Basic Information
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- A Pass is an item which lets you enter specific instances or difficulties of a Dungeon, Shadow Mission, or other types of repeatable content.
- It is a consumable that disappears when the player drops the pass on the Altar of the appropriate Dungeon or enters the correct instance with the pass in their inventory.
- Most dungeons allow up to 8 players.
- Most passes expire one week after being obtained.
- Most passes can be stored in houses or banks to swap between characters on the same account.
- The Pass determines the difficulty of the dungeon or mission entered.
- Specific items may be used as a pass to enter special dungeons. They do not have to be passes themselves.
- A
Mangled Dungeon Pass is used as a crafting component for obtaining Hard Mode passes for some dungeons.
- They do not function as a proper pass; they are designed to only be Handicraft materials.
- The following can be obtained:
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Unrestricted/Unlimited Pass
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- An unrestricted pass, sometimes called unlimited Pass, lets you choose which instance of a dungeon to enter.
- When dropping an unrestricted pass on an altar, you will be asked to choose which instance of the dungeon or mission you currently are standing in you wish to enter.
- Unlimited veteran passes only allow you to enter the veteran difficulty of the dungeon.
- Unlimited Shadow mission passes may be consumed when selecting any shadow mission.
- If selecting an Elite shadow mission, you will be asked to choose which one you wish to use if your inventory holds more than one applicable pass.
- These passes only work within the Uladh continent.
- These passes do not allow you to enter:
- See the Unrestricted Dungeon Pass, Unlimited Veteran Fomor Pass and Unlimited Shadow Mission Pass pages for more details and how to obtain them.
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About Veteran Passes
- You can get one free pass per real-time day from the Researcher at Poulnabrone from the [Daily] Investigate the Veteran Fomor Dungeon quest.
- The Pass you receive each day from him changes accordingly.
- Your character must have a Cumulative Level 5,000 in order to receive the quest.
- The Veteran pass you will get rotates in this order:
- Alby
- Ciar
- Rabbie
- Math
- Fiodh
- Barri
- Coill
- Rundal
- Peaca
Dungeon (Uladh)
- These passes are exclusively used to enter Rath Royal Castle's Kitchen Dungeon.
- All passes may be bought from Glewyas.
- Only one pass per channel may be bought by in-game day.
- This applies to all players. If someone else buys a recipe, that recipe will be unavailable to other players on that channel for the rest of the day.
- You may only buy the pass if your Cooking rank is of the appropriate level.
Shadow Mission
Other Shadow Missions
- These missions require passes obtained from Pencast after giving him good quality Wine.
- Obtained from Legatus in order to access the mini-game instance.
- With the exception of the Erinn Martial Arts Competition, all passes can be crafted using
play pages.
- The difficulty varies depending on the play page used, and success rate is dependent on the player's Luck.
- Beginner, Intermediate, Advanced Theatre Mission Passes and the Erinn Martial Arts Competition Pass Round 1 are sold by Marlowe.
- Marlowe does not sell Hard difficulty passes; these must be crafted.
- For some reason, only this mission's passes have a shortened name.
- The firt pass must be bought from Marlowe. As you clear the rounds, you will get a pass for the next round.
Baltane
- Elite passes only allow one's character to get Experience up to level 150. At that level, no EXP shall be given to either player or pet.
- Captain Passes bypasses this limit and allows for EXP gain even at current level 200, meaning Pets can still benefit from that instance.
- Some events make regular Elite passes behave as if they were Captain Passes for the duration of the event.
Dungeon (Iria)
- Most Irian dungeons do not use a Pass item, but rather specific items that will let you enter specific instances of the dungeon.
Dungeon (Other)
Adds an additional Pet Expedition to the Mission list. They are all obtained from chest rewards of their corresponding content.
Mainstream Quest Dungeon Passes/Items
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This section is outdated. This section is outdated and may contain contents that are missing or inaccurate.
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Generation 1: Advent of the Goddess
Generation 3: Dark Knight
Generation 7: Ancient Secrets of Irinid
Generation 10: Goddess of Light
Generation 11: Sword of the Gods
Generation 12: Return of the Hero
Generation 14: Romeo and Juliet
Generation 15: Merchant of Venice
Quest Dungeon Passes/Items
Dungeon RP Passes/Items
Event Passes
- A festive, special version of Math Dungeon usually appearing for the holidays.
Black Combo Card events
Trivia
- The symbols on Dungeon and Mission passes all represent the contents of the pass:
- The vast majority of passes use the command symbol of the Fomorians.
- Shadow Mission passes use four squares representing the four Elements of Alchemy along with the symbol of the Partholonians.
- Secret Mission passes showcase a symbol representing the boss of the mission; either the Red Dragon (Shadow Realm), Claimh Solas, or Uroborus.
- Kitchen Dungeon passes are designed to look like recipes.
- Theatre Mission passes are designed to look like playscripts.
- Baltane Mission passes use the Alban Knights Emblem.
- Tech Duinn passes use the symbol of the Order of the Black Moon.
- Mag Mell passes showcase the Geata of Golden Flowers used to enter Mag Mell.
Notes
- ↑ Name verification required