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Act 1: Inciting Incident

From Mabinogi World Wiki

Description

Act 1- Inciting Incident.png A Marionette skill that stuns the enemy with a powerful charge. This part of the performance is when an unlikely encounter throws the hero's world into chaos, and she must begin a journey to find peace.

Details

  • Requires a summoned Pierrot Marionette or Colossus Marionette and a control bar equipped.
  • The marionette instantly charges into the targeted enemy and attacks, knocking them back and temporarily stunning them.
    • Pierrot Marionettes charge into the enemy, attacking with a mallet and butcher knife.
    • Colossus Marionettes do a full body charge into the enemy.
  • Unlike Charge and Lance Charge, Inciting Incident contributes to the Knockdown Gauge.
  • Both the player and the marionette must be in range of the enemy in order to use the skill.
    • When the marionette is under the influence of Act 9: Invigorating Encore, only the marionette must be in range if it is moving on its own.
  • Ignores Defense skill and Melee Auto Defense.
  • Knockback is ignored by Advanced Heavy Stander.
  • Unlike other melee skills, Act 1: Inciting Incident is a distance-based skill and therefore aims for the center of the target's hitbox. As a result, monsters with very large hitboxes, such as the Giant Spider, may be difficult to target properly.
  • Each successful use will increase the marionette's Spirit Gauge by 3%.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 1 2 3 4 5 6 7 8 9 10 12 14 16 18 20
Required AP (Total) - 1 3 6 10 15 21 28 36 45 55 67 81 97 115 135
Additional Dex - +1 +2 +3
Additional Dex (Total) - +1 +2 +3 +4 +6 +8 +10 +12 +15
Damage (%) 70 80 90 100 110 120 130 150 170 190 210 230 250 270 290 320
Stun Time [sec] 0.5 1 2 3
Range* 650 700 750 800 850
Spirit Gauge Increase (%) 3
Stamina Use 3
Load Time [sec] 0
Cooldown Time [sec]** 8 7 6 5
Skill CP (Total) 0 10 20 30 40 50 60 70 80 90 100 110 130 150 170 200
Stat CP (Total) - 0.1 0.2 0.3 0.4 0.6 0.8 1.0 1.2 1.5

*This is the range around both the player and the marionette. The marionette's range alone is used when it is under the influence of Act 9: Invigorating Encore AI mode.
**Cooldown time is affected by your rank of Control Marionette. Reductions are 5% for ranks 9-6, 10% for ranks 5-2, and 15% for rank 1.

Obtaining the Skill

Or,

Training Method

Novice Rank

  • AP: -
  • Skill Improvement:
    • Damage 70%
    • Range 6.5m
    • Stun 0.5 sec
    • Spirit Meter 3%
    • Cooldown 8 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.1010100


Rank F

  • AP: 1
  • Skill Improvement:
    • Damage 80%
    • Range 7m
    • Stun 1 sec
    • Spirit Meter 3%
    • Cooldown 8 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.503150


Rank E

  • AP: 2
  • Skill Improvement:
    • Damage 90%
    • Range 7m
    • Stun 1 sec
    • Spirit Meter 3%
    • Cooldown 8 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.1001.5150


Rank D

  • AP: 3
  • Skill Improvement:
    • Damage 100%
    • Range 7m
    • Stun 1 sec
    • Spirit Meter 3%
    • Cooldown 8 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.1001100
Perform a finishing blow with Act 1: Inciting Incident.10550


Rank C

  • AP: 4
  • Skill Improvement:
    • Damage 110%
    • Range 7m
    • Stun 1 sec
    • Spirit Meter 3%
    • Cooldown 8 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.1500.8120
Perform a finishing blow with Act 1: Inciting Incident.201.530


Rank B

  • AP: 5
  • Skill Improvement:
    • Damage 120%
    • Range 7m
    • Stun 1 sec
    • Spirit Meter 3%
    • Cooldown 8 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.1500.690
Perform a finishing blow with Act 1: Inciting Incident.30130
Get a Critical Hit with Act 1: Inciting Incident.10330


Rank A

  • AP: 6
  • Skill Improvement:
    • Damage 130%
    • Range 7m
    • Stun 1 sec
    • Spirit Meter 3%
    • Cooldown 8 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.2000.480
Perform a finishing blow with Act 1: Inciting Incident.400.832
Get a Critical Hit with Act 1: Inciting Incident.20240


Rank 9

  • AP: 7
  • Stat Improvement:
    • Dexterity +1
  • Skill Improvement:
    • Damage 150%
    • Range 7.5m
    • Stun 2 sec
    • Spirit Meter 3%
    • Cooldown 7 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.3000.390
Perform a finishing blow with Act 1: Inciting Incident.500.630
Get a Critical Hit with Act 1: Inciting Incident.30130


Rank 8

  • AP: 8
  • Stat Improvement:
    • Dexterity +1
  • Skill Improvement:
    • Damage 170%
    • Range 7.5m
    • Stun 2 sec
    • Spirit Meter 3%
    • Cooldown 7 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.4000.280
Perform a finishing blow with Act 1: Inciting Incident.700.535
Get a Critical Hit with Act 1: Inciting Incident.500.735


Rank 7

  • AP: 9
  • Stat Improvement:
    • Dexterity +1
  • Skill Improvement:
    • Damage 190%
    • Range 7.5m
    • Stun 2 sec
    • Spirit Meter 3%
    • Cooldown 7 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.5000.1575
Perform a finishing blow with Act 1: Inciting Incident.1000.440
Get a Critical Hit with Act 1: Inciting Incident.700.535


Rank 6

  • AP: 10
  • Stat Improvement:
    • Dexterity +1
  • Skill Improvement:
    • Damage 210%
    • Range 7.5m
    • Stun 2 sec
    • Spirit Meter 3%
    • Cooldown 7 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.7000.1284
Perform a finishing blow with Act 1: Inciting Incident.1400.2535
Get a Critical Hit with Act 1: Inciting Incident.1000.330


Rank 5

  • AP: 12
  • Stat Improvement:
    • Dexterity +2
  • Skill Improvement:
    • Damage 230%
    • Range 8m
    • Stun 2 sec
    • Spirit Meter 3%
    • Cooldown 6 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.10000.0880
Perform a finishing blow with Act 1: Inciting Incident.2000.1734
Get a Critical Hit with Act 1: Inciting Incident.1500.2436


Rank 4

  • AP: 14
  • Stat Improvement:
    • Dexterity +2
  • Skill Improvement:
    • Damage 250%
    • Range 8m
    • Stun 2 sec
    • Spirit Meter 3%
    • Cooldown 6 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.12000.0784
Perform a finishing blow with Act 1: Inciting Incident.3000.1236
Get a Critical Hit with Act 1: Inciting Incident.2000.1530


Rank 3

  • AP: 16
  • Stat Improvement:
    • Dexterity +2
  • Skill Improvement:
    • Damage 270%
    • Range 8m
    • Stun 2 sec
    • Spirit Meter 3%
    • Cooldown 6 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.15000.0575
Perform a finishing blow with Act 1: Inciting Incident.5000.0840
Get a Critical Hit with Act 1: Inciting Incident.3000.1236


Rank 2

  • AP: 18
  • Stat Improvement:
    • Dexterity +2
  • Skill Improvement:
    • Damage 290%
    • Range 8m
    • Stun 2 sec
    • Spirit Meter 3%
    • Cooldown 6 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.17000.0468
Perform a finishing blow with Act 1: Inciting Incident.7000.0642
Get a Critical Hit with Act 1: Inciting Incident.4000.140


Rank 1

  • AP: 20
  • Stat Improvement:
    • Dexterity +3
  • Skill Improvement:
    • Damage 320%
    • Range 8.5m
    • Stun 3 sec
    • Spirit Meter 3%
    • Cooldown 5 sec
  • Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method Count Exp Total
Use the skill successfully.20000.0360
Perform a finishing blow with Act 1: Inciting Incident.10000.0550
Get a Critical Hit with Act 1: Inciting Incident.5000.0840


Master Title

the Master of Inciting Incident

  • Dexterity +15
  • Marionette Protection +1
  • Act 1: Inciting Incident Stun Time +0.2 sec

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Challenger
Personalize[1]
Suffix, 4 Control Bars
When Pierrot Marionette is Rank 1 or higher Luck +25
When Act 1: Inciting Incident is Rank 1 or higher Marionette Critical +5~10%
When Act 9: Invigorating Encore is Rank 1 or higher Marionette Max Damage +25
Marionette Max Damage +10
Max Stamina +50
When Colossus Marionette is Rank 1 or higher Strength +25~35
x2 Repair Cost
Exclusive Enchant Scroll (Belvast Hostage Rescue, Glenn Bearna Normal/Hardmode)
Control
Personalize[1]
Suffix, 3 Perseus Conflict Control Bar
When Act 1: Inciting Incident is Rank 1 or higher Dexterity +25
When Act 6: Crisis is Rank 3 or higher Marionette Critical +15
When Act 4: Rising Action is Rank 3 or higher Marionette Max Damage +23~38
When Act 7: Climactic Crash is Rank 1 or higher Max Damage +5~10
When Act 2: Threshold Cutter is Rank 1 or higher Strength +25
x10 Repair Cost
Exclusive Enchant Scroll (Control Enchant Scroll Coupon)
Monologue
Personalize[1]
Suffix, 4 Handgear
When Act 1: Inciting Incident is Rank 3 or higher Control Marionette Critical +5~8
When Act 4: Rising Action is Rank 1 or higher Marionette Max Damage +10~15
When Pierrot Marionette is Rank 1 or higher Max Damage +8
Will +20
x2 Repair Cost
Exclusive Enchant Scroll (Sniper War Hardmode/Elite)
Prop
Personalize[1]
Suffix, 8 Footwear
When Act 1: Inciting Incident is Rank 3 or higher Dexterity +10
Marionette Critical +3~7
Embattled Boss Event, Exclusive Enchant Scroll (Shadow Cast City Hard, Elite)
Repetitive Prefix, 8 Handgear
When Act 2: Threshold Cutter is Rank 6 or higher Marionette Critical +8%
When Act 1: Inciting Incident is Rank D or higher Max Damage +6
Enchant Scroll (Barri Basic / Intermediate Reward, Erinn Martial Arts Competition)
Replica
Personalize[1]
Prefix, 5 Armor
When Act 1: Inciting Incident is Rank 1 or higher Marionette Critical +5~10%
When Pierrot Marionette is Rank 3 or higher Marionette Defense +5
When Act 6: Crisis is Rank 1 or higher Marionette Max Damage +11~15
When Colossus Marionette is Rank 3 or higher Marionette Protection +2
Exclusive Enchant Scroll (All-Out War Hardmode/Elite)
Reunion
Personalize[1]
Suffix, 8 Headgear
Dexterity +10
Marionette Max Damage +40
When Act 1: Inciting Incident is 1 or higher Max Damage +9~16
When Puppet's Snare is 1 or higher Strength +17~25
Intelligence -20
Exclusive Enchant Scroll (Rundal Advanced and Rundal Advanced Hardmode Boss Drop; Crom Bás Normal at 30%+ Dark Erg, Glenn Bearna, Seal Merchant (2,800 Adventurer Seals))


  1. 1.0 1.1 1.2 1.3 1.4 1.5 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.

Trivia

  • This skill is also known as Act 1: Accidental Collision in oversea servers.
  • This skill is named after the first act of the Three-act Structure.