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Magnum Shot

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Description

Magnum Shot.png
Carrying an immense punch in a single long-range shot - thus delivering great impact that the enemy can't handle - makes this Magnum Shot skill appealing. The enemy wounded by this attack will collapse before they can even approach you. Not only that, even if it only grazes the enemy, this powerful skill will topple the enemy's morale and make them tremble in fear even before starting the battle. If you have reached a point where you can control the tempo in your concentration and the power of your attack, practice delivering a great impact on your target with this skill. This is easier said than done, however.

Details

  • Requires a Bow or Crossbow and the respective Missile to use.
  • A long-range, single-hit powerful attack.
  • Magnum Shot will always knock the target down upon a successful hit.
    • Will not knock down opponents using Defense with a Shield equipped, given the shot does not kill or place the target into Deadly status.
    • Targets hit by Magnum Shot will be stuck down for a long period of time.
  • Uses up one missile per shot.
  • Aiming speed is slower than that of normal Ranged Attack and does not increase from ranking Ranged Attack.
  • Weapon speed does not affect how quickly a player can fire Magnum Shot. However, it does affect how quickly the player can load Magnum Shot consecutively.
  • When used with a Bow, the user is slowed to a walk.
    • This does not apply to crossbows.
  • Elves can use Magnum Shot while Mounted, but the Mount will be slowed to a walking pace while the skill is active.
    • The slowdown can be avoided by setting a waypoint before loading Magnum Shot.
  • Starting from Rank 5, Magnum Shot can cause Splash Damage.
    • The splash radius can be compared to that of a Mace (at Rank 1, that of a Claymore) which affects all enemies, including sleeping Mimics, in a radial area.
    • Damage and Wounds inflicted by splash damage are calculated individually per enemy.
    • The splash impact area is where the enemy was standing the moment you fired, even if the enemy runs around between the time of firing and the time of impact.
    • Enemies hit by splash will not immediately aggro, even if their AI allows them to. Instead, they will be alert (!). From there, if the enemy can multi-aggro, they will attack.
      • If the type of enemy does not have an alert state (e.g. Skeleton), they will remain unaware of your presence.
      • If a shielded enemy is hit by splash while Defense is loaded, it will retaliate, and may or may not change aggro.
  • The player will temporarily be invincible right after firing Magnum Shot. However, this is an extremely brief moment.
  • As a Ranged ability, the effects are shunted by Natural Shield and the missile can be dodged by Evasion.
  • Giants cannot learn this skill.
  • See Shot of God (SoG), Standard Archery Tactics, Magnum-Counter, Magnum Mill, Magnum+Def+N, Magic Stun Magnum for strategies to use in battle.

Gallery

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP (Human) 1 4 5 7 9 10 12 20 21 22 23 30 7 10 15
Required AP (Total) (Human) 1 5 10 17 26 36 48 60 72 84 104 125 147 170 200 207 217 232
Required AP (Elf) 0 3 5 7 9 11 13 14 15 16 17 19 21 23 30 7 10 15
Required AP (Total) (Elf) 0 3 8 15 24 35 48 62 77 93 110 129 150 173 203 210 220 235
Additional Dex (Total) - +2 +4 +6 +8 +10 +12 +14 +16 +18
Damage [%] 200 210 220 230 240 250 300 310 320 330 400 420 440 460 500 520 540 560
Splash Damage [%] - 10 20
Splash Distance - 200 230 260 290 350
Stamina Use 4 5 6 8 9 10
Load Time [sec] 0
Cooldown Time [sec] (Human) 2.0 1.5
Cooldown Time [sec] (Elf) 1.0 0.5
Skill CP (Total) 5 10 30 50 70 90 110 130 150 170 200 230 260 290 320 350 380 410
Stat CP (Total) - 0.2 0.4 0.6 0.8 1.0 1.2 1.4 1.6 1.8

Obtaining the Skill

Or,

Training Method

Novice Rank

  • AP: -
  • Effects: none
Method Exp. Count Total
Learn from a person or a book. 100.00 1 100.00

Rank F

  • AP: 1 Human / 0 Elf
  • Stat Improvement: none
  • Effects: Damage 200%
Method Exp. Count Total
Use Magnum Shot. 1.00 H
5.00 E
100 100.00 H
500.00 E
Get a Critical Hit with Magnum Shot. 5.00 H
10.00 E
10 50.00 H
100.00 E
Finish off an enemy with Magnum Shot. 10.00 H
20.00 E
5 50.00 H
100.00 E
Finish off an enemy with a Critical Hit. 50.00 2 100.00

Rank E

  • AP: 4 Human / 3 Elf
  • Stat Improvement: none
  • Effects: Damage 210%
Method Exp. Count Total
Use Magnum Shot. 1.00 H
3.00 E
100 100.00 H
300.00 E
Get a Critical Hit with Magnum Shot. 5.00 H
10.00 E
10 50.00 H
100.00 E
Finish off an enemy with Magnum Shot. 10.00 H
20.00 E
5 50.00 H
100.00 E
Finish off an enemy with a Critical Hit. 50.00 2 100.00

Rank D

  • AP: 5
  • Stat Improvement: none
  • Effects: Damage 220%
Method Exp. Count Total
Use Magnum Shot. 1.00 H
2.00 E
150 150.00 H
300.00 E
Get a Critical Hit with Magnum Shot. 5.00 H
10.00 E
20 100.00 H
200.00 E
Finish off an enemy with Magnum Shot. 10.00 H
20.00 E
5 50.00 H
100.00 E
Finish off an enemy with a Critical Hit. 40.00 1 40.00

Rank C

  • AP: 7
  • Stat Improvement: none
  • Effects: Damage 230%
Method Exp. Count Total
Use Magnum Shot. 0.60 H
1.00 E
250 150.00 H
250.00 E
Get a Critical Hit with Magnum Shot. 3.00 H
10.00 E
32 96.00 H
320.00 E
Finish off an enemy with Magnum Shot. 6.25 H
20.25 E
8 50.00 H
162.00 E
Finish off an enemy with a Critical Hit. 15.00 H
30.00 E
4 60.00 H
120.00 E

Rank B

  • AP: 9
  • Stat Improvement: none
  • Effects: Damage 240%
Method Exp. Count Total
Use Magnum Shot. 0.30 H
0.80 E
330 99.00 H
264.00 E
Get a Critical Hit with Magnum Shot. 1.85 H
5.00 E
80 148.00 H
400.00 E
Finish off an enemy with Magnum Shot. 4.50 H
10.00 E
16 72.00 H
160.00 E
Finish off an enemy with a Critical Hit. 18.00 5 90.00

Rank A

  • AP: 10 Human/ 11 Elf
  • Stat Improvement: none
  • Effects: Damage 250%
Method Exp. Count Total
Use Magnum Shot. 0.30 H
0.60 E
320 96.00 H
192.00 E
Get a Critical Hit with Magnum Shot. 1.25 H
3.00 E
128 160.00 H
384.00 E
Finish off an enemy with Magnum Shot. 3.00 H
5.00 E
33 99.00 H
165.00 E
Finish off an enemy with a Critical Hit. 12.50 8 100.00

Rank 9

  • AP: 12 Human/13 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 300%
Method Exp. Count Total
Use Magnum Shot. 0.25 H
0.50 E
400 100.00 H
200.00 E
Get a Critical Hit with Magnum Shot. 0.50 H
3.00 E
200 100.00 H
600.00 E
Finish off an enemy with Magnum Shot. 1.50 H
5.00 E
60 90.00 H
300.00 E
Finish off an enemy with a Critical Hit. 7.50 20 150.00

Rank 8

  • AP: 12 Human/14 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 310%
Method Exp. Count Total
Use Magnum Shot. 0.10 H
0.30 E
600 60.00 H
180.00 E
Get a Critical Hit with Magnum Shot. 0.50 H
2.00 E
400 200.00 H
800.00 E
Finish off an enemy with Magnum Shot. 1.00 H
3.00 E
100 100.00 H
300.00 E
Finish off an enemy with a Critical Hit. 5.00 40 200.00

Rank 7

  • AP: 12 Human/15 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 320%
Method Exp. Count Total
Use Magnum Shot. 0.10 H
0.20 E
1000 100.00
200.00 E
Get a Critical Hit with Magnum Shot. 0.50 H
1.00 E
600 300.00 H
600.00 E
Finish off an enemy with Magnum Shot. 1.00 H
2.00 E
160 160.00 H
320.00 E
Finish off an enemy with a Critical Hit. 3.50 60 210.00

Rank 6

  • AP: 12 Human/16 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 330%
Method Exp. Count Total
Use Magnum Shot. 0.05 H
0.10 E
1000 50.00 H
100.00 E
Get a Critical Hit with Magnum Shot. 0.50 H
0.80 E
1000 500.00 H
800.00 E
Finish off an enemy with Magnum Shot. 1.00 H
1.50 E
200 200.00 H
300.00 E
Finish off an enemy with a Critical Hit. 3.50 100 350.00

Rank 5

  • AP: 20 Human/17 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 400% Splash damage 10%
Method Exp. Count Total
Use Magnum Shot. 0.03 H
0.08 E
2000 60.00 H
160.00 E
Get a Critical Hit with Magnum Shot. 0.15 H
0.60 E
2000 300.00 H
1200.00 E
Finish off an enemy with Magnum Shot. 0.33 H
1.00 E
600 198.00 H
600.00 E
Finish off an enemy with a Critical Hit. 1.65 240 396.00

Rank 4

  • AP: 21 Human/19 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 420% Splash damage 10%
Method Exp. Count Total
Use Magnum Shot. 0.03 2300 69.00
Get a Critical Hit with Magnum Shot. 0.15 2300 345.00
Finish off an enemy with Magnum Shot. 0.33 750 247.50
Finish off an enemy with a Critical Hit. 1.65 240 396.00

Rank 3

  • AP: 22 Human/21 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 440% Splash damage 10%
Method Exp. Count Total
Use Magnum Shot. 0.03 H
0.05 E
2300 69.00 H
115.00 E
Get a Critical Hit with Magnum Shot. 0.15 H
0.30 E
2300 345.00 H
690.00 E
Finish off an enemy with Magnum Shot. 0.15 H
0.60 E
1700 255.00 H
1020.00 E
Finish off an enemy with a Critical Hit. 1.00 300 300.00

Rank 2

  • AP: 23
  • Stat Improvement: Dex +2
  • Effects: Damage 460% Splash damage 10%
Method Exp. Count Total
Use Magnum Shot. 0.025 H
0.03 E
3200 80.00 H
96.00 E
Get a Critical Hit with Magnum Shot. 0.125 H
0.20 E
3200 400.00 H
640.00 E
Finish off an enemy with Magnum Shot. 0.125 H
0.50 E
2000 250.00 H
1000.00 E
Finish off an enemy with a Critical Hit. 0.75 400 300.00

Rank 1

  • AP: 30
  • Stat Improvement: Dex +2
  • Effects: Damage 500% Splash damage 20%
Method Exp. Count Total
Use Magnum Shot. 0.025 4000 H
3000 E
100.00 H
75.00 E
Get a Critical Hit with Magnum Shot. 0.125 4000 H
3000 E
500.00 H
375.00 E
Finish off an enemy with Magnum Shot. 0.125 2000 H
1500 E
250.00 H
187.50 E
Finish off an enemy with a Critical Hit. 0.50 400 H
300 E
200.00 H
150.00 E

Master Title

the Master of Magnum Shot

  • HP +20
  • Dex +20
  • Luck +20
  • Protection -10
  • Str -10
  • Will -10

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Bowman's Suffix, A Handgear
When Magnum Shot is Rank C or higher Dexterity +3
When Magnum Shot is Rank A or higher Min Damage +2~5
Max HP -5
Ghoul Suffix, 8 Bows, Crossbows
When Magnum Shot is Rank 6 or higher Max Damage +10
When Magnum Shot is Rank 8 or higher Min Damage +4
When Smash is Rank 9 or higher Defense -10
Alban Knights Training Grounds Hall of Rangers (Intermediate B, Heroic SS)
Interlocking
Enchant enabled rank regardless
Personalize[1]
Prefix, 4 Bows, Crossbows
When Magnum Shot is Rank 1 or higher Critical +8~15%
Dexterity +30
When Ranged Attack is Rank 1 or higher Max Damage +5~10
Defense -4
x7 Repair Cost
Knocking
Enchant enabled rank regardless
Personalize[1]
Prefix, 5 Light Armor
When Crash Shot is Rank 1 or higher Critical +10%
Defense +3
When Support Shot is Rank 1 or higher Max Damage +5~7
When Magnum Shot is Rank 1 or higher Max Damage +8
Max Stamina -60
x5 Repair Cost
Poison Hunter's Suffix, A All
If Elf or Elf-allied Max Stamina +6~9
When Magnum Shot is Rank 8 or higher Poison Immunity +1~3
Max MP -5
Enchant Scroll (Hot Air Balloon 46-50 Stars Reward)
Poison Sniper's Suffix, C Magical Clothing
When Level is 20 or higher Dexterity +1~6
Poison Immunity +1~4
When Ranged Attack is Rank A or lower Dexterity -3
When Magnum Shot is Rank 6 or lower Will -6
Robin Hood
Enchant enabled rank regardless
Personalize[1]
Prefix, 1 Bows, Crossbows
When Magnum Shot is Dan 2 or higher Critical +10%
When Crash Shot is Dan 3 or higher Dexterity +20
When Ranged Attack is Dan 1 or higher Max Damage +10~14
When Defense is Dan 3 or higher Strength +15
Defense -5
x10 Repair Cost
Reward for obtaining Dan 3 in all Combat skills
Shelter
Enchant enabled rank regardless
Suffix, 6 Bows, Crossbows
When Magnum Shot is Rank 3 or higher Critical +5%
While barrier spikes are installed Max Damage +13
+50% Repair Cost
Snowfall Prefix, 8 Bows, Crossbows
When Level is 30 or higher Critical +10%
When Magnum Shot is Rank 6 or higher Max Damage +4
When Windmill is Rank 6 or higher Min Damage +4
Luck -20
+12% Repair Cost
Target
Enchant enabled rank regardless
Personalize[1]
Suffix, 5 Headgear
When Crash Shot is Rank 1 or higher Dexterity +30~40
When Magnum Shot is Rank 1 or higher Luck +25
When Ranged Attack is Rank 2 or lower Will -50
x3 Repair Cost
Exclusive Enchant Scroll (White Dragon Raid, Peaca Basic, Coill Intermediate)
  1. 1.0 1.1 1.2 1.3 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.