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Tools are props, right hand equipped items or left hand equipped items that are used to directly acquire items but are not directly consumed in acquiring them. They are used in various methods of acquiring items, such as, gathering resources (e.g., metallurgy, reaping, etc.), the production of items (e.g., blacksmithing, handicraft, etc.) or the collection of items (i.e., fishing or exploration). In the context of this wiki, tools do not include items intended as weapons, shields or items that only produce an effect (e.g., instruments, taming canes, etc.).

  • Each tool has a method of item acquisition it is best suited for or can only be used for. However, a particular tool may also be the most appropriate or the only item able to activate a certain skill or action. Also, in the case of equipped tools, a particular tool may have upgrades that only benefit a certain skill used in acquiring items.
    • Many tools require a player to have learnt a skill or action which is listed in the in-game skill (Life) or action menu, respectively. A small icon will appear above a player's head when the skill or action is activated. They include a few gathering skills, all production skills, the exploration action and the fishing skill. A few of the skills require the combination of a right hand tool and left hand tool to be equipped at the same time. A few other skills require the use of a public or in-house tool while a right hand tool or both a right and left hand tool are equipped.
    • Some tools require a player to use skills that don't need to be learnt, that never gain levels or experience and are not listed in any in-game menu. A small icon appears above a player's head when the skill is activated. These skills automatically activate when the appropriate conditions are met, for example, equipping the correct tool and using it at specific locations. They include many of the gathering skills.
    • The windmill, used for milling in Tir Chonaill, is a tool that requires no skill to be activated by a player (no icon appears above the player's head). It is used by paying the appropriate fee to Alissa and then adding the materials to be milled.
    • In certain cases other equipped items can be used instead of a tool intended for a particular purpose, for example, a sword can be used instead of a Gathering Knife to shear a sheep for wool. However, a tool has benefits in regard to its associated skill whereas the other equipped items do not and in the example given, the Gathering Knife can be upgraded to be more efficient at shearing while a sword cannot. Also, a sword gains more proficiency for a corresponding loss in durability when used in combat, as compared to being used for shearing.
      • Weaving with a spinning wheel to produce leather straps requires either a Gathering Knife, Sickle or sword be equipped in the right hand. None of these items need to be equipped when weaving other items on a spinning wheel and none have any benefit directly related to weaving, that is, none have upgrades that would make weaving leather straps more efficient. However, a sword is still better as a weapon as it gains better proficiency when used in combat and costs more to repair or replace. Therefore, a Gathering Knife or Sickle would be more appropriate to use as tool in weaving leather straps.
  • Some tools are items that are equipped while others are props which cannot be equipped.
    • Those tools that can be equipped come in two types;
    • Those tools that are props come in two types;
      • Some of these can only be used in a residential area house (in-house tools).
      • Others can only be used from fixed locations in towns (public tools), similar to the fixed locations of most NPCs although there are usually more than one of such tools.
  • The following are not included as tools;
    • Items that are directly consumed in collecting an item, such as, fishing baits.
    • Items that are directly consumed as materials and finishing materials in the production of an item.
    • Blacksmithing and tailoring manuals.
    • Weaving gloves, which correctly belong in Category:Gloves;
      • Fabric weaving gloves are not required to weave fabric but are used to increase the success rates for fabric production, where better quality gloves will increase the success rates for better quality fabric.
      • Silk weaving gloves are required to make silk, however, they are not required for other weaving products. Except for the Regular Silk Weaving Gloves, which has the lowest (i.e., base) success rate for producing any type of silk, all other silk weaving gloves increase the success rates for silk production, where better quality gloves will increase the success rates for better quality silk.
  • Tools vary on how their usage effects them;
    • Most tools that can be equipped will lose durability and gain proficiency when used. Most of these can regain lost durability by being repaired.
      • When using an equipped tool with its specific skill, its rate of proficiency gained for durability lost may be higher as compared to using it in combat.
      • An equipped tool will generally have weak stats for combat. In fact, most are either ineffective weapons. Even if it can be upgraded, it compares poorly to a similarly upgraded weapon.
      • A few of these tools have durability that decreases with usage but cannot be repaired, for example, exploration tools given by Ffion, Vena or Meriel to newly created Human, Elf or Giant characters, respectively.
      • An Empty Bottle is an exception for an equipped tool because it has no durability, gains no proficiency and never needs to be repaired.
    • In-house tools have a limited number of uses, do not have durability and cannot be repaired. The limited number of uses acts like the durability of an irreparable, equipped tool.
    • Public tools have no durability and never need to be repaired.


This category has the following 8 subcategories, out of 8 total.

Pages in category "Tools"

The following 200 pages are in this category, out of 245 total.

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