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Tri-Assault

From Mabinogi World Wiki

Description

Tri-Assault.png
Fires 3 arrows in succession, which pierce through all enemies in a straight line. As in many alchemy skills, any combination of elements can be used. At least 2 types of elemental energies must be completely filled to use this skill, and 2 types of Crystals are required. (Crystal Materials: 5 for each selected element))

Details

  • Requires a Bow or Crossbow and the respective Missile to use.
  • The skill uses 5 Alchemy Crystals of the two selected elements.
  • Tri-Assault requires at least 2 full Attribute Marbles to be used.
  • The player can freely select two elements of their choice with the number keys:1, 2, 3, or 4; however only the elements with filled Attribute Marbles can be selected.
  • Humans are forced to walk with this skill loaded unless they are equipped with a Crossbow; Elves are able to run while equipped with a Bow.
  • Loads 3 arrows with any combination of two elements. The first two arrows fire instantly, while the final arrow has a slight wind-up motion and boasts a higher multiplier.
    • The selected Attribute Marbles are not consumed until the user fires the first arrow.
    • This skill will not lose charges even if the user is knocked down while having Tri-Assault loaded.
  • Each arrow will hit all enemies in a straight line in the direction of the target, with the range equal to the weapon's Effective Range.
  • The third arrow has a chance to miss if the target moves sideways while the character is doing the wind-up motion, as this skill does not track the enemy and the arrow does not have any notable sideways reach.
    • The first two arrows do not miss as they fire immediately.
  • When used by a Link 5 Alchemic Sharpshooter, Tri-Assault deals 20% more damage.
  • This skill is not compatible with Time Shift.

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required AP 10 15 20 25 30 35 40 45 50 55 60 70 80 95 120
Required AP (Total) 10 25 45 70 100 135 175 220 270 325 385 455 535 630 750
Additional Dex Human Per Rank ?? 1
Total ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
Elf Per Rank 1 2 3 4
Total ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
First & Second Shot Damage [%]* 500 525 550 575 600 625 650 675 700 750 800 850 900 950 1000
Third Shot Damage [%] 1500 1550 1600 1650 1700 1750 1800 1850 1900 2000 2100 2200 2300 2400 2500
Load Time [sec] ??
Cooldown Time [sec] 50
Skill CP (Total) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Stat CP (Total) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

Obtaining the Skill

Training Method

Novice Rank

Rank F

Method Exp. Count Total
?? ??

Rank E

Method Exp. Count Total
?? ??

Rank D

Method Exp. Count Total
Reach Arcana Level 16 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank C 100.00 1 100

Rank C

Method Exp. Count Total
Reach Arcana Level 19 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank B 100 1 100

Rank B

Method Exp. Count Total
Reach Arcana Level 22 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank A 100 1 100

Rank A

Method Exp. Count Total
Reach Arcana Level 25 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 9 100 1 100

Rank 9

Method Exp. Count Total
Reach Arcana Level 28 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 8 100 1 100

Rank 8

Method Exp. Count Total
Reach Arcana Level 31 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 7 100 1 100

Rank 7

Method Exp. Count Total
Reach Arcana Level 34 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 6 100 1 100

Rank 6

Method Exp. Count Total
Reach Arcana Level 37 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 5 100 1 100

Rank 5

Method Exp. Count Total
Reach Arcana Level 40 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 4 100 1 100

Rank 4

Method Exp. Count Total
Reach Arcana Level 43 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 3 100 1 100

Rank 3

Method Exp. Count Total
Reach Arcana Level 46 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 2 100 1 100

Rank 2

Method Exp. Count Total
Reach Arcana Level 49 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 1 100 1 100

Rank 1

Method Exp. Count Total
Cannot advance further. 100 1 100

References