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User:Dejosa/Testground
From Mabinogi World Wiki
Contents
Generation 16's Separation Notes
Generation 16 - Macbeth
Generation 16, Season 1
Patch Notes of Generation 16, Season 1
- Generation 16: Macbeth Storyline is added.
- Fighter Destiny is added.
- New NPCs:
- Commonwealth of Belvast: Argel (Mykeeness Cliffs) and 2 Giant Guard Commanders (Admiral's Residence).
- Tara Rath Royal Castle: 1st Floor now has mobile Tara Guardsmen wandering the halls.
- New Skills: Knuckle Mastery, Combo Mastery, Tumble, Combo: Charging Strike, Combo: Focused Fist, Combo: Spinning Uppercut, Combo: Somersault Kick, Combo: Drop Kick, Combo: Pummel and Respite.
- Knuckles are now equippable by all races.
- The damage of Knuckles can be increased by the Will stat.
- With a Knuckle equipped, the loading time of Counterattack is reduced to 0.3 seconds.
- New Knuckles: Brace Knuckle and Champion Knuckle.
- Reforging effects for Fighter Skills were added.
- Combo Card effects for Fighter Skills were added.
- Moon Gates are adjusted to function similarly to Mana Tunnels. All players will automatically have the Ceo Island Moon Gate memorized. Other Moon Gate locations can be memorized by simply clicking on them while they are activated.
- Crag Cow of Defeat Crag Cow is more powerful and provides more EXP.
- Defeat the Shadow Warrior no longer provides gold and has a slight increase of EXP.
- New Area: Beach of Scathach.
- New Weapons: Sea Troll Cudgel, Wild Troll Cudgel.
- Meditation can be ranked to 8.
- Beauty Shop and Pon system were implemented.
Generation 16, Season 2: Genesis
This section of the article includes content that may not be released in North America. Some or all of the following contents may not be officially released by Nexon America, and may be based on Mabinogi overseas. Details are subject to change. |
Patch Notes of Generation 16, Season 2: Genesis - Full
- Bard Destiny is added.
- New Music skill tab for Music Skills: Melody Shock, Overture of the Battle Field, Lullaby, Vivace, Song of Endurance, Song of Rich Year, March
- Playing Instrument, Musical Knowledge, Compose, and Enthralling Performance have been moved from the Life Skill tab to Music Skills.
- These skills were given new skill icons.
- Musical Knowledge and Composing can now be ranked to 1.
- Instruments no longer have racial restrictions.
- Magical Music scrolls sold by Briana and obtained from Barry's Part-Time Job are no longer obtainable.
- Scrolls made with Compose can still be created.
- Barry's Part-Time Job now rewards instruments rather than Magical Music.
- Dynamic Combat System:
- The following Skill's loading times and cool downs were adjusted:
- Defense: 0 load time / 7 sec cool down
- Counterattack: 0 load time / 7 sec cool down, 4 sec cool down with knuckles
- Smash: 0 load time / 3 sec cool down
- Windmill (Human): 0 load time / ? sec cool down, R9+ → 3.5 sec cool down
- Windmill (Elf): 0 load time / ? sec cool down, R9+ → 4 sec cool down
- Windmill (Giant): 0 load time / ? sec cool down, R9+ → 3 sec cool down
- Charge: 0 load time / same cool down time
- Final Hit: 0 load time / same cool down time
- Lance Charge: 0 load time / same cool down time
- Lance Counter: 0 load time / same cool down time
- Giant Full Swing: 0 load time / same cool down time
- Ranged Attack: 0 load time / 0.1 sec cool down
- Magnum Shot (Human): 0 load time / ? sec cool down, R9+ 1 sec cool down
- Magnum Shot (Elf): 0 load time / ? sec cool down, R5+ 0.5 sec cool down
- Support Shot: 0 load time / 2 sec cool down
- Crash Shot: 0 load time / 7 sec cool down, R9+ 6.5 sec cool down, R5+ 5.5 sec cool down
- Arrow Revolver: 0 load time / 4 sec cool down, R1 → 3 sec cool down
- Mirage Missile: 0 load time / 1.5 sec cool down
- Throwing Attack: 0 load time / same cool down
- Icebolt: 1.3 sec cast time, R9+ 1 sec cast time
- Lightning Bolt: 1.3 sec cast time, R9+ 1 sec cast time
- Firebolt: 1.8 sec cast time, R9+ 1.7 sec cast time, R5+ 1.5 sec
- Ice Spear: R1 1.6 sec cast time
- Thunder: R1 3 sec cast time
- Fireball: 4 sec cast time
- Water Cannon: R1 1.2 sec prep time
- Flame Burst: R1 1.2 sec prep time
- Sand Burst: R1 1.5 sec prep time
- Rain Casting: 1 sec prep time / same cool down time
- Shock: prep time 2 sec / same cool down time
- Summon Golem: prep time 3 sec
- Frozen Blast: prep time 0.75 sec / same cool down time
- These adjustments only apply to players, not monsters nor Pets.
- Players will be given a All Skill Reset Capsule and 20 Perfect Skill Reset Capsules.
- Players can use Potions while being attacked.
- The only skills that players can use while being attacked is Defense, Counterattack, and Lance Counter.
- Smash Damage was modified for all races.
- The ability for a player to be stunned was reduced.
- Crossbow aim rate was increased.
- The skill Sharp Mind will become a hidden skill.
- AP previously allocated to this skill will be returned.
- Will activate while the player is using Defense or Counterattack.
- Auto Charge function: The player will continue loading skills with multiple charges until maxed out.
- Auto Target function: The player will automatically lock-on the nearest enemy without pressing Ctrl, and pressing Tab switches to the next nearest target.
- The following Skill's loading times and cool downs were adjusted:
- Training Methods for Smash, Defense, Counterattack, and Windmill were altered.
- Barry's Part-Time Job no longer rewards Score Scrolls.
- Briana no longer sells Score Scrolls.
- The Music Skill 2x EXP Potion was added.
- A Bard's Camp and a set of Bard-related NPCs were added to Abb Neagh.
- Guild Stones will be unavailable for setup in the Camp area, existing Guild Stones will be relocated elsewhere near by.
- The Trade Assistant Imp now sells Mysterious Reforging Tools for 20,000 Ducats each.
- Only three may be purchased per real day per player.
- They act as weaker versions of Advanced Reforging Tools.
- Commerce System was readjusted to counteract botting purposes.
- Trading between Dunbarton, Port Cobh, Commonwealth of Belvast, and Beach of Scathach results in zero profit.
- New Beginner and Bard-related Enchants.
- New Instruments: Lyre and Xylophone.
- New Items:
- Belvast Instrument Box, from Barry's Part-Time Job, gives out a random instrument.
- Hand Chime Bar Box, from Barry's Part-Time Job, gives out a Hand Chime Bar used to make the new Xylophone. 7 different types of plates in total.
- Mythril Lance Heavy Set
- Mythril Lance Heavy Armor (F) - 11 Defense, 6 Protection, 5 Upgrades, 15% Passive Melee, 20% Passive Range, Heavy Armor
- Mythril Lance Heavy Armor (M) - 11 Defense, 6 Protection, 5 Upgrades, 15% Passive Melee, 20% Passive Range, Heavy Armor
- Mythril Lance Heavy Gauntlets (F) - 3 Defense, 1 Protection
- Mythril Lance Heavy Gauntlets (M) - 3 Defense, 1 Protection
- Mythril Lance Heavy Helm (F) - 3 Defense, 1 Protection
- Mythril Lance Heavy Helm (M) - 3 Defense, 1 Protection
- Mythril Lance Heavy Boots (F) - 3 Defense, 2 Protection
- Mythril Lance Heavy Boots (M) - 3 Defense, 2 Protection
- This special heavy armor set is Human/Giant Only and is obtained in Peaca Intermediate's Reward Chest
- Royal Diamond Leather Set
- Royal Diamond Leather Light Armor (F) - 9 Defense, 5 Protection, 4 Upgrades, Light Armor
- Royal Diamond Leather Light Armor (M) - 9 Defense, 5 Protection, 4 Upgrades, Light Armor
- Royal Diamond Leather Light Boots - 2 Defense, 1 Protection
- Royal Diamond Leather Light Gauntlets - 2 Defense, 1 Protection
- Royal Diamond Leather Light Helm - 2 Defense, 1 Protection
- This special light armor set is Human/Elf Only and is obtained from Trade Assistant Imp's Shop, for 800,000 Ducats each besides the Armors which are 1,000,000 Ducats.
- Adventurer's Crux Armor - 8 Defense, 2 Protection, 0 Upgrades, Light Armor
- This special light armor is for all races and is obtained from completing Generation 1.
- Generations 1, 2, and 3 were renewed.
- Elves and Giants can now perform these Generations.
- Elves and Giants can now obtain their transformations (Falcon and Savage Beast, respectively) from completing Generation 2. As a result, the Quests for Falcon and Savage Beast were removed.
- Time restrictions were removed and Gold/EXP rewards were adjusted.
- AP will be giving though out Generation 1's Quests (total of 71).
- Players made prior to the update can choose which of the three Generations to start at.
- If you are already on one of the three generations and you refuse to restart you will continue the old chapter and generations.
- Role-playing dungeons that required more than 1 people can now be soloed.
- Players who are still performing either of these Generations will be able to continue with the normal version if they wish to do so, however they are unable to proceed with the new version of these Generations.
- Players who have already finished these Generations may redo the old ones.
- Players will not lose their transformation if they decide to redo.
Generation 16, Season 2: Genesis - Part 1
This section of the article includes content that may not be released in North America. Some or all of the following contents may not be officially released by Nexon America, and may be based on Mabinogi overseas. Details are subject to change. |
Patch Notes of Generation 16, Season 2: Genesis - Part 1
- Dynamic Combat System: (Adjust this to the proper cool-downs for the North American Server.)
- The following Skill's loading times and cool downs were adjusted:
- Defense: 0 load time / 7 sec cool down
- Counterattack: 0 load time / 7 sec cool down, 4 sec cool down with knuckles
- Smash: 0 load time / 3 sec cool down
- Windmill (Human): 0 load time / ? sec cool down, R9+ → 3.5 sec cool down
- Windmill (Elf): 0 load time / ? sec cool down, R9+ → 4 sec cool down
- Windmill (Giant): 0 load time / ? sec cool down, R9+ → 3 sec cool down
- Charge: 0 load time / same cool down time
- Final Hit: 0 load time / same cool down time
- Lance Charge: 0 load time / same cool down time
- Lance Counter: 0 load time / same cool down time
- Giant Full Swing: 0 load time / same cool down time
- Ranged Attack: 0 load time / 0.1 sec cool down
- Magnum Shot (Human): 0 load time / ? sec cool down, R9+ 1 sec cool down
- Magnum Shot (Elf): 0 load time / ? sec cool down, R5+ 0.5 sec cool down
- Support Shot: 0 load time / 2 sec cool down
- Crash Shot: 0 load time / 7 sec cool down, R9+ 6.5 sec cool down, R5+ 5.5 sec cool down
- Arrow Revolver: 0 load time / 4 sec cool down, R1 → 3 sec cool down
- Mirage Missile: 0 load time / 1.5 sec cool down
- Throwing Attack: 0 load time / same cool down
- Icebolt: 1.3 sec cast time, R9+ 1 sec cast time
- Lightning Bolt: 1.3 sec cast time, R9+ 1 sec cast time
- Firebolt: 1.8 sec cast time, R9+ 1.7 sec cast time, R5+ 1.5 sec
- Ice Spear: R1 1.6 sec cast time
- Thunder: R1 3 sec cast time
- Fireball: 4 sec cast time
- Water Cannon: R1 1.2 sec prep time
- Flame Burst: R1 1.2 sec prep time
- Sand Burst: R1 1.5 sec prep time
- Rain Casting: 1 sec prep time / same cool down time
- Shock: prep time 2 sec / same cool down time
- Summon Golem: prep time 3 sec
- Frozen Blast: prep time 0.75 sec / same cool down time
- These adjustments only apply to players, not monsters nor Pets.
- Players will be given a All Skill Reset Capsule and 20 Perfect Skill Reset Capsules. (Needs Confirming.)
- Players can use Potions while being attacked.
- The only skills that players can use while being attacked is Defense, Counterattack, and Lance Counter.
- Smash Damage was modified for all races.
- The ability for a player to be stunned was reduced.
- Crossbow aim rate was increased.
- The skill Sharp Mind will become a hidden skill.
- AP previously allocated to this skill will be returned.
- Will activate while the player is using Defense or Counterattack.
- Auto Charge function: The player will continue loading skills with multiple charges until maxed out.
- Auto Target function: The player will automatically lock-on the nearest enemy without pressing Ctrl, and pressing Tab switches to the next nearest target.
- Training Methods for Smash, Defense, Counterattack, and Windmill were altered.
- The following Skill's loading times and cool downs were adjusted:
- Generations 1, 2, and 3 were renewed.
- Elves and Giants can now perform these Generations.
- Elves and Giants can now obtain their transformations (Falcon and Savage Beast, respectively) from completing Generation 2.
- The Quests for Falcon and Savage Beast were removed.
- Time restrictions were removed and Gold/EXP rewards were adjusted.
- AP will be giving though out Generation 1's Quests (total of 71).
- Players made prior to the update can choose which of the three Generations to start at.
- If you are already on one of the three generations and you refuse to restart you will continue the old chapter and generations.
- Role-playing dungeons that required more than 1 people can now be soloed.
- Players who are still performing either of these Generations will be able to continue with the normal version if they wish to do so, however they are unable to proceed with the new version of these Generations.
- Players who have already finished these Generations may redo the old ones.
- Players will not lose their transformation if they decide to redo.
- Commerce System
- Commerce System was readjusted to counteract botting purposes.
- Trading between Dunbarton, Port Cobh, Commonwealth of Belvast, and Beach of Scathach results in zero profit.
- The Trade Assistant Imp now sells Mysterious Reforging Tools for 20,000 Ducats each.
- Only three may be purchased per real day per player.
- They act as weaker versions of Advanced Reforging Tools.
- New Items
- Adventurer's Crux Armor - 8 Defense, 2 Protection, 0 Upgrades, Light Armor
- This special light armor is for all races and is obtained from completing Generation 1.
- Mythril Lance Heavy Set
- Mythril Lance Heavy Armor (F) - 11 Defense, 6 Protection, 5 Upgrades, 15% Passive Melee, 20% Passive Range, Heavy Armor
- Mythril Lance Heavy Armor (M) - 11 Defense, 6 Protection, 5 Upgrades, 15% Passive Melee, 20% Passive Range, Heavy Armor
- Mythril Lance Heavy Gauntlets (F) - 3 Defense, 1 Protection
- Mythril Lance Heavy Gauntlets (M) - 3 Defense, 1 Protection
- Mythril Lance Heavy Helm (F) - 3 Defense, 1 Protection
- Mythril Lance Heavy Helm (M) - 3 Defense, 1 Protection
- Mythril Lance Heavy Boots (F) - 3 Defense, 2 Protection
- Mythril Lance Heavy Boots (M) - 3 Defense, 2 Protection
- This special heavy armor set is Human/Giant Only and is obtained in Peaca Intermediate's Reward Chest
- Royal Diamond Leather Set
- Royal Diamond Leather Light Armor (F) - 9 Defense, 5 Protection, 4 Upgrades, Light Armor
- Royal Diamond Leather Light Armor (M) - 9 Defense, 5 Protection, 4 Upgrades, Light Armor
- Royal Diamond Leather Light Boots - 2 Defense, 1 Protection
- Royal Diamond Leather Light Gauntlets - 2 Defense, 1 Protection
- Royal Diamond Leather Light Helm - 2 Defense, 1 Protection
- This special light armor set is Human/Elf Only and is obtained from Trade Assistant Imp's Shop, for 800,000 Ducats each besides the Armors which are 1,000,000 Ducats.
- Adventurer's Crux Armor - 8 Defense, 2 Protection, 0 Upgrades, Light Armor
Generation 16, Season 2: Genesis - Part 2
This section of the article includes content that may not be released in North America. Some or all of the following contents may not be officially released by Nexon America, and may be based on Mabinogi overseas. Details are subject to change. |
Patch Notes of Generation 16, Season 2: Genesis - Part 2
- Bard Destiny is added.
- Musical Knowledge and Composing can now be ranked to 1.
- New Music skill tab for Music Skills: Melody Shock, Overture of the Battle Field, Lullaby, Vivace, Song of Endurance, Song of Rich Year, March
- Playing Instrument, Musical Knowledge, Compose, and Enthralling Performance have been moved from the Life Skill tab to Music Skills.
- These skills were given new skill icons.
- Playing Instrument, Musical Knowledge, Compose, and Enthralling Performance have been moved from the Life Skill tab to Music Skills.
- Magical Music scrolls sold by Briana and obtained from Barry's Part-Time Job are no longer obtainable.
- Scrolls made with Compose can still be created.
- Barry's Part-Time Job now rewards instruments rather than Magical Music.
- Barry's Part-Time Job no longer rewards Score Scrolls.
- Briana no longer sells Score Scrolls.
- A Bard's Camp and a set of Bard-related NPCs were added to Abb Neagh.
- Guild Stones will be unavailable for setup in the Camp area, existing Guild Stones will be relocated elsewhere near by.
- New Items:
- Belvast Instrument Box, from Barry's Part-Time Job, gives out a random instrument.
- Hand Chime Bar Box, from Barry's Part-Time Job, gives out a Hand Chime Bar used to make the new Xylophone. 7 different types of plates in total.
- The Music Skill 2x EXP Potion was added.
- New Beginner and Bard-related Enchants.
- New Instruments: Lyre and Xylophone.
- Instruments no longer have racial restrictions.
Source can be found here on post #4 and #19, made by Sabina.