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Script - Generation 19: The Divine Knights
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Possible dialogue influences: * Eirawen's disposition towards you Quest: Sense of Loss Desc: Are you doing well? It's been too long since we've spoken. Why don't you stop by? -Duncan Reward: 10k EXP, 2k G * Talk to Duncan in Tir Chonaill Duncan: Ah, CharacterName. I was hoping you would have time to stop by. I've heard many strange rumors from the south. Is is true about your battle with the lost hero? > The World is a confusing place. (Duncan shakes his head with a sad sigh.) > Continue Duncan: You seem disheartened, my friend. The title of hero bears a hefty burden, and those who wear it often find themselves becoming agents of the very evil they fought to stop. > ... (Duncan's eyes soften as they meet yours.) > Continue Duncan: Not all heroes suffer a tragic fate, my young friend. The good you have done for the people of this world is immeasurable. > Continue (A smile touches Duncan's lips.) > Continue Duncan: Do you remember when you first came to me? You were so eager to help people with the tiniest favors. There was nothing but kindness and wonder in your eyes. > Vaguely. Duncan: Meven was looking for someone to take a deliver into Dunbarton. I'm sure he would be excited to have a great hero like you help with such an easy task. > Continue(?) Duncan: Why not take a moment to remember why you help people in the first place? You deserve to slow down once in a while. > End Conversation * Talk to Meven in the Tir Chonaill Church Meven: Welcome, CharacterName . [sic] I hope you are having a blessed day. > Duncan said you had a package. Meven: Duncan sent you here for that? I told him it was nothing important. It can wait for someone with less important things to do... > I could use the break. (Meven smiles.) > Continue Meven: Keeping busy is the best thing for a troubled mind. And I am too old and too wise to turn down free help! > Continue Meven: Sister Kristell is expecting it in Dunbarton. Just do us a favor, and leave the box closed. Sometimes ignorance is bliss. > Take the package. (Meven's soft words fill the air as you turn away.) > Continue Meven: O, Lymilark, please look after this battered soul... > End Conversation [Obtained [[Poorly Sealed Box]].] <CUTSCENE begin="Upon exiting the church"> You walk to the Tir Chonaill square and see a crowd gathering around a mad seer. Mad Seer: He will come! He will come to redeem us! > Continue Crazy Prophet: Salvation will be proven by the mighty power. Open your eyes to the truth... > Continue Crazy Prophet: The chosen will be acknowledged as an Apostle and be blessed with tremendous power! > Continue </CUTSCENE> <OPTIONAL begin="Speak with the Prophet in Tir Chonaill square."> A mysterious man in a black robe stands before you. His eyes are wild and empty. He mutters to himself in a light whisper. > Continue Prophet: This world is such a painful place! But, HE granted me the power! The power to escape! You! You! And... You! Yes, you! All of you can have this power! <CHOICEFORK> <CHOICE value="Ask how."> Prophet: Oh! Yes! Are you interested? Good, good, good. There's just one thing you must do! Don't worry, it won't be that hard. > Continue Prophet: All you have to do is offer up everything to Him! Literally, everything! No? That doesn't sound good to you? > Ignore. Prophet: No matter what I say, you won't understand! You'll remember. Oh yes, you'll remember my words! My spirit will transcend you all! > Continue (You ended your conversation.) </CHOICE> <CHOICE value="Ignore."> Prophet: You'll regret this! You'll beg for forgiveness when it's too late! At that moment, you'll think about me! Just like that! > Continue Prophet: Bwahaha! > Continue (You ended your conversation.) </CHOICE> </CHOICEFORK> </OPTIONAL> * Talk to Kristell in front of the Dunbarton Church Kristell: Hello, CharacterName. It's been a while. How have you been? > Good, I brought you a package. Kristell: This must be from Father Meven. Why do you have it? > (Tell her what Duncan told you.) (Kristell studies you quietly, lost in thought.) > Continue Kristell: Pardon my frankness, but I realized a long while back that my life was hollow and pointless without the people I cared for. That is why I do the best I can for those around me... > I know. Kristell: It sounds trite when spoken, but it is what has fed my spirit in the absence of all else. Tending to your own spirit is the only way to care for those around you. > What do we do now? Kristell: Shall we take a look at what Father Meven sent? > Continue (Kristell pulls the box open.) > Continue Kristell: Oh... my... this is not packed properly at all. I'm going to need to fix this for him. I'm sorry to ask it, CharacterName, but would you be willing to help me with an errand I was supposed to run? > Okay. Kristell: I'll talk to you soon then. Thank you, as always! > End Conversation [Gave away [[Poorly Sealed Box]].] [QUEST COMPLETE] Quest: Signs Desc: Troubled hearts do not heal themselves. There is a young farmhand in need of guidance south of Dunbarton. Please talk with him. - Kristell Reward: 5k EXP, 3k G * Talk to the farmhand south of Dunbarton. A good-looking young man stands in the field. He has an unpleasant look on his face. > Continue Farmhand: Huh? What brought you all the way here? > Kristell sent me. Farmhand: Aww, what? I thought Kristell was coming herself! I wanted to show her my new sword skills. > Why are you learning the sword? Farmhand: It's nothing. My pops is just worried about some dumb wolves he saw. I don't know why he's making such a big deal about it. > Do you need help? Farmhand: Ah, I don't know. He said I just need to guard the farm for a little while. It just seems like a waste of a perfectly good day, you know? > What exactly do you need to do? Farmhand: Uh, well... Um... > Continue (He seems to be extremely flustered.) > Continue Farmhand: Are you trying to get me in trouble with my pops? Why are you asking all these questions? > Just explain. Farmhand: Well... there are these wolves and they're messing with our livestock. A lot more than usual, you know? > Continue Farmhand: At first there were just a few more here and there, but then I started seeing these weird wolves lurking in the forests. It's a lot of work keeping them away! > That is a big deal. Farmhand: Well don't freak out about it. Life is full of hardships, you know? You just have to deal with them and move on. That's what my pops always taught me. > Who is your father? Farmhand: Huh? You don't know pops? Well let's just pretend you didn't hear that then. I don't need you messing things up with him! > Continue Farmhand: Say, do you want to help me keep the farm safe? It's really boring to guard this place by myself all the time. I'll pay! > Okay. Farmhand: Haha, you know, I think we might end up being pals. Just hang out here with me and take care of any wolves that show up. That's easy work, right? <CHOICEFORK> <CHOICE value="Guard the farm."> // Exit choice fork. </CHOICE> <CHOICE value="Not yet."> Farmhand: Go get what you need quickly. We should get to it. > End Conversation // Returning to the Farmhand has you go back to the very first line of conversation. </CHOICE> </CHOICEFORK> [Commence shadow mission [[The Interloper]]. Shortly after, you return to the farmhand.] * Talk to the farmhand south of Dunbarton Farmhand: That was a lot scarier than I thought it would be. I don't know what I would have done if you hadn't been here. > Continue Farmhand: I know I said I was going to pay you, but... this isn't really MY money. It belongs to my pops. But I swear I'll tell him all kinds of good things about you! > Continue Farmhand: Hey, do you think I could be as good with a sword as you are at beating up monsters? I wonder if it's too late... > Maybe you can. Farmhand: Haha, I like your straight talk. Pops would appreciate that. Next time I see you, I'll be working my tail off. I guarantee it! > End Conversation [QUEST COMPLETE] Quest: Signed and Sealed Desc: I heard everything went well. Can I ask you for one more favor? - Kristell Reward: 10k EXP, 1k G * Talk to Kristell in front of the Dunbarton Church Kristell: You stopped the wolf? And with so little trouble? I'm glad you were able to keep everyone safe. > Continue Kristell: My only concern is how frequently these strange incidents have been happening. Animals with crystals jutting out of their skin, that weird diary... > Continue Kristell: I'm sorry, I'm just worrying aloud. Would you mind delivering this box to Cardinal Pencast in Tara? The box is for his eyes only, so please don't even try to peek. > End Conversation [Obtained [[Properly Locked Box]].] * Talk to Cardinal Pencast in front of the Tara Pontiff's Court Pencast: Welcome, young Milletian. May the light of Lymilark be with you. > Continue (You hand Pencast the sealed box.) Pencast: Hmm? Why do you have this? > Kristell sent me. Pencast: Oh... I see. > Continue (Pencast opens the box and skims the document inside.) > Continue Pencast: As I suspected. Thank you for your help, CharacterName. > Continue Pencast: If I may be so bold, I've heard of your recent crisis of faith, and I may have some advice to offer. > Continue Pencast: Sometimes, when our lives become muddled, it is best to step back and remember the complexities we face are often of our own making. > Continue Pencast: Why don't you take a little time away? Appreciate the glory of nature, enjoy the blessings of Lymilark's great world, and reconnect with yourself. > Wise advice. Pencast: Take care. > End Conversation [Gave away [[Properly Locked Box]].] [QUEST COMPLETE] Quest: Curiosity Killed the Cat Desc: I heard you're in Tara. I cannot believe you didn't even say hi! I had a favor to ask you. - Eirawen Reward: 20k EXP, 1k G <!-- Dialogue possibly affected by Eirawen's disposition towards you? --> * Talk to Queen Eirawen in the Rath Royal Castle Throne Room in Tara Eirawen: There you are! I was told you've been running around Tara and you don't even come to visit me until now? > Continue Eirawen: You're supposed to be my loyal friend and I haven't seen you in ages. I'm working very hard at being a queen you know? > Continue (Eirawen suddenly stops and studies you with a concerned look.) > Continue Eirawen: What's wrong with you? You look down. > Continue (You tell Eirawen about everything that's happened.) > Continue Eirawen: It sounds like you've got a lot going on in you head. I think you just need to get back to work! > Continue Eirawen: I want you to come to this castle and work for me. I will keep you so busy, you won't have time to be sad or tired or whatever it is you're feeling. > Please, no. Eirawen: This is not a request, subject! I order you to work your tushy off until your face is happy again. > ... Eirawen: You don't seem to be taking this seriously! You come closer so I don't have to shout! > Continue (You step closer to Eirawen, and she dips into a soft whisper.) > Continue Eirawen: Listen... This is classified information. Don't tell a soul. > Continue Eirawen: Something is going on with the church of Lymilark and I need your help to find out what it is. > Continue Eirawen: One of the high priests came to me in secret and swore me to secrecy. There's some big rumor going around about some kind of cult, and a lot of the church leaders are organizing their congregations. > Continue Eirawen: I've had my spies look into it, but nobody knows what the church is planning. This could be really big. > Continue Eirawen: I need to find out what they're plotting, but I have no power over the church. Do you see what I'm getting at? > Continue (Eirawen suddenly pushes you away hard and shouts in a loud voice.) > Continue Eirawen: I want you to look into this matter immediately, for the good of the realm. Do you understand? > O-okay. Eirawen: That's "okay, your highness!" Now go. And keep your mission a secret. > Continue (Eirawen waves you away.) > End Conversation * Begin your investigation in Tara <CUTSCENE begin="Upon exiting Rath Royal Castle gates."> You pass by a hooded knight. Noticing who you are, he turns around and removes his hood. Scratching his head, he musters the courage to greet you. Mysterious Young Man: Umm...hello! Milletian! > Continue Mysterious Young Man: Uh...um...so...I am... > Continue You are surprised as he shortly kneels on one knee, pleading. Mysterious Young Man: I've been watching you for a long, long time! Could you please give me your hand so that I could have a handshake and touch your hand with my... hand? Please don't run away, I'm a huge fan. > Continue Hearing this, you can't help but put on a [[Emotes|(vacant) expression]]. </CUTSCENE> [You speak to the knight whose name is now revealed to be Altam.] A young man with tousled hair stares back at you with confident turquoise eyes. The lion's face on his blade is as fierce as his gaze, but you sense no threat here. > Continue Altam: Wow! CharacterName! I can't believe I finally get to meet you. My name is Altam. > Continue Altam: I saw you enter the castle, so I stood here to see if you would show up again and-- WOW that sounds weird, doesn't it? > Continue Altam: I-I was going to come inside to see if you were still there, but here you are! Oh, lucky me! > You know me? Altam: Are you kidding?! You're the best Milletian that ever was! You're the guardian of Erinn! > Continue Altam: If anybody in Erinn doesn't know the name CharacterName, they must have been hiding under a rock! > Continue ... > Continue ... > Continue (Red rises in his cheeks with each passing second of silence.) > Continue Altam: I... um, I'm sorry. I'm Altam, by the way. Oh, wait, I already did that part. I, uh, I've been training to become a great warrior, just like you. You're so great. > Continue Altam: I've been following the tales of your great adventures for a long time, CharacterName. I really respect what you're doing. > Continue (You look around for a way to leave without being impolite, but nothing presents itself.) > Continue Altam: Are... are you busy? I bet you're off to save somebody in danger, huh? I'm sorry I delayed you! I'm so sorry! > N-no. Stop apologizing. Altam: No, I'm sorry, I'm so sorry, I promise. I'll leave you alone. I know you're busy. So sorry! > Continue Altam: I'll see you later again, I hope! Sorry! > End Conversation * Talk to Corentin at the Tara Pontiff's Court Corentin: Welcome to the Pontiff's Court. How may I help you? > Continue (You ask about any cults, shady dealings, or super secret organizations the church might be involved in.) > Continue Corentin: ...What are you talking about? Where did you hear that? > Here and there. Corentin: Enemies of the church are spreading lies to weaken our resolve. How could someone like you believe vicious words from the street? > Continue Corentin: The followers of Lymilark have nothing to do with any cult, and I'll thank you not to continue the besmirching of our good name. > Okay. Sorry. Corentin: May the light of Lymilark be with you, despite your brief moment of weakness. > End Conversation * Talk to Cardinal Pencast in front of the Tara Pontiff's Court Pencast: Welcome. CharacterName! It's such a pleasure to see you so soon after our last encounter. May I offer you more guidance? > Continue (Pencast's eyes harden when you ask about cults and secret organizations and possible connections to evil things.) > Continue Pencast: CharacterName, listen carefully. Myself and my followers exist to spread the word of Lymilark. If agents of chaos seek to harm what He has created, we must act. > Continue Pencast: Some may consider us selfish, but we have no choice but to defy them. We must do everything we can in the name of peace. > Continue Pencast: We understand our place and our responsibilities, and if anyone were to abuse that power, it would be dealt with accordingly. > Continue Pencast: That is all I can say. * Talk to Queen Eirawen in the Rath Royal Castle in Tara Throne Room Eirawen: Why are you here already? > (Tell her what Pencast said.) Eirawen: Pencast?! I told you to be secretive, not broadcast our intents to the corners of the world! > Continue Eirawen: You must not understand how important this is. People are moving behind my back. > ... Eirawen: Who am I supposed to rely on now that you've abandoned me? > Continue Eirawen: Go on. You'd better rest up before you betray me again. Come back when you've had a nice nap. > End Conversation [QUEST COMPLETE] Quest: Light in the Face Desc: People are very worried about the strange events in the last couple of days. It would be wise for you to have a word with them. - Duncan Reward: 30k EXP, 2k G * Speak with Duncan in Tir Chonaill An elderly man watches over the town with a soft, confident gaze. While his leathery skin and gray hair are indicative of his long life, his eyes retain a youthful twinkle. When he speaks, his voice resonates with gentle authority. > Continue Duncan: CharacterName, you look refreshed, or at least a bit more determined. I hope I'm not bothering you. > Not at all. Duncan: Good, because things have gotten strange since we last spoke. The rumors of odd beasts showing up in the south seem to have spread to our borders. Animals from deep within the forest are wandering into peoples' yards. > Continue Duncan: Deian tells me he saw something colossal. I thought it might have been a bear, but the boy is clever enough to know the difference... > Anything else? Duncan: The day after you left, there was a bit of an incidence. It was just after sunset when I heard a scream. It was a terrible, piercing noise and it came with a flash of gold and blue light. > Continue Duncan: We've seen the skies light up before, but this has the entire town spooked. I only wish I had the words to calm them down. But perhaps your presence would do the trick... > Okay. Duncan: Thank you, I mean it. I hope this is just the concern of a paranoid old man, but my gut tells me there is something else going on. > End Conversation * Talk to the residents of Tir Chonaill to put them at ease [You speak to Nora by the inn.] A girl in a neat green apron leans out to get a better look at her surroundings. Her hands work busily at this task or the other, always moving, always jingling the cross-shaped earrings in her honey-blonde hair. > Greetings Nora: CharacterName! It's been a while! What brings you here? > (Tell her what happened in the forests.) Nora: Oh, wow. The old folks were talking about bad omens lately, but I didn't heed them any thought. > Glad to hear it. Nora: I'm just excited about all the cool visitors we've had at the inn! They look like heroes out of a storybook! Kind of like Milletians... > Continue Nora: One of them was really cute too, even thought he was getting in trouble with his commander. > I want to meet them. Nora: Oh, well they're probably just standing right over by that building right now, but... > Continue Nora: Oh no! That was supposed to be a secret! > End Conversation * Find the knight near the Tir Chonaill Inn (The excitable young man from the castle in Tara seems to be moping about something.) > Continue Altam: Oh! CharacterName! What are you doing here? > I was going to ask you the same thing. Altam: Well, this is where a great legend was born. The legend known as CharacterName! > Continue Altam: It began with a call from a Goddess in need, and a daring rescue that required the heart of a great hero. > How do you know all that? Altam: Oh... well... > Continue (He seems to be searching for words.) > Continue Altam: I've just... done my research. > Continue Altam: I'm realizing right now that this all sounds pretty weird. I'm really sorry if this is awkward for you... > No problem. But why do you look sad? Altam: I-I made a mistake in battle. I wasn't concentrating and one of my brothers was hurt. > Continue Altam: The wound wasn't deadly, but I feel like I let him down. I let all of them down. > Continue Altam: And the worst part is that I couldn't even complete the mission. My Captain had some very strong words for me when we returned... > You can make it up next time. Altam: I just wish I could stop making so many mistakes all the time. Our work is too important. The task I'm on right now is-- > Continue Altam: Oh! Right! > Continue Altam: I can't believe I didn't think of it before... > Continue Altam: CharacterName, could you please help me? I don't have anything to give you in return, but I promise I'll make it up to you one day! > Okay. Altam: The Captain is going to be so proud of me! Meet me in Sidhe Sneachta, okay? I'll get everything ready! > Get ready? Altam: I'll see you there! > What kind of job is it?! * Talk to Altam at south of Sidhe Sneachta <CUTSCENE begin="Upon entering the portal to south Sidhe Sneachta"> As you step into the snowy forest, you see Altam speaking with an upset lady, who also has knight gear equipped. Mysterious Lady: You've risked too much. Have you forgotten our vows? You know the trouble this could get you into. > Continue Altam: Captain Avelin, we don't have to reveal anything about ourselves. We can win this war if the Milletian fights at our side. We should at least try... > Continue Avelin: The rules are not open to your interpretation, Altam. You know what the punishments are! > Continue Altam: Y-you're right, but still... > Continue Avelin notices your presence. Altam turns around, glad to see you. Altam: Oh, hey! Milletian! You came for me! > Continue In the background, you see Avelin shaking her head and throwing her arms up in frustration. Avelin: Altam! Did you already say everything?! > Continue </CUTSCENE> [You approach Altam and speak with him.] Avelin: Altam, I can't allow you to do this. > Continue Altam: Captain, please... I got CharacterName to help us out! We can take down any monster now! > Continue Aveline: I'm going to regret this... > Tell me about the monsters. Altam: Huh? > Continue Altam: ... > Continue Altam: Uh... > Continue Altam: I don't know what I can say. We're hunting... Captain, can you help me here? > Continue (The female knight shakes her head with a sigh.) > Continue Avelin: Altam, remember your decorum. This is not a member of the knights you are speaking to. > Continue Altam: I know, Captain, I was just thinking that maybe CharacterName could help us catch, you know... HIM? > Continue Avelin: I knew this was a mistake. How many times must I tell you to keep your thoughts to yourself? You say too much. > Continue Altam: Sorry, Captain... > Continue (The woman turns her steely gaze on you.) > Continue Avelin: It is a pleasure to meet you, CharacterName. My name is Avelin and I am Altam's commanding officer. > Continue Avelin: I am sorry that you came all this way for nothing, but this is a job for myself and Altam. I bid you good day. > At least tell me about the monsters. Avelin: ...If I must. > Continue (Avelin regards Altam with a humorless glare.) > Continue Avelin: The only thing I can tell you is that there are no "monsters" to speak of. Nevertheless, your townsfolk should lock their doors... > I need to know more. Avelin: I'm sorry, but I must speak to Altam. > Continue (She turns to speak with Altam in a hushed voice.) > End Conversation [QUEST COMPLETE] Quest: Another Light Desc: Have you done some investigation? I am trying my best to stop other people who want to take a look around... - Duncan Reward: 20k EXP, 1k G * Speak with Duncan in Tir Chonaill Duncan: CharacterName! Lassar went to Sidhe Sneachta last night and has yet to return. I've told the girl it's not safe in that forest, even for magicians. Please go find her! > Okay. * Find Lassar in Sidhe Sneachta [You see Lassar in the distance as your search brings you to north Sidhe Sneachta.] (Lassar is unconscious on the ground. Thankfully, it's not a serious wound.) > Continue (Everything's gone quiet...Too quiet!) > An enemy is nearby! <CUTSCENE> Bright colors flash and a bright portal opens in the sky. Girgashiy appears! You prepare for battle. </CUTSCENE> [Girgashiy is fought beside Altam and Avelin.] <!-- Missing(?): Altam and/or Avelin may have dialogue when spoken to in the middle of combat. --> <CUTSCENE> Avelin lands the finishing blow on Girgashiy with a summoned massive blade, banishing it. Shortly after, a wolfman approaches. Wolfman: Your mastery of battle is impressive, just as I expected. I am pleased to see that your reputation is deserved. > Continue Wolfman: This has been a good meeting. We shall see each other again... > Continue </CUTSCENE> * Talk to Altam in Sidhe Sneachta Altam: CharacterName! That was amazing! > What was that? Altam: Uh... that was... > Continue (Altam shoots a furtive look at Avelin.) > Continue Avelin: I will answer your question, but you must understand that there are secrets I cannot tell you. > Continue Avelin: I will tell you that this monster was once human. The form you saw was twisted by energy from another world. > I did not sense any corruption. Avelin: Any trace of the humans they once were has been burned out. All that remains is a puppet. > Continue Avelin: These people are being seduced by the promise of greatness, only to be made into agents of chaos... > Who was that wolfman? Avelin: He is the beast responsible for creating these abominations. His name is Pennar, and he is an agent of a foul god. And he is not acting alone... > Continue Avelin: We believe there is someone controlling them, but that is all I can say... > Who are you people? Avelin: We are the ones keeping this world safe. > Continue Avelin: There's nothing more we can do here... > Continue (Avelin's hand falls to her hip.) > Continue Avelin: Speak a word of this to anyone, and I will silence you myself. > Okay. Avelin: Come, Altam. We've spent too much time here. > Continue Avelin: CharacterName... If you run into another one of these creatures, do not show it any mercy. It will certainly show you none. > Continue Altam: Until next time, CharacterName! Take care! > Continue Avelin: Altam! > Continue Altam: Y-Yes, Captain Avelin! > End Conversation * Speak with Duncan in Tir Chonaill Duncan: Thank you for helping Lassar. Miss Dilys told me she would make a full recovery. Incidents like these are always a reminder to enjoy the time we have together. > Continue Duncan: You appear to have taken some time for yourself since we last spoke. I sense an air of purpose to you now. Perhaps this would be a good time to pursue a passion you've always dreamed of. [QUEST COMPLETE] Quest: This Late Hour Desc: Thank you for rescuing me. I heard you were with other people as well... Would you mind telling me more about them? - Lassar Reward: 5k EXP, 500 G * Talk to Lassar at the Tir Chonaill Magic School Lassar: T-thank you for saving my life. > What happened? Lassar: I got into argument with Dilys about meteors and I was trying to prove my point. It was stupid, but she kept telling me they came from the GROUND. > Continue Lassar: I mean, what are they even teaching in Emain Macha? Meteors obviously come from the sky. > Were you attacked? Lassar: Yes. And it was like nothing I'd ever seen. I've faced monsters that could reflect magic and monsters that could absorb the elements, but this was different. > Continue Lassar: None of the spells I threw at it had any effect at all. > That is not what I saw. Lassar: That's why I wanted to talk to you. I heard that someone else came to fight the monster with you. How did they manage to hurt it? > They used some weird blue magic. Lassar: Interesting... could it have been iced magic? Or... Argh this is so confounding! I wish I could talk to the people who were fighting! > (Tell her about them.) Lassar: Secrets upon secrets! If you see them again, tell them I would love to pick their brains. There's magic to be learned! > End Conversation * Talk to Piaras at the Tir Chonaill Inn Piaras: It's been quite a while since I saw your face, CharacterName. What brings you to my humble inn today? > Have you met any knights? Piaras: Many, but I guess you are referring to the lady and the young man with the ornate armor. They were a strange pair. I thought they might have been Milletians. > Continue Piaras: They stayed with us last night, but left before dawn. Nora was terribly disappointed, of course. > Where did they go? Piaras: You know, I'm not usually one to pry into my customers' affairs, but the woman said something that stuck out to me when we were speaking over dinner. > Continue Piaras: She said they were going to "follow the will of God, wherever it may lead." The other knight repeated it, as it [sic] it were a prayer. Not one I'd ever heard, though. > Continue Piaras: I thought it was particularly strange that they were so well-armed. You don't see a lot of priests carrying swords these days. > End Conversation * Talk to Lassar at the Tir Chonaill Magic School (Lassar talks to you without looking up from her book.) > Continue Lassar: So? Were they still there? > (Tell her what you learned.) Lassar: Interesting... that phrase sounds familiar. I've got to do some research! > Continue (Lassar skims over the pages of her book with intense eyes.) > End Conversation [QUEST COMPLETE] Quest: After the Light Desc: The investigations don't show much. This makes me even more curious. - Lassar Reward: 10k EXP, 4k G * Talk to Lassar at the Tir Chonaill Magic School Lassar: Hi again, CharacterName. I think I found that saying you heard. > Where? Lassar: Here, in an old record of the Aton Cimeni church. You probably don't know much about them. They just disappeared off the face of Erinn one day, but nobody knows why. > Continue Lassar: I used to track down all sorts of conspiracy theories about it when I was younger... > You did? Lassar: What?! That's a normal thing to do! I wasn't a conspiracy-obsessed weirdo for three years. You don't get to judge me! > Continue (Lassar clears her throat and looks around.) > Continue Lassar: Anyway, I didn't find anything else, so we're back to scratch. Your best bet to find them is probably through the church. Ancient gods and their followers seem like their sort of thing. > Continue Lassar: Maybe Meven or Kristell would have some answers. Just let me know if you find anything. I'm dying to learn that magic. > End Conversation * Talk to Father Meven in Tir Chonaill Meven: Welcome, CharacterName. It's nice to see you again so soon. > (Ask about the two knights.) Meven: I'm afraid I don't get out as much as I used to. Unless they paid a visit to the church, I wouldn't have seen them. > (Mention what they said to Piaras.) Meven: Why, I haven't heard those words since I was a boy. That is a saying older than most of the books in my study, most commonly used as a farewell among true believers of the old faith. > Continue Meven: These knights of yours must be quite pious. If you find them, please let me know. I would love to speak with them myself. > End Conversation * Talk to Kristell in Dunbarton Kristell: CharacterName! I was hoping you would come by. I have another favor to ask you. It's about the farmhand you met last time. His dear father came to me simply worried sick. Do you think you could help him with his troublesome son? > End Conversation * Talk to the Farm Owner north of Dunbarton A middle-aged man in modest clothes stares at the ground. His forehead and mouth are creased in displeasure. > Continue Farm Owner: Are you CharacterName? I'd been hoping to meet the person that put a fire in my son's belly! > What are you talking about? Farm Owner: Do you remember the farmhand you helped? That's my boy! He's been a bit of a handful since he was little, getting into scraps and hanging out with the troublemakers in town. > Continue Farm Owner: I'd had him working here to get some of his energy out, but then he saw you fighting those wolves. Now all he can talk about is becoming a knight. > Oh. Good? Farm Owner: Haha! I'd say so! I've never seen the boy so interested in anything. Reminds me of the first time I laid eyes on freshly tilled earth. It was just me and my hoe back then. Couldn't ask for a better way to spend my days. > Glad that worked out. Farm Owner: I'm sorry for gushing. Just nice to see the boy doing something with his life. I was actually hoping you could help me with something. > What is it? Farm Owner: It's similar to last time. Some boars from Abb Neagh are getting into my turnips. I was thinking about putting up a notice for some hunters, but I was scared my boy would show up. > Continue Farm Owner: I know he's excited and all, but I don't know that he's up to the task... > Okay. Farm Owner: Stop back in when you're done and I'll pay you. <CHOICEFORK> <CHOICE value="Go boar hunting."> // Exit choice fork. </CHOICE> <CHOICE value="Not yet."> Farm Owner: Fair enough. > End Conversation // Returning to the Farm Owner has you go back to the very first line of conversation. </CHOICE> </CHOICEFORK> [Commence shadow mission [[Unwanted Errand]]. Shortly after, you return to the farm owner.] * Talk to the Farm Owner north of Dunbarton Farm Owner: You gave those boars a good wallop! You're welcome here anytime. I don't suppose there's anything a lowly farmer could help you with, is there? > (Ask him about Altam and Avelin.) Farm Owner: I wish I could help you, but I don't know anything about some magical holy knights. Sounds like something out of a storybook, if you ask me! > Continue Farm Owner: But I suppose seeing is believing. There's something weird going on these days, and those animals with the crystals on their backs are part of it. > Continue Farm Owner: I'm not sure I'm gonna be much help hunting down knights and monsters, but I'll do whatever you need. I owe you that much. > End Conversation [QUEST COMPLETE] Quest: The Clue Desc: Oh! I heard your story from my father too. It's similar to what my friends told me. - Farmhand Reward: 3k EXP, 100 G * Talk to the farmhand south of Dunbarton Farmhand: Hey there! What are you snooping around about? > Continue Farmhand: One of my bounty hunting buddies told me he saw something weird in Gairech... an ogre that talked like a human. Not only that, but it was talking about serving some god! > Continue Farmhand: Everybody in town was lining up to capture that ogre. It was gonna be a big payday. I even made a bet I could get it, but I lost... > Continue Farmhand: You should go talk to my buddy over by the Wanted Board. He'll tell you all about it. <!-- Missing(?): Possible dialogue by speaking to the other bounty hunter. --> * Talk to the Bounty Hunter in front of the Wanted Board in Dunbarton A punk with a smirk on his face loiters near the Wanted Board in leather armor. > Continue Bounty Hunter: Hahaha! Who're you, kid? Don't act like you know me. > The farmhand sent me. Bounty Hunter: Farmhand? What do I look like, a grocery store? Get lost. > He said you were friends. Bounty Hunter: A farmer? That knows me? What kinda... > Continue (His eyes widen with realization.) > Continue Bounty Hunter: The big boss?! What do you need? Anything! Just tell me! > Tell me about the ogre. Bounty Hunter: O-o-okay! Somebody else caught it, so don't get your hopes up. Some crazy knight guys showed up with these big weapons and beat it up like it was nothing! > Continue Bounty Hunter: They didn't even take the money or anything. Buncha idiots, if ya ask me. The church was handing out a big pile of gold... > The church offered the bounty? Bounty Hunter: Isn't that crazy?! Where's the church getting all that money and how come they're gonna spend it on a talking ogre? It didn't even know no ogre jokes. > Who captured the ogre? Bounty Hunter: Nobody knows. Some of the boys tried to join their team, but they ditched them like it was nothing. > I see. Bounty Hunter: I helped a lot, huh? Make sure to tell the boss, okay? Tell him you couldn't live without me! > End Conversation * Talk to Kristell in Dunbarton Kristell: How did it go, CharacterName? The old man is very concerned about his son, but I heard that he had a big smile on his face after you left. > Continue Kristell: Your presence has more impact than you know. A simple errand can touch many lives. Do you understand? There are many who gain strength from your very presence... > Okay. Kristell: I'm sorry, I'm feeling rather wistful today. Do you need anything else? > Have you learned anything? (Kristell hesitates and drops her head.) > Continue Kristell: There isn't much I can say now. Just know that all will be revealed in time. There is an organization that operates in secret that would do anything to achieve their goals. > Continue Kristell: It would be best if you didn't try to approach them... > A secret organization? Kristell: They are called the Alban Knights... > Continue Kristell: According to the histories, they were a powerful organization of holy warriors who vanished as quickly as they came. Rumors say that they have been in hiding, secretly pulling strings across Erinn for longer than anyone could imagine. > Continue Kristell: The knights themselves were said to wield the very will of Aton Cimeni in their heyday, but it's difficulty to tell where their legend ends and truth begins. > Continue Kristell: I've been told that they approached the leaders of the church in a manner accordant to the old laws. The priests of Lymilark have been in an uproar at the news of their return. Still, the church has decided to cooperate with them. > Continue Kristell: CharacterName, I would advise you not to approach them alone. There is no way to tell what these people really want, and they could be very dangerous. > I can handle myself. Kristell: I don't doubt it, but... > Continue Kristell: One of the priests sent word. When they first approached us, they said they were going to "eradicate any foreign creature who would dare sully this world." > Continue Kristell: I believe they were speaking of monsters, but... that could apply to you as well. > I will be careful. [QUEST COMPLETE] Quest: Call of the Light Desc: Hello Milletian. I know it's a long way, but would you mind stopping by Bangor? It's not absolutely important, but I would enjoy it. Please? - Comgan Reward: 3k EXP, 600 G * Talk to Comgan in Bangor Comgan: Hello, CharacterName. > Continue (Comgan tugs at his collar and whispers to you quietly.) > Continue Comgan: There's a lady outside who really wanted to meet you. I don't know her at all, but she brought a letter from the head of the church. > Continue Comgan: I know you must be exhausted from your travels, but she told me to send you to her. She's waiting at the moon gate on the north side of town. > Okay. Comgan: Please keep this whole meeting a secret. She was adamant about not telling anyone, but I'm no good at this sort of thing. > End Conversation * Meet the knight in Gairech The wild sheet her of rose-colored hair falls over a stern face with burning eyes. In her hands is an unusual little lance that looks custom-made, and well-used. > Continue Avelin: Hello, CharacterName. I know that I told you that you wouldn't see us again, but I had to find you... > Why? Avelin: I'm here to tell you to stop looking for us. > Continue Avelin: As you may have guessed, our organization operates in secret. Your investigations have turned up that much. > Continue Avelin: You will remember the young knight with me last time? Altam? Our superiors learned that he approached you for help... > Continue Avelin: And he has been accused of betrayal. > Continue Avelin: The mission we are carrying out will eventually require us to operate openly, but right know, lapses in protocol carry harsh punishment. > Continue Avelin: Soldiers like Altam do not deserve to be locked away for trying to help the cause, but the leadership has spoken. We are walking a thin line and brash actions cannot be tolerated. > Continue Avelin: I will return to you with Altam when my superiors allow us to reveal ourselves to the outside world. For his sake, I must ask you to respect our desire to be left alone until that time. > I understand. (A snap of smooth laughter breaks the silence between you.) > Continue ???: Hahahaha! > Continue Avelin: Oh no... > Continue ???: Look at the great Avelin, asking another stranger to clean up the messes she's made. > End Conversation <CUTSCENE> The stranger reveals herself. Avelin: Brilluen?! > Continue Brilluen: Wow, you got the Milletian to help you?! Poor little knights. Me and the boys are just out of your league, aren't we? > Continue Avelin: How did you know we were here? > Continue Rocks lift up from the ground around Brilluen. Brilluen: Oh, you know me. I like to know everything all the time. I even brought you a little gift! > Continue A Girgashiy falls from the sky behind Brilluen, who performs a twirl to show off. Brilluen: Ta-da! This little fellow is much stronger than the last one you met. > Continue Brilluen: He's such a good little boy! Please show him a fun time! > Continue </CUTSCENE> [Commence shadow mission [[Arrogant Enemy]].] <!-- Missing(?): Possible dialogue by speaking to Avelin in the middle of combat. --> [A minute passes with the combined effort of you and Avelin barely making a scratch on the Girgashiy.] <CUTSCENE> Avelin: We need to break down its defenses, as Altam did before. > Continue Avelin: I can't believe that sloppy fool got himself in trouble. We could actually use him right now... > Continue Avelin: There's no choice. We must leave. Take any chance you can to escape, CharacterName. I will do the same. > Continue A knight casually strolls beside Avelin. He crosses his arms briefly. Talvish: Hmmm... > Continue Talvish: Avelin? Did you just tell someone to flee from battle? > Continue Avelin turns around to face Talvish. Avelin: Talvish? > Continue Talvish: You should take your own advice once in a while. > Continue Avelin glances back at the Girgashiy. Attention is brought to Brilluen, who is seen playfully waving hello from behind the Girgashiy. Avelin: We have no time for your quips, Talvish. Help us take care of this pest before the she-devil gets any further away. > Continue Talvish steps up and conjures an aura around the Girgashiy, whom Avelin weakens with her summoned blade. </CUTSCENE> (The creature seems to have been stunned.) > Continue Talvish: This fellow has some spirit! > Continue [The battle continues. But this time, all damages inflicted upon the Girgashiy are effective.] <!-- Missing(?): Possible dialogue by speaking to Avelin and/or Talvish in the middle of combat. --> [Eventually, the knights and Milletian emerge victorious.] [Shadow mission completed.] * Talk to Talvish in Gairech. A man in ornate heavy armor surveys the area with an airy grin. > Continue Talvish: Is this the great CharacterName I've heard so much about? My name is Talvish. I am a member of the Alban Knights. It is an honor to meet such an accomplished hero. > Continue Avelin: Why are you here, Talvish? Is there news of Altam? > Continue Talvish: Patience, Avelin. Our superiors are taking every facet of his case into consideration. Trust in their judgment and let them take care of it. > Continue Avelin: ... > Continue (An innocent smile creeps onto Talvish's lips.) > Continue Talvish: However, it wouldn't hurt to have a few friends at his side... > Continue Avelin: What are you planning? > Continue Talvish: There is no way for us to force them to see value an outsider could bring to our cause, however... > Continue Talvish: I suppose I should just stop beating around the bush. CharacterName, have you thought about joining the Alban Knights? > Continue Avelin: W-what? > Continue Talvish: It's only natural, Avelin. > Continue Talvish: What better way to clear Altam of his troubles than to show them that his trust was not misplaced? I have already said as much to the council... > You did? Talvish: I believe that you could make a real difference, were you one of us. Our organization is locked in battle with a group of heretics that call themselves the Prophets. They are misguided creatures that worship a false God. > Continue Talvish: These heretics use a twisted divine magic to transform good people into monsters, like the one you saw. The only hope we have of stopping these abominations is to turn that power back on itself. > Divine power? Talvish: I am limited in what I am allowed to tell you. During your recent tussle against the demigods, Iria was compromised. > How did you know? Talvish: We know everything about you, CharacterName. Our superiors consider you to be a dangerous force, so it behooves us to keep track of your comings and goings. > Why? Talvish: I'm not in the habit of sharing the secrets of our organization. In fact, I've told you more than I planned. Let's turn our attention to the doorway you allowed to be opened. > What doorway? Talvish: The one that opened during your battle in the north. Now that it's open, any being could potentially wander in and out of our world. > Continue Talvish: Actually, CharacterName... It's quite similar to the Soul Stream. > And? Talvish: This must seem like a trivial concern to you. Why worry about one open door when another already exists? But this door is different from all others. This is a doorway of the gods. > Continue Talvish: The moment that doorway opened, the another god entered our world. And now it is spreading its influence across Erinn. > A god from another world? Talvish: You've already met its Apostles. You have seen what they can do. This god has the ability to turn people into monsters. > Continue Talvish: This is why we need your help. You can handle the power of a demigod. > ... Talvish: This is all I can tell you for now. You must make your decision. Will you join us. If only for Altam's sake? > Continue Talvish: Or are you tired of saving the world? Hahaha. > I will join you. Talvish: Great. I will let my superiors know. We'll speak again soon. > End Conversation [QUEST COMPLETE] Quest: Alban Desc: My superiors have given me permission to share more information with you. - Talvish Reward: 1k EXP, 100 G <OPTIONAL begin="Observe crest on the wall near Talvish."> (There is an unfamiliar crest on the wall.) </OPTIONAL> * Talk to Talvish in Emain Macha Talvish: It's good to see you again, CharacterName. My superiors tell me that Altam has been placed in a temporary unit with the younger knights. For now, you will remain with Avelin and I. > Continue Talvish: I've also gotten permission to give you more information. And trust me, there is much to share... > Continue Talvish: For instance, we are standing in one of our secret assembly areas. If anything bad should happen while we are in the field, return here. The other knights will find you. > Tell me about the Alban Knights. Talvish: Our order was founded long ago, when Aton Cimeni spoke directly to a cleric and gave him orders to create an order of holy knights. > Continue Talvish: There were two commands in the cleric's great revelation. One is that our world must be allowed to mature without any outside influence or hindrance. > Continue Talvish: The other is that interlopers must be stopped at any cost. We were tasked with defending this world. > Continue Talvish: Sometimes that means taking battles against forces that we are not even remotely equipped to battle. As such, we have taken the impetus on ourselves to borrow the power of gods. We will turn this power against them. > Continue Talvish: This is precisely why we must remain in secret. The people of Erinn, especially the church, would misconstrue our actions as a danger to their safety. When, in fact, we are protecting them from a much greater threat. Do you understand? > That seems unnecessary. Talvish: You see? Even you are unable to see that necessity of our approach. Our decision to give up our own freedom and lives to achieve a goal... That is an act of desperation. > Make me understand. Talvish: I hope to. Simply follow myself and Avelin. You'll begin as any new recruit would. though [sic] it might take a greater toll than you'd expect. > End Conversation * Talk to Avelin in the Knight Assembly Area in Emain Macha Avelin: Can we talk some other time, CharacterName? I have a lot on my mind. > Continue Avelin: I should never have let him go off on his own. He was under my protection and I failed him... > End Conversation * Talk to Talvish in the Knight Assembly Area in Emain Macha Talvish: Hahaha. Avelin is always so hard on herself. There is no way to predict the outcome of every encounter. Sometimes things don't work out as you plan. > Continue Talvish: I'm sure Altam will understand when he sees you in his place. She doesn't need to concern herself with her subordinate's feelings. > Continue Talvish: Now then, if we could excuse ourselves from personal matters. I'd like to tell you about our primary directive as a team: to follow up on any rumors gathered by our intelligence unit. > Continue Talvish: Not terribly glamorous, eh? It's mostly talking with scared people, assuaging their fears. Rumors of invading gods and holy knights tend to spark the worst in people. > Continue Talvish: We do our best to keep our activities confined to the shadows, but dealing with a threat this large would be impossible to do without attracting some attention. > Continue Talvish: The Prophets have been very active lately. More and more people are volunteering to become Apostles. > Continue Talvish: Tracking them has not been difficult so far. You've dealt with the mutated animals that seem to appear whenever one of the large beasts appears. I am confident that tracking these Apostles will eventually lead us face to face with the Prophets. > Continue Talvish: Simple, eh? > What about the innocent people? Talvish: With you along, I'm sure we can keep them safe. Besides, you won't be working alone. We operate in groups of three. With Altam on probation, Avelin will need a new third. > Wait, who is her second? Talvish: For now, it's me. Her other squad member is away on emergency that I can't discuss right now. Good timing, I would say. It will give us a change to work together. > Continue Talvish: In fact, this is the perfect mission for the two of you. Please gather any information you can from Emain Macha. Just try not to be as obvious as you were when you were working fr the queen. > How do you know about that? Talvish: Because I am actually good at subterfuge. Now be on your way. > End Conversation [QUEST COMPLETE] Quest: Chasing a Rumor Desc: Much can be made from pieces of information. Wouldn't you agree? - Talvish Reward: 8k EXP, 4k G * Talk to the people of Emain Macha for clues [You speak to Lucas in the Bean Rua pub.] Lucas: CharacterName? I'd heard you were in town. I also heard that you've been asking a lot of questions. > Continue Lucas: So, what brings you to my establishment? Are you looking for companionship? Were you hoping to sample my newest concoctions? > Continue Lucas: Or are you looking for something else? > Heard anything weird? Lucas: Ah, an investigation then? I feel honored to be your confidante. Let's do this very professionally. We'll get to the bottom of this mystery. > Continue Lucas: I have heard a few strange tales here and there, you know? But it's hard to distinguish truth from fiction when you're in the entertainment business. > Anything about mutated animals? Lucas: That one has come up a few times, yes. A strange bit of magic, if you ask me. Someone has to be creating these things, so why is it they're just letting them roam free? > Continue Lucas: I'm sure you've heard that they appeared near Dunbarton? It's common knowledge at this point. But have you heard about Tailteann? > Continue Lucas: Many places have seen mutated boars and wolves. Just like the bears... > Why are you telling me? Lucas: We both know you can't keep your nose out of other peoples' business. These beasts are affecting some very good friends of mine, and you're not the type to let the little guy suffer, are you? > End Conversation * Talk to Talvish in the Knight Assembly Area in Emain Macha Talvish: What have you learned? > (Tell him what you discussed with Lucas.) Talvish: CharacterName, I understand why the young queen was so upset. You really need to learn how to be a bit more subtle in your operations. How can you trust information you've asked for directly? > Continue Talvish: That sort of thing can land a person in trouble, you know? It's a miracle that no one has taken advantage of you yet. Or that you haven't noticed when they did... > You think I was tricked? Talvish: I'm only telling you to be careful. People with great powers, like yourself, are often the target of ambitious enemies. > Okay. Talvish: For now, we have the situation under control. All is well. This information will be helpful, regardless of the source. Dunbarton and Tailteann are both possible targets. > Continue Talvish: I'd like to send you to Dunbarton first, then to Tailteann. Take note of anything strange you find. > End Conversation * Talk to the people of Dunbarton for clues [You speak to Nerys by the weapon shop.] Nerys: Good to see you, CharacterName. It's been a while. What's keeping you busy these days? > Just the usual. Nerys: Tell me about it. I could use a break! > Having problems? Nerys: You're darn right, I am. I'm up to my eyeballs in broken weapons! > Continue Nerys: There's some new monster running around with skin tougher than iron, and I can't seem to convince my customers to stop beating their swords to death trying to take it down. > Continue Nerys: On top of that, I got a huge order from the city militia for more armor. I'm always happy to get more work, but this is too much for me to handle at once. > Are the guards worried? Nerys: Somebody's got to be squirming in their britches about it, otherwise I wouldn't have this backlog. It's pretty scary to think about, actually. > Continue Nerys: If a bunch of vicious monsters show up that we can't stop, what are we supposed to do? Hide behind the city walls? > Continue Nerys: I guess it's a good thing we've got you, isn't it? I heard about what you did out on the farms not long back. > I will do my best. Nerys: Good. We're all counting on you, CharacterName. > End Conversation * Talk to the people of Tailteann for clues [You speak to Brenda by the clothing shop.] Brenda: Hi there, CharacterName. > Good to see you, Brenda. Brenda: I've heard rumors of strange monsters. I bet you've been off fighting them, haven't you? > Continue Brenda: I'm glad I live in Tailteann. It's the safest city in the kingdom! I only wish my customers felt the same way... Nobody seems to want fancy dresses anymore. > What do they want? Brenda: Well, one guy had a really strange order. He wanted me to make a forest tapestry big enough to cover a house! Can you believe that? I ended up making it for him. It was actually kind of a fun project. > Who was it? Brenda: I'm not sure, but he was a really big guy. I think he might have been a giant. How many fangs do giants usually have? > ... Brenda: I hope it's nothing serious. It was a really neat project! > I am glad you had fun. Brenda: It's been nice seeing you again! > End Conversation * Talk to Talvish in the Knight Assembly Area in Emain Macha (You tell Talvish what you learned.) > Continue Talvish: Ah. A quick study, are we? Let us piece together this puzzle of broken coincidence and see what narrative presents itself. This is my favorite part of the job! > Continue Talvish: Let's see what we have here. Two mentions of strange orders. A giant with fangs... that could be Marcan or Pennar. And a forest near town... that would mean Abb Neagh or Corrib Valley. > Continue Talvish: The armor and weapons were being bought in Dunbarton, but they could be going anywhere. > Continue Talvish: There is something missing. Some vital piece of information. > Continue Talvish: At least we've narrowed the search a bit. We should look into the area around Abb Neagh. I will meet you there once I've had time to prepare. > End Conversation [QUEST COMPLETE] Quest: The Search Desc: We must not let the enemy know we are following them. Let's look not where they are, but where we think they will be. - Talvish Reward: 8k EXP, 2k G * Talk to Talvish south of the Bard Camp Talvish: How unexpected... I was sure Corrib Valley would be our true destination. This was supposed to be a quick stop just to be thorough, but something here is off. I feel a trace of the Divine. Perhaps we are closer to our enemy than I thought... > Continue Talvish: Avelin would be able to lead us right to them. She is exceptional at tracking even the slightest hint of Divine magic. Sadly, it is not my forte... > Continue Talvish: No matter. I will look into this in her stead. You speak to the residents of the Bard Camp. If anything feels off, have them evacuate immediately. * Talk to the people in the Bard Camp [You try to speak to Hamelin.] (Hamelin plays his flute with intense eyes.) > Continue Cailean: Are you here to see Hamelin? I wouldn't count on getting his attention today. He told me he saw a miracle yesterday morning and he's been playing ever since. > A miracle? Cailean: Yep! Not only that, but HE came up to ME. He's never done that before. It must have been something big. > Continue Cailean: He told me he saw a golden light rise into the sky on the other side of the lake! Then he just started to play this melody over and over. It was pretty weird. > A golden light... Cailean: Do you think he was telling the truth? I was up when he was, but I didn't see anything like that. > End Conversation * Talk to Talvish south of the Bard Camp Talvish: A golden light rose into the sky? That is what happens when a new Apostle is born. The human host gives themselves completely, transforming into the creatures you've seen and becoming a puppet of the Prophet that created them. > Continue Talvish: There is, indeed, an Apostle here and I believe its Prophet cannot be far away. > Continue Talvish: Stay here. I will return with Avelin. > End Conversation [QUEST COMPLETE] Quest: Chance and Necessity Desc: I have a favor to ask. Could you please pay us a visit? - Yvona Reward: 10k EXP, 2k G * Talk to Yvona at the Bard Camp Yvona: CharacterName, I was wondering. Have you noticed any strange boars around our camp? I swear, I saw a pack of them with the sort of gems you'd see on a necklace jutting from their backs. > Continue Yvona: They would be beautiful, if they weren't so vicious. Do you think you could scare them away from the area east of camp? I heard that you're quite powerful. > Where did you hear that? Yvona: So, it's true? I thought you looked like the fighting type. I'm sure Cailean will be very happy to hear that you're helping. <CHOICEFORK> <CHOICE value="I will help."> // Exit choice fork. </CHOICE> <CHOICE value="Not now."> Yvona: Take your time. I don't think the boars are going anywhere. > Talk about something else. Yvona: I guess there's no more business to attend to. > End Conversation // Returning to Yvona has you go back to the very first line of conversation. </CHOICE> </CHOICEFORK> [Commence shadow mission [[Incidental Inevitability]].] [After slaying many crystal boars, Pennar appears!] Pennar: Ha! I've been waiting for you! An opportunity to fight against a warrior of your skill is like a blessing to me.... > Continue [You best Pennar in one-on-one combat.] Pennar: I am sorry to end this fated meeting so abruptly, but there is work to be done. > Continue [Shadow mission completed.] * Talk to Yvona at the Bard Camp Yvona: I was watching you back there. You were amazing! I thought those boars had you for sure, but you fought them off so bravely. > They were very dangerous... Yvona: Yet you handled them with ease. Thank you. I owe you one. > Just one? Yvona: I'm not going to sell myself into your servitude just because you drove off a few grumpy, dolled-up pigs. > ... Yvona: Don't look at me like that. Do you know how hard it is to make a living as a musician? You get one favor from me, and that's that. > Fine. Yvona: See? That wasn't so hard. Let's just be happy for a fair and equitable trade. > End Conversation [QUEST COMPLETE] Quest: Continued Battle Desc: I was told you had an encounter with the wolfman. Prepare for battle and come to the place where you met Talvish earlier. - Avelin Reward: 50k EXP, 100 G * Talk to Avelin south of the Bard Camp Avelin: CharacterName. Give me an update. > Continue Avelin: (Avelin's face darkens as you tell her about your encounter with Pennar and the boars.) > Continue Avelin: Something here is not right. Pennar would never flee from a battle, not permanently. He must be planning something else. > Continue Talvish: If Pennar is here, we can be sure that one of his Apostles will not be far. We could wait until it makes an appearance, then strike them both down. > Continue Avelin: I think it would be best to move the inhabitants of the camp to a safe location first, then form a plan to return. There is no one else in the area to endanger. > Continue Talvish: A simple enough plan, until it costs us our quarry. If we waste our time moving these people and Pennar attacks the town they flee to, what good will we have done? It would be best to stay here and root out the infestation. > Continue Avelin: Fine. We will do this your way. > Continue Talvish: Please come talk to me when you are ready for battle. * Talk to Talvish south of the Bard Camp Talvish: You look ready. A good thing at that. We have little time. > Continue Talvish: The wide open area should make the search easy enough... Of course, that means we're very likely to lose the element of surprise. We'll need to be extra vigilant. <CHOICEFORK> <CHOICE value="Look for Pennar."> // Exit choice fork. </CHOICE> <CHOICE value="Not yet."> Talvish: Let me know when you are ready. > End Conversation // Returning to Talvish has you go back to the very first line of conversation. </CHOICE> </CHOICEFORK> [Commence shadow mission [[The Wolf and the Man]].] [You begin your search with the two knights.] (Avelin mutters to herself.) > Continue Avelin: Those people could get hurt if we fight here, but I see no other options. I'm going to wring his neck if he's wrong about this plan... > Continue [You run along with Talvish, Avelin not walking too far behind.] <OPTIONAL begin="Speak with either Talvish or Avelin during your search."> Talvish: We have a wolf to hunt, don't we, CharacterName? > Continue Avelin: I clearly oppose this. </OPTIONAL> Talvish: You're sure he was here? I feel nothing. Avelin? > Continue Avelin: This is the right place, but I feel something strange. > Continue Talvish: He can't have gotten far. Keep your eyes open. > Continue Avelin: This could be a trap. We should head back and secure the camp. There's no reason to endanger ourselves, Talvish. > Continue Talvish: We still have the upper hand. Besides, we have CharacterName with us. > Continue Avelin: If it weren't for CharacterName... > Continue Avelin: ... > Continue Avelin: I sense something and I don't think it's the wolfman. Get ready for battle. > End Conversation [It was a trap.] <OPTIONAL begin="Speak with either Talvish or Avelin during combat."> Talvish: Pennar must have seen us approaching. Maybe we should leave for now and try to draw him out. > Continue Avelin: We cannot just abandon this camp to a pack of monsters. </OPTIONAL> [The knights and Milletian recruit make quick work of the crystal boars and wolves.] Talvish: Pennar must have seen us approaching. Maybe we should leave for now and try to draw him out. > Continue Avelin: We cannot just abandon this camp to a pack of monsters. He knows we're coming. Are you certain you want to charge headlong into his trap? > Continue Avelin: If you had listened to me before, we wouldn't be in this situation. We have no choice now. The tracks lead west. We need to follow. > Continue Talvish: As you wish... > Continue (Talvish shoots you an awkward little smile.) > Continue Talvish: CharacterName, will you join myself and the brave Captain Avelin in a bit of a hunt? > Continue Avelin: We have a responsibility to protect these people, Talvish. This is no more my decision than it is yours. > End Conversation [The three of you charge headlong into Pennar's trap.] <OPTIONAL begin="Speak with either Talvish or Avelin in your jog westward."> Talvish: Of course, of course. Shall we, CharacterName? > Continue Avelin: It might be better for me to go alone... </OPTIONAL> [More crystal boars and wolves.] <OPTIONAL begin="Speak with Avelin or Talvish during combat."> Avelin: I told you this was the wrong plan. > Continue Talvish: Haha. What do you want to hear from me? > Continue </OPTIONAL> [The second trap also served no problem.] Avelin: We should have evacuated the area... > Continue Talvish: Let's not start casting dispersions just yet, Avelin. I'm sure this plan will succeed. [Shadow mission completed.] * Talk to Avelin north of Lake Neagh Talvish: Something is close. Wouldn't you agree? > Continue Avelin: If I see anything, Talvish, you'll be the first to know. > Continue Talvish: I always appreciate your candor, Avelin. Shall we look around, CharacterName? <CHOICEFORK> <CHOICE value="Look around."> // Exit choice fork. </CHOICE> <CHOICE value="Not yet."> Talvish: It would be best to prepare. // Returning to Avelin has you go back to the very first line of conversation. </CHOICE> </CHOICEFORK> [Commence shadow mission [[Things with Wings]].] (Heavy footsteps rumble through the ground around you.) > Continue Avelin: More of them. Stay alert! > Continue [Crystal boars and wolves appear.] <OPTIONAL begin="Speak with Avelin or Talvish in the middle of combat."> Talvish: Judging by their numbers, I'd say we're being watched. If we could rouse Pennar out of his hiding spot, we could end this, here and now. > Continue Avelin: He's no fool. He'll have a way out. </OPTIONAL> [The mutated animals are slain.] Talvish: What are your recommendations? Do we spring his trap? > Continue Avelin: There's a break in the hills here. Could he... could he have been fleeing this whole time? > Continue Talvish: Haha, it appears you overestimated our opponent, Avelin. This is no trap. It's an escape route, and not a good one. [You head off with Talvish and Avelin to investigate.] <OPTIONAL begin="Speak with Avelin or Talvish on the way to the hills.> Talvish: Let's have a look at this fearsome wolfman, shall we? > Continue Avelin: ... </OPTIONAL> [Pennar is seen in the distance.] Talvish: Finally, we come face to face. You're Pennar, yes? I've heard you're clever. If that's true, you'll know there's no escape. Turn yourself over. > Continue Pennar: I know your kind. > Continue Talvish: What? > Continue Pennar: You attempt to enrage my ego or reinforce my fears with words that would seem like wisdom. > Continue Talvish: ... > Continue Pennar: I do not rely on mind games to win my battles and I will not engage you in yours. > Continue Avelin: Then face me. > Continue Pennar: I would be a fool to rob Brilluen of her fun and games. My business is with the golden-haired snake. > Continue Avelin: Coward. > Continue Pennar: Were our situations different, I would cut your throat where you stand. But today is not that day. Take this gift from my masters instead... > End Conversation [A Girgashiy appears surrounded by crystal boars and wolves. It charges straight at you!] [The Girgashiy repeatedly confines you in a spike of crystal or in its grasp. As the battle drags on, your wounds worsen.] Pennar: That should have been enough... > Continue Avelin: You will not escape this battle! > Continue Pennar: This was never a battle. We will have our time, and when we do, I will revel in your defeat as the life drains from your pretty eyes. > Continue Avelin: ...Accursed wretch! > Continue Avelin: (Avelin frantically searches the area.) > Continue Avelin: West! He went west! Go after him, CharacterName! Talvish and I will clean up here. > Continue Talvish: Catch him, CharacterName. He'll be nigh impossible to find if he gets away. Go! > End Conversation <CUTSCENE> You chase after Pennar. Pennar: I told you that I would prefer an honest duel, but I must obey my orders. > Continue Pennar: You are a great warrior, CharacterName. What I am about to do brings me no honor. > Continue Brilluen and an ogre appear from behind a nearby stone. Brilluen: I was wondering when you were going to stop yapping, wolfie. > Continue Marcan: Don't kill. We take. We bind. We break the spirit. > Continue Pennar: Just like our masters want... > Continue The three step forward, emitting an aura. In response to this threat, you transform into demigod mode. But a red shield appears around the enemies and Brilluen counters with a magic that forcibly expels some dark energy from inside you. You lose consciousness. </CUTSCENE> [Shadow mission completed.] [You have been taken back south of the bard camp. Talvish and Avelin are nearby.] * Talk to Talvish south of the Bard Camp Talvish: CharacterName? Are you all right? > Good enough. Talvish: It is unfortunate that we were not fast enough... I feel a Divine contamination within you. It might be best to avoid using your powers for a bit. > But I feel okay. Talvish: I know this will be difficult for you. What these villains have done could destroy you in the end. The Prophets are seeking to break us from within. > Continue Talvish: They have continually evaded our assaults and corrupted our knights with their heretic's magic, cracking the armor of their spirits, and pressuring them until the crack becomes a gaping wound. > Continue Talvish: What may feel like a small injury now will grow in power until it breaks you apart from the inside. > Continue Talvish: Using your full powers now will only further their cause. You may get lucky and die in peace, but it is quite possible you would transform into an Apostle yourself. All that would remain would be a puppet. > Is there a cure? Talvish: Intense prayer and meditation, but it requires training. There is a place, however... I would have to get permission for you to enter, but it might work. > Continue Avelin: Do you think command would allow it, Talvish? I am so sorry for this burden, CharacterName. I should have been there. > Continue Talvish: I will make sure you get the help you need. Once you have stabilized the damage, you can begin to regain your skills. We will get you back to normal. > Continue Talvish: That's easier said than done. It's going to be a long road and anything could happen... > Continue Talvish: There's no use worrying over it now. I will speak with our superiors and get the permission we need. Let's at least celebrate the fact that we saved this camp. > Continue Talvish: You're right... > Continue Talvish: Avelin, today is the last day of Altam's probation, is it not? Shall we go get him? > Continue Avelin: That would be a relief. Altam has a knack for following my orders without question. > Continue Talvish: Hahaha, your reputation as a stern taskmaster is not unwarranted, is it, Captain Avelin? > Continue Avelin: Someone has to take up the mantle, Talvish. Now, I need you to ensure the people in camp are safe. After that, you can go back to tell command what's happened to CharacterName. > Continue Talvish: Of course. Whatever you say, Captain. > Continue (Avelin turns to you.) > Continue Avelin: Your orders are as follows... Return to the Healer's House right away. Take rest at the inn. > Continue Avelin: Is that clear? It's no business of mine if you get hurt running errands for the townsfolk. But if you are not completely healed, you will not be joining us. > Continue Avelin: A group of three is no good if one of its members is injured. I know that well from personal experience, and I won't have it happen on my watch ever again. You're both dismissed. > Okay. Talvish: Safe travels to you both. > End Conversation [QUEST COMPLETE] Quest: Lofty Goal Desc: There's an emergency! We need your help now. Please come to the Royal Castle as soon as you can. - Eirawen Reward: 40k EXP, 800 G, Gain Knowledge of Skill: Shield of Trust * Talk to Queen Eirawen in the Rath Royal Castle in Tara Throne Room Eirawen: CharacterName, where have you been?! Everything is going wrong! There are enemies in the capital! > Continue Eirawen: Our soldiers are completely useless against them. And now I'm hearing about strange knights coming to battle these creatures. > Continue Eirawen: I can't trust all these weirdos to do our work! You have to do it. Go out there and save my soldiers right now. > I am busy. Eirawen: I'm not asking for a favor, subject! I need your help! > I was wounded... Eirawen: UGH! Can you at least find me someone who can help? > Well... Eirawen: People are dying! This is no time to start babbling excuses. If you aren't willing to help when people are actually in need, how can you call yourself a hero? > Continue ... > Continue ... > Fine. I can help... Eirawen: Who is going to help? > I will fight them myself. Eirawen: I thought you were wounded! > It has to be this way. Eirawen: Hey! CharacterName! Hey! > Rescue the soldiers. [Commence shadow mission [[Shattered Trust]].] (The soldiers are battling a pack of bears.) > Continue Tara Watchman: How much longer can we hold this position? > Continue Tara Watchman: We need reinforcements! We're all going to die here! > Continue Tara Watchman: Look! Look over there! A Milletian is here! > Continue Tara Watchman: Are you sure? > Continue Tara Watchman: It's true! It's a real Milletian! [About five minutes pass. The air is filled with Tara watchmen pleading for their lives as they witness their comrades falling one by one—their attacks only stinging the crystal bears.] (Altam and Avelin appeared!) > Continue Altam: CharacterName! Are you okay? We came as soon as we could. > Continue Avelin: You were supposed to get rest, yet here I find you driving yourself into the ground?! Why won't you listen to me? > Continue Altam: Captain, considering the situation-- > Continue Avelin: The situation is under control, Altam. The problem here is that no one is obeying orders! CharacterName is no good to us without any powers! > Continue Altam: C-Captain? There are lots of ears around here. > Continue Tara Watchman: W-what? CharacterName? You lost your powers? > Continue Tara Watchman: That would explain why you couldn't even fight a bear... > Continue Tara Watchman: God bless us, we are all going to die! > Continue Avelin: ...I'm sorry, CharacterName. Let's get out of here. > What about them? (Avelin lets out a sardonic sigh.) > Continue Avelin: Another squad will take care of them. If you believe in us, let's go over there and talk. > End Conversation [Shadow mission completed.] * Talk to Altam north of Tara Altam: CharacterName! Are you all right? Don't be too down on yourself, okay? I've gotten in trouble a bunch of times for being too hard on myself. > Continue Altam: It's easy for your friends to get hurt if you're busy worrying about yourself... > Continue Avelin: Save that story for another time, Altam. > Continue Altam: Yes, Captain... > Continue Avelin: I am sorry that I underestimated you, CharacterName. The tales of your exploits painted you as a glory-monger reveling in your eternal life. I am glad that you do not live up to that reputation. > Continue Altam: S-seriously?! That's mean, even for you, Captain! > Continue Avelin: I wouldn't even know who CharacterName was, were it not for a constant PRATTLE in my ear, Altam. "Oh, I want to be like CharacterName! CharacterName is so amazing!" > Continue Avelin: With all your failures, how could I possibly think highly of this mysterious character? > Continue Altam: Wh-what?! When did I say that?! I mean, maybe one or two times... > Continue Avelin: We've wasted enough time here. I've received permission to enter the training site I mentioned earlier. > Continue Avelin: We are set to enter the Cave of Remorse, located in the center of Corrib Valley. > Continue Avelin: CharacterName, meet us there when you are prepared. > Continue Altam: See you there, CharacterName! > End Conversation * Talk to Altam in Corrib Valley Altam: Hi, CharacterName! It's this way! Follow me. > Continue (Altam speaks to you in a hushed whisper.) > Continue Altam: It's going to be scary in there. Everything inside is just an illusion, but it's the kind that will scare you to the core... > Continue Altam: Every memory you have will flash through your mind, until you get to the one you fear the most. > Continue Altam: You just have to remember it was in the past. You have to move forward and let it all go. > Continue Altam: But I know you're not like me, CharacterName. You're so strong, you won't have any problems at all. > I hope so... Altam: Is there really something that scares you? > Yes. Altam: ... > Continue Altam: I'm sure you're going to be fine. I just know it! You can take this path up. Just come back in one piece, okay? <CHOICEFORK> <CHOICE value="Okay."> // Exit choice fork. </CHOICE> <CHOICE value="Not yet."> Altam: Oh. Okay. > End Conversation // Returning to Altam has you go back to the very first line of conversation. </CHOICE> </CHOICEFORK> [Commence roleplay shadow mission.] [You are brought to the entrance of the cave. Scattered all over the ground are various glittering items. You walk over to these spots and gather them.] Items found: <!-- Most of these items feature a special description. --> * [G1] Tarlach's Locket: This accessory contains a portrait of a blond boy with glasses and an elegant woman with a smile. It belongs to Tarlach now, as a reminder of the choices he made. * [G1] Pendant of the Goddess: This pendant came from a goddess in a dream. No one imagined that meeting the goddess could become a reality until now. * [G2] Paladin-in-Training Dungeon Pass: What is the meaning of a Paladin? What code do they follow? * [G3] Anti-Fomor Cloth: Cloth made from the evil powers of the Fomors. It's very tough, but nothing can offer complete protection. * [G3] Chain of Protection: Chain made from woven mythril. It can be used to make protection charms to shield peoples' hearts and will. * [G3] Dark Knight Relic: A piece of armor that lost all of its magical power. The Dark Knights that wore this were not evil. They simply wanted to protect the things they cared about. * [G8] Atrata's Letter: Atrata asked that you deliver this letter to Taunes. What feelings brought them together? * [G9] Shadow Walker's Pass: A pass to the Shadow Realm that is covered in Elatha's symbols. Why did Elatha make the choices he did? * [G11] Neamhain's Talisman: This talisman represents Neamhain, the Goddess of Light. What might be in the hearts of those who carry this? * [G15] Shylock's Journal * [G15] Shakespeare's Journal * [G16] Eirawen's Bag Coupon: A bag exchange coupon received from Eirawen. Now, why did you help Eirawen back then? * ["G18" - The Saga: Iria, Ep. 4] Big Beautiful Black Tail: Akule needs this tail from a Big Beautiful Black-Tailed Mongoose. Is it right to protect those you love by keeping the truth from them? [You enter the dark cave. Fear overcomes you. Everywhere you anxiously look, nothing is seen but black. Suddenly, you see apparitions from your past, one by one.] Tarlach: Caring about worldly things caused me nothing but pain. I longed for the restful peace of Sidhe Sneachta... > Continue Tarlach: But then you moved my heart and gave me the courage to take action again... > Continue Rian: In the end...What [sic] were you able to protect? > Continue Ruairi: Why continue, when only despair awaits us in the end? > Continue Ruairi: But you showed me that anything can be overcome. I wanted to be like you... > Continue [You hold your head, writhing in pain.] Elatha: Humans took alchemy from the Fomors and used it against each other. What could they do with the power of a demigod? > Continue Shylock: With power like that, you could make a better world! > Continue [It is too much to handle.] Eirawen: We never would have made it this far without you. I can't thank you enough. > Continue Eavan & Aodhan: I want to thank you for coming to this world. > Continue [The ground you stand on begins to glow blue.] Duncan: The moment I saw you, I knew you would be a great hero. The spark in your eyes... > Continue Nao: What do you want to do in this world? > Continue [Suddenly, everything seems so clear. You feel reinvigorated. You exit the cave and head back to Altam.] [Roleplay shadow mission completed.] * Talk to Altam in Corrib Valley Altam: That was quick! The Shield of Trust protected those around us. > Continue Altam: CharacterName, I think I know what you're afraid of. You know, the powers we use are all about turning our fears outward. > Continue Altam: No matter how strong you are, even if you're immortal, you can't always stop the people around you from being hurt. > Continue Avelin: None of us are perfect. Even our greatest leaders can show themselves to be incompetent and unwise... > Continue Altam: But... I want to be better. I want to make a difference. It's the only way I can ever forgive myself. > Continue Avelin: Altam, haven't we spoken about this enough? Mistakes happen. You cannot go on flogging yourself forever. > Continue Altam: ... > Continue (Avelin studies Altam with impassive eyes.) > Continue Avelin: You are no good to me like this. Let's focus on the mission, shall we? > Continue Avelin: I've tracked the enemy to Tailteann. We must move quickly to stop them. > Okay. Avelin: Meet us outside the city walls, on the northwestern border. And be quick. > End Conversation [QUEST COMPLETE] Quest: Realization: Desc: If you're ready, it's time we struck back at these villains. - Avelin Reward: 30k EXP, 500 G * Talk to Avelin outside the northwest walls of Tailteann Avelin: Are you feeling any better? > As good as can be expected. Avelin: Then we shouldn't waste any more time here. Eliminate this target, then we can move to the next. <CHOICEFORK> <CHOICE value="(Attack the Apostle.)"> // Exit choice fork. </CHOICE> <CHOICE value="Not yet."> Avelin: Make it as quick as possible. > End Conversation // Returning to Avelin has you go back to the very first line of conversation. </CHOICE> </CHOICEFORK> [Commence shadow mission [[What It Means to Protect]]. The battleground is south of the Tailteann graveyard.] (A huge Apostle looms over you. It appears to be a new kind of Girgashiy. One with wings.) > Continue Altam: Over there! I-it has wings. > Continue Avelin: Is this the complete version they've been talking about? > Continue Avelin: We need to see what it can do! Everyone be careful! > Continue Altam: CharacterName! Let's do this! > End Conversation <!-- Missing(?): Possible dialogue from speaking to Avelin or Altam in the middle of battle. --> (The Girgashiy begins flapping its wings!) > Continue Altam: Eyes up! It's doing something! > Continue Avelin: Heavy attack incoming! Block it with your Shield of Trust! > End Conversation [You quickly follow Avelin's order.] <CUTSCENE> Avelin: We can crack his defense if we block this attack! Altam! Get ready! > Continue [The Girgashiy readies its spear and you cast Shield of Trust on the entire party in time. Everyone loses footing, but get back up easy enough.] Avelin: I'm sorry that I doubted you, CharacterName. You are truly one of us. All together now. We will destroy this abomination! > Continue [Avelin casts Shield of Trust, followed by Altam. You stand back up, ready to finish off the weakened Girgashiy.] </CUTSCENE> <!-- Missing(?): Possible dialogue from speaking to Avelin or Altam in the middle of battle. --> [This winged Girgashiy has new attacks, but you manage to defeat it alongside your brothers-in-arms.] [Shadow mission completed.] * Talk to Avelin in the prairie northeast of Tailteann Avelin: The enemy is far more powerful than I expected. If there had been more of them, we would not be talking right now. > Continue Altam: Haha. I'm not worried! We've got CharacterName! > Continue Avelin: Altam! That is no way to speak. Blind trust is the catalyst of ruin. If you place all of your hopes on one person, they are sure to let you down. > Continue Altam: I guess you're right, Captain. > Continue Avelin: Both of you take some rest for now. Our victory will have left them scrambling. They will have to safe us directly now. > Continue Avelin: Pennar, Marcan, and... Brilluen. > Continue (Avelin has a murderous look in her eyes.) > Continue Avelin: I will reach out to you when it is time. > End Conversation [QUEST COMPLETE] Quest: Decisive Battle Desc: We have a lead on the Prophets. Meet me as soon as you can. - Avelin Reward: 20k EXP, 1k G, Gain Knowledge of Skills: Celestial Spike/Judgment Blade * Meet Avelin in Morva Aisle Avelin: Welcome, CharacterName. This is it. We were tracking them across the center of the continent, when all the while they were hiding in the south... > Continue Avelin: But there is no escape from here. If they want to leave, they will have to go through us. > Continue Avelin: The other squads will circle around and flank them. We will form the vanguard. <CHOICEFORK> <CHOICE value="Follow Avelin."> // Exit choice fork. </CHOICE> <CHOICE value="Not yet."> Avelin: Very well. > End Conversation // Returning to Avelin has you go back to the very first line of conversation. </CHOICE> </CHOICEFORK> [Commence shadow mission [[Do or Die]].] Avelin: More enemies will be here soon. Stick to our original plan and fight as long as you can stand. We must destroy the Girgashiy. > Continue Altam: Enemy approaching! CharacterName! Get ready! > Continue <CUTSCENE> After an arduous battle, the Girgashiy falls and the three villains come out. Altam: All out of lackies, huh? Tell us what you're scheming! > Continue Brilluen: I don't have to explain myself to nosy children. > Continue Avelin: Explain yourself to me, Brilluen, if you think it will help. > Continue Brilluen: Sweet Avelin, always one step behind. Just like the last time... > Continue Avelin: You! Don't you ever talk about that! I'll kill you where you stand! > Continue Brilluen: Hahahaha! Are we still holding a grudge about THAT? You are unbearably adorable. > Continue The knights and fomors prepare for battle. </CUTSCENE> Avelin: There will be no more running, Brilluen! > Continue Altam: Careful. This might be a trap. > Continue Brilluen: Gee. Do you think? > Continue Pennar: But I wouldn't call this a trap. > Continue Brilluen: Why are you always ruining my fun? > Continue Pennar: There is no trickery here. They have flocked to their fates like birds to feed. > Continue Brilluen: Hahaha! You're so poetic today, Pennar! > Continue Avelin: Choose your words carefully, witch. They will be your last. > Continue Brilluen: Sorry darling, that's not part of my plans. > Continue Marcan: Brilluen. You talk too much. > Continue Pennar: Marcan is right. This banter only cheapens our battle. > Continue Brilluen: You boys are so boring. > Continue <OPTIONAL begin="Speak to Altam or Avelin in the middle of battle."> Avelin: Focus on the battle! Whatever they're up to, they're just trying to buy time. </OPTIONAL> [In defeat, Pennar, Brilluen, and Marcan flee from the battle.] Brilluen: Hahaha! Thank you very much for coming all the way here. But we have places to be! > Continue Avelin: You're not going anywhere, Brilluen! > Continue Marcan: Stop talking, Brilluen. > Continue Avelin: What are you trying to pull?! > Continue Brilluen: Aww, can I give the stupid knights just a little hint? Pleeeease? > Continue Pennar: A minor loss can be the key to a great victory in the larger game. > Continue Brilluen: That was a little over my head. > Continue Pennar: We can give up a knight or a bishop, so long as we take the king and queen! > Continue Talvish: Queen... They're going after the Royal Castle?! > Continue Avelin: No! They can't possibly have the forces to do that! > Continue Talvish: How can we know that? > Continue Avelin: We have to tell the others. We need the full might of the knights behind us. > Continue Talvish: We need to take a moment to think. > Continue [Shadow mission completed.] * Talk to Talvish in Port Ceann Talvish: I'm not certain what they are saying is true, but I don't think we will be able to continue the chase. > I will go to the Royal Castle. Talvish: Would you? That would be lovely. We will continue the hunt while you are away. > Continue Altam: Are you crazy? Nobody can handle the Girgashiy alone! Even CharacterName! It's too risky! We should regroup until we know what's going on. > Continue Talvish: One of us could handle a Girgashiy, if that one of us had access to all of our powers at once. I have transferred powers before, and CharacterName is no ordinary human... <!-- The text states "human" regardless of race. --> > Continue Altam: You can't be serious. > Continue Talvish: Desperate times, my young friend. What do you think, Avelin? > Continue Avelin: I... I don't know. Have you ever transferred two powers at once before? How do we know it won't-- > Continue Talvish: I believe CharacterName will survive. The transfer itself should not be any more difficult than usual. In theory. > Continue Avelin: It's the only way... > Continue Altam: I can't believe we're doing this, but I trust you both. > Continue Talvish: CharacterName, each of the knights has a little trick up their sleeves that you may not know about. My own is the ability to absorb and redirect divine power. I am the only knight able to manipulate energy in this way. > Continue Talvish: I am going to give you the powers that Altam and Avelin have mastered. It will leave them weakened, but they will recover. > Continue Talvish: It will take you some time to get used to the new abilities, but I'm sure you'll get a handle on it. > Continue Talvish: Do not fear. You alone can do this. > End Conversation [QUEST COMPLETE] Quest: Answers from Above Desc: You must hurry. If our young sovereign meets her maker, the kingdom will fall into utter chaos. I believe in you. - Talvish Reward: 100k EXP, 5k G, Learn Skills: Shield of Trust/Celestial Spike/Judgment Blade * Talk to the Tara Watchman at Rath Royal Castle in Tara Tara Watchman: You're late, CharacterName! The castle has been flooded with monsters. The queen is missing! You must find her. <CHOICEFORK> <CHOICE value="(Enter Castle.)"> // Exit choice fork. </CHOICE> <CHOICE value="Not yet."> Tara Watchman: Hurry! > End Conversation // No change in dialogue when returning to the Tara watchman. </CHOICE> </CHOICEFORK> [Commence shadow mission [[Under Siege]].] [You join the Tara guardsmen in fighting off the crystalline monsters. First wave down.] (More enemies are further up the path. Get past them!) > Continue [In the middle of the second wave, a Girgashiy appears! Thankfully, it appears to be in its infancy, lacking any adornments. You easily dispatched it with a single Judgment Blade.] [Judgment Blade/Stronger Power sub-skill unlocked.] (More enemies are further up the path. Get past them!) <!-- Needs confirmation. --> > Continue [Third wave down.] (More enemies are coming up the path. Get into the Royal Castle!) > Continue [Two Girgashiy run after you as you head toward the fourth wave. Both are armored but still stand no chance against Judgment Blade.] (More enemies are coming up the path. Get into the Royal Castle!) > Continue [Shadow mission completed.] * Talk to the Rath Royal Castle Guard in Tara A Royal Castle soldier with a high pitched voice stands on duty. You can see his glistening eyes under his heavy helmet. > Continue Royal Castle Guard: There are all kinds of monsters inside! Some of them were huge! I thought I was done for when-- > Continue Royal Castle Guard: L-look over there! What is that heading towards the garden?! <CHOICEFORK> <CHOICE value="(Rescue Eirawen.)"> // Exit choice fork. </CHOICE> <CHOICE value="Not yet."> Royal Castle Guard: Hurry! > End Conversation // Returning to the Royal Castle guard has you go back to the very first line of conversation. </CHOICE> </CHOICEFORK> [commence shadow mission [[Gods Save the Queen]].] Eirawen: What are you doing here?! I thought you used up all of your power! > Continue (Use your Crusader Skills to protect Eirawen!) > Continue (Celestial Spike slows down enemies.) > Continue (Judgment Blade deals massive damage to enemies.) > Continue [Ancient crystalline monsters appear, slowly making their way towards the queen. You prevented all of them before reaching her, though.] Eirawen: Who... Who is that? > Continue <CUTSCENE> A black wizard with the fomorian emblem draped over the face is seen standing at the edge of the hanging gardens. Black Wizard: He has granted all that you desire. > Continue Two black-robed people are standing below the wizard, clutching their heads in agony. Black Wizard: Now you must grant His desire. Give yourself to our god and He will grant your greatest wishes. > Continue A blinding white flash occurs and the two are instantaneously transformed into full-fledged Girgashiy. Both run forward at the ready. Eirawen: I-I can't believe it. T-those monsters were human?! > Continue Royal Guard Captain: We have to get you out of here. Let the Milletian take over! > Continue While shaking her head, Eirawen stomps her right foot on the ground. Eirawen: ...No! Not anymore! > Continue Royal Guard Captain: M-my queen... > Continue Eirawen: I stood up for what was right once before... > Continue Eirawen: We can't expect CharacterName to just fix every problem we encounter. This fight is ours. > Continue Royal Guard Captain: Please, my grace! There is nothing we can do here. We must get you to safety! > Continue A Girgashiy strikes you down. Royal Guard Captain: Come, the underground pathways will be safe! We can still get out of here! > Continue Eirawen steps forward. Eirawen: I won't leave! I will see the end with my own eyes! > Continue Royal Guard Captain: Please, my queen. This is a fight between gods! Humans have no place here. > Continue Eirawen: If CharacterName is a god, then we're lucky enough to have a god on our side. Everyone stay where you are! We will not abandon our allies in their time of need! > Continue You explode in a burst of light and holy power. You feel that all of your Crusader Skills have greatly amplified in strength. This is fortunate, given the current opposition. </CUTSCENE> [The three knights would normally take some time with one Girgashiy, but your current ability allows these winged apostles to fall in two or three Judgment Blades.] <CUTSCENE> The black wizard casts sleep upon Eirawen and her two bodyguards. Black Wizard: Impressive... you withstood the sloppy attempt to meld your power with that of our supreme being. You are lucky. > Continue You begin running forward, only to be knocked back by the black wizard. The temporary holy strength you gained from earlier fades away... Black Wizard: Still, power without a leash has a way of biting its owner... > Continue You get back up. The black wizard begins to emit an aura. Black Wizard: When that power finds its way, the world will face a rebirth of its own. > Continue The black wizard disappears. (Credits roll) </CUTSCENE> [Shadow mission completed.] * Talk to Queen Eirawen in the Rath Royal Castle in Tara Throne Room Eirawen: Thank you... Thank you so much, CharacterName. I didn't think you'd come... > Continue Eirawen: I wished you would, but I didn't think it would happen. > Continue Eirawen: I kept screaming for you in my head. And then you were here... like a hero in the legends. > Continue Eirawen: I won't question you ever again. I believe in you. Wherever you are, whatever you say, whatever you do... > Continue Eirawen: I believe in you. > Continue Eirawen: ... > Continue Eirawen: Thank you so much... > End Conversation [QUEST COMPLETE] Quest: Not Over Yet Desc: I heard you defeated the enemies at the castle! You are more incredible than I imagined! - Altam Reward: 10k EXP, 1k G * Talk to Altam in the Knight Assembly Area in Emain Macha Altam: CharacterName! Have you heard all the rumors about us? People are saying we can take on any monster. > Continue Altam: They say we're wiping out hundreds of enemies with a single swing of the blade and surrounding ourselves with impenetrable energy. > Continue Altam: But I haven't heard anything about ME. I guess nobody really noticed me... > Continue Altam: Oh well. I guess once we're rested up, it'll be back to fighting. Maybe somebody will notice me then. > Continue Altam: I just wish we'd manage to stop the Prophets. As long as they're out there, the Apostles will keep coming. > Continue Altam: I've got to get back to the captain for now. We can talk some more next time, okay? > Continue Altam: I'll be practicing for the next time we meet, CharacterName! > Continue Altam: I'll be the best knight you've ever seen! * Talk to Avelin in the Knight Assembly Area in Emain Macha Avelin: Everything is calm enough for now. Altam will need some time to recover, but he should be fine soon enough. > Continue Avelin: I wish I could say the same. We are expecting a new recruit soon, and I feel like I've been put through the wringer. I've heard nothing but bad things about this one too. Worse than Altam, even. > Continue Avelin: I always mange to get stuck with the problem children... > Continue Avelin: Oh well. I must be going, CharacterName. You have been a great help to our cause. Stay safe until we meet again. * Talk to Talvish in the Knight Assembly Area in Emain Macha Talvish: Yes, CharacterName. Do you feel okay? > Continue Talvish: I've never transferred the abilities of two people at once... I was very concerned with the burst of power. It was unexpected, as you can imagine. > Continue Talvish: Yet... > Continue (Talvish's voice falls to a whisper.) > Continue Talvish: You held the power of a demigod for a long time, and you did not seem afraid to wield it. The powers themselves may disappear eventually, but your body will never forget. > Continue Talvish: In the end, you may be able to use all of our abilities freely. > Is that a problem? Talvish: Haha. No, it's not a problem. The members of our knighthood usually only get one skill. Each of them trains endlessly to master their one tool. > Continue Talvish: You, on the other hand, will have to work to master all three. There was a great explosion when you took on these abilities. It's highly likely that you obtained a special power. > Continue Talvish: Just remember how you felt when you controlled that force. If you can control your feelings, you can defeat your enemies and protect those around you. > Continue Talvish: I've told you that this was the Knight Assembly Area, right? The markings on the wall will react to anyone with divine power and lead you directly to the Apostles. > Continue Talvish: As you train and your teamwork deepens, your power will grow and grow. > Continue Talvish: I think I've said everything that I had to say. > Continue Talvish: I will see you later. > Continue Talvish: Welcome, new blade of the heavens! > Continue Talvish: Grant us the trust to help us through tough times. > Continue Altam: Grant us the willpower to avoid the wrong path! > Continue Avelin: ...Do I really have to do this? > Continue (Altam and Talvish laugh and look at Avelin.) > Continue Avelin: Grant us the determination to forge ever onward! > End Conversation [QUEST COMPLETE] [The Alban Knights Emblem now responds to you.]