You may be looking for Stone Zombie, Bisque Doll, or Bandersnatch.
Basic Information
- Zombies are powerful, undead enemies.
Specific Information
- Mummy Servant
- Although they move slowly, they come in large spawns, and it can be difficult to tell what skill they are using.
- They can be difficult to defeat when spawned in Recovery Rooms.
Normal
Reanimated Corpse
 Edit Link
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Melee Hits
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Running Speed
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Detection Speed
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Detection Range
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Aggressive
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Aggression
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Element
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4
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Very Slow
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Unknown
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Unknown
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Will attack unprovokedYes100
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Unknown
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None
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Skills
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Counterattack Click this icon for the page on Counterattack. 100 Smash Click this icon for the page on Smash. 100
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Location
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Hit Points
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Melee Damage
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Ranged Damage
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Def. (Prot.)
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Experience
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Gold
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Combat Power
|
|
?
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?
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-
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? (?)
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?
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?
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?
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Notes & Advice
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Notes
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Advice
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|
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Snow Zombie
Zombie
 Edit Link
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Melee Hits
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Running Speed
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Detection Speed
|
Detection Range
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Aggressive
|
Aggression
|
Element
|
4
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Very Slow
|
Fast
|
Far
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Will attack unprovokedYes100
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Multi
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None
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Skills
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Counterattack Click this icon for the page on Counterattack. 100 Heavy Stander Click this icon for the page on Heavy Stander.Rank 2 100 Mana Deflector Click this icon for the page on Mana Deflector.Rank 3 100 Natural Shield (Monster) Click this icon for the page on Natural Shield (Monster).Rank 3 100
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Location
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Hit Points
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Melee Damage
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Ranged Damage
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Def. (Prot.)
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Experience
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Gold
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Combat Power
|
|
250
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10-40
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-
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2 (50%)
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500
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10-900
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2,090
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Notes & Advice
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Notes
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- Has an extremely high wounding rate (nearly 100%).
- All ranged and magic attacks do 1 damage.
- Due to their high levels of Passive Defense, the use of Smash, Counterattack, or Windmill is advised against a Zombie.
- The use of Lances is strongly recommended when fighting a Zombie due to the Lance's attack distance and the Zombie's slow speed.
- Because of their high Combat Power, slow speed, and location (field spawn as opposed to dungeon), Zombies are prime targets for Windmill training.
- They are also very good for Proficiency training for weapons that deal Ranged Damage due to their slow speed and Level 3 Natural Shield.
- Getting them stuck to an object allows you to farm Proficiencies with ease.
- Due to their long moving animations, Zombies loading Counterattack will still appear to be moving, eventually leading to a halt.
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Advice
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- A safe method for killing Zombies in a party is to have one party member attract all attention and cancel all the Zombie's prepared skills by using Ranged Attack or Icebolt so other members can safely Smash or Windmill the Zombies.
- A good tactic for soloing is to attract as many zombies as you can, then lure them near an obstacle. Use Icebolt as a lure, then run around the far side of the obstacle, and wait till the zombies are all jammed up against it. Once this happens, you can run back around to the zombie side, quickly load up Windmill and keep the zombies locked against it. This makes it easy to kill a dozen or so safely.
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Prison
Black Prison Zombie
Gray Prison Zombie
White Prison Zombie
Ghoul
Enraged Ghoul
Ghoul (Blue)
Ghoul (Blue) (Basic)
Ghoul (Gray)
Ghoul (Gray) (Basic)
Just Revived Ghoul
Stubborn Wight
Weak Ghoul
 Edit Link
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Melee Hits
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
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?
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Unknown
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Unknown
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Unknown
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Will attack unprovokedYes100
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Unknown
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Unknown
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Skills
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Defense Click this icon for the page on Defense. 100 Smash Click this icon for the page on Smash. 100 Windmill Click this icon for the page on Windmill. 100
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Location
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Hit Points
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Melee Damage
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Ranged Damage
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Def. (Prot.)
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Experience
|
Gold
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Combat Power
|
|
?
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??
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-
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? (?)
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?
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?
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?
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Notes & Advice
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Notes
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Advice
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White
Wight
Wight (Weak)
Mummy
Black Mummy Servant
Red Mummy Servant
White Mummy Servant
Shadow Mission
Demonic Ghoul
 Edit Link
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Shadow Mission
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Melee Hits
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Running Speed
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Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
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?
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Unknown
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-
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-
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Will not attack unprovokedNo100
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Unknown
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Unknown
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Skills
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Smash Click this icon for the page on Smash. 100
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Mission Difficulty
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Hit Points
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Melee Damage
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Ranged Damage
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Def. (Prot.)
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Experience
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Gold
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Combat Power
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Basic
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?
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?
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-
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? (?)
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?
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?
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?
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Intermediate
|
?
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?
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-
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? (?)
|
?
|
?
|
?
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Advanced
|
?
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?
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-
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? (?)
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?
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?
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?
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Hard
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?
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?
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-
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? (?)
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?
|
?
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8,000
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Elite
|
?
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?
|
-
|
? (?)
|
?
|
?
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?
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Drops
|
Difficulty
|
Equipment
|
Misc.
|
|
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Notes & Advice
|
Notes
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Advice
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Zombie Soldier
 Edit Link
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Shadow Mission
|
|
Melee Hits
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
|
4
|
Very Slow
|
Fast
|
Medium
|
Will attack unprovokedYes100
|
Multi
|
None
|
Skills
|
Counterattack Click this icon for the page on Counterattack. 100 Heavy Stander Click this icon for the page on Heavy Stander.Rank 2 100 Mana Deflector Click this icon for the page on Mana Deflector.Rank 3 100 Natural Shield (Monster) Click this icon for the page on Natural Shield (Monster).Rank 3 100
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Mission Difficulty
|
Hit Points
|
Melee Damage
|
Ranged Damage
|
Def. (Prot.)
|
Experience
|
Gold
|
Combat Power
|
Basic
|
200
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?
|
-
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0 (40%)
|
?
|
?
|
900
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Intermediate
|
400
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20-45
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-
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10 (45%)
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?
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20-500
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1,800
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Advanced
|
800
|
?
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-
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30 (54%)
|
?
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35-863
|
2,700
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Hard
|
1,600
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50-120
|
-
|
40 (59%)
|
?
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70-1,744
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3,600
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Elite
|
3,200
|
?
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-
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60 (65%)
|
?
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?
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4,500
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Drops
|
Difficulty
|
Equipment
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Misc.
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Basic
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|
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Intermediate
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|
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Advanced
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|
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Hard
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|
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Elite
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|
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All
|
|
|
|
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Notes & Advice
|
Notes
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Advice
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- Using Windmill is the best way of defeating them, like all other slow zombies, however, Lances are also excellent ways to kill them without getting too close. High level Hydra Transmutation can despatch them quickly, though the high recharge time on this skill means this is best used alternatively with other methods.
- If they walk in a straight path they will use counter and are approachable.
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Theater Mission
Verona Ghoul
 Edit Link
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Theatre Mission
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|
Melee Hits
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
|
3
|
Medium
|
Fast
|
Far
|
Will attack unprovokedYes100
|
Multi
|
None
|
Skills
|
Smash Click this icon for the page on Smash. 100 Counterattack Click this icon for the page on Counterattack. 100 Defense Click this icon for the page on Defense. 100 Windmill Click this icon for the page on Windmill. 100 Poison Attack Click this icon for the page on Poison Attack. 100 Heavy Stander Click this icon for the page on Heavy Stander.Rank 1 100
|
Difficulty
|
Hit Points
|
Melee Damage
|
Ranged Damage
|
Def. (Prot.)
|
Experience
|
Gold
|
Combat Power
|
Basic
|
?
|
?
|
-
|
? (20%)
|
?
|
?
|
1,200
|
Intermediate
|
?
|
?
|
-
|
? (25%)
|
?
|
?
|
2,400
|
Advanced
|
?
|
?
|
-
|
? (34%)
|
?
|
?
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3,600
|
Hard
|
?
|
?
|
-
|
? (39%)
|
?
|
?
|
4,800
|
Drops
|
Difficulty
|
Equipment
|
Misc.
|
|
|
Notes & Advice
|
Notes
|
- Will always poison if it lands a direct hit without defense loaded.
- Significantly weaker than the ones found Peaca dungeon.
- Is able to hit you during Final Hit
|
Advice
|
- Has a shifty AI that results in quickly switching skills. Constantly uses windmill so keep distance after aggro.
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Baltane Mission
Reanimated Corpse (Baltane Mission)
 Edit Link
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Baltane Mission
|
|
Melee Hits
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
|
4
|
Very Slow
|
Fast
|
Medium
|
Will attack unprovokedYes100
|
Multi
|
None
|
Skills
|
Counterattack Click this icon for the page on Counterattack. 100 Smash Click this icon for the page on Smash. 100
|
Difficulty
|
Hit Points
|
Melee Damage
|
Ranged Damage
|
Def. (Prot.)
|
Experience
|
Gold
|
Combat Power
|
Basic
|
650
|
?
|
-
|
? (?)
|
4,500
|
?
|
Similar
|
Elite
|
1,300
|
?
|
-
|
? (?)
|
9,000
|
?
|
Strong
|
Drops
|
Difficulty
|
Equipment
|
Misc.
|
All
|
|
|
|
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Notes & Advice
|
Notes
|
- May explode when defeated.
- Reanimated Corpses in Nowhere to Run do not use Counterattack.
- Combat power is matched to the player's combat power at the start of the mission and will remain that amount for the rest of the mission.
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Advice
|
- Because they use Counterattack, always target them with caution when your allies are nearby. Notice which ones are standing still.
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Raid Mission
Reanimated Corpse (Zebach) (Adult)
Reanimated Corpse (Zebach) (Child)
 Edit Link
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Shadow Mission
|
|
Melee Hits
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
|
3
|
Very Fast
|
Very Fast
|
Extremely Far
|
Will attack unprovokedYes100
|
Multi
|
Unknown
|
Skills
|
Self-Destruct Click this icon for the page on Self-Destruct. 100
|
Mission Difficulty
|
Hit Points
|
Melee Damage
|
Ranged Damage
|
Def. (Prot.)
|
Experience
|
Gold
|
Combat Power
|
Hard
|
25,000
|
?
|
-
|
? (?)
|
0
|
0-0
|
?
|
Drops
|
Difficulty
|
Equipment
|
Misc.
|
|
|
Notes & Advice
|
Notes
|
- None
- This monster explodes, resulting in 100 damage
|
Advice
|
|
|
Reanimated Corpse (Zebach) (Prison)
Tech Duinn Mission
Illusion Zombie
 Edit Link
|
Tech Duinn
|
|
Melee Hits
|
Running Speed
|
Detection Speed
|
Detection Range
|
Aggressive
|
Aggression
|
Element
|
?
|
Very Slow
|
Very Fast
|
Very Far
|
Will attack unprovokedYes100
|
Multi
|
None
|
Skills
|
Final Hit Click this icon for the page on Final Hit. 100 Rage Impact Click this icon for the page on Rage Impact. 100
|
Difficulty
|
Hit Points
|
Melee Damage
|
Ranged Damage
|
Def. (Prot.)
|
Experience
|
Gold
|
Combat Power
|
Normal
|
?
|
?
|
-
|
? (?)
|
?
|
?
|
?
|
Advanced
|
?
|
?
|
-
|
? (?)
|
?
|
?
|
?
|
Elite
|
?
|
?
|
-
|
? (?)
|
?
|
?
|
?
|
Drops
|
Difficulty
|
Equipment
|
Misc.
|
|
|
Notes & Advice
|
Notes
|
|
Advice
|
|
|