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Elven Magic Missile
Description
The ultimate long-range skill, Elven Magic Missile is only attainable by those who have proven themselves as true descendants of Irinid. It is only available while in Falcon Beast Mode where one can load and unleash an arrow(bow) or magic blast(wand) infused with one of the three elements: Fire, Ice, or Lightning. |
Details
- Falcon-only skill.
- Elven Magic Missile fires a burst of elemental energy of either Lightning, Ice, or Fire.
- Requires a Bow, Crossbow, or Wand equipped.
- You do not need to have the respective Missile equipped to use the skill.
- Cannot be used with a Combat Wand, Healing Wand, or a staff.
- Since this is a magic skill, it cannot be used while on a Mount.
- The desired element can be selected with the F1, F2, and F3 keys. They each correspond with the element that appears on the screen, in order: Lightning, Ice, and Fire.
- Lightning hits the target and chains to nearby enemies with decent reach. Enemies along the line of sight to the intended target are unaffected.
- Ice hits enemies in a radius around both the player and the target, as well as the enemies along the line of sight to the target in a sweeping radius. Has a freezing effect similar to Ice Spear.
- Fire hits enemies along the line of sight, with a small splash around the target.
- Base damage of all elements is the same, however the usual damage bonuses and deductions from elementals apply.
- When using this skill near a Campfire, the Lightning and Fire missiles will receive the Campfire damage bonus.
- This skill's damage ignores the enemy's Protection, however only Ice ignores it while calculating Critical chance.
- The skill's wounding rate depends only on the skill's rank, not on the weapon used.
- This skill does not affect durability nor proficiency.
- When the skill is used and auto weapon slot conversion in the options settings (Game -> Control -> Auto weapon slot conversion) is checked, this skill always switches to the ranged weapon in the secondary slot unless the main slot already has one equipped; however, even when the main slot has a weapon unusable by the skill, the skill will not auto-switch to a wand in the secondary slot.
- This quirk also applies to Extra Equipment Slots.
- A small cutscene plays when the skill is used. This can be disabled in Options (Game -> Control -> Use Skill Cam).
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required Level-ups | 0 | 10 | 11 | 12 | 14 | 16 | 19 | 22 | 26 | 30 | 35 | 40 | 46 | 52 | 59 | |
Required Level-ups (Total) | 0 | 10 | 21 | 33 | 47 | 63 | 82 | 104 | 130 | 160 | 195 | 235 | 281 | 333 | 392 | |
Ranged Weapon Damage | Min Damage (%) | 65 | 70 | 75 | 80 | 85 | 90 | 105 | 120 | 135 | 150 | 170 | 185 | 200 | 215 | 230 |
Max Damage (%) | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 320 | 360 | 400 | 440 | 480 | 520 | 560 | 600 | |
Wand Damage | Min Damage (%) | ? | ||||||||||||||
Max Damage (%) | ? | |||||||||||||||
Mana Used | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | |
Range | 2000 | |||||||||||||||
Load Time [sec] | 2 | |||||||||||||||
Cooldown Time [sec] | 10 |
Master Title
A master title for this skill does not currently exist.
References