Description
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Stage 2 chain skill. Rain kicks on enemies to daze them. Usable after a stage 1 chain skill. Enemies hit by the final kick will be unable to concentrate enough to use magic or alchemy.
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Details
- Requires Knuckles to use.
- Stage 2 Chain that attacks with three roundhouse kicks.
- The last kick has a chance to Daze the enemy which temporarily prevents it from loading and using Magic or Alchemy skills.
- If Daze takes effect before the enemy fully loads a skill, they cannot use it.
- Magic/Alchemy Monster Skills can also be disabled.
- Daze does not work against other players.
- The same enemy cannot be Dazed more than once.
- The last kick deals the most damage out of the three kicks.
- Critical Hit Chance is calculated separately for each hit.
- Because the skill is divided into 3 separate attacks, Knuckles will gain Proficiency but also lose Durability equal the number of attacks successfully executed.
- If the target is knocked back (either from another player or target is sent into Deadly) in the middle of the attack, the skill's remaining hits will still connect.
- For the first two kicks only, the monster will be locked in place during knockback and stunned normally by subsequent kicks.
- Will always successfully intercept the enemy's Normal Attack or Smash, provided the user has little or no latency.
- Can be Defended and Counterattacked.
- If either of these skills activate, the animation will abruptly end.
- If either of these skills activate, only the kick that was defended is taken into calculation for damage.
- If either are successful against the first kick, the chain will not break and this skill's cooldown is not invoked, and may be attempted again.
- Subsequent kicks will miss if the target uses Flight in the middle of the attack.
- Will place its target into an extended stun.
Skill Issues
- If this skill is used too soon after a Chain 1 skill which defeats the monster, this will be used on the already-dead monster, thus robbing you efficient use of your Chain 2 skill and preventing you from using your Chain 3 skill.
- Cooldown is still invoked when used on a dead monster.
- This can be avoided by using the skill after targeting another monster.
Summary
Rank
|
N |
F |
E |
D |
C |
B |
A |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1
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Required AP
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-
|
4 |
5 |
6 |
7 |
8 |
9 |
10 |
12 |
14 |
19 |
20 |
21 |
22 |
23
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Required AP (Total)
|
-
|
4 |
9 |
15 |
22 |
30 |
39 |
49 |
61 |
75 |
94 |
114 |
135 |
157 |
180
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Additional Will
|
-
|
+1
|
+2 |
+3 |
+4
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Additional Will (Total)
|
-
|
+1 |
+2 |
+3 |
+4 |
+6 |
+8 |
+10 |
+13 |
+17
|
Damage (%)
|
250 |
280 |
310 |
340 |
370 |
400 |
430 |
460 |
490 |
520 |
550 |
580 |
610 |
640 |
670 |
700
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Daze Rate (%)
|
30
|
50
|
60
|
70
|
80
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Daze Duration
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25
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30
|
35
|
40
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Stamina Use
|
4
|
5
|
6
|
7
|
8 |
10
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Load Time [sec]
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0
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Cooldown Time [sec]
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25
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Skill CP (Total)
|
- |
1 |
2 |
5 |
10 |
20 |
30 |
40 |
60 |
80 |
100 |
120 |
140 |
160 |
180 |
200
|
Stat CP (Total)
|
-
|
0.5 |
1.0 |
1.5 |
2.0 |
3.0 |
4.0 |
5.0 |
6.5 |
8.5
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Obtaining the Skill
Training Method
- "Daze an enemy with Somersault Kick" only counts if the target is alive before receiving the final kick.
- "Use the skill successfully" is only trained if all three kicks are executed. Setting the finish rule to "Anyone in the party" to deliver the last kick will count.
Rank F
- Effects: 280% Damage; 50% Daze Rate; 25 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Use the skill successfully.
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4.00 |
30 |
120
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Daze an enemy with Somersault Kick
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20.00 |
5 |
100
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Rank E
- Effects: 310% Damage; 50% Daze Rate; 25 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Use the skill successfully.
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3.50 |
30 |
105
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Daze an enemy with Somersault Kick
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8.00 |
10 |
80
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Rank D
- Effects: 340% Damage; 50% Daze Rate; 25 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Use the skill successfully.
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3.00 |
30 |
90
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Daze an enemy with Somersault Kick
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8.00 |
8 |
64
|
Rank C
- Effects: 370% Damage; 50% Daze Rate; 25 Sec Daze Duration
Method
|
Exp.
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Count
|
Total
|
Use the skill successfully.
|
2.50 |
30 |
75
|
Daze an enemy with Somersault Kick
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6.00 |
10 |
60
|
Rank B
- Effects: 400% Damage; 50% Daze Rate; 25 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Use the skill successfully.
|
2.00 |
40 |
80
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Daze an enemy with Somersault Kick
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6.00 |
10 |
60
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Rank A
- Effects: 430% Damage; 50% Daze Rate; 25 Sec Daze Duration
Method
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Exp.
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Count
|
Total
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Use the skill successfully.
|
1.50 |
40 |
60
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Daze an enemy with Somersault Kick
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6.00 |
10 |
60
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Rank 9
- AP: 9
- Stat Improvement: Will +1
- Effects: 460% Damage; 60% Daze Rate; 30 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Use the skill successfully.
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1.00 |
60 |
60
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Daze an enemy with Somersault Kick
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5.00 |
16 |
80
|
Rank 8
- AP: 10
- Stat Improvement: Will +1
- Effects: 490% Damage; 60% Daze Rate; 30 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Use the skill successfully.
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0.90 |
70 |
63
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Daze an enemy with Somersault Kick
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4.00 |
15 |
60
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Rank 7
- AP: 12
- Stat Improvement: Will +1
- Effects: 520% Damage; 60% Daze Rate; 30 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Use the skill successfully.
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0.80 |
80 |
64
|
Daze an enemy with Somersault Kick
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3.50 |
16 |
56
|
Rank 6
- AP: 14
- Stat Improvement: Will +1
- Effects: 550% Damage; 60% Daze Rate; 30 Sec Daze Duration
Method
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Exp.
|
Count
|
Total
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Use the skill successfully.
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0.40 |
160 |
64
|
Daze an enemy with Somersault Kick
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2.00 |
30 |
60
|
Rank 5
- AP: 19
- Stat Improvement: Will +2
- Effects: 580% Damage; 70% Daze Rate; 35 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Use the skill successfully.
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0.20 |
320 |
64
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Daze an enemy with Somersault Kick
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1.00 |
60 |
60
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Rank 4
- AP: 20
- Stat Improvement: Will +2
- Effects: 610% Damage; 70% Daze Rate; 35 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Use the skill successfully.
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0.10 |
640 |
64
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Daze an enemy with Somersault Kick
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0.50 |
120 |
60
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Rank 3
- AP: 21
- Stat Improvement: Will +2
- Effects: 640% Damage, 70% Daze Rate; 35 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Use the skill successfully.
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0.05 |
1280 |
64
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Daze an enemy with Somersault Kick.
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0.25 |
240 |
60
|
Rank 2
- AP: 22
- Stat Improvement: Will +3
- Effects: 670% Damage, 70% Daze Rate; 35 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Daze a Shadow Alchemist with Somersault Kick.
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5.00 |
24 |
120
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Rank 1
- AP: 23
- Stat Improvement: Will +4
- Effects: 700% Damage, 80% Daze Rate; 40 Sec Daze Duration
Method
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Exp.
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Count
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Total
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Use the skill successfully.
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0.05 |
1280 |
64
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Daze an enemy with Somersault Kick.
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0.25 |
240 |
60
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Master Title
the Master of Somersault Kick
- Strength +15
- Will +15
- Somersault Kick Damage +20%
Related Enchants
Name
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Type, Rank
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Enchants Onto
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Effect(s)
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Comes On/From
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Sparring
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Prefix, 5
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Light Armor
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When Drop Kick is Rank 1 or higher Critical +10~12% Defense +3 Max HP +20 When Pummel is Rank 1 or higher Will +35~50 x2 Repair Cost
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- ↑ Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.