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Stardust (System)

From Mabinogi World Wiki
For the stardust item, see Stardust.
For the royal astronomy society, see Royal Astronomy Society Sponsorship.
Stardust Logo Banner.png

Basic information

Stardust are small clusters of condensed stellar energy that have landed on Erinn.

Stardust itself is very fragile and disappears into thin air while being gathered. That’s why the Astronomy Society has created a regulator frame that surrounds the core. Stabilized Stardust will surround Milletians and support them with various effects during battle.

Navigation

Stardust window with all effects unlocked.
1-Stardust Support effects status. 2-Current rank. 3-Stardust Appearance 4-Details window. 5-Materials used to upgrade currently viewed object. 6-Fee required to rank up. 7-View all effects window. 8-Increase Rank. 9-View all materials owned.
  • Press the All Effects button at the bottom of the Stardust Info window (Main UI window) to switch to a window where you can check the full list of Support Effects.
  • Press the Avail. Effects button to return to the Stardust Info window.


  • There are three ways to open the Stardust information window:
    • Right-click the Stardust and select Stardust Info in the pop-up menu.
      • It does not need to be actively equipped.
    • Click the Stardust with Ctrl + Left Mouse button.
    • Use the shortcut key after setting the Stardust Info Window shortcut in Options -> Game -> Control -> Hotkey Settings.
  • The level of the Support Effect can be raised by clicking the icon of the desired Support Effect in the Stardust Info window.
  • It can also be accessed by clicking the All Effects button, then clicking the Increase Level button of each Support Effect.


Types of Stardust Effects:

Stardust Blast Icon.png
Blast
Stardust Flare Icon.png
Flare
Stardust Blow Icon.png
Blow
Stardust Chaser Icon.png
Chaser
Stardust Veil Icon.png
Veil
Single-Target attacks Multi-Target attacks Knocks enemies around Hinders movements of enemies Defends against enemy attacks
Smart Blast.png
Smart Blast


Increases Blast activation rate
Power Blast.png
Power Blast


Increases Blast damage
Smart Flare.png
Smart Flare


Increases Flare activation rate
Power Flare.png
Power Flare


Increases Flare damage
Smart Blow.png
Smart Blow
Decreases Blow cooldown
Increases additional effect activation rate
Temporarily increases Veil activation rate when the additional effect activates
Power Blow.png
Power Blow

Increases Blow damage
Increases Blow knockback range
Smart Chaser.png
Smart Chaser

Increases Chaser damage per second
Decreases Chaser cooldown
Power Chaser.png
Power Chaser

Increases Chaser effect range
Increases the damage of Chaser’s final hit
Smart Veil.png
Smart Veil

Increases Veil duration
Increases Veil damage reflection
Power Veil.png
Power Veil

Increases Veil activation rate
Increases Veil hit damage reduction

Ranking Up Stardust

The UI list of stardust materials the player currently owns.
  • Stardust and the encompassing Support Effects are strengthened in the Stardust Info window.
    • Stardust's growth is achieved through a Rank increase. Whenever the Stardust Rank is raised, the Stardust Support Effects are unlocked sequentially, and the Support Effect Damage is increased.
    • Increasing the individual Support Effect levels will increase the attributes for support, such as damage, trigger probability, and cooldown reduction.
  • The materials required for growth can be obtained as rewards when you complete Royal Society Sponsorship quests.
    • The Stardust Core Binding Agent.png Stardust Core Binding Agent and the Stardust Regulator Frame Connector.png Stardust Regulator Frame Connector are guaranteed rewards from life and combat quests respectively, no matter the grade of the quest taken.
    • The other materials, which are the varying levels of Simple Stardust Core Fragment.png Stardust Cores and Simple Stardust Regulator Frame.png Regulator Frames are obtained from specific ranks of the mission, from E to A.
  • The maximum number of Stardust materials a player can hold at a single time is 1,000 for each type.
  • The rank-up items are stored as numerical values rather instead of being items that sits in the player's inventory.
    • They are thus untradable.
  • Gold will additionally be required to rank Stardust.

Stardust Rank

Stardust Icon 01.png Stardust Icon 02.png Stardust Icon 03.png Stardust Icon 04.png

  • The Stardust Rank can be raised up to Rank 15.
  • A new Support Effect is unlocked each time the Rank is increased.
  • When the Stardust Rank is increased, the main Support Effect is unlocked first, and then the sub-Support Effects will be unlocked.
    • When Stardust reaches Ranks 6, 11, and 15:
      • The number of Stardust orbiting around the character increases.
      • The appearance of the Stardust changes.
      • The Support Effect Damage is increased, so damage dealt to enemies when a Support Effect is activated is increased.
  • In the Stardust Info window, click the Increase Rank button after possessing all the Stardust and Gold required to increase the Stardust Rank.

Stardust Support Effects

Support Effect details window. 1-Increase level of selected support effect. 2-Overview of all support effects. 3-Stardust Rank. 4-Material cost to upgrade support effect. 5-Success rate of the rank-up. 6-Return to main Stardust material upgrade list.
  • The Stardust Support Ranks can be raised up to Rank 10.
    • A gold star icon underneath the Support Effect icon indicates the current level, and at level 6 and higher, the star icon turns red.
  • All 15 Support Effects will be unlocked when you raise the Stardust Rank to Rank 15.
  • All Support Effects are unlocked at Level 1.
  • Support Effects are unlocked sequentially in a clockwork order each time the Stardust Rank is increased, from main support to sub-support effects.
  • Support Effects consist of 5 main Support Effects and 10 sub-Support Effects.
    • Each main Support Effect has two Sub-support effects attached to it.
  • Support Effect levels can be strengthened by using Stardust materials.
    • This will increase the effect attributes such as damage, activation rate, or knockback range, depending on the Support Effect.
  • Stardust materials are consumed on each attempt when attempting a Support Effect level up.
  • Unlike the main Stardust ranks, support effects have a chance to succeed at rank-up.
    • If the attempt succeeds, the Support Effect level will increase.
    • If the attempt fails, the Support Effect level stays the same, but the materials are still consumed.
  • The Blow.png Blow and Chaser.png Chaser support effects can be hotkeyed and activated at will. They are located in the Hidden skill tab once unlocked.

Stardust Appearance

The UI for form selection.

In the Stardust Info window, you can click on the top right Stardust icon to view the Change Stardust Appearance menu.

  • Once a Stardust appearance has been unlocked, it is unlocked permanently.
  • If you change to a different appearance, the previous appearance does not disappear, and you can change it again at any time.
  • Even if you change the Stardust appearance, the level of the existing Stardust and the level of the unlocked Support Effects will be maintained.
  • You may mix and match between stardust forms individually, but only with the unlocked forms you own.

There are numerous Stardust appearances available:

Basic Jewel Wing Null
Unstable Mote of Light.png
Unlocked Automatically
Stardust Form - Pink.png
Jewelform Stardust
Royal Society Sponsorship Badges x 1,500
Stardust Form - Yellow.png
Wingform Stardust
Fragments of a Trivial Fate or
Master of Corrib Cabin Lord Missions
Stardust Form - Light Blue.png
Nullform Stardust
Complete [Guide] Stardust Cores and Regulators
Stardust Stage 1.png Jewel Stardust Stage 1.png Wing Stardust Stage 1.png Invisible Stardust
Stardust Stage 4.png Jewel Stardust Stage 4.png Wing Stardust Stage 4.png Invisible Stardust

Stardust Rank-up Costs and Bonuses

Rank Gold
Cost
Binding Agent
Cost
Stardust Core Binding Agent.png
Frame Connector
Cost
Stardust Regulator Frame Connector.png
Fragment
Cost
Simple Stardust Core Fragment.png100Basic Stardust Core Fragment.png100Intermediate Stardust Core Fragment.png100Advanced Stardust Core Fragment.png100Master Stardust Core Fragment.png100
Frame
Cost
Simple Stardust Regulator Frame.png100Basic Stardust Regulator Frame.png100Intermediate Stardust Regulator Frame.png100Advanced Stardust Regulator Frame.png100Master Stardust Regulator Frame.png100
Support Effect
Unlocked
Stardust Blast Icon.png
Stardust
Number
Stardust Stage 1.png
Support
Effect
Damage
Bonus
0 -> 1 - - - - - Blast 2 x 1.00
1 -> 2 100,000 10 10 Simple x 10 Simple x 10 Flare 2 x 1.00
2 -> 3 150,000 15 15 Simple x 15 Simple x 15 Blow 2 x 1.00
3 -> 4 200,000 20 20 Simple x 20 Simple x 20 Chaser 2 x 1.00
4 -> 5 300,000 25 25 Basic x 20 Basic x 20 Veil 2 x 1.00
5 -> 6 400,000 30 30 Basic x 25 Basic x 25 Smart Blast 3 x 1.05
6 -> 7 500,000 35 35 Basic x 30 Basic x 30 Smart Flare 3 x 1.05
7 -> 8 700,000 40 40 Intermediate x 30 Intermediate x 30 Smart Blow 3 x 1.05
8 -> 9 700,000 45 45 Intermediate x 35 Intermediate x 35 Smart Chaser 3 x 1.05
9 -> 10 1,000,000 50 50 Intermediate x 40 Intermediate x 40 Smart Veil 3 x 1.05
10 -> 11 1,500,000 55 55 Advanced x 40 Advanced x 40 Power Blast 4 x 1.10
11 -> 12 2,000,000 60 60 Advanced x 45 Advanced x 45 Power Flare 4 x 1.10
12 -> 13 3,000,000 65 65 Advanced x 50 Advanced x 50 Power Blow 4 x 1.10
13 -> 14 4,000,000 70 70 Master x 50 Master x 50 Power Chaser 4 x 1.10
14 -> 15 5,000,000 80 80 Master x 60 Master x 60 Power Veil 5 x 1.20

Support Effect Rank-up Costs

Rank Success
Rate
Gold
Cost
Binding Agent
Cost
Stardust Core Binding Agent.png
Frame Connector
Cost
Stardust Regulator Frame Connector.png
Fragment
Cost
Simple Stardust Core Fragment.png100Basic Stardust Core Fragment.png100Intermediate Stardust Core Fragment.png100Advanced Stardust Core Fragment.png100Master Stardust Core Fragment.png100
Regulator
Cost
Simple Stardust Regulator Frame.png100Basic Stardust Regulator Frame.png100Intermediate Stardust Regulator Frame.png100Advanced Stardust Regulator Frame.png100Master Stardust Regulator Frame.png100
0 -> 1 - - - - - -
1 -> 2 100% 15,000 1 1 Simple x 1 Simple x 1
2 -> 3 90% 30,000 1 1 Simple x 1 Simple x 1
3 -> 4 80% 45,000 1 1 Basic x 1 Basic x 1
4 -> 5 70% 60,000 1 1 Basic x 1 Basic x 1
5 -> 6 60% 75,000 2 2 Intermediate x 2 Intermediate x 2
6 -> 7 50% 90,000 2 2 Intermediate x 2 Intermediate x 2
7 -> 8 40% 105,000 2 2 Advanced x 2 Advanced x 2
8 -> 9 30% 120,000 2 2 Advanced x 2 Advanced x 2
9 -> 10 20% 150,000 2 2 Master x 2 Master x 2

Support Effect Rates

The Stardust skills and subskills are either passive which maybe set off at random or active allowing the player to choose when to use it.

  • The activation of any Stardust skill prevents the activation of any other skill for that skill's duration.
    • A noticeable example is Chaser, which has a particularly long duration.
  • The active skills cannot be used while mounted on a Raft or while on a Hot-Air Balloon.
    • The passive skills may become activated yet they do not give bonus damage and do not defend the player.

Blast

  • Blast is a passive skill which act as a bonus damage, infrequently, triggered by the player using a skill affecting one target.
    • Certain skills that can affect multiple targets, like Bullet Storm and Final Hit, may still activate Blast.
    • In the event multiple targets were hit by the player, only one of targets will be affected by Blast.
    • If Explosive Kunai has been set off while the player is far away from the trap, Blast's affect will appear next to the target instead.
  • It is unlocked by default at Rank 1 Stardust.
  • The amount of damage and its activation increases along with its level.
Blast Smart Blast Power Blast
Level Bonus Damage Activation Rate
1 10% 5%
2 11% 6%
3 12% 7%
4 13% 8%
5 14% 9%
6 15% 10%
7 16% 11%
8 17% 12%
9 18% 13%
10 20% 14%
Level Activation Rate
1 +7%
2 +8%
3 +9%
4 +10%
5 +11%
6 +12%
7 +13%
8 +14%
9 +15%
10 +16%
Level Bonus Damage
1 +15%
2 +16%
3 +17%
4 +18%
5 +19%
6 +20%
7 +21%
8 +22%
9 +23%
10 +25%

Flare

  • Flare is a passive skill similar to Blast. It is infrequently triggered when the player uses a skill affecting multiple targets.
    • It will only affect targets that were already hit by the player's skill, other monsters will be unharmed.
    • It will not become triggered when another Stardust Subskill such as Blow is used. Stardust skills can only be used and triggered one at a time.
  • It is unlocked at Rank 2 Stardust.
  • Its activation and damage increase with its level.
Flare Smart Flare Power Flare
Level Bonus Damage Activation Rate
1 5% 5%
2 6% 6%
3 7% 7%
4 8% 8%
5 9% 9%
6 10% 10%
7 11% 11%
8 12% 12%
9 13% 13%
10 15% 14%
Level Activation Rate
1 +7%
2 +8%
3 +9%
4 +10%
5 +11%
6 +12%
7 +13%
8 +14%
9 +15%
10 +16%
Level Bonus Damage
1 +15%
2 +16%
3 +17%
4 +18%
5 +19%
6 +20%
7 +21%
8 +22%
9 +23%
10 +25%

Blow

  • Blow is an active skill which the player can use to push away and harm any target surrounding them.
  • The skill is unlocked at Rank 3 Stardust.
  • The icon for the skill is under the Hidden-tab of the Skill menu.
  • How far the target is pushed, the amount damage, and its radius increase along with its level.
    • On use, increases Veil activation rate for a period of time.
Blow Smart Blow Power Blow
Level Damage Enemy Knockback Range (m) Knockback distance (m) Duration (s) Veil Activation Rate Bonus (%) Veil Activation Rate Duration (s) Cooldown Time (s)
1 390 5 1.2 5 0.3 1 90
2 510 5 1.4 5 0.4 1.1 90
3 630 5 1.6 5 0.5 1.2 80
4 750 5 1.8 5 0.6 1.3 80
5 900 5 2.0 5 0.7 1.4 70
6 1,050 5 2.2 5 0.8 1.5 70
7 1200 5 2.4 5 0.9 1.6 60
8 1350 5 2.6 5 1 1.7 60
9 1500 5 2.8 5 1.1 1.8 50
10 1800 5 3 5 1.2 2 40
Level Blow Cooldown Reduction Additional Veil Activation Rate
1 2 0.7
2 4 0.9
3 6 1.1
4 8 1.3
5 10 1.5
6 12 1.8
7 14 2
8 16 2.2
9 18 2.5
10 20 2.8
Level Blow Additional Bonus Damage Blow Additional Knockback Range
1 910 2.8
2 1190 3.1
3 1470 3.4
4 1750 3.7
5 2100 4
6 2450 4.3
7 2800 4.6
8 3150 4.9
9 3500 5.2
10 4200 5.5

Chaser

  • Chaser allows the player to choose the target which is marked by a circle.
    • The size of the area of effect depends on the rank of the Stardust and the level of Chaser.
  • The skill is unlocked by reaching Rank 4 Stardust.
  • The icon for the skill is under the Hidden-tab of the Skill menu.
  • While it is active, other Stardust subskills cannot be triggered or used.
  • When Chaser is successful in marking the target, the monster(s) will be under its effects even if they teleport.
    • Monsters affected by the skill can move and still use skills but will be unsuccessful in using it on the player.
    • Certain skills such as Counter can still be used against the player.
    • Attacking a monster that has Natural Shield, and any similar skills, will allow the monster to attack the player.
  • The skill is canceled if the monster moves away, or if no target is left inside the circle before Chaser fully takes effect. A cooldown will begin, lasting 10 seconds.
    • The Stardust will disappear when it is under a cooldown period and only reappear when ready.
  • If the skill has eliminated all the targets within the area of effect, while inside the Offering Circle or a similar spawn point for targets, the animation will stop until the next wave appears to once again rain down for its duration.
  • Monsters unaffected by Chaser but are marked as targets will cause the stardust to float above them and will be unharmed.
    • The stardust will remain on top of the target for the skill's duration.
    • If the target were to use a skill their skill will go first and once it is finished Chaser will take affect on the target.
Chaser Smart Chaser Power Chaser
Level Bonus Damage Stun Radius (m) Stun Duration (s) Final Hit Damage (%) Cooldown Time (s)
1 240 1.8 10 100 130
2 255 1.8 12 100 130
3 270 2.1 14 100 130
4 285 2.1 16 100 120
5 300 2.4 18 100 120
6 315 2.4 20 100 120
7 330 2.7 22 100 120
8 345 2.7 24 100 100
9 360 3 26 100 100
10 390 3.6 30 100 80
Level Bonus Chaser damage per sec. Chaser Cooldown Bonus
1 560 10
2 595 12
3 630 14
4 665 16
5 700 18
6 735 20
7 770 22
8 805 24
9 840 26
10 910 30
Level Additionnal Chaser Effect Range Bonus Damage of Chaser’s Final Hit
1 2.1 1050
2 2.1 1120
3 2.45 1190
4 2.45 1260
5 2.8 1400
6 2.8 1400
7 3.15 1470
8 3.15 1540
9 3.5 1610
10 4.2 1750

Veil

  • Veil is a passive-defense skill which may also reflect a portion of the damage back onto those aiming at the player.
  • The skill is unlocked by reaching Rank 5 Stardust.
  • It is similar to Blast and Flare which are activated, occasionally.
  • Other Stardust skills cannot be used or triggered while it is active.
  • The rate it defends, the amount of damage it throws back, and the duration increase along with its level.
Veil Smart Veil Power Veil
Level Damage Decrease (%) Reflected Damage (%) Duration (s) Activation Chance (%)
1 15 18 0.6 1
2 18 21 0.7 1.2
3 20 24 0.8 1.4
4 22 27 0.9 1.6
5 24 30 1 1.8
6 26 36 1.1 2
7 28 42 1.2 2.2
8 30 48 1.3 2.4
9 32 54 1.4 2.6
10 35 60 1.5 3
Level Additionnal Veil duration (s) Additionnal Veil Damage Reflection (%)
1 1.4 42
2 1.5 49
3 1.6 56
4 1.7 63
5 1.8 70
6 1.9 84
7 2 98
8 2.1 112
9 2.2 126
10 2.5 140
Level Veil Additional Activation Rate (%) Veil Additionnal Hit Damage Reduction (%)
1 2 35
2 2.5 37
3 3 40
4 3.5 43
5 4 46
6 4.5 49
7 5 52
8 5.5 55
9 6 58
10 7 62

References