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Gladius
- For the Fomorian variant, see Fomor Gladius.
Description
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Equipped | Sheathed |
---|
A one handed sword with a short but wide blade. It is relatively light making it easy to handle.
For the special-colored versions, go here.
See Swords List and Category:Swords for more swords.
Base Stats and Information
![]() 1 × 3 Slow 2 Hit Weapon (edit) |
Base Stats | Limitations | Repairs? 100
| ||||||
---|---|---|---|---|---|---|---|---|---|
Damage | 15~32 | Injury | 0%~0% | Human | ✔ | Classic Spirit | ✔ | Blacksmith
90% = 28 G
93% = 113 G 95% = 239 G 96% = 309 G 97% = 409 G 98% = 508 G 100% = 933 G | |
Balance | 59% | Critical | 12% | Elf | ✔ | Enchant | ✔ | ||
Stun | 2.3 sec | Upgrade?100 | 5/1 | Giant | ✔ | Reforge | ✔ | ||
Durability | 13 | NPC Value? 100
|
1,025 G100 | Dual W.100 | H100 | Sp. Up.100 | ✔ | ||
S. Radius100 | 250 | S. Angle100 | 60° | ||||||
S. Damage100 | 40% | SP/Swing100 | 1.2 | ||||||
Enchant Types?100 | / One-handed Weapon / Sword / Metal / | ||||||||
Other Information |
| ||||||||
Blacksmithing Requirements
Manual's Name | Manual's Rank |
Production Exp |
Manual's Obtainment | In-progress Image |
Materials Needed per Attempt |
Finishing Materials |
Avg. Completion per Success |
---|---|---|---|---|---|---|---|
![]() Blacksmithing Manual - Gladius (edit) |
6 | ? | 48,000 G Gilmore Granites |
![]() |
Iron Ingot x 2 Silver Ingot x 2 Copper Ingot x 2 |
Finest Leather x 1 Braid x 2 |
34% Approx. 3 attempts. |
Dye Details
Items can be dyed using Dye Ampoules. The colors available depend on the palette of the part to be dyed.
Part A | Part B | Part C | |
---|---|---|---|
Dyed Part | The blade | The hilt | - |
Palette Used | Weapon Metal | Hilt Metal | - |
Upgrades
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | NPC |
---|---|---|---|---|---|
Weight Adjustment 1 | 6 | Balance +2 | 0~4 | 1,000 | Ferghus Edern Nicca |
Weight Adjustment 2 | 9 | Balance +3 | 0~3 | 1,200 | |
Weight Adjustment 3 | 12 | Balance +4 | 0~2 | 1,500 | |
Weight Adjustment 4 | 15 | Balance +5 | 0~1 | 1,800 | |
Tempering 1 | 15 | Maximum Damage +1, Critical +2 Balance -2 |
0~4 | 2,000 | |
Tempering 2 | 25 | Maximum Damage +2, Critical +2 Balance -4 |
1~4 | 6,000 | |
Tempering 3 | 35 | Maximum Damage +3, Critical +3 Balance -6 |
2~4 | 10,000 | |
Tempering 4 | 45 | Maximum Damage +4, Critical +4 Balance -8 |
3~4 | 14,000 | |
Tempering 5 | 55 | Maximum Damage +5, Critical +5 Balance -10 |
4~4 | 18,000 | |
Weight Reduction | 10 | Minimum Damage +4 | 0~3 | 3,000 | |
Blade Sharpening | 10 | Critical +4 | 1~2 | 3,000 | |
Hilt Change | 30 | Minimum Damage +6 Maximum Damage -6 |
0~0 | 2,500 | |
Nicca's Gladius Upgrade | 60 | Maximum and Minimum Damage +5, Balance +5 Critical -10 |
3~4 | 16,200 | Nicca |
Nicca's Gladius Enhancement | 70 | Maximum and Minimum Damage +15 Durability -5, Critical -10 |
0~0 | 27,700 | |
Nerys' Gladius Upgrade | 75 | Maximum Damage +5, Balance +10 Minimum Damage -5, Critical -5 |
3~4 | 22,100 | Nerys |
Ranald's Gladius Enhancement | 90 | Minimum Damage +20, Maximum Damage +20 Critical -10, Balance -10, Durability -5 |
0~0 | 34,500 | Ranald |
Artisan Upgrade | 100 | Strength: +1 ~ +18 Dexterity: +5 ~ +28 Maximum HP: +2 ~ +5 Maximum Stamina: +2 ~ +5 Luck: -30 ~ -50 |
4~4 | 20,000 | Ferghus Edern |
Gem Upgrades[1]
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | Gems | NPC |
---|---|---|---|---|---|---|
Gladius Gem Upgrade 1 | 100 | Min Damage +1 Max Damage +2 |
0~0 | 6,300g | Topaz 1.0cm+ Jasper 2.0cm+ Star Sapphire 4.0cm+ |
Ferghus Edern |
Gem Repair 1 | 100 | Max Durability +2 | 0~0 | 23,000g | Diamond 1.0cm+ Ruby 1.0cm+ Topaz 1.0cm+ |
Ferghus Edern Royal Weaponsmith Kayna Nerys |
Upgrade Sequences[2]
- Advice:
The Gladius is like a combination of Bastard Sword and Broadsword, but it has more variety with its possible upgrade paths than any other sword. One of the most diverse human/elf weapons, the Gladius can be built to suit almost any playstyle but is recommended to those with low Dexterity and who prefer consistent damage over critical hits.
Type | Upgrade 1 Proficiency / Cost |
Upgrade 2 Proficiency / Cost |
Upgrade 3 Proficiency / Cost |
Upgrade 4 Proficiency / Cost |
Upgrade 5 Proficiency / Cost |
Final Stats & Changes Total Proficiency / Cost |
---|---|---|---|---|---|---|
Highest Critical Keeps Durability |
Tempering 1 15 / 2,000G |
Blade Sharpening 10 / 3,000G |
Blade Sharpening 10 / 3,000G |
Tempering 4 45 / 14,000G |
Tempering 5 55 / 18,000G |
Attack 15-42 Critical 30% Balance 39% Durability 13 135 / 40,000G |
High Damage | Ranald's Gladius Enhancement 90 / 34,500G |
Blade Sharpening 10 / 3,000G |
Blade Sharpening 10 / 3,000G |
Nerys' Gladius Upgrade 75 / 22,100G |
Tempering 5 55 / 18,000G |
Attack 30-62 Critical 10% Balance 49% Durability 8 240 / 80,600G |
Type | Upgrade 1 Proficiency / Cost |
Upgrade 2 Proficiency / Cost |
Upgrade 3 Proficiency / Cost |
Upgrade 4 Proficiency / Cost |
Upgrade 5 Proficiency / Cost |
Final Stats & Changes Total Proficiency / Cost |
---|---|---|---|---|---|---|
High Damage | Ranald's Gladius Enhancement 90 / 34,500G |
Blade Sharpening 10 / 3,000G |
Blade Sharpening 10 / 3,000G |
Tempering 4 45 / 14,000G |
Tempering 5 55 / 18,000G |
Attack 35-61 Critical 19% Balance 31% Durability 8 210 / 73,500G |
Highest Damage | Ranald's Gladius Enhancement 90 / 34,500G |
Tempering 2 25 / 6,000G |
Tempering 3 35 / 10,000G |
Nicca's Gladius Upgrade 60 / 16,200G |
Tempering 5 55 / 18,000G |
Attack 40-67 Critical 5% Balance 34% Durability 8 265 / 84,700G |
Classic Spirit Weapon Stats[3]
Level | Str (Attack) |
Dex (Injury Rate) |
Int (Balance) |
Luck (Critical) |
Will (Durability) |
---|---|---|---|---|---|
1 | 24~40 | 4~12 | 50 | 30 | 30 |
5 | 24~41 | 4~12 | 50 | 30 | 30 |
6 | 24~42 | 4~12 | 50 | 30 | 30 |
7 | 24~43 | 4~12 | 50 | 30 | 30 |
8 | 25~44 | 4~12 | 50 | 30 | 30 |
9 | 26~45 | 4~12 | 50 | 30 | 30 |
10 | 27~46 | 4~12 | 51 | 30 | 30 |
11 | 28~47 | 4~12 | 51 | 30 | 30 |
12 | 29~49 | 4~12 | 51 | 30 | 30 |
13 | 30~51 | 4~12 | 51 | 30 | 30 |
14 | 31~53 | 4~12 | 52 | 31 | 30 |
15 | 33~55 | 4~13 | 53 | 32 | 31 |
16 | 34~58 | 4~13 | 53 | 32 | 31 |
17 | 36~61 | 4~13 | 53 | 32 | 31 |
18 | 38~64 | 4~13 | 54 | 32 | 31 |
19 | 40~67 | 4~13 | 55 | 33 | 32 |
20 | 42~70 | 5~14 | 56 | 34 | 33 |
21 | 44~74 | 5~14 | 56 | 34 | 33 |
22 | 46~78 | 5~14 | 57 | 34 | 33 |
23 | 48~82 | 5~14 | 58 | 34 | 33 |
24 | 51~86 | 5~14 | 59 | 34 | 33 |
25 | 54~90 | 5~14 | 60 | 35 | 33 |
26 | 54~91 | 5~14 (Min+2) | 61 (Min+1) | 36 (Max+2) | 34 (Max+2) |
27 | 54~92 | 5~14 (Min+2) | 62 (Min+1) | 37 (Max+2) | 35 (Max+2) |
28 | 54~93 | 5~15 (Min+2) | 63 (Min+1) | 38 (Max+2) | 36 (Max+2) |
29 | 54~94 | 6~16 (Min+2) | 64 (Min+1) | 39 (Max+2) | 37 (Max+2) |
30 | 54~95 | 7~17 (Min+2) | 65 (Min+1) | 40 (Max+2) | 38 (Max+2) |
31 | 55~98 | 7~17 | 65 | 40 | 38 |
32 | 56~101 | 7~17 | 65 | 40 | 38 |
33 | 58~104 | 7~17 | 65 | 40 | 38 |
34 | 60~107 | 7~17 | 65 | 40 | 38 |
35 | 62~110 | 7~17 | 66 | 40 | 38 |
36 | 64~113 | 7~17 | 67 | 40 | 38 |
37 | 66~116 | 7~17 | 68 | 41 | 39 |
38 | 68~119 | 7~17 | 69 | 42 | 40 |
39 | 70~122 | 7~18 | 70 | 43 | 41 |
40 | 72~125 | 8~19 | 71 | 44 | 42 |
All 40 | 87~145 | +10 Min | +5 Min | +10 Max | +10 Max |
41 | 73~127 | 8~19(Min+1) | 71 | 44 (Max+1) | 42 (Max+1) |
42 | 74~129 | 8~19 | 71 (Min+1) | 45 | 42 (Max+1) |
43 | 74~130 | 9~19 (Min+1) | 72 (Min+1) | 45 | 42 |
44 | 74~131 | 9~19 | 73 (Min+1) | 45 (Max+1) | 43 |
45 | 74~132 | 9~20 (Min+1) | 74 | 45 (Max+1) | 43 |
46 | 74~133 | 9~21 (Min+1) | 75 (Min+1) | 46 (Max+1) | 43 |
47 | 76~133 | 9~21 | 75 | 46 (Max+1) | 44 (Max+1) |
48 | 77~134 | 9~21 (Min+1) | 75 | 46 (Max+1) | 45 (Max+1) |
49 | 77~136 | 9~21 (Min+1) | 76 | 47 | 45 (Max+1) |
50 | 77~138 | 9~21 (Min+1) | 77 | 48 (Max+1) | 45 (Max+1) |
All 50 | 103~171 | +17 Min | +9 Min | +17 Max | +16 Max |
- (Min+1) means +1 to Minimum attack damage.
- (Max+2) means +2 to Maximum attack damage.
Classic Spirit Weapon Repair
Proficiency | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
---|---|---|---|---|---|---|---|---|---|---|---|
Success Rate (%) | 79 | 82 | 86 | 89 | 93 | 96 | 100 | 100 | 100 | 100 | 100 |
Recovery Points | 6 | 7 | 9 | 11 | 13 | 15 | 16 | 18 | 20 | 22 | 25 |
- Decimals are ignored from computation.
- Max success rate is always fixed at 100%.
- Max durability refers to your spirit weapon's current max durability.
- The following data only applies to a brand new spirit weapon, change in spirit weapon's level may differ results.
- Success Rate = 79 + (Prof x 0.35)
- Recovery Points = (Max Dur x 0.2) + (Max Dur x Prof x 0.006)