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Metal Conversion

From Mabinogi World Wiki

Description

Metal Conversion.png
All substances contain the 4 Alchemy attributes of Water, Fire, Wind, and Dirt. The reason that substances deteriorate or fade is because these attributes change. If the distinct attributes of a substance can be changed, it is possible to create new substances. Alchemists have long studied the relationship between the flow of time and the changes in substances. As a result, Alchemists have become successful in changing the attributes of metals. Through this skill, you will be able to transform normal and readily available metals into rare and valuable metals. And, if you are lucky, you will also be able to create precious gems such as diamonds or new metals never seen before in Erinn. This skill can only be used at a Dry Oven.

Details

  • Allows the user to change a metal into other metals.
  • A successful conversion will only produce a single product regardless of the number of materials used. All unused materials are returned.
  • Upon failure, the player may lose some or all of the materials used.
  • After selecting what to create and providing the necessary materials, a mini-game is started.
    • The game consists of a spinner with four sections, one for each element (Clay, Fire, Wind, and Water).
    • At the beginning of the game, a section of each element flashes green 2 times.
  • The formula for determining the total success rate is: Base Success Rate * Day of the Week Multiplier * Weather Multiplier + Alchemy Mastery Bonus + Transmutation Bonus
    • Days of the Week: Saturday = 1.2, Other Days = 1.0
    • Weather: Thunderstorm = 1.2, Rain = 1.1, Cloudy/Clear = 1.0
  • Please see the Metal Conversion List for list of items that can be created using Metal Conversion.

Mini Game

Novice to Rank A
Rank 9 to Rank 6
Rank 5 to Rank 1
  • The conversion will commence after four clicks.
    • A success occurs when the needle lands on a green section.
    • A failure occurs when the needle lands on a brown section.
  • The range of the green sections will narrow at rank 9 and rank 5, however the potential rewards are increased.
  • The outcome of the minigame merely affects the item produced and not the success rate itself.

Tip: For accuracy and speed, start with the top section and go counter-clockwise.

**Note: The minigame does not alter your percentage chance of getting the initial product, but increases your chance of a rare byproduct if you so choose to play it properly, such as Zinc Ore Fragment, Tin Ore Fragment, etc. However, this also eliminates the chance for extra initial products.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 1 2 3 4 5 6 7 8 10
Required AP (Total) - 1 2 4 6 9 13 18 24 30 36 43 50 58 66 76
Required Metal Stack Normal 5 4 3 2
Tin 5 3
Zinc - 5 3
Nickel - 5 3
Additional Mana (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +12 +14 +16 +18 +20
Additional Stamina (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +12 +14 +16 +18 +20
Additional Dex (Total) +1 +2 +3 +4 +5 +6 +7 +8 +10
Stat* CP (Total) - 1.0 2.0 3.0 4.0 5.0 6.0 7.1 8.2 9.3 10.4 12.5 14.6 16.7 18.8 21.0
Base Success %
Iron 25 45 50 55 60 65 70 75 78 81 84 87 90 93 94 95
Copper - 40 43 46 50 54 58 63 68 73 78 83 88
Silver - 38 41 44 47 50 55 60 65 70 75
Gold - 35 38 41 44 47 50 55 60
Mythril - 55 58 61 64 67 70
Tin 25 45 50 55 60 65 70 75 78 81 84 87 90 93 94 95
Zinc - 45 50 55 60 65 70 75 78 81 84 87 90
Nickel - 45 50 55 60 65 70 75 78 81
Jewel chances and max sizes Regular 1% 2% 3% 4% 5%
1cm 2cm 3cm 4cm 5cm 7cm
Diamonds N/A 0.1% 0.2% 0.3% 0.4% 0.5%
1cm 2cm 3cm 5cm

*Metal Conversion does not add to Skill Combat Power.

Obtaining the Skill

Or,

Training Method

  • When training, you can convert ore fragments into other ore fragments and you will still get training points. This is useful for when inventory space is limited.

Novice Rank

  • AP: -
  • Effects: None
Method Exp. Count Total
Use the skill. 50.00 1 50.00
Use the skill successfully. 50.00 1 50.00

Rank F

  • AP: 1
  • Stat Improvement: Mana +1 Stamina +1
  • Effects: Metals can be converted into Iron.
Method Exp. Count Total
Successfully convert a Iron Ore. 5.00 30 150.00
Successfully convert a Iron Ingot. 5.00 30 150.00

Rank E

  • AP: 1
  • Stat Improvement: Mana +1 Stamina +1
  • Effects: Metals can be converted into Iron.
Method Exp. Count Total
Successfully convert a Iron Ore. 3.00 15 45.00
Successfully convert a Iron Ingot. 3.00 15 45.00
Successfully create Tin. 5.00 3 15.00

Rank D

  • AP: 2
  • Stat Improvement: Mana +1 Stamina +1
  • Effects: Metals can be converted into Iron.
Method Exp. Count Total
Successfully convert a Iron Ore. 3.00 15 45.00
Successfully convert a Iron Ingot. 3.00 15 45.00
Successfully create Tin. 5.00 3 15.00

Rank C

  • AP: 2
  • Stat Improvement: Mana +1 Stamina +1
  • Effects: Metals can be converted into Copper or Iron.
Method Exp. Count Total
Successfully convert a Copper Ore. 4.00 10 40.00
Successfully convert a Copper Ingot. 4.00 10 40.00
Successfully convert a Iron Ore. 2.00 10 20.00
Successfully create Tin. 5.00 3 15.00

Rank B

  • AP: 3
  • Stat Improvement: Mana +1 Stamina +1
  • Effects: Metals can be converted into Copper or Iron.
Method Exp. Count Total
Successfully convert a Copper Ore. 3.00 15 45.00
Successfully convert a Copper Ingot. 3.00 15 45.00
Successfully convert a Iron Ore. 1.50 20 30.00
Successfully convert a Iron Ingot. 1.50 20 30.00
Successfully create Tin. 5.00 3 15.00

Rank A

  • AP: 4
  • Stat Improvement: Mana +1 Stamina +1
  • Effects: Metals can be converted into Silver, Copper, or Iron.
Method Exp. Count Total
Successfully convert a Silver Ore. 5.00 5 25.00
Successfully convert a Silver Ingot. 5.00 5 25.00
Successfully convert a Copper Ore. 2.00 15 30.00
Successfully convert a Copper Ingot. 2.00 15 30.00
Successfully convert a Iron Ore. 1.00 10 10.00
Successfully convert a Iron Ingot. 1.00 10 10.00
Successfully create Zinc. 5.00 3 15.00

Rank 9

  • AP: 5
  • Stat Improvement: Mana +1 Stamina +1 Dex +1
  • Effects: Metals can be converted into Silver, Copper, or Iron.
Method Exp. Count Total
Successfully convert a Silver Ore. 5.00 3 15.00
Successfully convert a Silver Ingot. 5.00 3 15.00
Successfully convert a Copper Ore. 2.00 15 30.00
Successfully convert a Copper Ingot. 2.00 15 30.00
Successfully create Zinc. 5.00 3 15.00

Rank 8

  • AP: 6
  • Stat Improvement: Mana +1 Stamina +1 Dex +1
  • Effects: Metals can be converted into Gold, Silver, Copper, or Iron.
Method Exp. Count Total
Successfully convert a Gold Ore. 5.00 8 40.00
Successfully convert a Gold Ingot. 5.00 8 40.00
Successfully convert a Silver Ore. 2.00 5 10.00
Successfully convert a Silver Ingot. 2.00 5 10.00
Successfully convert a Copper Ore. 0.50 5 2.50
Successfully convert a Copper Ingot. 0.50 5 2.50
Successfully create Zinc. 5.00 3 15.00

Rank 7

  • AP: 6
  • Stat Improvement: Mana +1 Stamina +1 Dex +1
  • Effects: Metals can be converted into Gold, Silver, Copper, or Iron.
Method Exp. Count Total
Successfully convert a Gold Ore. 5.00 5 25.00
Successfully convert a Gold Ingot. 5.00 5 25.00
Successfully convert a Silver Ore. 2.00 5 10.00
Successfully convert a Silver Ingot. 2.00 5 10.00
Successfully convert a Copper Ore. 0.50 50 25.00
Successfully convert a Copper Ingot. 0.50 50 25.00
Successfully create Zinc. 5.00 3 15.00

Rank 6

  • AP: 6
  • Stat Improvement: Mana +1 Stamina +1 Dex +1
  • Effects: Metals can be converted into Mythril, Gold, Silver, Copper, or Iron.
Method Exp. Count Total
Successfully convert a Mythril Ore. 5.00 5 25.00
Successfully convert a Mythril Ingot. 5.00 5 25.00
Successfully convert a Gold Ore. 1.50 10 15.00
Successfully convert a Gold Ingot. 1.50 10 15.00
Successfully convert a Silver Ore. 0.20 30 6.00
Successfully convert a Silver Ingot. 0.20 30 6.00
Successfully convert a Copper Ore. 0.10 100 10.00
Successfully create Zinc. 5.00 3 15.00

Rank 5

  • AP: 7
  • Stat Improvement: Mana +2 Stamina +2 Dex +1
  • Effects: Metals can be converted into Mythril, Gold, Silver, Copper, or Iron.
Method Exp. Count Total
Successfully convert a Mythril Ore. 4.00 6 24.00
Successfully convert a Mythril Ingot. 4.00 6 24.00
Successfully convert a Gold Ore. 1.00 15 15.00
Successfully convert a Gold Ingot. 1.00 15 15.00
Successfully convert a Silver Ore. 0.20 30 6.00
Successfully convert a Silver Ingot. 0.20 30 6.00
Successfully convert a Copper Ore. 0.10 50 5.00
Successfully create Nickel. 5.00 3 15.00

Rank 4

  • AP: 7
  • Stat Improvement: Mana +2 Stamina +2 Dex +1
  • Effects: Metals can be converted into Mythril, Gold, Silver, Copper, or Iron.
Method Exp. Count Total
Successfully convert a Mythril Ingot. 2.00 30 60.00
Successfully convert a Gold Ingot. 1.00 40 40.00
Successfully convert a Silver Ingot. 0.10 150 15.00
Successfully create Nickel. 5.00 3 15.00

Rank 3

  • AP: 8
  • Stat Improvement: Mana +2 Stamina +2 Dex +1
  • Effects: Metals can be converted into Mythril, Gold, Silver, Copper, or Iron.
Method Exp. Count Total
Successfully convert a Mythril Ingot. 2.00 20 40.00
Successfully convert a Gold Ingot. 1.00 40 40.00
Successfully convert a Silver Ingot. 0.10 150 15.00
Successfully create Nickel. 5.00 3 15.00

Rank 2

  • AP: 8
  • Stat Improvement: Mana +2 Stamina +2 Dex +1
  • Effects: Metals can be converted into Mythril, Gold, Silver, Copper, or Iron.
Method Exp. Count Total
Successfully convert a Mythril Ingot. 2.00 15 30.00
Successfully convert a Gold Ingot. 1.00 30 30.00
Successfully convert a Silver Ingot. 0.10 150 15.00
Successfully create Nickel. 5.00 3 15.00
Successfully create Diamond. 5.00 5 25.00
Successfully convert a Copper Ingot. 0.05 200 10.00

Rank 1

  • AP: 10
  • Stat Improvement: Mana +2 Stamina +2 Dex +2
  • Effects: Metals can be converted into Mythril, Gold, Silver, Copper, or Iron.
Method Exp. Count Total
Successfully convert a Mythril Ingot. 2.00 10 20.00
Successfully convert a Gold Ingot. 0.30 100 30.00
Successfully convert a Silver Ingot. 0.10 150 15.00
Successfully create Nickel. 5.00 3 15.00
Successfully create Diamond. 5.00 5 25.00

Master Title

the Master of Metal Conversion

  • Dex +20
  • Str +10
  • Will -20

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Mix
Personalize[1]
Suffix, 8 Footwear
When Metal Conversion is Rank 9 or higher Mana Crystallization Success Rate +2%
When Metal Conversion is Rank B or higher Synthesis Success Rate +1%
Rafting (6 stars)
Tripod
Personalize[1]
Prefix, 5 Handgear, Footwear
When Metal Conversion is Rank 1 or higher Alchemy Success Rate +2~4%
Critical +5%
When Transmutation is Rank 1 or higher Max Damage +6~10
x2 Repair Cost


References

  1. 1.0 1.1 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.