Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Category:Mainstream Quests

From Mabinogi World Wiki
Jump to: navigation, search
For side-quests relative to the mainstream story, see Category:Sidequests.
For the talent-specific quests, see Category:Skill Quests.

Basic Information

Mainstream Quests, or Generations, are special quests that follow the storyline of Mabinogi: Fantasy Life. They are divided by Chapters, each one consisting in a different story arc.

The storyline is identified by specific Quest Tabs from the Quest menu:

  • Chapter 1 2 Mainstream Icon.png Chapter 1: Advent of the Goddess
  • Chapter 1 2 Mainstream Icon.png Chapter 2: Iria
  • Chapter 3 Mainstream Icon.png Chapter 3: Alchemist
  • Chapter 4 Mainstream Icon.png Chapter 4: Shakespeare
  • Saga Mainstream Icon.png Chapter 5: Saga
  • Chapter 6 Mainstream Icon.png Chapter 6: The Divine Knights
  • Chapter 7 Mainstream Icon.png Chapter 7: Apocalypse

General Advice and Common Knowledge

  • The Storyline tabs disappear when you no longer have quests in them.
  • When awaiting the delivery of the next quest in a sequence, avoid camping indoors (such as Lassar's or Stewart's offices), as these won't be reached by the delivery owls.
  • The Avon FeatherAvon Feather.png and Current Compass Current Compass.png may be used to transfer players to Avon and Scuabtuinne respectively through the use of Partners and carriages.
    • It is advised that you do not bring an entirely new player to Scuabtuinne, since the introductory cutscene will only play once.
  • The rewards of the following generations are advised to be obtained as low a level as possible because their skill rewards obtain skill training by leveling up:
  • Human players can become Dark Knights after Generation 3: Dark Knight and clear the corresponding Sidequest. Dark Knight Dark Knights cannot revert to Paladin form. This is a permanent change.
  • Keywords obtained from generations are lost or replaced after their corresponding objective is complete.
  • Any player who is on a part of a quest that is not a role-play (RP) may share that mission; it will be completed for both, regardless of the mission's difficulty.
    • There are a few exceptions, like in Generation 1 Find the Black Orb quest. It must be done per player, since it only gives one orb.

About Saga

  • The Saga episodes may be done in any order, but only one at a time may be attempted.
  • Saga I and II offer AP rewards for each episode completed, once. It also has daily bonuses for repeating an episode. See Saga for more information.
  • You will receieve one Perseus pet per completion of Saga: Iria, per character on the account.
    • This can be done as many times as you have of characters on your account.
    • There are no such pet rewards for Saga II, only AP.

Mission Types and Bonuses

  • All missions are by default Shadow Missions unless they are otherwise said to be Theatre Missions.
    • This includes missions that at no point involve the Stonehenge.
  • You can use Shadow Crystals to increase the Experience and Gold reward of Shadow Missions that do not otherwise say they are Theatre Missions or Dungeons.
    • These cannot be used on the final mission of any generation, and it cannot be used on generation missions taking place at Shadow Tara Rath Royal Castle or its Underground Waterway.

Moon Gates and Travel

  • Make use of the Moonlight Traveler Book Moonlight Traveler Book.png while it is in your possession and collect all the Moon Gates Uladh/Belvast and Mana Tunnels Iria; Generations often require you to travel from point A to point B repeateadly.
    • Rebirth will not remove memory of the tags.
    • Ceo Island comes pre-memorized.
    • To tag, click on the gate. You do not have to actually use it.

Regarding Failures

  • Opening the boss door of Chapter 1's Dungeons after the Party Leader has left in some way will automatically result in a failure cinema, and all party members will be forcibly booted from the dungeon.
  • Attempting to clear Chapter 3's Shadow Missions after the Party Leader has left in some way will automatically result a failure once all objectives are completed.
  • If you somehow fail a Dungeon involving a special pass or a Shadow Mission, simply talk to the NPC who gave you the pass or entry to the instance. If a Keyword was issued while receiving the pass the first time, speak to the NPC using that keyword.
  • Missions and Dungeons with NPCs typically will not progress if the NPC whom is on your side dies.
    • This is generally untrue for Chapter 7.

Special Items to own to speed up quest process

Some Generations will require you gather certain things in order to make the story progress. These can be gathered in advance to save some time.

Chapter 2:

Chapter 3:

Chapter 7:

Chapter Info

The Chapter selection UI.
The story progression of a character.

The Chapter Info window lets you view your current progress on a mainstream quest. It lists the required conditions in order to be able to start a Chapter, or a Generation.

  • It is also the main hub where you can choose to replay Generations 17 and 18: The Saga - Iria I and II.
  • When a character progresses through a generation, the bar will go from gray (Not begun) to red (In progress) to yellow (completed)
    • The yellow bar will adjust to show the player's progression accordingly to their progress until the red bar is entirely gone.
      • This progression bar does not show up for chapters 1 and 2, for an unknown reason.

Story Roadmap

  • To progress through the mainstream story in order, go through the chapters one at the time, left to right, from top to bottom.
  • After clearing a generation, work on any sidequests that are directly under it if applicable before moving onto the next mainstream story.
    • The sidequest Remove the Moon Stone Debris in chapter 7 is entirely optional and does not provide much story information relevant to the main plot.
ChapterInfo01.PNG G01 Journal Icon.png
Generation 1: Advent of the Goddess
G02 Journal Icon.png
Generation 2: Paladin
G03 Journal Icon.png
Generation 3: Dark Knight
-
- - JournalTransDKIcon.png
Dark Knight Quest
-
ChapterInfo02.png Ancient Patterns Restored.png
Generation 7: Ancient Secrets of Irinid
Adniel.png
Generation 8: Dragon
- -
- - - -
ChapterInfo03.png G09 Journal Icon.png
Generation 9: Alchemist
G10 Journal Icon.png
Generation 10: Goddess of Light
G11 Journal Icon.png
Generation 11: Sword of the Gods
G12 Journal Icon.png
Generation 12: Return of the Hero
Memory Tower Fragment.png
Andras's Story
Violet.png
Grave with Violets Placed on Top
Lileas's Honey Drink.png
Lileas's Honey Drink
Alchemy Memory Crystal.png
The Underground Waterway
-
ChapterInfo04.png G13 Journal Icon.png
Generation 13: Hamlet
G14 Journal Icon.png
Generation 14: Romeo and Juliet
G15 Journal Icon.png
Generation 15: Merchant of Venice
G16 Journal Icon.png
Generation 16: Macbeth
Torn Letter.png
Ascon's request
Golvan Journal Icon.png
For Golvan
Shadow Stone.png
Day of Liberation
RushofLove Journal Icon.png
Rush of Love
ChapterInfo05.png G17S1 Journal Icon.pngG17S2 Journal Icon.png
Generation 17: Saga
G18 Journal Icon.png
The Saga: Iria II
- -
- - - -
ChapterInfo06.png G19 Journal Icon.png
Generation 19: The Divine Knights
G20 Journal Icon.png
Generation 20: The Gate of Sanctuary
G21 Journal Icon.png
Generation 21: The Guardian's Path
-
-
Memento Journal Icon.png
Memento
Merlin's Runestone.png
Chain of Destruction
- -
ChapterInfo07.png G22 Journal Icon.png
Generation 22: Apocalypse
G23 Journal Icon.png
Generation 23: Tempest
G24 Journal Icon.png
Generation 24: Ascension
G25 Journal Icon.png
Generation 25: Eclipse
Effect - BodyAura Red Glow.png
Technique Quests (G22)
Supply List (G23).png
City Flood Relief
Kraken Ink.png
Ascent to the Throne
G24MoonStone Journal Icon.png
Remove Moon Stone Debris
Small Shiny Grain Kernel.png
Peculiar Children
Effect - Wing Purple.png
Technique Quests (G24)
Unstable Mote of Light.png
Stardust


Difficulty

  • Dungeons in Chapter 1 and 2 will never be level-based.
    • The dungeon difficulty of the missions involving dungeons in those chapters stays the same as it was before the New Dawn For Dungeons update. Monsters have notably a lot less HP and the dungeon length is shorter in most instances.
  • Mission and dungeon difficulty that depend on the player's cumulative level are as follows:
    • Basic: 1-99
    • Intermediate: 100-299
    • Advanced: 300-999
    • Hard: 1,000+
  • Missions and Dungeons in Chapter 3 and beyond have difficulties that are either fixed or based on the player's cumulative level, depending on the generation.
  • Difficulty for dungeons of said chapters will vary. On occasion, it will be based on the Mission difficulty milestones where, depending on your total level, you will get the Basic or Intermediate versions of the dungeon with altered numbers of rooms. It may also have its own milestones rather than the barriers between different difficulties in Shadow Missions.
  • From Generation 19 and onwards, all missions have a single, fixed difficulty and set HP for all common monsters.
    • Some parts of Chapter 7's difficulty rely on your overall performance in select quests.

Changes

  • Since Generation 16 Season 2, Elves and Giants instead do Generations 1 through 3 and have their own version of 2 and 3.
  • For Humans who did Chapter 1 prior to the Generation 16, Season 2 Update, they may do the newer version of Chapter 1 by speaking to Lorna.
    • Elves, Giants, and new Humans will receive the new version of Chapter 1, and will never be able to do the old Chapter 1 on those characters.
    • If you had your transformation skills prior to the update, nothing will change your transformation skill ranks.
  • As of Generation 17, Chapter 3: Alchemist and Chapter 4: Shakespeare does not require a Talent level to enter the shadow missions nor dictate their difficulties. Instead, difficulties are fixed at either Basic, Intermediate, or Advanced depending on the Player's Cumulative Level.
    • You may also choose to start some mainstream quests further in a Chapter than one before. For example, you can start Generation 10 before Generation 9.
      • However, you cannot start every mainstream first, such as Generation 12 before 10.
  • As of Dungeon Guide System update, the total level requirement to start Chapter 7 was lowered from 5,000 to 3,000.
    • Some quest requirements have also been made easier, like not requiring a S'more anymore for Generation 22.

Trivia

Gallery