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Talk:Taming Wild Animals

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you can get seduced a succubus with this right? --ACE1337 22:38, 29 November 2008 (UTC)

Yeah. The success rate is super low, though. ---Angevon
At r6 Taming and a Ancient rod with Courcle bait, yes. --KisaiTenshi 21:19, 03 October 2009

Ok, the ???* is -not- delay time in seconds. Unless of course NX doesn't want us to tame animals any more frequently than every 3 real-time days or so. However, I have no better ideas as to what the 300 000 or the 800 refer to, so just throwing that out there. And just wondering, maybe the third unknown is a base success rate? --Fracture

P.S. I've been wondering what the formula for success rate would be for training. Maybe something along the lines of {INT x base - [(monster's current hp + monster's cp)/2]}--Fracture
300000/1000 = 300 seconds...5 minutes...--Kevin (•Talk•) 17:51, 4 April 2009 (UTC)

Unable_tame

Noticed this when I was going through the file for "not_swallow", monsters tagged with "unable_tame" are:

  • Virtually all story-based characters
    • ie, Glas, Dark Lord and so forth.
  • Woodenman & Ironman (are these the training dummies? If so it goes without saying but I'm not sure)
  • Ghost Armor
  • Nightmarehumanoid
  • Bard Skeleton (Probably running off the "kill hellhounds first" bit)
  • Salamander
  • Giant Field Bosses
    • Sand worm, Dragons, Ifrit, Arc Lich, Yeti, Mammoth, Giant Crocodile, Giant Lion,
  • Guard Hyena
  • Cactus Lizard (It's listed in the file as "cactuslizard2" so perhaps one kind of Cactus Lizard can and the other can't? If so my guess would be the "Unknown" ones that spawn at various locations at Kaypi)
    • Most likely it's the one that blocks your path on a mount.
  • Event monsters
    • Watermelon (1 & 2), Watermelon Soldier, Pumpkin, Pumpkin Soldier, Nian, Little Nian, Mini Cake Monsters
  • Guards (Giant and Elf)
  • Mirror Witch
  • Wendigo
  • Hobgoblins (All kinds)
  • Transportation wild animals (mustangs, ostriches, hippos)

Some small notes, the Gion Lion can't be tamed but the Giant Lioness can be. All the Succubi can be tamed. Various NPCs can't be tamed even if they can be attacked. A major note is that I'm not sure if this list applies for Control of Darkness, Animal Taming or both. I'm currently inclined to think the latter especially as Animal Taming seems to be linked to Control of Darkness. At any rate, here's some food for thought.--Mystickskye 02:37, 10 July 2009 (UTC)

This list isn't exactly too accurate. What the /unable_tame/ does is give you the non-clickable cursor. Monsters like Sheep, Hen, Cows, Cloaker, and Ghost Cloaker are untamable and actually indicates that they can't be tamed. --Kaillera 03:55, 22 July 2009 (UTC)
I have successfully tamed a cow. I had to let a Brown Dire Wolf Cub run down its HP before I was able to tame it. --Aramet 21:03, 24 July 2009 (UTC)
To add, Lions and Alligators are untamable. --Sai 21:36, 24 July 2009 (UTC)
I have to wonder if people are running into skill limitations rather than anything else. As noted above, you need to lower the HP of creatures and furthermore, the Skill itself is limited to certain creatures or CP ranges through rank. As an example, for G8 you need to tame Volcanic Boars and apparently you cannot tame them until you reach a certain rank (rank differing depending on type of Rod and rank of DK control skill).--Mystickskye 00:15, 25 July 2009 (UTC)
I'm sure a lot of people already know this, but the Giant Crocodile field boss is "tamable" in a sense that if you don't tame it, it'll run away, heal, then come back. The process is actually fairly funny to watch. You'd have a bunch of people smacking the croc, then upon seeing the message, everyone switches to a taming cane and everything just stands still. --ZephyreTALK 14:05, 10 November 2009 (UTC)

Success

Apparently the skill is either highly based on CP or it's rank. Rank E is impossible for me since I can only satisfy "Same level range" requirement which apparently happens to be Brown Bears and Red Skeletons that are most convenient. I tossed 300 bait on one bear and nothing. --Kaillera 00:40, 17 July 2009 (UTC)

I am using Tikka rod btw. --Kaillera 01:02, 17 July 2009 (UTC)
Depending on your CP, it may as well be stated impossible, as you've said. With my CP, Red Spiders are same level, and it just took me 30~ bait (Tikka Rod) to tame one. You should work on the skill immediately after a rebirth, when your CP is it's lowest; or invest in some -CP armor. ._. Oh, and I have Rank E, soon to be D when I tame another Red Spider. After I rank it, I'll see how much easier it is to tame a Red Spider. ~Rusty~
My CP is above 1000. My first two tries at Rank F on Otters were successfull. Then nothing. 100 baits later, I threw on 2 -100CP stuff and got success within 10 baits. Ancient Rod. --Skynet 12:59, 21 July 2009 (UTC)
  • Rank E
  • (5) White Spider (Weakest) (Deadly): 2,3,3,2,2 Bait, Tikka Rod
  • (2) Red Spider (Same Level) (Not Deadly): 30~ & 14 Bait, Tikka Rod
  • Rank D
  • (2) White Spider (Weakest) (Deadly): 1,3 Bait, Tikka Rod
  • (6) Red Spider (Same Level) (Not Deadly): 3,3,9,2,2,2 Bait, Tikka Rod
The skills description even says "Increases the success chance of Taming." I notice the Summary Chart on the article doesn't list anything like that; so either the Article is wrong, or Nexon is wrong. If it does increase success taming rate each rank, I would assume 1% a rank, though with these results, it may be more a lot more. Or this may all just be great luck and bad misfortune. But this seems to prove it's not CP related, but Rank related if anything. And no, my levels nor stats changed within this time; the only thing that changed was E to D Taming; so CP is irrelevant in this test. ~Rusty~ Edit: 4 more Red Spiders: 14, 1, 6, 4 Baits used. The skill seems strongly Rank Based, but then again, I didn't do enough testing at Rank E (2 Spiders compared to this ranks 10...ehh), I may have just been rather unlucky. There was also a change in spiders for the 30+, since I killed one by mistake to weaken it (it healed a bit) while it was in Defense. ~Rusty~
Going by what people have said of a requirement in G8, you cannot tame certain animals if your rank isn't sufficient. Take that as you will.--Mystickskye 14:23, 21 July 2009 (UTC)
I have to agree. At HIGH CP, it is impossible to find anything you can train. eg at rank C, even though a Zombie is strong and a Black-haired Buffalo is strong with a -cp armor, neither are trainable (went through 200 baits each.) The horned aardvark, which I needed RB to make 'strong' with -cp armors was the only think suitable at rank C (and also used for rank B.) It might simply be that the training rank has a cap on how high CP you can train. For reference my CP was over 1000 without -CP armor. --User:KisaiTenshi:KisaiTenshi 03:23, 12 September 2009
"Dont know if that applies to the error message "This animal seems to be untamable." or the fact you can spam countless baits and never be able to tame said animal.--Sai 19:00, 27 July 2009 (UTC)
Going the way it is, the skill become increasingly harder to rank as you have higher cp. However, this can be fixed with a bunch of tendering potions. --Kaillera 16:38, 21 July 2009 (UTC)

If the formula for success in animal taming is anything like the success formula described on Control of Darkness, higher CP would result in a higher success rate in taming the same animal while your CP is lower. This brings me to a question about Tendering Pots. If tendering pots directly drop the monsters' levels without effecting your CP, those would be the most valuable tool in training this skill. Otherwise, if they actually drop your CP, then tendering pots would not make much difference. --Majicko

I suppose CP might matter, but so far, for me, it hasn't proved anything; and a higher rank made it easier for me to tame the most convenient Same Level monster. I agree with Kaillera though; a higher CP means same level monsters are going to be stronger. The training hint for Taming even mentions to start with weaker monsters, and that taming a stronger monster will be more difficult. "The stronger the monster, the harder it is to convert to my side. Try first with a weaker animal." That leads me to believe that it is not CP based, but monster status based; for if a monster is Strong, it has a set percent success rate at a certain rank, while a Same level monster has a greater success rate at said rank. Of course, CP does come into play as your CP affects what monsters hold what rank. Trying anything above Same level at lower ranks will most likely result in more fails; you can even see by the training, it gradually works up to requiring Awful and Boss monsters; those ranks are probably when you have a greater chance to get said monster. Then again, maybe "converting a strong monster" doesn't have to do with their CP Level or CP, but their stature; such as bears are generally perceived as strong creatures, while raccoons on the other hand are not. I'm just speculating now, but it's worth thinking about, as anything is possible. ~Rusty~
I've tested and it's actually based on the skill and enemy's CP. 1160 CP, Rank 6 CoD and Rank B Animal Training: Anything below 1300 CP has a 5~25% rate of taming. Anything above that was taking forever to tame, but not saying it was impossible. I've tested this with my mule that has rank B as well (Trained faster than I did), and it can tame the same monster but with less chance. Overall, the skill's rank increases certain CP range to be more tamable. --Kaillera 03:52, 22 July 2009 (UTC)
I tested something last night as well. I was practicing my animal taming on horned aardvarks in West Muyu. These monsters are currently my level and respond fairly well to cheap bait, a tikka rod, and Rank C taming (no CoD). I used a tendering pot to bump the aardvarks up to Strong level to speed up my training. Suddenly the aarvarks became agonizingly difficult. At my level, I could get one or two with every stack of bait. After using the tendering pot, I was spending 2 or 3 stacks on 1 animal. Assuming tendering pots do not directly effect my CP, this stands to reason animal taming success is entirely level based with minor bonuses of maybe 1-2% for having high CP, better bait, a quality cane, and skill ranks (in taming and CoD). --Majicko 16:16, 22 July 2009 (UTC)
Tendering potion doesn't decrease your chance. I know this because i have to tame ice worms with and without tendering potions to rank up the skill. --Kaillera 16:28, 22 July 2009 (UTC)

Is it possible to come up with some taming data or approximate ranges of CP to tame monsters with? It seems rather apparent that Taming Wild Animals is based on your CP relative to the monster's CP, and that at certain ranks some monsters are un-tamable. I have rank 8 control of darkness, a tikka rod, and currently rank 9 at taming. Here are some of my notes--at rank Novice, otters were tamable, with about one success per stack of bait. Success rates have further increased since then. When I was rank C animal taming, I was unable to tame a Zebra after 100+ baits. When I got rank B animal taming, I was able to at least tame the Zebras every few stacks of bait. Currently my next goal is to tame a Hippo, and at rank 9 taming, I've gone through 100+ baits again with 0 success.... Basically what I'm trying to see is about what CP the skill caps it at, and possibly how high the cap is at each rank. It'd require a bit of experimenting with how high of a CP a monster can have at each rank before there aren't any successes. If anything, it'd be helpful to figure out which monsters can be tamed at what rank (e.g. Rank B having the note "Zebras can now be tamed" or whatnot). --Temjin 02:48, 18 September 2009

Not sure how much help this is, but at rank D I was barely able to tame Gray tailed Mongooses/1000CP, with my 900-1000 CP. They were my level :D. But when I ranked up to C, It suddenly went from 30 baits per to 1-10. With even a 1 out of 5 single bait tame. Tikka rod and Courcle bait all the way. So maybe each rank adds 100-500 CP per cap, since I still can't tame a Wisp which is still in the 1000-1500 CP range I believe--Tricky B Bomb (Talk) 20:22, 18 October 2009 (UTC)


I think we should get a success rate formula before we start checking what monsters are untamable at specific ranks, or for that mater even believe someone's assumption that there are monsters with rank minimums.--Sozen Cratos Focker 10:38, 17 January 2010 (UTC)

Just storing some data here. Rank 9 Taming of Otters (need to calculate my cp: zombies are just barely boss to me with -300 cp equips): Out of 100 bait 27 success, after tendering potion (made otters strong) 43 bait yielded 12 success. (I was wearing -300 cp equips while taming, using tika rod and store bait). Rank 8 taming of Otters: 21 success out of 43 bait. --Sil 08:43, 25 January 2010 (UTC)

Stat Bonuses on Monster Templates?

Maybe I'm wrong, but each tamable monster seems to give an individual stat bonus (i.e. Blue-tailed Mongoose gives +3 HP and +2 Stamina, Black Aardvark gives +2 HP, +3 Stamina, and +2 Luck, and Brown Dire Wolf / Cub give +1 Stamina, +2 STR, and +2 Dexterity). Should we note these bonuses on the respective monster's template? Something like this, perhaps?

When successfully tamed, you will receive a temporary stat bonus of +3 HP and +2 Stamina. --Aramet (Talk) 19:59, 30 August 2009 (UTC)

Sounds good. o_o -- Mystrion 19:26, 13 September 2009 (UTC)

Go for it Aramet. Put it in the "Notes" section. ---Angevon 14:05, 18 September 2009 (UTC)

Actually the stat bonus seems to be per type of tamable monster opposed to each individual tamable monster. For now it'll be good to simply add the bonuses to templates in case I'm wrong. However, if it is per type which seems more likely then we could just put it up in the general information area for each monster category instead of each template.

Also, I heard someone mention that this skill and control of darkness actually have a two-way synergy meaning both skills enhance each other. Can anyone confirm on this? So far all I've seen on the wiki is that control just makes taming more effective and if the synergy is actually two-way then it would be valuable information for anyone considering to use either skills seriously.

And on a final note, does the rank of the skill have any bearing on the bonuses gained? Or are they constant?--Lucas 22:34, 5 January 2010 (UTC)

If we do start pouting something like that in each monster's info, it should be in a hidden text box.--Sozen Cratos Focker 10:40, 17 January 2010 (UTC)

Titles

Anybody have a good idea of what the minimum requirements are for the taming titles? I tamed a young elephant at R8, Tikka Rod and Courcle Bait -- Sinned

On this matter, who wrote that section? They're well off, an Elf was able to tame a Succubus using rank C taming. I'm not so sure about the other "minimum ranks" listed either.--Mystickskye 06:56, 16 October 2009 (UTC)
History shows that Qaccy added it, perhapes ask him/her where the results came from. --ZRoc (Talk) 08:29, 16 October 2009 (UTC)
On this subject, I'll say that with all the digging around I did on the JP wiki I'm certain the elephant rank is correct. Succubus is a little more hazy because while the JP wiki says 9 without CoD, there's also something that (if I'm reading correctly) buffed the skill by a large amount, making it possible to tame most things at lower ranks than before. Ignoring that though, if you just look at what's required for the elephant...A young elephant has 1.2k CP and requires rank A, a Succubus has far more CP (what, 1500 or 1600?) than that so why would it be tamable sooner than that without some sort of skill change? As for the Hippo, all I really know about that is I personally have rank 6 taming and have been unable to tame a low-HP Hippo after using somewhere in the neighborhood of 500 Courcle baits. If it's possible with anything other than rank 6, you're likely going to need either some ranks in CoD, or some of the better bait. That or I just have terrible luck. >_>; Qaccy 19:36, 19 October 2009 (UTC)
If you're going to base it by CP, r8 is supposed to be enough to effect the Giant Crocodile and that's a field boss...--Mystickskye 21:39, 20 October 2009 (UTC)
I think that qualifies more as an exception than a rule though. You're not actually "taming" the Alligator, rather you're just keeping it from running away. If rank 8 allowed you to actually tame something with 20000 CP, then any ranks past that would be unnecessary because only Dragons and Elf/Giant guards have more CP than that. Qaccy 21:47, 20 October 2009 (UTC)
You also can't tame it at all so you're going to need more than just that to qualify it as an exception. To add onto this, looking around various topics shows that in both JP and Chinese communities, there are varying views. Someone on the JP wiki said he tamed a Succubus at Rank C without any CoD, someone in the Chinese community says you can "begin" taming them at Rank B. However, a report from an NA player describes how an elf with rF Production Mastery was able to tame a Succubus with rC Taming. Another player in the NA community playing on the Chinese server also described how he was able to tame a Hippo at r7 Taming with an Ancient rod (all other reports were with a Tikka Rod unless I'm mistaken). I think this just goes to show how foggy taming and various taming requirements are. I think we should refrain from putting anything concrete on the article until we sort this out, especially things like "you need at least rank x" (noting that probable is not the same as possible).--Mystickskye 21:53, 20 October 2009 (UTC)

Bait Grades

The canes are obvious, one must merely look at the rafting charts to see that, but I believe Ruwai is better than Tupai, given the rarity of the items needed.Novaix 10:35, 16 October 2009 (UTC)

The baits' descriptions imply that Tupai's is better than Ruwai's. --- Angevon (Talk) 03:03, 20 November 2009 (UTC)
And you think Nexon can have a logical description? You poor, poor individual...Novaix 05:22, 20 November 2009 (UTC)
Ruwai's bait's description doesn't really imply it's better, like it implies that it is not known which is better. I agree that we shouldn't believe anything in the descriptions without testing, but i disagree with dissing an admin.--Sozen Cratos Focker 08:20, 17 January 2010 (UTC)
This is gonna be hard to test... You get only 10 of those baits for finishing a collection book..--Sozen Cratos Focker 10:43, 17 January 2010 (UTC)

Bait Usage

With people posting "I used, say, 200bait to tame such-and-such" is that just the average, or does constant taming actually increase the success rate?Novaix 00:49, 20 October 2009 (UTC)

Cane Dura Loss

I've tamed 100 or so animals, not including failures. My Taunes' Taming Cane hasn't lost durability yet, does this apply to the other canes?Novaix 02:09, 20 November 2009 (UTC)

I've used a Courcle Taming Cane to get from Novice rank to Rank A. It was blessed only half the time. Still hasn't lost a point of dura. So either dura decreases very slowly, or not at all. Fulvia 02:54, 6 December 2009 (UTC)
It doesn't at all, it's been pointed out to me.Novaix 05:34, 6 December 2009 (UTC)
I borrowed a Tika cane from a friend for g8, and it's durability was about halfway to loosing 1 point of durability (True dur mod), so if use of the taming skill doesn't drop durability, whacking monsters with it does, which means the cane is not unable to lose durability like the anti-fomor robe and protective charm from G3, which means that they will also lose a small amount of dur every 5 minutes just because they're out. I can't check to see weather taming lowers dur by 0 or by 0.0001 right now cause the true dur mod doesn't work right now.--Sozen Cratos Focker 08:37, 17 January 2010 (UTC)

Variables

I was not able to tame Zebra no matter what at rank C, 2 rebirths ago. CP at the time is around 1000+. This week, I am able to tame Zebra on average within 50 baits over 500 tries. CP now is around 1200. So CP matters. Obviously, it is the difference in CP between your character and the target producing the effect. Of course, Nexon could have changed the rules during this period.

Then I started to rank up my Taming from C to B, then B to A, A to 9. Throughout the period, no level up on the character. Average baits per Zebra dropped from 50 to 30s, then to 20s and now 10s. So the Taming rank matters. For the same target, the improvement is probably from 2% going up to 5 or 6% now on Zebra.

I have maxed out the training for rank 9 except Awful. I have -CP set dropping my CP by 400 so something like Giant Spider in Alby become my testing subject. Will write on the results later. --Sillydude 21:32, 18 December 2009 (UTC)

As expected, the differential of 400 CP from my base 1200 CP makes it almost impossible to tame the Giant Spider at rank 9. 200+ baits used and no result. So, we are talking about <1% rate with confidence.

That also means, taming Succubus will be a stretch as it (she) is similar CP to a Giant Spider. --Sillydude 00:15, 19 December 2009 (UTC)

Transformation does not matter from experiment. The average baits per target over 200 baits is still the same for red spider, red bear, etc.

Animal weakening amount does not matter from experiment. Once the threshold is meant by reducing the HP of the target, the taming rate is the same. i.e. a bear can be tamed at 25% HP or 5% HP at the same success rate.

Young elephant with 1500 CP, I can tame it in 150-200 baits over 5 times (too time and MP pots consuming to do more trials =P). I now have rank 8 taming, and CP is up a little due to level up is needed for the APs. That proves the theory CP is the key fact in taming, not the taming skill ranking.

All my tests are done with tikka rod + courcle bait, and no CoD. --Sillydude 14:37, 19 December 2009 (UTC)

Tendering Potion with -CP Armor

They do work on top of each other, thus strong monsters based on wearing -cp armor will rise one level up to awful after drinking tendering potion. --Sillydude 00:15, 19 December 2009 (UTC)

Alittle late to say but yes drinking a tender potion will level up mobs by one, depending on the CP you have while wearing -CP equipment. (Say your mob is Strong, then after wearing -CP armour they turn into Awful, drinking a tender potion will bring them up to Boss status --Bryanneo 14:10, 14 January 2010 (UTC)

Unable to tame when not in aggro?

I have been trying to rank Animal Taming for a bit (G8... geez I hate high cp). Whenever I try to tame an animal that is not in aggro, it never works yet when they are in aggro, I can tame them. Can anyone prove me wrong?--Marthian 22:14, 16 January 2010 (UTC)

I tamed the G8 volcano boar today. It was not in aggro, but it did take ~50 normal baits (rank 9). --- Angevon (Talk) 01:02, 17 January 2010 (UTC)
I'm not sure this wasn't just coincidence, but for me, taming seemed to have the highest success rate when I clicked the monster the just after it came out of aggro(weakening with pets then unsummoning). When I started clicking maned aardvarks the moment after they come out of agro, I got them on the first try a bit more often than half the time and the ones I didn't get on the first try took 3-15 baits (this was with rank F CoD and E taming at around 870 cp). At first I thought this meant agro improves success rate so I tried taming while the pets were still fighting them, and while I was fighting them myself and it didn't seem to improve success rate, though i only did 5 successful tames with pets and 3 with myself while trying this (the rest(about 50 of them died or killed me or my pet before I could tame them, that's why I stopped that test so fast).--Sozen Cratos Focker 09:05, 17 January 2010 (UTC)
Maybe the success rate increased as the monster got weaker? --κєνıи тαıĸ«) 09:06, 17 January 2010 (UTC)
If that was the reason for it, then I would have tamed more of the ones my pets killed.
Just now, i realized that there is a possible factor in taming success rate that nobody has mentioned yet. I read the entire talk page(yeah, i have no life) before saying the thing about aggro, and so far people have mentioned Int, Player cp, and monster hp as possible factors, and skill rank and monster cp as definite factors, and based on what I saw when clicking right after unsummoning pets, "pain" might be a factor.
By pain, I mean the variable(s) for each monster, pet, player character, etc. that increase(es) by a certain amount(which depends on the skill used, or on the weapon for normal attacks) every time they take a hit and decrease(es) over time, and the monster(or player/pet/etc.) is knocked down when "pain" reaches it's maximum and (assuming knockdown and pushback are based on the same variable) gets pushed back when it gets past some number around 50-99% of it's maximum (Don't have a specific number yet, just think it would be 50-99% because of icebolt's knockback(2 hits together(fired by 2 ppl at the same time, or 2 bolts used together in an extremely rare glitch(i got rank 1 icebolt, perfect trained that 3 times after using skill reset caps, and got to 3rd dan, and still use it more than any other skill, and this glitch has happened to me less than 10 times) knocks back, 2 consecutive icebolts without any previous attacks does nothing, 2 consecutive attacks shortly after knockdown knocks back))
I refer to it as "pain" because either an in game book or some npc referred to it as pain back when i was still getting all of the basic skills in beta/g1(could also be called balance since the on screen messages during PD activation sometimes say that, but that term would get confusing since that word is already used for attack balance. If the official term is balance, than what i said about numbers is probably backwards)
note that stun and the variable(s) that determine(s) knockback are probably separate. (Stun subsides much faster.)
because of some of what I've seen when different types of tacks(range/melee/mage) were used on monsters that had pd for one type but not the other, I think there might be septate variables for mele, magic and ranged attack's pain.
When testing for aggro's efect on success rate, I always had to make the pet stop attacking before I clicked the target, giving it some time to recover, or tried to load taming several times before the target stopped attacking long enough, giving it plenty of time to recover. However, when using pet revolver, I always hit the return hotkey the moment the pet makes the last hit, so when i clicked right after that, the target had almost no time to recover. I just finished the taming part of G8, but I'll probably try to test this after I wake up.--Sozen Cratos Focker 10:30, 17 January 2010 (UTC)
Wow, that's a lot of text... I didn't make a page for this stuff cause I didn't think I had enough, but it looks like i was wrong about that--Sozen Cratos Focker 10:46, 17 January 2010 (UTC)
Test results:
with ~ 900 cp, tika cane, courcle bait, rankC CoD, A tame, novice production mastery, f playing instrument, f composing, c music theory, 167 int, 19 luk, 135 will, 49 dex(wanted to get everything that has slightest chance of being a factor) and no lvling during the experiment, testing on maned aardvarks, the number of tries used on each one were

for maned aardvarks clicked only during knockmack animation with pet still summoned: 1*,1, 3, 2*, 2*, 1*, 1, 1, 1, 2*
for maned ardvarks clicked during pet's attack cycle: 1, 1*, 1
for maned aardvarks that were aggroing me while i attempted taming from behind a tree:1, 1, 7,
for recovered maned aardvarks that noticed me before clicking: 3, 2, 3, 2,
for recovered maned aardvarks that did not notice me while i attempted taming: 1, 3, ran out of bait at 7

an * after the number indicates that the target was knocked out before it could be tamed, targets that were knocked out before the first try were not recorded, tries that yielded a "not weak enough" message were not counted. Once the pain/aggro state was decided, i did not attempt to tame in a different state for that particular target, all targets on which i used the skill in more than one situation by accident were not recorded. For all attempts on maned aardvarks when recovered, i made sure they were not in deadly when i attempted to tame them.
Conclusion:maned aardvark is the wrong monster to use for this kind of test-_- need something with high hp, low dmg, no PD, and cp around 1k, but i'm out of the baits i stocked up on for the boar so i'm done with this for now... I'l try again when i know weather or not int, exact hp, deadly status, and other skills and stats effect it.--Sozen Cratos Focker 05:08, 18 January 2010 (UTC)

I just tamed a Volcano Wild Dog when he was not in aggression. I can confirm that it is possible to tame non-aggroed animals (other than Otters). Although, it is still very well possible that aggression increases success rate. -- Pyro - (Talk) 02:08, 19 June 2011 (UTC)

Magical Music Helps percentage?

it seems logical that since control of darkness improves the rate of taming that having magical music would somehow improve the percentage also. maybe someone should look into this? --Shadofrak 03:08, 25 February 2010 (UTC)

Seeing as how magic music isn't a skill, but an effect when you use an item, it seems very improbable that having magical music would effect taming rate :/ --Haven923 17:39, 29 April 2010 (UTC)
Incorrect. It's an effect of the playing instrument skill. The item only determines which one of the effects occurs. Weather or not it works, the chances of it working, and/or [when apliccable,] how much it works. Anyway,i agree that it's unlikely but we shouldn't rule it out until it's been tested.--Sozen Cratos Focker 06:48, 1 May 2010 (UTC)
Actually I'd like to see if anyone were willing to revisit this with the Taming Music scrolls sold in Rath Castle on occasion. At the very least, if they got bonuses from Taming Wild Animals and CoD, it could be worthwhile to see if they have a higher rate of taming. Especially considering how inexpensive they are.--Desraedos 5 January 2011 (UTC)

less health equals more success?

I noticed during, oh, ~400 attempts to tame bears (r1 wm, r2 range, r4 fh, x.x) that while there's a required low health level simply to have a chance at taming the darn creatures, the closer they are to 0 health, the easier they are to tame. Deadly or near deadly status took me maybe 5 tries at most, whereas the minimum requirement of 5%ish health usually took almost three stacks of bait before the bear fell to my wiles. Did anyone else notice this? -- ladywinter ~{talk page}~ 07:27, 29 April 2010 (UTC)


Yes the less hp the easier it is to tame... it was kind of easy to figure that out --LawLies 08:31, 2 May 2010 (UTC)


I actually tried testing that bright after getting the skill but didn't see a difference in tame rate between max tamable hp tame rate and deadly, but i only did like 20 trials--Sozen Cratos Focker 09:24, 2 May 2010 (UTC)

Contents

Thread titleRepliesLast modified
Tamed Monster Summons002:28, 29 October 2020
What's a Mummy?105:35, 24 January 2014
Taming and dungeon rooms223:10, 6 November 2012
Should We Add A "Tameable/Untameable" Tag on Monsters?318:53, 30 October 2012
Cancel summons?220:12, 26 September 2012
Clean up?218:29, 5 January 2012
Shadow mission monsters317:53, 28 August 2011
Can someone give me an example?722:35, 28 July 2011
Teleporting Monsters619:22, 28 July 2011
Just to make sure021:56, 24 July 2011
Updated1205:55, 24 July 2011
Control of Darkness?117:57, 18 June 2011

Tamed Monster Summons

So I went into Rundal Boss Trial Dungeon, tamed the Siren after killing all Sahagin (which advanced to the cyclops + Red Pirate Skeleton), and interestingly, the Siren A) Summoned Sahagin B) They were hostile to me

Does anyone know if this is an intended feature/if it behaves the same with other tameable monsters with summon skills? Additionally, C) While I was in Crises Escape, the Siren was not attacked by the Sahagin, Cyclops, or Skeleton D) When I 'cancelled summon', the Sahagin disappeared with the Siren.

Bronzebreak (talk)02:27, 29 October 2020

What's a Mummy?

What counts as a mummy? I've tried the Bandersnatch in Par Normal and the TNN Zombie.

QuazarGuy (talk)05:14, 24 January 2014

Mummy Servants in Longa Mysterious will count.

Serendove (talk)05:25, 24 January 2014
 

Taming and dungeon rooms

There's a note on the skill page that said taming will not prevent a player from completing a dungeon. However, if the player happens to tame the monster that possesses the key to a dungeon room, then the key WILL NOT drop upon taming. Thus, there is no way to proceed, and the player is prevented from completing the dungeon.

Check and edit please?

Kirbysama (talk)22:48, 6 November 2012

By completion, it refers to dungeon boss, not dungeon room monsters.

I stand corrected.

 
 
Tamed Animals do not drop anything other than Dungeon Keys.
 

 

 
 

Should We Add A "Tameable/Untameable" Tag on Monsters?

Well, I just thought if I wanted to look up a monster, I type in the monster name in the wiki. But I won't know if it's tameable or not, until I look at the Taming Journal List. Which can be a hazzle to look through, even with Ctrl+F.

You know, to make life a tad bit easier.

I just saw a Ruins Gargoyle form Longa. Tried to tame it, but it appears it was untameable. Thinking it would be in the same list as any Gargoyles. Then the Shadow Mission Small Golems. Wasn't tameable. Meh. But Ciar's Small Golem is, and they have identical names, even.

TNinja (talk)16:27, 21 October 2012

When I get to work on monsters, it will automatically label tameable monsters.

 

Also, when we do this, we should also filter through the monsters and add the entry they go into. (Stone Imps count as Stone, not Imps, etc.)

Pyro - (Talk)17:08, 21 October 2012
 

If possible, perhaps taming grades as well?

TNinja (talk)18:53, 30 October 2012
 

Cancel summons?

A friend of mine brought up this issue to me, telling me that he could not desummon a tamed animal/monster, and this happened with all of the monsters he's tamed. I tried it out for myself, and I was able to desummon the mobs just fine. We're both on Mari, so. I'm just posting to see if anyone else is having this odd issue. Thanks. (:

Anemki's siggy is better than Kevin's! ║ talkcontributions13:50, 26 September 2012

LOLOLOL. I could ask him. But I doubt he gives a damn enough to use them.

Anemki's siggy is better than Kevin's! ║ talkcontributions20:12, 26 September 2012
 

Should we clean up the tips section? It has a lot of pre G14S4 stuff in there.

Haven92306:23, 4 January 2012

Sure if you find that the tips are outdated and no longer works.

Mikaya14:20, 4 January 2012
 

Looks like somebody beat me to it, lol.

Haven92318:29, 5 January 2012
 

Shadow mission monsters

It said in the G14S4 update that shadow mission monsters can be tamed, but my friend is unable to in Tara, haven't tried Taillteann. Anyone confirm that shadow monsters can be tamed?

Fibbler16:16, 28 August 2011

It turns out only certain monsters are tamable, even though the patch notes say all. Grumbils, for example, are tamable.

Pyro - (Talk)16:45, 28 August 2011
 

Anyone make a list or anything?

Fibbler17:09, 28 August 2011
 

Here is a potential list of Tamable Animals and information on them, but it is incomplete and slow progressing. You can find a complete list of Journal Monsters here (although that's not the purpose of that template). Also note that apparently, some tamable animals don't have journal entries (an example being Ixions). That being said, some Shadow Mission monsters may not be on that list.

Pyro - (Talk)17:53, 28 August 2011
 

Can someone give me an example?

I noticed this line

Beware that there are some monsters that will always resist taming, even if the exact same monster can be tamed.

But I'm not sure of any animals that fit it.

Spaghadeity07:54, 26 July 2011

I don't know for sure, but I think it means you may tame one successfully, but you may try to tame the same type of monster again and fail, in effect, still using one bait. It may also mean, certain horse monsters are tamable, but the Guardian of the Ruins' Horse is not.

Pyro - (Talk)12:43, 26 July 2011
 

If it's the first option, it's kinda stupid, since there's always a chance to fail.

if it's the second, then that's not the exact monster. :/

Spaghadeity14:25, 26 July 2011
 

Alright, what I think the person meant is that while some instances of monsters are tameable, others aren't. They're not the exact same monster though, to the game they're two totally different things, but the name and appearenecs are the same. For example, Golems in Other Alchemist are all untameable. Normal golems are perfectly tameable.

So yeah, it's true enough.

Spaghadeity08:58, 27 July 2011
 

What I think it implies is that animals of the exact same species (ex. Zebra) have some rebels that can't be tamed at all, no matter how long you try. While the other zebras around are tameable, you won't get a certain one, no matter how hard you try ever. That's just what my guild mate and I think.

Marith15:07, 28 July 2011
 

I've never got that though. It may seem like somethings untameable, but it's all just luck in that regard. I've tamed a full HP Elephant the Head Figure in one try, and then gone on to use three stacks of bait on a 1/10th hp young elephant

Spaghadeity21:36, 28 July 2011
 

No, he means like, the Hippos in the river and the Hippos in the swamp. Same name and appearance, but the river ones are untamable.

Pyro - (Talk)21:57, 28 July 2011
 

Which is what I suggested, kinda. But anyway, yeah, it makes sense. I was just wondering about it, and I coudn't think of anything at first.

Spaghadeity22:35, 28 July 2011
 

Teleporting Monsters

I was in Ciar Adv and tamed the small black golem, because I wanted to laugh while they fought each other. My small golem teleported, and then left my team, but it was still alive, and now hostile to me again. I killed the other Golem, and the dungeon ended, with the previously tamed golem still alive. Tame counts as defeat, we already knew that, but it still counts as defeat even if the monster turns traitor on you. I thought this bit of information was interesting, though not that useful. I was also filming the fight to let other people laugh, so I have solid evidence it happened.

Marith15:04, 28 July 2011

This sounds interesting, definitely a glitch, but interesting. May I see the video?

Pyro - (Talk)15:14, 28 July 2011
 

It was relatively long, once I get it uploaded I'll send you a link?

Marith15:21, 28 July 2011
 

Okay, just post the link in this talk thread.

Pyro - (Talk)15:31, 28 July 2011
 

[1] That's the link to the youtube video of the teleport glitch thing.

Marith18:22, 28 July 2011
 

That is very interesting, strange and a glitch, but interesting. It seems like something that belongs on Current Bugs page, although.

Pyro - (Talk)19:10, 28 July 2011

after taming the same golem as mentioned...it seems like it continues to happen every time the golem teleports. whether this is a bug, or perhaps by some fault of the Teleportation, they become untamed for reasons unknown.

LexisMikaya19:22, 28 July 2011
 
 

Just to make sure

Can anyone confirm that how far you are from the enemy when attempting to tame matters? (If you have an answer from before G14S4, make sure it's consistent with after G14S4.) Also, does how much HP it have play a rule at all anymore? Like, is the success rate increased by a small amount by it being damaged, but it's still tamable at full health? Or is the same regardless of health? And is it moving an automatic fail or is success rate reduced by it being in motion?

Pyro - (Talk)21:56, 24 July 2011

I've updated the requirements to G14S4, should be all right.

Seems that tamed creatures no longer assist in battle?

Sinned10:31, 21 July 2011

They do. As they did before this patch, they aren't very aggressive. But they do eventually attack monsters you attacked that are still alive.

Pyro - (Talk)01:30, 22 July 2011
 

I'd lol if there was an inhostile Demi Lich... That'd make no sense.

Anyway, my Kid Cyclops attacked his family, so...

Infodude57501:52, 22 July 2011
 

Regarding the Kid Cyclops, I didn't take too much observation into it, but I am pretty sure his only skill is Stomp. And he has conveniently low CP.

Pyro - (Talk)02:25, 22 July 2011
 

We can always look into the pack files...

Infodude57502:45, 22 July 2011
 

I heard pack files. What're we looking for?

 

Stats on the Kid Cyclops. :3

Infodude57514:01, 22 July 2011
 

You can't get numerical stats from package files. You can get the skills and ranks it has, but that's about it.

 

Zzz....

Well, Pyro was curious about the Skills of the Kid Cyclops.

Infodude57514:10, 22 July 2011
 

Rank D Defense
Rank D Smash
Rank D Counterattack
Rank F Windmill
Rank D Stomp
Rank A Instinctive Reaction
Rank E Combat Mastery
Rank A Critical Hit
Rank F Natural Shield
Rank 9 Heavy Stander
Rank A Magic Deflector

 

Wha?! How the heck can it do Windmill?

Infodude57514:53, 22 July 2011
 

It can have skills that the AI doesn't allow it to use.

 

Kid Cyclops? I probably can get it's stats. Too lazy to do it though... ~小太郎 TALKCONTRIBS 2011:07:24:12:55 (Sunday)

~小太郎 TALK<sub style="margin-left:-26px 05:55, 24 July 2011
 

Control of Darkness?

If CoD supports the skill, then won't you have to be transformed into a Dark Knight in order for CoD's effects to take place?

Infodude57513:48, 24 December 2010

CoD's effects on this skill are passive and permanent. You can't even try this skill when your a Dark Knight. So basically, it's the other way around. Only applies when you aren't transformed.

Pyro - (Talk)17:57, 18 June 2011