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Human Ranged Attack

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For the Elven skill, see Elf Ranged Attack.

Description

Human Ranged Attack.png
Attacking the enemy from a place where his attacks cannot reach you is the easiest way to defeat an enemy. This is an obvious fact, but it's not so simple during actual battle. In a long range attack, a weapon that enables such an attack and the skill to handle that weapon with precision are critical. Containing the basics of long range attacks, learning Ranged Attack enables you to carry out more accurate and powerful attacks from a distance. However, this one thing must not be forgotten - long range attacks are not accomplished by instant mental understanding but through persistent practice and training. The idea of a battle without risks is appealing, but it also requires much preparation and grueling training.

Details

  • Requires a Bow or Crossbow and the respective Missile to use.
  • Clicking once on a monster will load the skill and start the aiming meter. A second click will fire the missile.
    • You must have Automatic Combat off and Reserved Attack on 'Once' or 'Not Used' to "hold" the missile after it is fully aimed.
  • The aiming meter goes up to 100%.
    • If the opponent is standing still, max aim meter is 100%.
    • If the opponent is walking, max aim meter is 95%.
    • If the opponent is running, max aim meter is 90%.
    • Occasionally an enemy may be just outside the player's range despite the game showing them as in range, causing your attacks to miss.
    • Aiming speed multiplier increases with higher rank.
    • Aiming at 70% or higher has an increased chance to hit, despite what is listed. How much is increased is currently unknown.
  • One shot will stun the opponent, but will not knock them back.
    • Consecutive shots can push-back.
      • The number of hits required to push an enemy back depends on how quickly the player fires as well as the bow used.
    • Striking an enemy who is being pushed back will bounce them in place.
      • Striking an enemy during this will cause them to stand up, removing any stun or knockback.
  • Each shot uses up one missile.
  • Stunning with this skill triggers most monsters to attempt to use a basic attack on the player.
    • Critical hits will reset the monster's AI instead.
    • This is dependent on the Monster's AI.
  • Elves have their own version of Ranged Attack.
  • Ranged Attack and all Archery fire can be dodged by Evasion.
  • The skill's Aim Speed Bonus does not affect Magnum Shot, nor Crash Shot.
  • See Ranged Based Tactics, Ranged/Melee Based Tactics, Team Tactics for Ranged Party, Team Tactics for Magic/Ranged Party, Team Tactics for Melee/Ranged Party, for strategies to use in battle.
  • Prerequisite for learning Crash Shot (at rank 9).
  • Some enemies in the field will automatically aggro and attack you if you aim at them with any archery skill, even before shooting.

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP 0 1 3 5 7 8 9 10 12 14 15 16 17 18 20 7 10 15
Required AP (Total) 0 1 4 9 16 24 33 43 55 69 84 100 117 135 155 162 172 187
Additional Dex (Total) +2 +4 +6 +8 +10 +14 +18 +22 +26 +30 +34 +38 +42 +46 +50
Additional Str (Total) - +1 +2 +3 +4 +5 +6
Additional Min Damage - 1 2 3 4 6 8 10 12 14 16
Additional Max Damage - 1 2 4 5 6 7 9 11 13 16 19 22 25 28 31 34
Additional Ranged Balance [%] +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
Aim Speed [%] 100 110 120 130 140 150 160 170 180 190 200 220 250 280 300
Stamina Use 1 2 3 4 5 6 7 8
Load Time [sec] 0
Cooldown Time [sec] 0.1
Skill CP (Total) 0 10 20 40 80 120 160 200 240 250 260 270 280 290 300 310 320 330
Stat CP (Total) 0.2 0.4 0.6 0.8 1.0 1.4 1.8 2.2 2.6 4.0 5.4 6.8 8.2 9.6 11.0

Obtaining the Skill

Or,

Training Method

Novice Rank

  • AP: -
  • Effects: none
Method Exp. Count Total
Try ranged attack. 20.00 5 100.00

Rank F

  • AP: 0
  • Stat Improvement: Dex +2
  • Effects: none
Method Exp. Count Total
Try ranged attack. 1.00 20 20.00
Attack an enemy. 3.00 10 30.00
Down the enemy with continuous hit. 3.00 10 30.00
Kill an enemy. 5.00 5 25.00
Learn by falling down. (by archer monster) 10.00 3 30.00
Learn through losing. (by archer monster) 30.00 1 30.00

Rank E

  • AP: 1
  • Stat Improvement: Dex +2
  • Effects: Total Ranged Max Damage +1, Aim Speed 110%
Method Exp. Count Total
Down the enemy with continuous hit. 0.50 10 5.00
Kill an enemy. 1.00 10 10.00
Attack a same level enemy. 1.00 30 30.00
Down a same level enemy. 2.00 30 60.00
Kill a same level enemy. 2.50 20 50.00
Down a strong enemy. 5.00 10 50.00
Kill a strong enemy. 10.00 5 50.00

Rank D

  • AP: 3
  • Stat Improvement: Dex +2
  • Effects: Total Ranged Max Damage +2, Aim Speed 120%
Method Exp. Count Total
Attack any enemy. 0.05 200 10.00
Knock down any enemy using combo attack. 0.10 100 10.00
Win a battle against any enemy 0.20 50 10.00
Attack an enemy of similar level. 0.50 50 25.00
Knock down an enemy of similar level. 1.00 100 100.00
Win a battle against an enemy of similar level. 2.00 50 100.00
Knock down a strong enemy. 5.00 10 50.00
Win a battle against a strong enemy. 10.00 10 50.00
Receive a powerful attack from a powerful enemy. 20.00 1 20.00

Rank C

  • AP: 5
  • Stat Improvement: Dex +2
  • Effects: Total Ranged Max Damage +3, Aim Speed 130%
Method Exp. Count Total
Attack a same level enemy. 0.03 1000 30.00
Down a same level enemy. 0.06 320 19.20
Kill a same level enemy. 2.00 160 320.00
Down a strong enemy. 3.00 16 48.00
Kill a strong enemy. 6.00 16 96.00
Down an awful enemy. 6.00 11 66.00
Kill an awful enemy. 13.00 8 104.00

Rank B

  • AP: 7
  • Stat Improvement: Dex +2
  • Effects: Total Ranged Max Damage +4, Aim Speed 140%
Method Exp. Count Total
Attack a same level enemy. 0.01 1600 16.00
Down a same level enemy. 0.03 640 19.20
Kill a same level enemy. 1.00 320 320.00
Down a strong enemy. 3.00 32 96.00
Kill a strong enemy. 6.00 32 192.00
Down an awful enemy. 6.00 16 96.00
Kill an awful enemy. 13.00 13 169.00

Rank A

  • AP: 8
  • Stat Improvement: Dex +4
  • Effects: Total Ranged Max Damage +5, Total Ranged Min Damage +1, Aim Speed 150%
Method Exp. Count Total
Down a same level enemy. 0.03 1400 42.00
Kill a same level enemy. 0.06 480 28.80
Down a strong enemy. 2.00 160 320.00
Kill a strong enemy. 3.00 80 240.00
Down an awful enemy. 3.00 32 96.00
Kill an awful enemy. 6.00 16 96.00

Rank 9

  • AP: 9
  • Stat Improvement: Dex +4
  • Effects: Total Ranged Max Damage +6, Total Ranged Min Damage +1, Aim Speed 160%
Method Exp. Count Total
Down a same level enemy. 0.02 2000 40.00
Kill a same level enemy. 0.25 800 200.00
Down a strong enemy. 1.50 100 150.00
Kill a strong enemy. 2.50 200 500.00
Down an awful enemy. 2.50 40 100.00
Kill an awful enemy. 5.00 100 500.00

Rank 8

  • AP: 10
  • Stat Improvement: Dex +4
  • Effects: Total Ranged Max Damage +7, Total Ranged Min Damage +2, Aim Speed 170%
Method Exp. Count Total
Down a same level enemy. 0.02 2000 40.00
Kill a same level enemy. 0.25 800 200.00
Down a strong enemy. 1.50 100 150.00
Kill a strong enemy. 2.50 200 500.00
Down an awful enemy. 2.50 40 100.00
Kill an awful enemy. 5.00 100 500.00
Down a boss level enemy. 5.00 20 100.00
Kill a boss level enemy. 10.00 4 40.00

Rank 7

  • AP: 12
  • Stat Improvement: Dex +4
  • Effects: Total Ranged Max Damage +9, Total Ranged Min Damage +2, Aim Speed 180%
Method Exp. Count Total
Down a strong enemy. 0.10 400 40.00
Kill a strong enemy. 0.25 400 100.00
Down an awful enemy. 1.00 200 200.00
Kill an awful enemy. 2.50 200 500.00
Down a boss level enemy. 2.50 20 50.00
Kill a boss level enemy. 5.00 10 50.00
Receive a powerful attack from a strong (ranged) enemy. 20.00 1 20.00

Rank 6

  • AP: 14
  • Stat Improvement: Dex +4, Str +1
  • Effects: Total Ranged Max Damage +11, Total Ranged Min Damage +2, Aim Speed 190%
Method Exp. Count Total
Down a strong enemy. 0.05 800 40.00
Kill a strong enemy. 0.15 600 90.00
Down an awful enemy. 1.00 200 200.00
Kill an awful enemy. 2.50 200 500.00
Down a boss level enemy. 2.50 20 50.00
Kill a boss level enemy. 5.00 10 50.00

Rank 5

  • AP: 15
  • Stat Improvement: Dex +4, Str +1
  • Effects: Total Ranged Max Damage +13, Total Ranged Min Damage +3, Aim Speed 200%
Method Exp. Count Total
Down a strong enemy. 0.03 1300 39.00
Kill a strong enemy. 0.10 1200 120.00
Down an awful enemy. 0.65 300 195.00
Kill an awful enemy. 1.65 300 495.00
Down a boss level enemy. 1.65 30 49.50
Kill a boss level enemy. 3.30 15 49.50

Rank 4

  • AP: 16
  • Stat Improvement: Dex +4, Str +1
  • Effects: Total Ranged Max Damage +16, Total Ranged Min Damage +4, Aim Speed 220%
Method Exp. Count Total
Down a strong enemy. 0.03 1300 39.00
Kill a strong enemy. 0.06 1300 78.00
Down an awful enemy. 0.65 460 299.00
Kill an awful enemy. 1.35 300 405.00
Down a boss level enemy. 1.65 30 49.50
Kill a boss level enemy. 3.30 15 49.50

Rank 3

  • AP: 17
  • Stat Improvement: Dex +4, Str +1
  • Effects: Total Ranged Max Damage +19, Total Ranged Min Damage +6, Aim Speed 250%
Method Exp. Count Total
Down a strong enemy. 0.03 1500 45.00
Kill a strong enemy. 0.06 1500 90.00
Down an awful enemy. 0.65 460 299.00
Kill an awful enemy. 1.35 300 405.00
Down a boss level enemy. 1.65 90 148.50
Kill a boss level enemy. 3.30 33 99.00

Rank 2

  • AP: 18
  • Stat Improvement: Dex +4, Str +1
  • Effects: Total Ranged Max Damage +22, Total Ranged Min Damage +8, Aim Speed 280%
Method Exp. Count Total
Down a strong enemy. 0.03 2500 75.00
Kill a strong enemy. 0.05 2800 140.00
Down an awful enemy. 0.25 800 200.00
Kill an awful enemy. 0.75 400 300.00
Down a boss level enemy. 1.00 200 200.00
Kill a boss level enemy. 1.75 120 210.00

Rank 1

  • AP: 20
  • Stat Improvement: Dex +4, Str +1
  • Effects: Total Ranged Max Damage +25, Total Ranged Min Damage +10, Aim Speed 300%
Method Exp. Count Total
Down a strong enemy. 0.02 5000 100.00
Kill a strong enemy. 0.05 4000 200.00
Down an awful enemy. 0.25 800 200.00
Kill an awful enemy. 0.75 400 300.00
Down a boss level enemy. 1.00 400 400.00
Kill a boss level enemy. 1.25 200 250.00

Master Title

the Master of Range

  • HP +20
  • Stamina +30
  • Dex +20
  • Str -20
  • Will -20

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Bold Suffix, B All
Max Stamina +5
When Stomp is Rank C or higher Strength +3
When Stomp is Rank 9 or higher Strength +3
When Ranged Attack is Rank A or higher Dexterity -5
Fancy Suffix, B Bows, Crossbows
When Level is 15 or higher Dexterity +6
When Ranged Attack is Rank B or higher Max Damage +8
When Level is 25 or higher Intelligence -10
Glorious Prefix, 8 Bows, Crossbows
When Level is 25 or higher Critical +8%
When Mana Shield is Rank A or higher Max Damage +5
When Ranged Attack is Rank 3 or higher Max Damage +6
Strength -20
x3 Repair Cost
Hard Peaca Suffix, 8 Shoes
When Ranged Attack is Rank 3 or higher Max Damage +6
When Magic Mastery is Rank 6 or higher Max MP +15
When Combat Mastery is Rank 3 or higher Min Damage +6
Hitting Suffix, 9 Bows, Crossbows
When Ranged Attack is Rank A or higher Dexterity +3
When Ranged Attack is Rank 9 or higher Dexterity +5
When Combat Mastery is Rank C or higher Defense -5
Interlocking
Enchant enabled rank regardless
Personalize[1]
Prefix, 4 Bows, Crossbows
When Magnum Shot is Rank 1 or higher Critical +8~15%
Dexterity +30
When Ranged Attack is Rank 1 or higher Max Damage +5~10
Defense -4
x7 Repair Cost
Laurel
Enchant enabled rank regardless
Personalize[1]
Prefix, 5 Helmets
When Ranged Attack is Rank 1 or higher Critical +5%
When Defense is Rank 1 or higher Defense +1~3
When Combat Mastery is Rank 1 or higher Strength +25~40
Dexterity -50
x5 Repair Cost
Unknown
Metal Needle Prefix, A Metal Equipment, Metal Weapons
When Level is 16 or higher Critical +2%
When Level is 32 or higher Max Damage +6
When Level is 24 or higher Min Damage +2
When Ranged Attack is Rank 9 or higher Max Damage -12
Nobility
Personalize[1]
Prefix, 7 Bows, Crossbows
When Level is 25 or higher Critical +8%
When Mana Shield is Rank B or higher Max Damage +5~7
When Ranged Attack is Rank 4 or higher Max Damage +6~8
Strength -20
x4 Repair Cost
Ogress Suffix, C Bows, Crossbows
When Ranged Attack is Rank C or higher Max Damage +2
When Ranged Attack is Rank A or higher Min Damage +2
When Combat Mastery is Rank B or higher Max HP -5
Palm Tree Suffix, 5 Bows, Crossbows
When Ranged Attack is Rank A or higher Max Damage +4
When Ranged Attack is Rank 4 or higher Max Damage +8
When Ranged Attack is Rank 7 or higher Min Damage +6
Max HP -10
Max Stamina -10
+12% Repair Cost
Poison Archer Suffix, E All
When Ranged Attack is Rank E or higher Poison Immunity +1
Strength -1
Enchant Scroll (Hot Air Balloon 21~25 Stars Reward, Red Dragon, Threat in Renes Blue Dragon's Crystal)
Poison Ranger's Suffix, 8 All
When Level is 42 or lower Dexterity +1~4
When Ranged Attack is Rank 4 or higher Poison Immunity +1~3
When Level is 24 or higher Strength -3
Enchant Scroll (Red Dragon, Threat in Renes)
Poison Sniper's Suffix, C Magical Clothing
When Level is 20 or higher Dexterity +1~6
Poison Immunity +1~4
When Ranged Attack is Rank A or lower Dexterity -3
When Magnum Shot is Rank 6 or lower Will -6
Robin Hood
Enchant enabled rank regardless
Personalize[1]
Prefix, 1 Bows, Crossbows
When Magnum Shot is Dan 2 or higher Critical +10%
When Crash Shot is Dan 3 or higher Dexterity +20
When Ranged Attack is Dan 1 or higher Max Damage +10~14
When Defense is Dan 3 or higher Strength +15
Defense -5
x10 Repair Cost
Reward for obtaining Dan 3 in all Combat skills
Rough Suffix, 8 Two-handed Weapons
When Combat Mastery is Rank 7 or higher Max Damage +22
When Combat Mastery is Rank B or higher Min Damage +16
When Ranged Attack is Rank 9 or higher Dexterity -20
+5% Repair Cost
Sniping Suffix, 8 Bows, Crossbows
Max Damage +4
When Ranged Attack is Rank B or higher Max Damage +4~8
When Ranged Attack is Rank 8 or higher Max Damage +4~8
Intelligence -10
x7 Repair Cost
Target
Enchant enabled rank regardless
Personalize[1]
Suffix, 5 Headgear
When Crash Shot is Rank 1 or higher Dexterity +30~40
When Magnum Shot is Rank 1 or higher Luck +25
When Ranged Attack is Rank 2 or lower Will -50
x3 Repair Cost
Exclusive Enchant Scroll (White Dragon Raid, Peaca Basic, Coill Intermediate)
Tilted Prefix, 9 Shoes
When Water Cannon is Rank 6 or higher Critical +4%
When Alchemy Mastery is Rank 9 or higher Max Damage +6
When Ranged Attack is Rank 9 or higher Dexterity -20
When Combat Mastery is Rank 9 or higher Strength -20
  1. 1.0 1.1 1.2 1.3 1.4 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.