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Synthesis
(Redirected from Compound)
Description
A skill that produces a new item by synthesizing multiple items in a dry oven. The quality of items before you synthesize will determine the quality of items after. Although it's hard to predict item results, you can find synthesis recipes in books on Alchemy, which can teach you how to make exceptional items (e.g. Ice Mine). |
Details
- Uses alchemy and a Dry Oven to merge three or more items together to produce a new item. See Synthesis List for all items produced by synthesis. See Synthesis Fixed Recipes List for fixed synthesis recipes.
- Synthesized equipment has randomized stats. See Synthesis Quality for possible outcomes.
- Synthesizing multiple items of a type often results the same type as the outcome. For example, synthesizing three swords has a relatively high chance of resulting in a sword.
- Synthesizing three to four of the same item has a chance of returning the same item. This applies to any equipable item.
- Certain items can be duplicated into a stack, requiring one of the item being duplicated, Holy Water of Lymilark, and an Arat Crystal. See the Duplicating Items for a fixed recipe list for a list of duplicatable items.
- Synthesis success rate can be increased by Alchemy Mastery, Transmutation, Samhain (Saturday), Weather, certain Enchants and Titles, and Construct Alchemy Talent.
- Formula:
(Base Success + Alchemy Mastery Bonus) * (Samhain Bonus) * (Weather Bonus) + (Enchant Bonus )+ (Title Bonus) + (Transmutation Bonus) + (Talent Bonus)
- Day Bonus is 1.2 for Saturday and 1.0 for all other days.
- Weather Bonus is 1.2 for Thunderstorms, 1.1 for Rain without Thunder, and 1.0 for Clear and Cloudy Days.
- Only "the Synthesis Master" and "the Royal Alchemist" titles affect synthesis success.
- Formula:
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | 3 | 5 | 7 | 10 | |||||||||||
Required AP (Total) | 3 | 6 | 9 | 12 | 15 | 18 | 23 | 28 | 33 | 38 | 45 | 52 | 59 | 66 | 76 |
Additional Mana (Total) | - | +1 | +2 | +3 | +4 | +6 | +8 | +10 | +12 | +15 | |||||
Additional Stamina (Total) | - | +1 | +2 | +3 | +4 | +6 | |||||||||
Random Synthesis Success Rate (%) |
32 | 34 | 36 | 38 | 41 | 43 | 46 | 48 | 50 | 52 | 56 | 59 | 62 | 65 | 68 |
Mana Use | 2 | 3 | 4 | ||||||||||||
Stamina Use | 1 | 2 | |||||||||||||
Stat CP (Total) | - | 0.5 | 1 | 1.5 | 2.0 | 3.5 | 5.0 | 6.5 | 8.0 | 10.5 |
Obtaining the Skill
- Complete the quest The Basics of Transmutation.
Or,
- Talk to Dorren with the Skills Keyword with a current level of 30 or higher and at least Rank Novice Fragmentation.
Or,
- Talk to Elatha during the Generation 10 Shadow Mission Neamhain's Memorial.
Training Method
Tips
- As Random Synthesis can be performed with three copies of most items, using a cheap item like store-bought Tork's Merchant Caps for the early levels is a good idea.
- Dorren's Request is a great way to train Fixed Recipe requirements, particularly failures, as the Synthesized Darkness Crystal has an extremely low success rate.
- Herbs: Synthesize Mandrakes (Bloody Herb x1 + Base Herb x1 + HP 50 Potion x1).
- Has a decent success rate, counts for Fixed Recipe and Herb synthesis, and does not require White Herbs.
- Potions: Synthesize 3 HP 30 Potions together. These may be purchased from any Healer NPC.
- Alternatively a HP 50 Potion may be duplicated through a Fixed Recipe to guarantee a potion as a product, and would count for successful Fixed Recipe and Potion synthesis.
- Weapons: Synthesize three Gathering Knives together. These may be purchased from most weapon dealers.
- This is also the most efficient method to create equipment with different stats.
- Clothing/Armor: Synthesize three Popo's Skirts or Popo's Shirt and Pants together.
- Resell value over NUMBER: This may only be fulfilled with Random Synthesis, as no Fixed Recipe exists for Equipment.
- Current and Maximum Durability affects the result, so try to always have fully repaired items when synthesizing.
- Assuming infinite amounts of Gold, three copies of the following NPC-Purchasable Items will work even for Rank 1 training:
- Weapon Category: Tikka Wood Healing Wand
- Shield Category: Vales Shield
- Hat Category: Starry Wizard Hat
- Clothing/Armor Category: Wave-print Side-slit Tunic
- Glove Category: Silver Teany Glove
- Shoe Category: Fabien Greaves
- A faster or cheaper alternative might be to use some combination of Synthesis Training Potions, Brionac, or AP Training starting at Rank 6.
Novice Rank
- AP: -
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Attempt synthesis. | 50.00 | 1 | 50.00 |
Succeed in synthesizing. | 50.00 | 1 | 50.00 |
Rank F
- AP: 3
- Stat Improvement: None
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Attempt synthesis. | 1.00 | 100 | 100.00 |
Succeed in synthesizing. | 1.00 | 100 | 100.00 |
Rank E
- AP: 3
- Stat Improvement: None
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Try to synthesize. | 0.50 | 70 | 35.00 |
Successfully synthesize. | 0.50 | 80 | 40.00 |
Fail to synthesize. | 0.50 | 150 | 75.00 |
Rank D
- AP: 3
- Stat Improvement: None
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize. | 0.40 | 100 | 40.00 |
Fail to synthesize. | 0.40 | 150 | 60.00 |
Successfully to recipe synthesize. | 0.25 | 100 | 25.00 |
Fail to recipe synthesize. | 0.25 | 100 | 25.00 |
Rank C
- AP: 3
- Stat Improvement: None
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize. | 0.20 | 150 | 30.00 |
Fail to synthesize. | 0.20 | 150 | 30.00 |
Successfully to recipe synthesize. | 0.20 | 150 | 30.00 |
Fail to recipe synthesize. | 0.15 | 150 | 22.50 |
Successfully synthesize an herb. | 0.15 | 150 | 22.50 |
Rank B
- AP: 3
- Stat Improvement: None
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize. | 0.15 | 150 | 22.50 |
Successfully to recipe synthesize. | 0.15 | 150 | 22.50 |
Fail to recipe synthesize. | 0.15 | 150 | 22.50 |
Successfully synthesize a Herb. | 0.15 | 150 | 22.50 |
Successfully synthesize a Potion. | 0.15 | 150 | 22.50 |
Rank A
- AP: 3
- Stat Improvement: None
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize. | 0.10 | 300 | 30.00 |
Successfully to recipe synthesize. | 0.15 | 200 | 30.00 |
Fail to recipe synthesize. | 0.10 | 200 | 20.00 |
Synthesize a four-leaf clover. | 0.50 | 100 | 50.00 |
Successfully synthesize a Herb. | 0.10 | 100 | 10.00 |
Successfully synthesize a Potion. | 0.10 | 100 | 10.00 |
Successfully synthesize a Weapon. | 0.50 | 100 | 50.00 |
Rank 9
- AP: 5
- Stat Improvement: Mana +1
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize. | 0.08 | 300 | 24.00 |
Successfully recipe synthesize. | 0.10 | 200 | 20.00 |
Fail to recipe synthesize. | 0.08 | 200 | 16.00 |
Synthesize a four-leaf clover. | 0.40 | 100 | 40.00 |
Successfully synthesize a Herb. | 0.08 | 300 | 24.00 |
Successfully synthesize a Potion. | 0.08 | 300 | 24.00 |
Successfully synthesize a Weapon. | 0.40 | 100 | 40.00 |
Rank 8
- AP: 5
- Stat Improvement: Mana +1
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize. | 0.05 | 800 | 40.00 |
Successfully synthesize a Weapon. | 0.40 | 100 | 40.00 |
Successfully synthesize clothes or armor. | 0.40 | 100 | 40.00 |
Successfully synthesize equipment with different stats. | 0.40 | 100 | 40.00 |
Rank 7
- AP: 5
- Stat Improvement: Mana +1
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize a Weapon. | 4.80 | 25 | 120.00 |
Successfully synthesize clothes or armor. | 2.40 | 25 | 60.00 |
Successfully synthesize equipment with different stats. | 1.60 | 13 | 20.80 |
Rank 6
- AP: 5
- Stat Improvement: Mana +1
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize equipment with different stats. | 1.60 | 38 | 60.80 |
Successfully synthesize equipment with a Resell[sic]* Value of 5000g. | 16.00 | 7 | 112.00 |
*This is incorrect in-game saying store value.
Rank 5
- AP: 7
- Stat Improvement: Mana +2, Stamina +1
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize Clothing or Armor with a Resell Value over 5000g. | 1.00 | 60 | 60.00 |
Successfully synthesize Shield with a Resell Value over 5000g. | 1.00 | 60 | 60.00 |
Successfully synthesize Weapon with a Resell Value over 5000g. | 1.00 | 60 | 60.00 |
Rank 4
- AP: 7
- Stat Improvement: Mana +2, Stamina +1
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize Clothing or Armor with a Resell Value over 7000g. | 8.00 | 6 | 48.00 |
Successfully synthesize Shield with a Resell Value over 5000g. | 8.00 | 6 | 48.00 |
Successfully synthesize Headgear with a Resell Value over 7000g. | 8.00 | 6 | 48.00 |
Successfully synthesize Weapon with a Resell Value over 5000g. | 8.00 | 6 | 48.00 |
Rank 3
- AP: 7
- Stat Improvement: Mana +2, Stamina +1
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize Clothing or Armor with a Resell Value over 7000g. | 6.40 | 5 | 32.00 |
Successfully synthesize Shield with a Resell Value over 7000g. | 6.40 | 5 | 32.00 |
Successfully synthesize Headgear with a Resell Value over 7000g. | 6.40 | 5 | 32.00 |
Successfully synthesize Weapon with a Resell Value over 5000g. | 6.40 | 5 | 32.00 |
Successfully synthesize Shoes with a Resell Value over 7000g. | 12.00 | 7 | 84.00 |
Rank 2
- AP: 7
- Stat Improvement: Mana +2, Stamina +1
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize Clothing or Armor with a Resell Value over 10000g. | 8.00 | 7 | 56.00 |
Successfully synthesize Shield with a Resell Value over 7000g. | 4.80 | 5 | 24.00 |
Successfully synthesize Headgear with a Resell Value over 10000g. | 8.00 | 7 | 56.00 |
Successfully synthesize Weapon with a Resell Value over 5000g. | 4.80 | 5 | 24.00 |
Successfully synthesize Shoes with a Resell Value over 7000g. | 4.80 | 5 | 24.00 |
Successfully synthesize Gloves with a Resell Value over 7000g. | 4.80 | 13 | 62.40 |
Rank 1
- AP: 10
- Stat Improvement: Mana +3, Stamina +2
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Successfully synthesize Clothing or Armor with a Resell Value over 7000g. | 4.00 | 10 | 40.00 |
Successfully synthesize Shield with a Resell Value over 7000g. | 4.00 | 10 | 40.00 |
Successfully synthesize Headgear with a Resell Value over 7000g. | 4.00 | 10 | 40.00 |
Successfully synthesize Weapon with a Resell Value over 5000g. | 4.00 | 10 | 40.00 |
Successfully synthesize Shoes with a Resell Value over 7000g. | 4.00 | 10 | 40.00 |
Successfully synthesize Gloves with a Resell Value over 7000g. | 4.00 | 10 | 40.00 |
Master Title
the Master of Synthesis
- Synthesis Success Rate +2%
- Stamina +10
- Str -25
Related Enchants
Synthesis Rank Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Created Personalize[1]
|
Suffix, 5 | Headgear | When Fragmentation is Rank 1 or higher Alchemy Success Rate +2~4% When Synthesis is Rank 1 or higher Critical +10% Dexterity +10~20 x2 Repair Cost
|
Exclusive Enchant Scroll (Belvast Hostage Rescue, Glenn Bearna Normal/Hardmode)
|
Delicate | Prefix, B | Headgear | When Synthesis is Rank B or higher Synthesis Success Rate +1%
|
Starry Wizard Hat (Offering Int., Adv., Hard), Mongo's Archer Cap (Dorren's Request Int., Adv., Hard), Enchant Scroll (Alby Basic Reward, Alby Intermediate, Enemy Behind All difficulties)
|
Synthesis Success Rate Enchants
Total Potential Synthesis Success Rate Change | Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|---|
3% | Academic | Suffix, 3 | Royal Alchemist Robe | When using "Royal Alchemist" title Mana Crystallization Success Rate +3% When using "Royal Alchemist" title Synthesis Success Rate +3%
|
|
3% | Melting | Suffix, 9 | Headgear | When Mana Shield is Rank A or higher Max Stamina +25 When Level is 25 or higher Synthesis Success Rate +3% Dexterity -12 x3 Repair Cost
|
Mongo's Thief Cap (Ghost of Partholon Int., Adv.), Teeth-patterned Ankle Boots (The Other Alchemists Adv., Hard, Elite), Ciar Advanced
|
2% | Scholar | Suffix, 3 | Clothing | Fragmentation Success Rate +2% Mana Crystallization Success Rate +2% Synthesis Success Rate +2% x3 Repair Cost
|
Enchant Scroll (Bundle of Enchant Scrolls, Imp's Toy Box (2011) ), Lace Layered Skirt (Auction), Gothic Riding Suit (Auction), Suit for Alchemist-in-Training (Offering (Hard, Elite), Conqueror's Chest 8)
|
1% | Delicate | Prefix, B | Headgear | When Synthesis is Rank B or higher Synthesis Success Rate +1%
|
Starry Wizard Hat (Offering Int., Adv., Hard), Mongo's Archer Cap (Dorren's Request Int., Adv., Hard), Enchant Scroll (Alby Basic Reward, Alby Intermediate, Enemy Behind All difficulties)
|
1% | Mix Personalize[1]
|
Suffix, 8 | Footwear | When Metal Conversion is Rank 9 or higher Mana Crystallization Success Rate +2% When Metal Conversion is Rank B or higher Synthesis Success Rate +1%
|
Rafting (6 stars)
|
4% | Created Personalize[1]
|
Suffix, 5 | Headgear | When Fragmentation is Rank 1 or higher Alchemy Success Rate +2~4% When Synthesis is Rank 1 or higher Critical +10% Dexterity +10~20 x2 Repair Cost
|
Exclusive Enchant Scroll (Belvast Hostage Rescue, Glenn Bearna Normal/Hardmode)
|
4% | Key Personalize[1]
|
Prefix, 5 | Armor, Clothing | When Mana Crystallization is Rank 1 or higher Alchemy Success Rate +2~4% When Alchemy Mastery is Rank 1 or higher Max Damage +7~12 Max HP +30 Max Stamina +30 x3 Repair Cost
|
Exclusive Enchant Scroll (Ciar Advanced Hardmode Reward, Coill Abyss, The Secret of Scathach Caverns)
|
4% | Tripod Personalize[1]
|
Prefix, 5 | Handgear, Footwear | When Metal Conversion is Rank 1 or higher Alchemy Success Rate +2~4% Critical +5% When Transmutation is Rank 1 or higher Max Damage +6~10 x2 Repair Cost
|
Exclusive Enchant Scroll (Prairie Dragon Raid, White Dragon Raid, Fiodh Advanced, Peaca Abyss, Coill Intermediate)
|
References