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The Gods are a race of supernatural beings that govern over the land of Erinn. At will, these characters have the ability to alter the lands of their world as well as its people.
It is said that Shakespeare had angered the Gods by foretelling the Partholons of their plans to wipe them out as they constantly abused the Caliburn. The plague was sent, leaving all but one alive; the lone survivor then sought revenge against the Gods. Afterwards, the Gods moved Avon to an alternate dimension, using it as a jail, and imprisoned Shakespeare there.
All major Gods generally have mixed roles throughout the mainstream storyline, weighing between good and evil. Though they are said to have aided certain races and even created Erinn, they are not without sinister roles, such as the aforementioned plague. A Tuatha de Danann also speculates that the Gods meddling with the world had led to its downfall by creating the mass conflict between the Fomor, Tuatha de Danann, and Milletian races. However, by the time of The Saga: Iria, Nao mentions that most, if not all, Gods have departed from Erinn, presumably having grown tired from governing it.
It is possible for any mere mortal to become a God, evident when Esras tried using Lia Fail, an object of ancient wisdom, to become a Goddess to govern Erinn. It is also possible for a God or Goddess to become a mortal, as Macha had done so.
Contrary to popular belief Gods are not necessarily immortal and are still vulnerable to attack; for example, Ruairi was able to injure Cichol and Shakespeare once pushed Morrighan. They are also capable of being sealed, such as the petrification of Morrighan, Nuadha's imprisonment on Falias, and Morrighan's attempt to seal Cichol in Avon, however despite this state they are not powerless as the petrified Morrighan was able to rebirth Mari into Nao and contact Ruairi and the Milletian in their dreams and gave them instructions on how to unseal her. It is also possible for Gods to face death, however deceased Gods may be resurrected, evident as Cichol, Nuadha, and Macha have died and revived.
Non-Gods can also acquire some powers of a God. A prominent example of this is the Milletian, who has achieved Demigod through the powers of Neamhain, Cichol, Morrighan, and the Brionac, although they do not have full control of it as they cannot use Neamhain's and Morrighan's powers simultaneously.
Known Gods and Goddesses
This section is for Gods/Goddesses who have made a significant importance within the Mainstream Quests.
- Nao: The first Deity the player meets. She is Mari reborn who merged with an unknown Goddess from another world. Nao guides the Milletians from the Soul Stream to Erinn.
- Morrighan: The Goddess of War and Vengeance, and one of the three Badhbh Cath Goddesses. She aids Humanity throughout many of their wars. She also attempts to eliminate any races that are foreign to Erinn, specifically the Fomorians and later, Milletians, fearing they may grow too powerful.
- Cichol: The God and King of the Fomorian tribe. He makes many attempts to destroy Erinn and its inhabitants so he may "rebuild" the world in his own image.
- Macha: The Goddess of War and Destruction, and one of the three Badhbh Cath Goddesses. She once aided Humanity until a mortal she fell in-love with broke her heart by marrying another woman. Betrayed, Macha cursed Erinn by destroying its lands. Eventually, a city was renamed to Emain Macha in her honor, and the curse was broken.
- Neamhain/Irinid: The Goddess of War and Light, and one of the three Badhbh Cath Goddesses, but unlike her sisters she was long forgotten. Using the alias "the Great Irinid", she created Iria and its inhabitants, including the Giants and Elves. However, the two races became greedy for the Heart of Courcle, an artifact that helped her create the land. She placed a curse on the two races and disappeared, promising to return in an unspecified amount of time. She took the form of a Lost Elf and hid in Longa Desert Ruins. This Goddess constantly dreams of changing Tir Na Nog into paradise. Neamhain's son is known to be Elatha, the Shadow Walker.
- Nuadha: The King of the Gods. He once aided Humanity, however they mocked him when he lost his arm and later left him to die. After that, he became fearful of "death" and sought for absolute power of Aton Cimeni by attempting to use the Milletian to achieve his goals.
This section is for Gods/Goddesses who did not appear at all, and are only mentioned by text.
- Aton Cimeni the Great: The omnipotent entity believed to be the creator and overseer of existence. He bestowed the Caliburn to the Partholons. This God also had changed Kristell from a Succubus to a Human.
- Lymilark: The God of Love, under command of the Great Aton Cimeni. Lymilark is responsible for creating Erg, the life force of Erinn, which the fundamental power of Mana is based on.
- Jeamiderark: The God of Peace, under command of the Great Aton Cimeni.
- Hymerark: The God of Freedom, under command of the Great Aton Cimeni.
- Danu: The Goddess of the Land and the Earth. She was mentioned in The Story of Spiral Hill and was believed to create Spiral Hill. Danu was also mentioned on the Homestead Stone description, stating that the item contains her powers. In the Irish Mythology, Tuatha de Danann means "People of the Goddess Danu".
- Eladha: The Goddess of Wisdom. She was mentioned in Icebolt Spell: Origin and Training.
- Aengus: The God of Love. He was mentioned by Collen who believed the bond between Leymore and Jenna was created by Aegnus's will. The Lyre's description claims that Aengus played it to make mortals fall in love.
- Manannan mac Lir: The God of the Sea. A worker in the Commonwealth of Belvast mentions Manannan as someone to whom the people pray when they throw coins into the fountain to wish for good weather and peaceful seas. Cordelia in the same area also says a three-legged Parrotbill is his true form. The Falias Gatekeeper also mentions himself to be one of his nine sons.
- Cairbre: The God of Music. Mentioned by A Robed Woman in the Memento storyline.
Descendants of Gods and Goddesses
This section is for the children of Gods/Goddesses.
- Elatha: Also known as the Shadow Walker, is the son of Neamhain. Portrayed as an Incubus, although he lacks their bloodline, he constantly roams the Shadow Realm to find the truth of why he suffers from the darkness. He is later sacrificed by Cichol for his plans, but his spirit soon merges with the Milletian's, granting them the power of the Demigod. After his "death," Neamhain becomes enraged.
- Falias Gatekeeper: The gatekeeper of Falias who claims to be one of the nine sons of Manannan mac Lir. He strongly resembles Eabha who is located in Taillteann, but is not actually him. He guides the Milletian to rescue Falias from Nuadha's clutches. He claims to also be known as the "Wave of Death."
- In the Irish Mythology, Fomorians were capable of killing Gods.
- Cichol claims that Mana and Magic originated from Gods. He also says that humans who practice magic are "just cheap mimics" and "even the best of wizards are nothing more than just imposters."
- Morrighan and Cichol are portrayed as wingless children in Generation 15. What this means is currently unknown.
- While it is said that Glas Ghaibhleann, Lugh, Cromm Cruaich, and Corple are Gods, this may simply be an exaggeration by the NPCs, and stemming from respect for their respective powers. Additionally, Glas Ghaibhleann hails from another world and does not truly govern over Erinn.
- Nuadha claims he can change mortals into Gods.
- According to Nuadha, one of the steps of transcending into godhood requires one to shed all of their human compassion.
- Strangely, despite their deaths, Nuadha, Cichol, and seemingly Macha are completely aware of all events that had transpired throughout the time of their death.
- While it is said that Gods are targeting Shakespeare to re-imprison him back in Avon, only Morrighan is shown to be pursuing him. In Generation 16, Cichol intervenes and safeguards Shakespeare from Morrighan's clutches.
- According to Akule, Millia has divine potential that rivals the Irinid.