Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Keep this wiki going by contributing to our Patreon!
Connous Underground Maze
—Exploring Longa desert and uncovering quicksand |
Description and Geography
Connous Underground Maze, also known as Ant Hell or Ant Pit, is a cavern-like area underneath Connous. Players exploring Longa Desert have a chance of uncovering a smoke cloud instead of an artifact. If you stay near the cloud for a few seconds, you will fall into the underground maze. You can avoid entering the maze by avoiding the cloud.
Falling into the quicksand will bring the player randomly to one of five drop points in the underground maze.
When leaving the underground maze, you will end up in Errans Gorge.
The exit can be difficult to find, but the way to it is fairly straightforward. Zooming out the map may help you locate the path which leads to the center.
While navigating through the maze, expect your surroundings to turn more tan and orange when you get closer to the exit. The center of the underground maze is a massive chamber with high ceilings. The stalagmites and stalactites will be bigger compared to the other chambers.
Pressing on, your surroundings will turn bluer as you get closer to the exit. At the center, the exit is surrounded by four pools separated by four paths leading to a central point.
- The area is very tightly packed, and getting around with a large pet might prove difficult.
- You may have to cross or break through some doors in order to proceed.
- Pay close attention to the mini-map and the paths it shows.
- The Wings of Haste Pet Perk may help cross distances faster.
- If you get stuck, there are alternative ways of escaping. They include:
- Using the "Continent Warp" feature.
- Using the Traveler's Guide.
- Using Wings of a Goddess or the Waxen Wing of Goddess, which sometimes drop from monsters in the maze.
- Using the Warp Imp's Pet Teleport to transport you to any other destination.
- The Warp Imp can be used to save any location including the Underground Maze.
- Some chambers consist of monsters that can aggro one player all at once. You can teleport to your last location in case you get Knocked Unconscious.
Areas of Interest
Resources
- Unlike Solea Underground, Gathering nodes in the Underground Maze can be found alongside the corridors as well as in the rooms.
- It is recommended to not kill off the few initial Monsters while planning to L-Rod as this will cause more monsters to spawn.
Ores/Minerals | ||
---|---|---|
Resource | Obtained From | Location |
Ore Deposits | Ores (Mining) | L-Rod Exploration |
Mythril Ore Deposits | Ores (Mining) | L-Rod Exploration |
Other | ||
---|---|---|
Resource | Obtained From | Location |
Base Herb | Herb Patch | Fixed locations |
Bloody Herb | Herb Patch | L-Rod Exploration |
Mana Herb | Herb Patch | L-Rod Exploration |
Sunlight Herb | Herb Patch | L-Rod Exploration |
Gold Herb | Herb Patch | L-Rod Exploration |
White Herb | Herb Patch | L-Rod Exploration |
Poison Herb | Herb Patch | L-Rod Exploration |
Antidote Herb | Herb Patch | L-Rod Exploration |
Mandrake | Herb Patch | L-Rod Exploration |
Amenities
- None
Facilities
- None
Monsters
Exploration and Artifacts
- In order to open a chest, you must first obtain a Treasure Chest Key dropped from a monster in the area.
Treasure Chest Rewards
Holes
- Marked as "An underground tunnel that leads to somewhere".
- These are set locations that will warp you to another set location, should you choose to go in them.
- Note that these passages are one-way.
- Always goes from a cave region behind the Glowing Doors to a cave region outside of them.
Doors
- Leads to areas where Desert Ghosts spawn.
- Has glowing runes of blue, white, or tan. They will not open automatically and a requirement must be met.
- For Blue Doors you usually need to say the command after the name. For example, when you click on it, it tells you to say "open sesame!" However when you shout it, it asks for Ruairi's name. If you say "Ruairi!" then "open sesame!" the door will open.
- More variety of colors/requirements than Solea cave doors.
- Requirement changes every 8 in-game hours.
- The opening will reseal itself after a few minutes, the requirement to open the door will not change however.
Door requirements
This section needs more information! The information in this section is not complete and may not reflect the full contents of the game. Please help to improve the section by adding what you find, or discuss the issue on the talk page. |
- Note: These get a system response, but don't seem to open the door. More research needed. It appears that proper grammar will open some doors.
Requirement text (BLUE DOOR) | Requirement |
---|---|
Once the spirit weapon has accumulated enough knowledge, you shall be able to open this door. | Have a spirit weapon with its Social level 23+? (tested to require higher than level 22) -unknown- |
When you have in your possession a spirit weapon of great strength, you shall be able to open this door. | Have a spirit weapon with its Strength level 30+? (tested to require higher than level 27) -unknown- |
When you have in your possession a spirit weapon of great intelligence, you shall be able to open this door. | Have a spirit weapon with its Int level 23+? (tested to require higher than level 22) -unknown- |
When you have in your possession a spirit weapon of great Will, you may open this door. | Have a spirit weapon with its Will level 25+? (tested to require higher than level 23) -unknown- |
When you have in your possession a spirit weapon with great Luck, you may open this door. | Have a spirit weapon with its Luck level 22+? (tested to require higher than level 22) -unknown- |
Only when you can fulfill the partys[sic] strength can you open the door. | Magical music/Party heal?? (UNCONFIRMED) |
It might just open if you yell open! | Say "Open!" and the door will open. Note the capital O. |
I think the door will open if I just shout, 'open sesame'! | Say "Open sesame!!" (TWO exclamation marks are required) |
I think the door will open if I just shout test! | Say "Test!" |
(in response to Test! or Open Sesame!) I think the door will open if I just shout the name of the man who reveals himself on the nights of Sidhe Sneachta. | Say "Tarlach!" If it doesn't open, repeat until the door opens. Saying "Open!" also sometimes works. |
(in response to Test! or Open Sesame!) I think the door will open if I just should the name of the person who's been sending me a birthday gift year after year. | Say "Nao!" (does not always work) |
(in response to Test! or Open Sesame!) I think the door will open if I just shout the name of the old war hero who'd disappeared with Cromm-Cruaich. | Say "Ruairi!" |
(in response to Open!) I think the door will open if I just shout on old incantation I heard as a child. | Say "ala kazam!!" Note that any phrase ending in "!" will get a system response at this point. Some report success by just saying "Open!." If that fails just keep yelling at the door and it will eventually change to one of the ones that have been confirmed. One report claims to have opened this response with "Open Sesame!!". |
I think the door will open if I just solemnly train myself. |
Requirement text (WHITE DOOR) | Requirement |
---|---|
You shall be able to open this door when the time comes to pass your training methods and techniques to another. | ? |
You shall be able to open this door when you can gather a whole lot of arrows at once and are able to effectively shoot the arrows. | (master of Arrow Revolver?) ? |
When you are able to solemnly walk the road as a healer, you shall be able to open this door. | Cast Healing and then click the door. (Healing r5 when done.) |
You shall be able to open this door when you can knock out an opponent that is far away at once. | Final Hit RF - R1? |
You shall be able to open this door when you can skillfully build all the tools that you need. | Blacksmithing Rank 9 (UNCONFIRMED) |
Only a master fisherman who's fished a monster in the past will open this door. | Equip the King of Fishing title |
You shall be able to open this door when you are able to catch a lot of fish with a limited number of baits. | ? |
Only when you are able to overcome the effects of poison shall you be able to open this door. | ? (Not having/drinking Antidote Potion, not equipping Sulfur-Poisoned Explorer title.) |
Only when you are able to prove that abusing potions can be detrimental shall you be able to open this door. | Be poisoned by using too many potions |
You shall be able to open this door when you are deeply torn about the quality of fabrics and the silk. | Have Weaving Rank 9 (UNCONFIRMED) |
When you have the Will to no longer ignore people who have become incapacitated, you shall be able to open this door. | Have 100 or more Phoenix Feathers |
When you are ready with a bandage to use in emergencies, you shall be able to open this door. | Have 20 or more Finest Handmade Bandages |
When obtain the knowledge of healing in the midst of battle, you shall be able to open this door. | High Healing/Party Healing Rank? (UNCONFIRMED) |
You shall open the door when you experience the Huge Lucky Finish. | Equip the Lucky Guy title. |
Only the one who's proved his/her existence shall open the door. | ? |
Combat is not the only thing you can do. When you're ready, you shall open this door. | Production/Magic Mastery? (UNCONFIRMED) |
You shall open the door when you are able to sift out all the impurities from mineral ores. | Rank 5+ Refining Rank? OR High rank Metallurgy? (UNCONFIRMED) |
Only the one who's overcome the gateway of death shall open this door. | Equip The One Who Experienced Death title. |
You shall be able to open this door when you can effectively get rid of the flow of mana | Use up all MP with a bolt magic skill(while equipped with a wand?). |
When you realize the romance behind campfires, you shall be able to open this door. | High Campfire Rank? (UNCONFIRMED) |
When you are able to revive a person who's become incapacitated, you shall be able to open this door. | Have 10 or more Advanced Phoenix Feathers |
When refilling your power becomes second-hand to you, you shall be able to open this door. | (UNKNOWN - not HP/Stam hotkey - Possibly reload?) |
Only when you are able to prove your ability to conquer extreme damage will be able to open this door. | Become Deadly |
You shall be able to open this door if you normally give a lot of help to townspeople. | Equip the King of Diligence title? (UNCONFIRMED) |
When you are finally confident about going on explorations, you shall open this door. | Equip an Explorer/Archaeologist title |
You shall be able to open this door when you can tell your opponent's next move just by its movement. | Rank 9 Sharp Mind skill? (UNCONFIRMED) |
You shall be able to open this door when you have the concentration of mind to cause a powerful impact on the opponent. | Rank 9 Magic Mastery skill? (UNCONFIRMED) |
Only when you can fire bow, you shall open this door. | Equip Fire arrow title. |
You shall be able to open this door only when you can calmly disengage yourself from a dangerous situation. | Switch from combat mode to normal mode (UNCONFIRMED) |
You shall be able to open this door only when you can make a powerful ice spear. | Have Rank ? Ice spear (UNCONFIRMED)-But most likely either having the skill or over rank 9. |
You shall be able to open this door when the time comes to pass on your own exploration history to another. | Exploration level 20/25? (UNCONFIRMED) |
You shall be able to open this door if you can discover artifacts using your own intuition alone. | Equip Archaeologist Title (Only confirmed for Tan door) |
You shall be able to open this door when you can skillfully pour magic effects onto an item. | High ranked enchanting? (UNCONFIRMED) |
You shall be able to open this door when you can properly use the strength of your opponent. | High ranked counter attack? (UNCONFIRMED) |
You shall be able to open this door when you have the concentration of mind to study electric magic attacks. | Charge Thunder 5 times |
You shall be able to open this door when you have carefully studied the basics of magic. | Rank 9 Magic Mastery? High ranked bolt spells? "the Noob Elemental Master" title?(UNCONFIRMED) |
I think the door will open if I just solemnly walk the path of explorations. | |
Enter the road to explore the world and you shall open this door. | Equip Connous Explorer title |
Only the one who has mastered the lightning, fire, and ice elementals shall open this door. | Equip Elemental Master title? (UNCONFIRMED) (Not Elemental Master, maybe Apprentice?) |
Once you are able to heal the wounds of others as you are able to heal your own, you shall be able to open this door. | Have 200 or more Bandages |
Only the one who's resisted evil nightmares shall open this door | ? |
Only the one who's proved his/her strength using bare hands shall open this door | ? |
You shall be able to open this door when you can skillfully make clothes. | High Ranked Tailoring (r9+?) (UNCONFIRMED) |
Only those who have accomplished many things in a short period of time will be able to open this door. | ? |
You will be able to open this door if you have learned that failure is the mother of success. | ? |
Gallery
References
|