its Giant Skeleton Hellhounds are killed.
- Attacking this version in Math Advanced only deals one damage to it.
- Only the Ciar Advanced Bard Skeletons know Magical Music, and use it often.
- Damage bonus from Magic Attack does not apply to protection or defense.
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Advice
|
|
|
|
[link] [edit]
Metal Bard Skeleton
[link] [edit]
Poison Skeleton Soldier
|
Field Location
|
|
Dungeon
|
|
Melee Hits
|
3
|
Melee Damage
|
?
|
Ranged Damage
|
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
|
Average
|
Average
|
Average
|
Will attack unprovokedYes100
|
Multi
|
None
|
Skills Used
|
Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100Windmill Click this icon for the page on Windmill.100Poison Attack Click this icon for the page on Poison Attack.100
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Hit Points
|
Def. (Prot.)
|
Experience
|
Gold
|
Critical
|
Combat Power
|
Unknown
|
? (?)
|
500
|
None
|
Unknown
|
1754
|
|
|
Field Boss
[link] [edit]
Skeleton Soldier
|
Field Location
|
|
Dungeon
|
|
Melee Hits
|
3
|
Melee Damage
|
50-80?
|
Ranged Damage
|
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
|
Average
|
Average
|
Average
|
Will attack unprovokedYes100
|
Single
|
None
|
Skills Used
|
Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100Windmill Click this icon for the page on Windmill.100
|
Hit Points
|
Def. (Prot.)
|
Experience
|
Gold
|
Critical
|
Combat Power
|
~900
|
? (?)
|
400 (+25)
|
317
|
Unknown
|
1754
|
|
Notes & Advice
|
Notes
|
|
Advice
|
- Draw them away from the ogre with magic or ranged attacks.
- Once they are alone, use Smash followed by Ice-Counter
|
|
|
Generation 2
[link] [edit]
Dark Skeleton
Generation 13
[link] [edit]
Pirate Crewman Skeleton
|
Field Location
|
|
Dungeon
|
|
Melee Hits
|
|
Melee Damage
|
?
|
Ranged Damage
|
None
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
|
Normal
|
|
|
Will attack unprovokedYes100
|
Unknown
|
Unknown
|
Skills Used
|
Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100
|
Hit Points
|
Def. (Prot.)
|
Experience
|
Gold
|
Critical
|
Combat Power
|
Unknown
|
? (?)
|
None
|
None
|
Unknown
|
Unknown
|
|
|
[link] [edit]
Pirate Captain Skeleton
|
Field Location
|
|
Dungeon
|
|
Melee Hits
|
|
Melee Damage
|
?
|
Ranged Damage
|
None
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
|
Normal
|
|
|
Will attack unprovokedYes100
|
Unknown
|
Unknown
|
Skills Used
|
Smash Click this icon for the page on Smash.100Counterattack Click this icon for the page on Counterattack.100Defense Click this icon for the page on Defense.100
|
Hit Points
|
Def. (Prot.)
|
Experience
|
Gold
|
Critical
|
Combat Power
|
Unknown
|
? (?)
|
None
|
None
|
Unknown
|
Unknown
|
|
|
<nowiki>[[Category:Undead]]</nowiki>