Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Keep this wiki going by contributing to our Patreon!
Herbalism
Description
Herbalism is an essential skill when identifying and gathering herbs in the wilderness. There are exceptional cases of the uninitiated in Herbalism successfully gathering herbs by luck. However, gathering herbs is a very delicate process and beginners in Herbalism can often ruin intact herbs. Rare herbs tend to grow only in the deepest regions of a dungeon and, therefore, you should regularly study the different kinds of herbs and practice a careful gathering skill. |
Details
- Passively increases the success rate of and decreases the time required when gathering herbs from Herb Patches, while also granting a chance for the patch to drop two herbs at once.
- Herbs can be gathered from Herb Pig, Clover Gnu and Clover Pig pets; however, they are unaffected by Herbalism's bonuses.
- Requires Bare Hands to gather.
- Somehow equipping a hand equipment (such as picking it up from the ground) will cause gathering to fail. The error message will say there are no herbs left regardless of herb count.
- Herb patches can be found in various places. See here for the locations of herb patches.
- Rank F Herbalism is required to spot Base Herb patches in the outdoor field. However, it is not required to gather from them.
- These patches are not visible; the spot is labeled "Base Herb." Holding the Alt key hides the patch name.
- Rank 9 Herbalism is required to use the Zone of Renewal Technique.
- Depending on the type of herb and the rank of the skill, Herbalism can add a 25% picking bonus, as well as a 50% identify bonus to the success rate. These bonuses stack, increasing the success rate by a possible total of 75%.
- The identify bonus also changes the patch's name from its color to the herb type. However, the color can still be seen by holding Alt.
Herb Type | Herb Color | Pick Bonus | Identify Bonus |
---|---|---|---|
Base Herb | Green | F | F |
Bloody Herb | Red | F | C |
Sunlight Herb | Yellow | F | B |
Mana Herb | Blue | F | 9 |
White Herb | White | E | 6 |
Golden Herb | Golden | D | 3 |
Antidote Herb | Ivory | C | 5 |
Poison Herb | Violet | B | 3 |
Mandrake | Orange | A | 1 |
Herb Patches
- White and Ivory Herbs as well as Golden Herbs and Mandrakes have identical appearances.
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | 5 | 6 | 7 | 8 | 9 | 10 | |||||||||
Required AP (Total) | 5 | 10 | 15 | 21 | 27 | 33 | 40 | 47 | 54 | 62 | 70 | 78 | 87 | 96 | 106 |
Additional Int | +1 | +2 | |||||||||||||
Additional Int (Total) | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +11 | +13 | +15 | +17 | +19 | +21 |
Additional Dex | - | +1 | - | +2 | |||||||||||
Additional Dex (Total) | - | +1 | +2 | +3 | +5 | +7 | +9 | +11 | |||||||
Gathering Time [sec] | 2.0 | 1.9 | 1.8 | 1.7 | 1.6 | 1.5 | 1.4 | 1.3 | 1.2 | 1.1 | 1.0 | ||||
Stamina Use[1] | 2.0 | 1.9 | 1.8 | 1.7 | 1.6 | 1.5 | 1.4 | 1.3 | 1.2 | 1.1 | 1 | ||||
Stat CP[2] | 0.2 | 0.4 | 0.6 | 0.8 | 1.0 | 1.2 | 1.5 | 1.8 | 2.1 | 2.5 | 2.9 | 3.5 | 4.1 | 4.7 | 5.2 |
- ↑ Requires 4 stamina to pick herbs, but only consumes listed stamina per second.
- ↑ Herbalism does not add to Skill Combat Power.
Obtaining the Skill
Memory Book
Complete the quest Life Basics in the Third Memoir.
- The skill will have training requirements up to Rank 9 completed.
- This quest will require you to collect 5 Base Herbs, which can be gathered without requiring the Herbalism skill.
- You can find Base Herbs in most Uladh Dungeons, as well as from Base Herb Homestead Patches and Herb Pets.
- Note: Base Herb Patches will show up as "Green Herbs" until you've acquired at least Rank F in Herbalism.
Other Methods
- All Races can complete the quest The Basics of Medicine.
- This quest is obtained upon rebirthing into the Apothecary Talent.
Or,
- For elves only, talk to Atrata in Filia with the Skills Keyword.
- For giants only, talk to Kirine in Vales with the Skills Keyword.
Or,
- Complete a Healer's House Part-Time Job for Manus or Dilys bringing your total of successfully completed jobs to 10 or more. When they offer to teach the skill, agree. An owl will then deliver a quest involving gathering a single Base Herb for the respective NPC.
- You can do the first nine (or more) part-time jobs at other Healer's Houses. Doing one Healer's House job for Manus or Dilys after doing nine elsewhere suffices.
- Despite what the quest briefings say, you can gather the herb from any Base Herb patch, not necessarily one from the mentioned dungeon. Gathering the herb from a Clover Gnu or Pig pet, or receiving one as a monster drop will also work. Having a Base Herb already in one's inventory, receiving it from another player, or looting it from the ground will not count.
Humans
How to Get Quest |
Complete Healer's House Part-Time Job for 10th or more time with Dilys. |
---|---|
Briefing | Didn't you say you were interested in Herbalism? If you get me 1 base herb from Ciar Dungeon, I will teach you the Herbalism skill as a reward. - Dilys |
Objectives | |
Rewards |
|
How to Get Quest |
Complete Healer's House Part-Time Job for 10th or more time with Manus. |
---|---|
Briefing | This job is to look for the herbs we talked about before. Please dig up the base herb. You may find some if you go to Rabbie Dungeon. I suppose you don't know what the base herb is, but there there won't be a problem if you look for the green herb. Look out for just one thing, herbs have to be gathered carefully with bare hands. You may have some difficulties because you don't know about Herbalism but good luck! Huhu - Manus - |
Objectives | |
Rewards |
|
Training Method
Tips
- An empty patch will still contribute to "Try to pick a Herb". When the herbs have all been picked, hold down the ALT key and click the name of the herb patch.
- Growing Red Herbs, Mana Herbs, Yellow Herbs, Golden Herbs, White Herbs, Mandrakes, and Poison Herbs in your Homestead is recommended. They can be harvested once a day in real time and you can have as many herb patches as you like.
- If permission is enabled from the owner, you can pick herbs from another player's homestead.
- The Polar Hornets in Silva Forest may leave patches of White Herbs upon defeat and those will count towards skill training.
- At later ranks, you can go to Alby Advanced dungeon to find Mandrakes, Antidote Herbs, and Poison Herbs. You can buy a pass from Researcher at Poulnabrone for 5,000g.
- Alternatively, you roam inside Solea looking for excavation rooms which have herb patches and ore veins that must be found with either an L-Rod or Awakening of Light.
- Picking herbs from Herb Pigs and Clover Gnus count towards "Succeed at picking a Herb" training requirements for the herb that is picked.
- If no herb is picked, or a base herb is picked, this will count towards the "Try to pick a Herb" requirements for base herbs only.
- Herb Patches must be used to fulfill "Try to pick a Herb" requirements for all other herb types.
Novice Rank
- AP: -
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Attempt to gather Base Herbs. | 100 | 1 | 100 |
Gather a Base Herb. | 100 | 1 | 100 |
Rank F
- AP: 5
- Stat Improvement: Int +1
- Effects: It is possible to gather Herbs. Base Herbs can be identified. Gathering Time: 2.0 Seconds
- Hint: You can now recognize Base Herbs at a glance. More often than not, you will succeed in gathering Base Herbs.
Method | Exp. | Count | Total |
---|---|---|---|
Attempt to gather a Base Herb. | 1.6 | 13 | 20.8 |
Gather a Base Herb. | 3.2 | 7 | 22.4 |
Attempt to gather a Bloody Herb. | 6.4 | 7 | 44.8 |
Gather a Bloody Herb. | 11.2 | 4 | 44.8 |
Attempt to gather a Sunlight Herb. | 8 | 1 | 8 |
Gather a Sunlight Herb. | 16 | 1 | 16 |
Rank E
- AP: 5
- Stat Improvement: Int +1
- Effects: It is possible to gather Herbs. White Herbs can be picked. Gathering Time: 1.9 Seconds
- Hint: You can now gather White Herbs, but it will still be difficult.
Method | Exp. | Count | Total |
---|---|---|---|
Gather Base Herbs. | 0.8 | 13 | 10.4 |
Attempt to gather a Bloody Herb. | 0.8 | 19 | 15.2 |
Gather a Bloody Herb. | 1.6 | 10 | 16 |
Attempt to gather a Sunlight Herb. | 8 | 7 | 56 |
Gather a Sunlight Herb. | 11.2 | 4 | 44.8 |
Attempt to gather a Mana Herb. | 0.32 | 5 | 1.6 |
Gather a Mana Herb. | 16 | 3 | 48 |
Rank D
- AP: 5
- Stat Improvement: Int +1
- Effects: It is possible to gather Herbs. Golden Herbs can be picked. Gathering Time: 1.8 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather Base Herbs. | 0.32 | 32 | 10.24 |
Attempt to gather a Bloody Herb. | 0.16 | 25 | 4 |
Gather a Bloody Herb. | 0.8 | 13 | 10.4 |
Attempt to gather a Sunlight Herb. | 1.6 | 19 | 30.4 |
Gather a Sunlight Herb. | 6.4 | 10 | 64 |
Attempt to gather a Mana Herb. | 0.8 | 8 | 6.4 |
Gather a Mana Herb. | 8 | 4 | 32 |
Attempt to gather a Golden Herb. | 16 | 1 | 16 |
Rank C
- AP: 6
- Stat Improvement: Int +1
- Effects: It is possible to gather Herbs. Bloody Herbs can be identified. Gathering Time: 1.7 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather Base Herbs. | 0.16 | 32 | 5.12 |
Gather a Bloody Herb. | 0.32 | 16 | 5.12 |
Gather a Sunlight Herb. | 4.8 | 7 | 33.6 |
Gather a Mana Herb. | 4.8 | 7 | 33.6 |
Gather a Golden Herb. | 32 | 1 | 32 |
Gather a White Herb. | 100 | 1 | 100 |
Rank B
- AP: 6
- Stat Improvement: Int +1
- Effects: It is possible to gather Herbs. Sunlight Herbs can be identified. Gathering Time: 1.6 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attempt to gather a Sunlight Herb. | 0.16 | 32 | 5.12 |
Gather a Sunlight Herb. | 3.2 | 13 | 41.6 |
Attempt to gather a Mana Herb. | 0.48 | 19 | 9.12 |
Gather a Mana Herb. | 3.2 | 10 | 32 |
Attempt to gather a Golden Herb. | 8 | 4 | 32 |
Gather a Golden Herb. | 16 | 2 | 32 |
Gather a White Herb. | 8 | 2 | 16 |
Rank A
- AP: 6
- Stat Improvement: Int +1
- Effects: It is possible to gather Herbs. Mandrakes can be picked. Gathering Time: 1.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather a Sunlight Herb. | 1.6 | 25 | 40 |
Attempt to gather a Mana Herb. | 0.32 | 50 | 16 |
Gather a Mana Herb. | 1.6 | 13 | 20.8 |
Attempt to gather a Golden Herb. | 4.8 | 4 | 19.2 |
Gather a Golden Herb. | 8 | 3 | 24 |
Gather a White Herb. | 4.8 | 4 | 19.2 |
Rank 9
- AP: 7
- Stat Improvement: Int +1, Dex +1
- Effects: It is possible to gather Herbs. Mana Herbs can be identified. Gathering Time: 1.4 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather a Sunlight Herb. | 0.8 | 38 | 30.4 |
Attempt to gather a Mana Herb. | 0.16 | 50 | 8 |
Gather a Mana Herb. | 1.12 | 13 | 14.56 |
Gather a Golden Herb. | 4.8 | 4 | 19.2 |
Gather a White Herb. | 3.2 | 5 | 16 |
Gather a Mandrake. | 100 | 1 | 100 |
Rank 8
- AP: 7
- Stat Improvement: Int +1, Dex +1
- Effects: It is possible to gather Herbs. Gathering Time: 1.3 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather a Sunlight Herb. | 0.48 | 50 | 24 |
Gather a Mana Herb. | 0.8 | 38 | 30.4 |
Gather a Golden Herb. | 3.2 | 10 | 32 |
Gather a White Herb. | 1.6 | 13 | 20.8 |
Attempt to gather a Mandrake. | 0.08 | 19 | 1.52 |
Gather a Mandrake. | 11.2 | 4 | 44.8 |
Rank 7
- AP: 7
- Stat Improvement: Int +1, Dex +1
- Effects: It is possible to gather Herbs. Gathering Time: 1.2 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather a Sunlight Herb. | 0.32 | 63 | 20.16 |
Gather a Mana Herb. | 0.64 | 50 | 32 |
Gather a Golden Herb. | 1.6 | 13 | 20.8 |
Gather a White Herb. | 1.12 | 19 | 21.28 |
Attempt to gather a Mandrake. | 0.32 | 25 | 8 |
Gather a Mandrake. | 9.6 | 5 | 48 |
Rank 6
- AP: 8
- Stat Improvement: Int +2
- Effects: It is possible to gather Herbs. White Herbs can be identified. Gathering Time: 1.1 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather a Sunlight Herb. | 0.16 | 63 | 10.08 |
Gather a Mana Herb. | 0.48 | 63 | 30.24 |
Gather a Golden Herb. | 1.12 | 25 | 28 |
Gather a White Herb. | 0.8 | 32 | 25.6 |
Attempt to gather a Mandrake. | 0.16 | 32 | 5.12 |
Gather a Mandrake. | 8 | 7 | 56 |
Rank 5
- AP: 8
- Stat Improvement: Int +2
- Effects: It is possible to gather Herbs. Antidote Herbs can be identified. Gathering Time: 1.0 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather a Mana Herb. | 0.32 | 94 | 30.08 |
Gather a Golden Herb. | 0.8 | 32 | 25.6 |
Gather a Mandrake. | 6.4 | 13 | 83.2 |
Attempt to gather an Antidote Herb. | 8 | 7 | 56 |
Gather an Antidote Herb. | 16 | 4 | 64 |
Rank 4
- AP: 8
- Stat Improvement: Int +2, Dex +2
- Effects: It is possible to gather Herbs. Gathering Time: 1.0 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather a Mana Herb. | 0.16 | 113 | 18.08 |
Gather a Golden Herb. | 0.48 | 44 | 21.12 |
Gather a Mandrake. | 4.8 | 19 | 91.2 |
Attempt to gather an Antidote Herb. | 6.4 | 13 | 83.2 |
Gather an Antidote Herb. | 12.8 | 5 | 64 |
Rank 3
- AP: 9
- Stat Improvement: Int +2, Dex +2
- Effects: It is possible to gather Herbs. Poison Herbs can be identified. Golden Herbs can be identified. Gathering Time: 1.0 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather a Golden Herb. | 0.32 | 94 | 30.08 |
Gather a Mandrake. | 3.2 | 32 | 102.4 |
Attempt to gather a Poison Herb. | 8 | 7 | 56 |
Gather a Poison Herb. | 16 | 4 | 64 |
Rank 2
- AP: 9
- Stat Improvement: Int +2, Dex +2
- Effects: It is possible to gather Herbs. Gathering Time: 1.0 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather a Golden Herb. | 0.16 | 125 | 20 |
Gather a Mandrake. | 1.6 | 50 | 80 |
Attempt to gather a Poison Herb. | 4.8 | 13 | 62.4 |
Gather a Poison Herb. | 12.8 | 5 | 64 |
Rank 1
- AP: 10
- Stat Improvement: Int +2, Dex +2
- Effects: It is possible to gather Herbs. Mandrakes can be identified. Gathering Time: 1.0 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Gather a Golden Herb. | 0.16 | 125 | 20 |
Gather a Mandrake. | 1.28 | 63 | 80.64 |
Attempt to gather a Poison Herb. | 1.6 | 25 | 40 |
Gather a Poison Herb. | 8 | 7 | 56 |
Master Title
the Master of Herbalism
Defense +2
Protection +2
Str +20
Dex -10
Luck -10
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Horn Personalize[1]
|
Suffix, 5 | Melee Weapons | When Herbalism is Rank A or higher Dexterity +8~14 Max Damage +12 When Potion Making is Rank B or higher Strength +8~14 x2 Repair Cost
|
Enchant Scroll (Imp's Toy Box (2011)), Exclusive Enchant Scroll (Fiodh Intermediate)
|
Spike | Suffix, 5 | Weapons | When Herbalism is Rank 9 or higher Dexterity +10 Max Damage +10 When Potion Making is Rank A or higher Strength +10 +10% Repair Cost
|
Enchant Scroll (Ciar Advanced, Ciar Advanced Hardmode Treasure Room), Broad Stick (Ciar Advanced Hardmode), Beholder's Sword (Auction), Battle Sword (Offering Hard), Bipennis (The Smell of Wine Adv/Hard), Trade Assistant Imp Shop (Limited Enchanted Fomor Weapons)
|
Thorn Lotus Personalize[1]
|
Suffix, 5 | Bows, Crossbows | When Herbalism is Rank 5 or higher Dexterity +8~14 When Potion Making is Rank 5 or higher Luck +8~14 Max Damage +12 +40% Repair Cost
|
Exclusive Enchant Scroll (Math Advanced, Rundal Advanced Hardmode Reward, Alban Knights Training Grounds A Rank, Balrog)
|
- ↑ Jump up to: 1.0 1.1 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.
|