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Master Titles
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It has been suggested that this page be merged with Titles. (Talk:Master Titles) (Talk:Titles) |
Basic Information
- In order to earn a master title, you must complete all training requirements of the skill at Rank 1.
- For example, to get "the Master of Combat" title, one must fulfill all training requirements at Rank 1 of Combat Mastery.
- Upon completion of training, the "level up" effect will be shown.
- If you use a Skill Reset Capsule on a mastered skill, the title will be disabled until the skill is ranked back to Rank 1.
- Skill training requirements will be completed when ranking the skill back to 1.
- Capped skills are skills that cannot be ranked to 1 or cannot be mastered.
Master Titles
Combat
Name | Effects |
---|---|
the Master of Combat | Max HP +20 Max Stamina +20 Strength +10 Intelligence -10 Luck -20 |
the Master of Defense | Defense +5 Max HP +10 Max Stamina +10 Intelligence -10 Luck -10 |
the Master of Smash | Max Stamina +20 Strength +20 Luck +20 Protection -10 Dexterity -20 |
the Master of Counter | Max Stamina +30 Intelligence +20 Dexterity +20 Max MP -30 Strength -20 |
the Master of Windmill | Protection +3 Will +10 Luck +10 Max HP -20 Strength -10 |
the Master of Critical Hit | Max HP +30 Max Stamina +20 Will +20 Defense -5 Protection -5 |
the Master of Final Hit | Max HP +20 Max Stamina +20 Strength +15 Will +15 Protection -5 Max MP -30 Dexterity -5 |
the Master of Assault Slash | Assault Slash Damage +50% Strength +10 Intelligence -15 |
the Master of Axes | When equipped with an Axe, Critical +10 Max HP +10 Max MP -15 |
the Master of Blunt Weapons | When equipped with a Blunt Weapon, Max Damage +10 Max HP +10 Max MP -15 |
the Master of Swords | When equipped with a Sword, Balance +10% Max HP +10 Intelligence -15 |
the Master of Lances | When equipped with a Lance, Max Damage +10 When equipped with a Lance, Defense +2 Max MP -15 Intelligence -10 |
the Master of Lance Counter | Lance Counter Damage +15% Critical +5 |
the Master of Lance Charge | During Lance Charge, attacks enemies at a wider range to the left and right. |
the Master of Stomp | Max Stamina +15 Strength +40 Luck -30 |
the Master of Wind Guard | Defense +7 Protection +5 Max HP +10 Strength -20 Dexterity -20 |
the Master of Taunt | Can Taunt a Stronger Enemy Max Stamina +30 Dex -10 Int -20 |
the Master of Atlatls | Skill Effectiveness +10% Max HP +20 Max Stamina +20 Strength +20 Dexterity -25 |
the Master of Range | Max HP +20 Max Stamina +30 Dexterity +20 Strength -20 Will -20 |
the Master of Bows | When equipped with a bow, Max damage +10 Max Stamina +10 Strength -15 |
the Master of Crossbows | When equipped with a Crossbow, Critical +10 Max Stamina +10 Strength -15 |
the Master of Support Shot | Support Shot's Bonus Melee Damage +30% Dexterity +20 Strength -20 Will -10 |
the Master of Arrow Revolver | Max HP +20 Dex +20 Will +20 Defense -5 Strength -10 Luck -10 |
the Master of Magnum Shot | Max HP +20 Dexterity +20 Luck +20 Protection -10 Strength -10 Will -10 |
the Master of Mirage Missile | Max MP +20 Intelligence +15 Dexterity +15 Strength -10 Will -10 |
the Master of Final Shot | Dexterity +30 Will +15 Max HP -15 Strength -10 |
the Master of Crash Shot | Crash Shot Splash Damage +10% Max Stamina +20 Max MP +20 Dexterity +10 Strength -25 |
the Master of Gold Strike | Max Stamina +10 Luck +25 |
the Master of Shields | Defense +10 Protection +10 |
the Heavy Armor Master | Defense +10 Protection +5 |
the Light Armor Master | Defense +6 Protection +2 |
the Crisis Escape Master | Stamina Consumption -5 |
Magic
Name | Effects |
---|---|
the Master of Magic | Magic Attack +20 Max MP +20 |
the Master of Icebolt | Max MP +20 Intelligence +15 Dexterity +15 Strength -20 |
the Master of Firebolt | Max MP +30 Intelligence +10 Dexterity +10 Strength -10 Luck -10 |
the Master of Lightning Bolt | Max MP +30 Strength +10 Intelligence +10 Max HP -10 Luck -10 |
the Master of Healing | Max MP +30 Strength +10 Intelligence +10 Max Stamina -20 Will -10 |
the Master of Party Healing | Healing effects +20% Wound recovery 10% of heal amount Max MP +40 Strength -10 Will -10 |
the Master of Enchantment | Max MP +20 Intelligence +20 Luck +10 Strength -10 Will -10 |
the Master of Fireball | Max MP +50 Intelligence +20 Will +20 Max Stamina -10 Luck -30 |
the Master of Thunder | Max MP +40 Intelligence +30 Dexterity +20 Max HP -20 Strength -20 |
the Master of Ice Spear | Max MP +30 Intelligence +20 Luck +20 Max HP -20 Max Stamina -20 |
the Master of Blaze | Strength +20 Intelligence +20 |
the Master of Hail Storm | Max MP +20 Intelligence +20 Luck +15 |
the Master of Bolt Magic | Bolt Magic Damage +15% Max MP +15 |
the Master of Ice | Ice Mastery Damage +10% Max MP +15 Max Stamina +10 Intelligence +10 Strength -15 |
the Master of Fire | Fire Mastery Damage +10% Max MP +5 Max Stamina +15 Strength -10 |
the Master of Lightning | Lightning Magic Efficiency +10% Intelligence +20 Dexterity -15 |
the Master of Fusion Bolt | Fusion Bolt Damage +5% Max MP +5 Intelligence +10 Max HP -10 |
the Master of Natural Shield | Max MP +20 Will +10 |
the Master of Ice Shield | Max MP +10 Intelligence +10 Will +10 |
the Master of Fire Shield | Max MP +10 Intelligence +20 |
the Master of Lightning Shield | Intelligence +10 Will +20 |
the Magic Weapon Master | Max Damage +8 Magic Attack +25 Dexterity -30 |
the Meteor Strike Master | Magic Attack +50 |
the Snap Cast Master | Snap Cast cooldown slightly shortened upon casting attack magic. |
the Spellwalk Master | No MP usage penalty while using Spellwalk. |
Life
Name | Effects |
---|---|
the Master of Production | Dexterity +20 Luck +20 Max HP -10 Will -10 |
the Master of Weaving | Max Stamina +20 Strength +10 Dexterity +20 Will -20 Luck -20 |
the Master of Tailoring | Dexterity +30 Will +20 Strength -20 Intelligence -20 |
the Master of Refining | Max Stamina +30 Str +10 Will +20 Dexterity -10 Luck -20 |
the Master of Blacksmithing | Dexterity +30 Will +10 Luck +10 Max HP -30 Max MP -30 |
the Master of Herbalism | Defense +2 Protection +2 Strength +20 Dexterity -10 Luck -10 |
the Master of Potion | Defense +3 Protection +3 Max MP +30 Strength -10 Luck -10 |
the Master of Fishing | Intelligence +10 Dexterity +20 Luck +10 Max HP -20 Max Stamina -20 |
the Master of Metallurgy | Dexterity +10 Luck +25 Max MP -10 Strength -20 |
the Master of Carpentry | Bow Quality Production +5 Strength +30 Max Stamina -10 Intelligence -15 Will -15 |
the Master of Animal Taming | Taming success rate increased Strength +12 Dexterity +10 |
the Master Sommelier | Protection +5 Intelligence +20 |
the Master of Commerce | Defense +15 Protection +5[1] Strength -30 Intelligence -30 Dexterity -30 |
the Gatherer of Eggs | Dexterity + 35 |
the Harvester | Dexterity +20 Will +25 |
the Master of Hoeing | Will +30 Luck +15 |
the Milking Master | Max Stamina +25 |
the Master of Mining | Max Stamina +25 Strength +25 |
the Mushroom Picker | Max Stamina +15 Intelligence +20 |
the Shearer of Sheep | Dexterity +25 Luck +20 |
the Master of Transformation | Grants the ability to transform into Shamala |
the Expert Engineer | Increases the chance to make a very efficient Engineering item. |
the Magic Artisan | Increases the chance to make a very efficient Magic item. |
the Mineral Expert | Gathering Rate +5% Bonus Gathering Rate +3% |
the Ecologist | Plant Specimen Gathering Rate +5% Plant Specimen Bonus Gathering Rate +3% |
the Master of Ingredient Hunting | Cooking Ingredient Drop Rate +10% Leather Drop Rate +5% |
the Master of Tasting | Obtain additional Royal Cuisine Invoices for clearing Kitchen Dungeons |
the Master of Catering | Creates a shower of fireworks around your character. |
the Master of Artifact Investigation | Grants a 1% chance to spend no gold when appraising or restoring an artifact Reduces Artifact Investigation cooldown time by 10 sec |
the Master of Exploration | Increases the chance to discover a treasure dungeon ncreases the chance of successfully exploring a treasure dungeon |
Alchemy
Name | Effects |
---|---|
the Master of Alchemy | Crystal Production Rate +3% Water Alchemy Damage +10 Fire Alchemy Damage +10 Earth Alchemy Mastery Damage +10 Wind Alchemy Damage +10 |
the Master of Barrier Spikes | Protection +12 Will -40 Luck -20 |
the Master of Golem | Defense +10 Max HP +50 Strength -30 Dexterity -30 Intelligence -30 |
the Master of Mana Crystallization | Max MP +60 Max HP -10 Max Stamina -10 |
the Master of Water Cannon | Max Stamina +40 Max HP -10 Max MP -10 |
the Master of Wind Blast | Enemy Knockback Distance +15% Max Stamina +15 |
the Master of Flame Burst | Max HP +15 Max Stamina +20 Intelligence +20 |
the Master of Sand Burst | Blindness Duration +2 seconds Max HP +10 Max Stamina +10 |
the Master of Rain | Max Stamina +30 Luck +20 Max HP -20 |
the Master of Metal Conversion | Strength +10 Dexterity +20 Will -20 |
the Master of Life Drain | Max HP +50 Max MP +20 |
the Master of Frozen Blast | Max Stamina +20 Will +20 |
the Master of Shock | Maximum Damage +15 |
the Master of Heat Buster | Heat Buster Damage +10% Max Stamina +20 Dexterity +20 Will +20 Max MP -20 |
the Chain Cylinder Master | Chain Cylinder Cooldown -1 second Max Stamina +40 Max MP -10 |
the Master of Synthesis | Synthesis Success Rate +2% Max Stamina +10 Strength -10 |
the Master of Fragmentation | Fragmentation Success Rate +2% Max Stamina +15 |
the Master of Transmutation | Crystal Production +2% |
the Water Alchemist | Water Alchemy Damage +10% Max MP +10 Max Stamina +10 Dexterity -10 Intelligence -10 |
the Wind Alchemist | Wind Alchemy Damage +10% Dexterity +10 Will +15 Intelligence -10 |
the Fire Alchemist | Fire Alchemy Damage +10% Max MP +5 Max Stamina +15 Strength -10 |
the Clay Alchemist | Earth Alchemy Mastery Damage +10% Max Stamina +15 Dexterity -15 |
the Guard Cylinder Master | Max MP +10 Dexterity +10 Intelligence +10 Will +10 Luck +10 |
Golden Time Master | Golden Time duration +1 minute Alchemy Damage +10 Critical +3 |
Elemental Wave Master | Obtained Attribute Point +20% Max HP +30 Max MP +30 Max Stamina +30 |
Hydra Transmutation Master | Hydra summon time +20 seconds Earth Alchemy Mastery Damage +10 Critical +3 |
Fighter
Name | Effects |
---|---|
the Master of Knuckles | When equipped with Knuckles, Max Damage +5 Max HP +10 |
the Master of Chain Attack | Max Stamina +10 Will +30 |
the Master of Charging Strike | Charging Strike Damage +30% Strength +15 Will +15 |
the Master of Focused Fist | Focused Fist Damage +30% Strength +15 Will +15 |
the Master of Somersault Kick | Somersault Kick Damage +20% Strength +15 Will +15 |
the Master of Spinning Uppercut | Spinning Uppercut Damage +20% Strength +15 Will +15 |
the Master of Pummel | Pummel Damage +10% Strength +15 Will +15 |
the Master of Drop Kick | Drop Kick Damage +10% Strength +15 Will +15 |
the Master of Tumble | Protection +2 Max HP +10[2] Max Stamina +20 |
the Master of Respite | Max HP +20 Max Stamina +20 |
Music
Name | Effects |
---|---|
the Master Instrumentalist | Intelligence +20 Dexterity +10 Will +20 Max MP -20 Max Stamina -20 |
the Master of Enthralling Performance | You can lure stronger enemies (5200CP) Max Stamina +8 Dexterity +12 |
the Master of Dischord | Dischord Effect +7 |
the Master of Battlefield Overture | Battlefield Overture Effect +8 |
the Master of Enduring Melody | Enduring Melody Effect +10 |
the Master of Harvest Song | Harvest Song Effect +10 |
the Master of Lullaby | Lullaby Effect +8 |
the Master of March Song | March Song Effect +8 |
the Master of Vivace | Vivace Effect +10 |
the Song Master | Music Buff Skill Effect +3 |
the Encore Master | Encore Cooldown -30 seconds |
the Fantastic Chorus Master | Fantastic Chorus duration +5 seconds |
Puppetry
Name | Effects |
---|---|
the Master of Control Marionette | Marionette Max Damage +10 Max Stamina +10 |
the Master of Pierrot | Marionette Critical +2 Critical +2 Max Stamina +15 |
the Master of Colossus | Marionette Protection +2 Protection +2 Max HP +10 |
the Master of Puppet's Snare | Strength +8 Dexterity +13 |
the Master of Wire Pull | Max Stamina +10 Strength +10 Dexterity +8 |
the Master of Inciting Incident | Act 1: Inciting Incident Stun Time +0.2 sec Marionette Protection +1 Dexterity +15 |
the Master of Threshold Cutter | Act 2: Threshold Cutter Third Hit Damage +15% Marionette Critical +2 Dexterity +15 |
the Master of Rising Action | Act 4: Rising Action Damage +10% Marionette Balance +2%[3] Dexterity +15 |
the Master of Crisis | Act 6: Crisis Range +50 (0.5m) Marionette Defense +2[4] Dexterity +2 |
the Master of Climactic Crash | Act 7: Climactic Crash Damage +10% Marionette Maximum Damage +5 Dexterity +10 |
the Master of Invigorating Encore | Marionette HP +50 Marionette Magic Defense +5[5] Will +15 |
Dual Gun
Name | Effects |
---|---|
the Dual Gun Master | Dual Gun Max Attack +8 Dual Gun Min Attack +4 Max HP +15 |
the Master of Bullet Slide | Bullet Slide Damage +15% Movement Speed +1% |
the Master of Bullet Storm | Bullet Storm Max Damage +15% Max MP +20 Max Stamina +20 |
the Master of Flash Launcher | Flash Launcher Damage +20% |
the Master of Grapple Shot | Grapple Shot Damage +15% Defense +10 |
the Master of Reload | Dual Gun Max Attack +6 Dual Gun Min Attack +3 Max Stamina +30 |
the Master of Shooting Rush | Shooting Rush Damage +12% Max MP +10 Max Stamina +10 |
the Way of the Gun Master | Way of the Gun Duration +5 seconds Dual Gun Max Attack +3 Dual Gun Min Attack +2 |
Hidden
Name | Effects |
---|---|
the Master Berserker | Critical +10 Strength +25 Max HP -50 Luck -20 |
the Master of Counter Punch | Max Stamina +30 Strength +20 Will +20 |
the Master Doppleganger | Doppelganger Damage +15% Max HP +10 Max Stamina +30 Will -20 |
the Master of Shockwave | Max HP +20 Max MP +20 Intelligence +15 Strength -15 Dexterity -10 |
the Master of Spider Trap | Critical +10 Dexterity +15 Luck -10 |
the Toxicologist | Max HP +20 Max MP +20 Max Stamina +20 |
Not Implemented
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This section includes content that is unreleased in North America. This content may or may not come in the future. This section is likely based on overseas version(s) of Mabinogi. |
- ↑ In-game error: Despite the description, the title adds 15 Defense and 5 Protection, not 5 Defense and 15 Protection.
- ↑ In-game error: Despite the description, the title adds 10 HP, not MP.
- ↑ In-game error: Despite the description, the title adds 2% Marionette Balance, not 5%.
- ↑ In-game error: Despite the description, the title adds 2 Marionette Defense, not 3.
- ↑ The additional Magic Defense is not defined in the files, therefore it is unknown whether or not it does add the 5 Magic Defense the title is supposed to add until tested in-game.