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Iria II: Episode 2 - The Missing

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The Saga: Iria II


< Iria II: Episode 1 - Merlin Iria II: Episode 3 - Pursuit >

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Iria II Title.png
Saga Mainstream Icon.png
  • To start Episode 2, open the Chapter Info menu, select the "Chapter 5 The Saga" tab, click the Watch button, and select "The Missing" under "Iria II".
  • You may not play other episodes while playing this episode.
  • Replaying the episode costs 5,000 Gold.
  • Warning: Choosing to stop the Episode at any point will erase all progress.
 
 
The gang decides to host a concert to make up for Merlin's lost donations, but Starlet's dark secret threatens to derail the show. Meanwhile, Tarlach meets a mysterious man...
 

 

Iria II: Episode 2 - The Missing is the second episode of The Saga: Iria II. The Milletian and Merlin are left to watch for Young Tarlach, but he mysteriously vanishes. The pair enlist the help of Treasure Hunter to search for him.

NPCs involved in Episode 2 - The Missing


Love and Emain Macha

Professor J.png Name Love and Emain Macha NPC Aodhan
Boris
Professor J
Starlet
Information

Everything else is ready. Please bring your instrument to the stage. - Professor J

Instruction

  1. Talk to Starlet at the Emain Macha Stage.
  2. Talk to Professor J at the Emain Macha Stage.
    • A cutscene will play.
  3. Help Starlet put on a concert.
    1. Part one of this mission will involve three sequences of crafting, in which you must speak to Boris three times to open a 3 by 3 puzzle interface to put items inside in the correct order. The items will not be consumed upon failure and new items will be created upon successful completion. For images, see the "Visual Aid" Tab.
      1. The first recipe is four stacks of Large Nails in each of the corners and Wood Boards in the remaining five slots. This will create a Slipshod Lighting Rig.
      2. The second recipe is four stacks of Wood Boards in each of the corners, the Slipshod Lighting Rig in the center, and Large Nails in the remaining four slots. This will create a Semi-complete Lighting Rig.
      3. The third recipe is the Semi-complete Lighting Rig in the center and Glittering Paper in the remaining eight slots. This will create a Completed Lighting Rig.
    2. Speak to Boris with the Completed Lighting Rig in your inventory and he will empty your inventory. You will be given a Quartz Plate. Right-click on the Quartz Plate and select "Use" to perform Fossil Restoration on it to create a Polished Crystal.
    3. Speak to Boris with the Polished Crystal in your inventory to trigger a dialogue.
      • Speak to Boris to receive a Music Book. Use this item to prompt an interface of five composed Score Scrolls to pick from. Pick An Old Story From Grandma - Hanstone. Equip the Score Scroll and use Playing Instrument to complete the mission.
  4. Talk to Professor J at the Emain Macha Stage.
  5. Talk to Aodhan.
  6. Complete the quest. [30,000 EXP; 1000 Gold]

Love and Emain Macha Puzzle 1.png
1. The first recipe is four stacks of Large Nails in each of the corners and Wood Boards in the remaining five slots. This will create a Slipshod Lighting Rig.
Love and Emain Macha Puzzle 2.png
2. The second recipe is four stacks of Wood Boards in each of the corners, the Slipshod Lighting Rig in the center, and Large Nails in the remaining four slots. This will create a Semi-complete Lighting Rig.
Love and Emain Macha Puzzle 3.png
3. The third recipe is the Semi-complete Lighting Rig in the center and Glittering Paper in the remaining eight slots. This will create a Completed Lighting Rig.

Deep In the Night

Professor J.png Name Deep In the Night NPC Professor J
Merlin
Young Tarlach
Information

It's time to go pick up Tarlach. - Professor J

Instruction

  1. Talk to Professor J at the Emain Macha Stage.
    • A cutscene will occur.
  2. Meet Merlin at the Dunbarton Church.
    • A cutscene will occur.
  3. Meet Young Tarlach at the Dunbarton Church.
    • A cutscene will occur. You will be teleported to the entrance of Port Cobh east of Dunbarton.
  4. Complete the quest. [8,000 EXP; 5,000 Gold]

Principles of a Pirate

Merlin.png Name Principles of a Pirate NPC Annick
Berched
Merlin
Mores
Starlet
Young Tarlach
Information
Instruction

  1. Talk to Annick.
    • A cutscene will occur.
  2. Talk to Merlin.
    • A cutscene will occur.
  3. Talk to either Black Beard, Black Bart, or Barbados and you will be asked to be taken into the Shadow Mission, Principles of a Pirate.
    • You will role-play as yourself.
    • The goal of this mission is to win an insult game against 5 pirate NPCs, then against their captain, El Draco. Talk with an NPC and select [Fight!] to begin a match. Select [Let's fight!] to begin the insult game.
      • The insult games are played through a series of prompts. The first player to win 3 exchanges wins the insult game. At the start of any insult game, you select one of 10+ insults. If your opponent has no retort, you'll win the exchange and will be able to insult them again. If your opponent does have a retort, they'll win that exchange and get their turn to insult you, then you get to select one of 9+ retorts. If you select the correct retort to their insult, you'll win the exchange and the control of selecting an insult. Otherwise they retain control and get to insult you again.
      • When viewing prompts, you may scroll up or down with the mouse wheel or by clicking the arrows on the right. You always start at the bottom of the list, scroll up for more options.
      • You start off with knowledge of 10 insults and 9 retorts. Each time you use an insult, you'll "learn" the response from your opponent regardless of whether they gave a witty retort or not. Each time you are insulted, you'll "learn" the insult from your opponent. You learn nothing from failing a retort.
      • Each NPC has their own defined set of available insults and retorts. Thus, winning the game can be described as successfully selecting a series of insults from which your opponents do not have a retort.
    • When fighting Flail
      • Any last words? My sword would like to hear them.
      • It's time ya got a look at a true pirate.
      • I may look weak but I have my tricks!
    • When fighting Blackbeard
      • Any last words? My sword would like to hear them.
      • My glare is enough to defeat you, guppy!
      • I may look weak but I have my tricks!
    • When fighting Barbados
      • If I knew they'd let a wimp like you be a priate, I woulda joined the circus.
      • Back down now and I won't kill ya.
      • Do ya hear them cheering on their leader? That's me!
    • When fighting Calico Jack
      • Any last words? My sword would like to hear them.
      • Do ya hear them cheering on their leader? That's me!
      • Bartender! Get me a drink! I can't look at this ugly mug sober.
    • When fighting Black Bart
      • Any last words? My sword would like to hear them.
      • It's time ya got a look at a true pirate.
      • I'm faster than the wind.
    • After defeating the 5 underlings at insult games, your next objective is to defeat El Draco. You can not defeat him as effortlessly as his underlings because you only have two insults for which he doesn't have a retort. If you can correctly retort one of his insults, you can then win the insult game by proceeding to use the known insults. Therefore, to win against El Draco, do the following.
      • Start an insult game against El Draco and pick one of these insults he is known to also use.
        • Back down now and I won't kill ya.
        • I'm faster than the wind.
        • Bartender! Get me a drink! I can't look at this ugly mug sober.
        • You can't outwit me, I'm brilliant!
      • You'll lose the exchange and El Draco will insult you. Check the Response Guide tab in order to see if you have a correct retort for his insult. If you don't have the correct retort, pick any other retort and retry. Whether you can win will always be random. If you lose the insult game, try again. Keep trying until you can pick a correct retort.
      • Once you have picked a correct retort, use the following two insults to win the game:
        • Any last words? My sword would like to hear them.
        • Do ya hear them cheering on their leader? That's me!
    • If you leave or fail the mission, you'll retain every insult and retort that you learned in the previous attempt. Replaying Episode 2 will reset your known insults and retorts back to their default.
    • Once you win an insult battle against El Draco, the mission will be complete and a cutscene will occur. You must manually leave the mission afterwards.
  4. Talk to Annick.
  5. Meet Merlin at the pub in Port Cobh.
    • Talk to Merlin to initiate a cutscene. Afterwards, you will be taken into the Shadow Mission, Tarlach's Nightmare.
    • Upon beginning the mission, a dialogue will appear with Berched and Mores.
      • For the duration of this mission, avoid conflict at all costs and run along the path.
    • Upon finishing the dialogue, Glas Ghaibhleann will appear. Run away from Glas Ghaibhleann along the path and towards the light until Merlin shows up. A dialogue will begin.
    • After the dialogue with Merlin, 8 Zombies will appear. Keep running along the path until Starlet appears.
      • The Zombies have the ability to run after you.
    • A cutscene will begin after the conversation with Starlet.
  6. Talk to Merlin.
    • A cutscene will occur.
  7. Complete the quest. [30,000 EXP; 25,000 Gold]

  • Bold for initial known insults and retorts
  • I for has the insult
  • R for has the Retort
  • X for can't retort.
Insult Retort Flail Calico Jack Barbados Blackbeard Black Bart El Draco
You're already dead. What are you? The fist of the wimp star? I/X
You did that when you opened your mouth.
Be careful, you don't want to wake the dragon. Dragon? More like a salamander. I
I've eaten boogers bigger than you! You eat boogers? Gross! R R R R I/X I/R
I thought I smelled old cheese… That was just your breath. You should brush your teeth. R R R I/X R R
This is where your luck runs out. That's not what me rabbit's foot says! R R I/X R X I/R
You can't think yer a match for me! I know you're a little below my level, but I'm willing to let you try. I/X R R X R R
The eyepatch is a mark of a great pirate! The only pirates that wear eyepatches are the slow ones. R I/X X R R I/R
Any last words? My sword would like to hear them. You're an idiot. Swords don't have ears. X X R X X I/X
If I knew they'd let a wimp like you be a pirate, I woulda joined the circus. It's a shame, you've really got the face to be a clown. R R X R I/R R
My glare is enough to defeat you, guppy! Is that a glare? Your eyes are barely open! R R R I/X R R
It's time ya got a look at a true pirate. Oh yeah? Where is he? X R R R X R
Back down now and I won't kill ya. I never back down. R R I/X R R I/R
I'm faster than the wind. More like a gentle breeze R R I/R R X I/R
I may look weak but I have my tricks! Tricks are for kids! Strength is all that matters I/X R R X R R
Do ya hear them cheering on their leader? That's me! Laughing at you isn't the same thing as cheering. I/R X X R R X
Bartender! Get me a drink! I can't look at this ugly mug sober. Is that what you say to the mirror every morning? R I/X X R R I/R
You can't outwit me, I'm brilliant! So is a light bulb, but I turn those off all the time R I/X R X R I/R
Are my taunts making you hot under the collar? Not at all. I'm cooler than a sea cucumber. X X X I/X R I/R
I read your mind. You're terrified! What am I thinkin now, then? Hint: It's about how dumb you sound. X X I/X R X I/R
It's not over unti it's over It's over when I say it's over. I/X X R X X R
This'll be over before you can blink. I just blinked. Look I did it again. R I/X X X X I/R
Call my name and I appear Sillyface McPoopdeck, I summon thee! R X R I/R R I/R
This is easier than shooting minnows with a cannon. Everything is easier than that. Minnows are small and difficult to hit! R X R I/X R I/R
Work hard, and ya might be half as good a pirate as I am. How much is half of not very good? X R R I/X R I/R
Yer all talk! And yer all stupid! R R I/X R R I/R
You're all looks. You're all ugly. R X I/R X R I/R
You're lookin' pretty fluffy, landlubber! I'm perfect just the way I am! X R I/R R X I/R
I could beat you with my eyes closed Let's test that out. I have a blindfold right here. I/X R R R R I/R
Without confidence, you're nothing. I am confident that I am something I/X R R R X I/R
Watch out! I've got you in my sights. Lucky me, you're blind as an angler fish X I/R R R X I/R
It doesn't take much to make me look great! You're right. Just put a bag over your head. Much better! R I/X R R X R
I've never lost a fight. There's a first time for everything! R X R R I/R I/R
You've got a tough face to look at. I know, it's difficult to confront such beauty every day R I/R X X X I/R
Hey, ready to have some fun? I came for a fight. Have fun on your own time. X R X X I/X
I'm handsome enough to be famous If only you didn't have that rotten personality. R X R R I/R I/R
There's no pirate braver than I! That's because brave pirates don't live long. R R X R I/R R
Lemme show you what fear looks like. No need. I got a good look the moment you decided to fight me. X R R X I/R R
Aiming for my face? You must be feeling brave. I was just trying to fix it up, what a mess. X X X X X I/R
I'll shock ya into submission! Try it. I'm wearing rubber boots. X X X X X I/R
That's not a sword! That's scrap metal! Really? I got it from your bag. I/R
Let me show you my power. I've got more power than you in my pinky finger. I/R
You should go while I'm feeling merciful. Mercy's just another word for chicken. I/R
Ya dance around like a monkey ya fight! That never stopped the Monkey King! I/R
I could take ya on with a belly full of rum. Looks like you've already had too many bellies full of rum as it is. I/X R R I/R
You should feel honored to see me fight. I feel a lot of revulsion right now. Is that close enough? I/R
You'll be spilling tears before you're spilling blood I'll be spilling my lunch if you keep using those cheesy lines. I/R
Ya got me, but I'm not given' up!
That attack!
I can't believe this!
Argh...
You're quite strong.
Ugh, I can't fall now!
Ack! I-I can't...

Missing

Merlin.png
Generation 18 - Tarlach-Journal-06.png
Name Missing NPC Merlin
Ascon
Information

The kid's gone missing again! Where is that little brat? -Merlin

Instruction

Generation 18 - Tarlach-Journal-04.png
Generation 18 - Tarlach-Journal-05.png
  1. Meet Merlin at the Pub in Port Cobh.
    • A cutscene will occur.
  2. Ask around Port Cobh.
    • During this stage of the quest, all NPCs within the town will only converse with you about the missing Young Tarlach.
    • Speak to Ascon at the Lighthouse in Port Cobh.
  3. Meet Merlin at the Pub in Port Cobh.
  4. Complete the quest. [8,000 EXP; 5,000 Gold]

Trade

Merlin.png Name Trade NPC Merlin
Treasure Hunter
Information

What are you doing? We've got no time to kill. We have to find Tarlach. -Merlin

Instruction

  1. Talk to Merlin at the Pub in Bangor.
    • A cutscene will occur.
  2. Talk to Merlin at the Pub in Bangor.
  3. Talk to Merlin at Gairech Ruins.
    • Merlin is located east of the Dragon Ruins, near a bridge.
    • You will asked be taken to the Shadow Mission, "Crumena on the Rampage".
      • Merlin and Treasure Hunter will assist you.
      • You will fight Enslaved Crumena. Enslaved Crumena summons 5 Red Ruins Gargoyles and they will respawn each time they're all killed.
      • You do not need to survive in order to complete the mission.
      • Upon defeating Enslaved Crumena, a cutscene will occur. You will be teleported out of the mission and to the north of the Dragon Ruins.
        • Killing this Crumena counts towards the Defeat 1 Red Dragon objective for the Meteor Strike quest Ultimate Fire and the Defeat a Red Dragon objective in many Grandmaster Third Mission Challenges. However, it does not count towards Meteor Strike's Attack a Dragon skill training requirements.
        • During the end cutscene, you may force the game client to close and you will get credit for defeating a red dragon but still be able to start the mission again later.
  4. Talk to the Treasure Hunter in Port Cobh.
    • Treasure Hunter is located near the entrance of the ship to Port Qilla.
    • A cutscene will occur.
  5. Complete the quest. [100,000 EXP; 92,000 Gold; AP 20 Potion]
    • Replaying this episode does not reward another AP Potion.

The Saga: Iria II


< Iria II: Episode 1 - Merlin Iria II: Episode 3 - Pursuit >