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Stardust (System)
- For the stardust item, see Stardust.
- For the royal astronomy society, see Royal Astronomy Society Sponsorship.
Basic information
Stardust are small clusters of condensed stellar energy that have landed on Erinn.
Stardust itself is very fragile and disappears into thin air while being gathered. That’s why the Astronomy Society has created a regulator frame that surrounds the core. Stabilized Stardust will surround Milletians and support them with various effects during battle.
- In order to gain access to the system, complete the following two guide quests, which are automatically given when your character's cumulative level is 3,000 or higher, to get an equippable Stardust:
- [Guide] An Astronomical Discovery
- [Guide] Stardust Cores and Regulators
- Stardust can be equipped in the dedicated slot at the bottom left of the Inventory window.
- Press the All Effects button at the bottom of the Stardust Info window (Main UI window) to switch to a window where you can check the full list of Support Effects.
- Press the Avail. Effects button to return to the Stardust Info window.
- There are three ways to open the Stardust information window:
- Right-click the Stardust and select Stardust Info in the pop-up menu.
- It does not need to be actively equipped.
- Click the Stardust with Ctrl + Left Mouse button.
- Use the shortcut key after setting the Stardust Info Window shortcut in Options -> Game -> Control -> Hotkey Settings.
- Right-click the Stardust and select Stardust Info in the pop-up menu.
- The level of the Support Effect can be raised by clicking the icon of the desired Support Effect in the Stardust Info window.
- It can also be accessed by clicking the All Effects button, then clicking the Increase Level button of each Support Effect.
Types of Stardust Effects:
Ranking Up Stardust
- Stardust and the encompassing Support Effects are strengthened in the Stardust Info window.
- Stardust's growth is achieved through a Rank increase. Whenever the Stardust Rank is raised, the Stardust Support Effects are unlocked sequentially, and the Support Effect Damage is increased.
- Increasing the individual Support Effect levels will increase the attributes for support, such as damage, trigger probability, and cooldown reduction.
- The materials required for growth can be obtained as rewards when you complete Royal Society Sponsorship quests.
- The Stardust Core Binding Agent and the Stardust Regulator Frame Connector are guaranteed rewards from life and combat quests respectively, no matter the grade of the quest taken.
- The other materials, which are the varying levels of Stardust Cores and Regulator Frames are obtained from specific ranks of the mission, from E to A.
- The maximum number of Stardust materials a player can hold at a single time is 1,000 for each type.
- The rank-up items are stored as numerical values rather instead of being items that sits in the player's inventory.
- They are thus untradable.
- Gold will additionally be required to rank Stardust.
Stardust Rank
- The Stardust Rank can be raised up to Rank 15.
- A new Support Effect is unlocked each time the Rank is increased.
- When the Stardust Rank is increased, the main Support Effect is unlocked first, and then the sub-Support Effects will be unlocked.
- When Stardust reaches Ranks 6, 11, and 15:
- The number of Stardust orbiting around the character increases.
- The appearance of the Stardust changes.
- The Support Effect Damage is increased, so damage dealt to enemies when a Support Effect is activated is increased.
- When Stardust reaches Ranks 6, 11, and 15:
- In the Stardust Info window, click the Increase Rank button after possessing all the Stardust and Gold required to increase the Stardust Rank.
Stardust Support Effects
- The Stardust Support Ranks can be raised up to Rank 10.
- A gold star icon underneath the Support Effect icon indicates the current level, and at level 6 and higher, the star icon turns red.
- All 15 Support Effects will be unlocked when you raise the Stardust Rank to Rank 15.
- All Support Effects are unlocked at Level 1.
- Support Effects are unlocked sequentially in a clockwork order each time the Stardust Rank is increased, from main support to sub-support effects.
- Support Effects consist of 5 main Support Effects and 10 sub-Support Effects.
- Each main Support Effect has two Sub-support effects attached to it.
- Support Effect levels can be strengthened by using Stardust materials.
- This will increase the effect attributes such as damage, activation rate, or knockback range, depending on the Support Effect.
- Stardust materials are consumed on each attempt when attempting a Support Effect level up.
- Unlike the main Stardust ranks, support effects have a chance to succeed at rank-up.
- If the attempt succeeds, the Support Effect level will increase.
- If the attempt fails, the Support Effect level stays the same, but the materials are still consumed.
- The Blow and Chaser support effects can be hotkeyed and activated at will. They are located in the Hidden skill tab once unlocked.
Stardust Appearance
In the Stardust Info window, you can click on the top right Stardust icon to view the Change Stardust Appearance menu.
- Once a Stardust appearance has been unlocked, it is unlocked permanently.
- If you change to a different appearance, the previous appearance does not disappear, and you can change it again at any time.
- Even if you change the Stardust appearance, the level of the existing Stardust and the level of the unlocked Support Effects will be maintained.
- You may mix and match between stardust forms individually, but only with the unlocked forms you own.
There are numerous Stardust appearances available:
Basic | Jewel | Wing | Null |
---|---|---|---|
Unlocked Automatically |
Jewelform Stardust Royal Society Sponsorship Badges x 1,500 |
Wingform Stardust Fragments of a Trivial Fate or Master of Corrib Cabin Lord Missions |
Nullform Stardust Complete [Guide] Stardust Cores and Regulators |
Invisible Stardust | |||
Invisible Stardust |
- The color of Stardust can be changed using Stardust Dye Ampoules or Stardust Direct Dye Ampoules.
- See Stardust for a complete appearance list and dye information.
Stardust Rank-up Costs and Bonuses
Rank | Gold Cost |
Binding Agent Cost |
Frame Connector Cost |
Fragment Cost 100100100100100 |
Frame Cost 100100100100100 |
Support Effect Unlocked |
Stardust Number |
Support Effect Damage Bonus |
---|---|---|---|---|---|---|---|---|
0 -> 1 | - | - | - | - | - | Blast | 2 | x 1.00 |
1 -> 2 | 100,000 | 10 | 10 | Simple x 10 | Simple x 10 | Flare | 2 | x 1.00 |
2 -> 3 | 150,000 | 15 | 15 | Simple x 15 | Simple x 15 | Blow | 2 | x 1.00 |
3 -> 4 | 200,000 | 20 | 20 | Simple x 20 | Simple x 20 | Chaser | 2 | x 1.00 |
4 -> 5 | 300,000 | 25 | 25 | Basic x 20 | Basic x 20 | Veil | 2 | x 1.00 |
5 -> 6 | 400,000 | 30 | 30 | Basic x 25 | Basic x 25 | Smart Blast | 3 | x 1.05 |
6 -> 7 | 500,000 | 35 | 35 | Basic x 30 | Basic x 30 | Smart Flare | 3 | x 1.05 |
7 -> 8 | 700,000 | 40 | 40 | Intermediate x 30 | Intermediate x 30 | Smart Blow | 3 | x 1.05 |
8 -> 9 | 700,000 | 45 | 45 | Intermediate x 35 | Intermediate x 35 | Smart Chaser | 3 | x 1.05 |
9 -> 10 | 1,000,000 | 50 | 50 | Intermediate x 40 | Intermediate x 40 | Smart Veil | 3 | x 1.05 |
10 -> 11 | 1,500,000 | 55 | 55 | Advanced x 40 | Advanced x 40 | Power Blast | 4 | x 1.10 |
11 -> 12 | 2,000,000 | 60 | 60 | Advanced x 45 | Advanced x 45 | Power Flare | 4 | x 1.10 |
12 -> 13 | 3,000,000 | 65 | 65 | Advanced x 50 | Advanced x 50 | Power Blow | 4 | x 1.10 |
13 -> 14 | 4,000,000 | 70 | 70 | Master x 50 | Master x 50 | Power Chaser | 4 | x 1.10 |
14 -> 15 | 5,000,000 | 80 | 80 | Master x 60 | Master x 60 | Power Veil | 5 | x 1.20 |
Support Effect Rank-up Costs
Rank | Success Rate |
Gold Cost |
Binding Agent Cost |
Frame Connector Cost |
Fragment Cost 100100100100100 |
Regulator Cost 100100100100100 |
---|---|---|---|---|---|---|
0 -> 1 | - | - | - | - | - | - |
1 -> 2 | 100% | 15,000 | 1 | 1 | Simple x 1 | Simple x 1 |
2 -> 3 | 90% | 30,000 | 1 | 1 | Simple x 1 | Simple x 1 |
3 -> 4 | 80% | 45,000 | 1 | 1 | Basic x 1 | Basic x 1 |
4 -> 5 | 70% | 60,000 | 1 | 1 | Basic x 1 | Basic x 1 |
5 -> 6 | 60% | 75,000 | 2 | 2 | Intermediate x 2 | Intermediate x 2 |
6 -> 7 | 50% | 90,000 | 2 | 2 | Intermediate x 2 | Intermediate x 2 |
7 -> 8 | 40% | 105,000 | 2 | 2 | Advanced x 2 | Advanced x 2 |
8 -> 9 | 30% | 120,000 | 2 | 2 | Advanced x 2 | Advanced x 2 |
9 -> 10 | 20% | 150,000 | 2 | 2 | Master x 2 | Master x 2 |
Support Effect Rates
The Stardust skills and subskills are either passive which maybe set off at random or active allowing the player to choose when to use it.
- The activation of any Stardust skill prevents the activation of any other skill for that skill's duration.
- A noticeable example is Chaser, which has a particularly long duration.
- The active skills cannot be used while mounted on a Raft or while on a Hot-Air Balloon.
- The passive skills may become activated yet they do not give bonus damage and do not defend the player.
Blast
- Blast is a passive skill which act as a bonus damage, infrequently, triggered by the player using a skill affecting one target.
- Certain skills that can affect multiple targets, like Bullet Storm and Final Hit, may still activate Blast.
- In the event multiple targets were hit by the player, only one of targets will be affected by Blast.
- If Explosive Kunai has been set off while the player is far away from the trap, Blast's effect will appear next to the target instead.
- It is unlocked by default at Rank 1 Stardust.
- The amount of damage and its activation increases along with its level.
Blast | Smart Blast | Power Blast | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Flare
- Flare is a passive skill similar to Blast. It is infrequently triggered when the player uses a skill affecting multiple targets.
- It will only affect targets that were already hit by the player's skill, other monsters will be unharmed.
- It will not become triggered when another Stardust Subskill such as Blow is used. Stardust skills can only be used and triggered one at a time.
- It is unlocked at Rank 2 Stardust.
- Its activation and damage increase with its level.
Flare | Smart Flare | Power Flare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Blow
- Blow is an active skill which the player can use to push away and harm any target surrounding them.
- The skill is unlocked at Rank 3 Stardust.
- The icon for the skill is under the Hidden-tab of the Skill menu.
- How far the target is pushed, the amount damage, and its radius increase along with its level.
- On use, increases Veil activation rate for a period of time.
- On use, increases Veil activation rate for a period of time.
Blow | Smart Blow | Power Blow | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chaser
- Chaser allows the player to choose the target which is marked by a circle.
- The size of the area of effect depends on the rank of the Stardust and the level of Chaser.
- The skill is unlocked by reaching Rank 4 Stardust.
- The icon for the skill is under the Hidden-tab of the Skill menu.
- While it is active, other Stardust subskills cannot be triggered or used.
- When Chaser is successful in marking the target, the monster(s) will be under its effects even if they teleport.
- Monsters affected by the skill can move and still use skills but will be unsuccessful in using it on the player.
- Certain skills such as Counter can still be used against the player.
- Attacking a monster that has Natural Shield, and any similar skills, will allow the monster to attack the player.
- The skill is canceled if the monster moves away, or if no target is left inside the circle before Chaser fully takes effect. A cooldown will begin, lasting 10 seconds.
- The Stardust will disappear when it is under a cooldown period and only reappear when ready.
- If the skill has eliminated all the targets within the area of effect, while inside the Offering Circle or a similar spawn point for targets, the animation will stop until the next wave appears to once again rain down for its duration.
- Monsters unaffected by Chaser but are marked as targets will cause the stardust to float above them and will be unharmed.
- The stardust will remain on top of the target for the skill's duration.
- If the target were to use a skill their skill will go first and once it is finished Chaser will take affect on the target.
Chaser | Smart Chaser | Power Chaser | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Veil
- Veil is a passive-defense skill which may also reflect a portion of the damage back onto those aiming at the player.
- The skill is unlocked by reaching Rank 5 Stardust.
- It is similar to Blast and Flare which are activated, occasionally.
- Other Stardust skills cannot be used or triggered while it is active.
- The rate it defends, the amount of damage it throws back, and the duration increase along with its level.
Veil | Smart Veil | Power Veil | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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References
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