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Tir Chonaill
Contents
Description and Geography
The town village where all newcomers first arrive.
Tir Chonaill is a small hillside town located in northeast Uladh, It is home to the descendents of the Partholons, founders of the Uladh kingdom. The villagers of this scenic town are a small, self-sufficient and independent group of farmers and ranchers raising crops and cattle. The residents of Tir Chonaill prefer peace and isolation, content with little exposure to the massive world of Erinn. However, those with a more adventurous spirit can further venture beyond Tir Chonaill to Dunbarton through the Dugald Aisle...[1]
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Tir Chonaill is a village situated in northeastern basin surrounded by low mountains. Establishment of the settlement dates back historically to descendants of Partholoneons, who originally founded the Kingdom of Ulaid. |
Precipitation is high due to obstruction of a clear flow of moist air in face of Mourne Mountains. Climate is comparable to similar settlements in high altitudes.
While wheat and barley plantations are notably conspicuous, cool weather and regular rainfall have stunted the growth of agriculture. Instead, management of livestock keeps the town's infrastructure afloat.
Since granted limited sovereignty by the kingdom, Tir Chonaill has been led by town chiefs. According to Dilys, Tir Chonaill is actually not under the control of the Kingdom of Aliech.
Dugald Aisle offers the only route to the outside world, and due to the steep acclivity of the terrain, little traffic exists in and out of the town. Thus, the village has naturally developed to be largely self-sufficient.
Adelia Stream, from which most of the townspeople derive their drinking water, flows downwards from melting glaciers and snow from the Moonhide Valleys. An intriguing legend envelopes the stream; the name 'Adelia' purportedly finds its origin in a story of a priestess who lost her life in a strife between Fomors and residents of Tir Chonaill, and in recognition of her bravery, the stream was named after her.
The Alby Dungeon, Sidhe Sneachta and the Old Ruin can be found north of the village. The Ciar Dungeon can be found east of the village behind a mountain ridge.
History
Areas of interest
Resources
Resource | Obtained From | Location |
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Sheep | South Tir, Pasture |
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Hen | Church, Pasture |
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Spiders (automatic production) |
Tir Chonaill Graveyard |
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Harvesting | Fields (Farmland) |
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Harvesting | Fields (Farmland) |
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Apple Tree | Eastern Tir Chonaill |
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Base Herb Patch | Eastern Tir Chonaill |
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Adelia Stream | Near Blacksmith House, Fishing Docks |
Amenities
Facilities
- Blacksmith
- General Shop
- School
- Church
- Grocery Store
- Healer's House
- Tutorial Quest Board
- Housing Board
- Trading Post
Monsters
Northern Tir Chonaill (between Trefor and the Bank)
Western Tir Chonaill (between the Bank and the Church)
- Red Fox - usually only 1 or 2
Graveyard
- White Spider
- Red Spider - usually only 1 or 2
Southern Plains (between Adelia Stream and the exit to Dugald Aisle)
Eastern Plains (between the Grasslands and Ciar Dungeon)
Field Boss
Areas Connected
Local NPCs
Trivia
- The Practice Scarecrows that can be found near Ranald will give skill training for basic requirements that do not require Combat Power. These include the early ranks of skills such as Combat Mastery, Magic Weapon Mastery, and Axe Mastery.
- Hitting the Scarecrows will reveal dialogue. See here for a list.