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Act 6: Crisis
(Redirected from Crisis)
- Not to be confused with Crisis Escape.
Description
Details
- Requires a summoned Pierrot Marionette or Colossus Marionette and a control bar equipped.
- The marionette must be under the influence of Control Marionette.
- The marionette attaches strings onto all surrounding enemies and pulls them towards the marionette.
- Both marionettes act similarly when using Crisis.
- Stamina will continue to be drained until skill is performed or cancelled.
- The marionette may temporarily hold the aggro of all enemies affected by the attack.
- This effectiveness is determined by the skill rank and the CP of the enemy.
- The marionette will gain a temporary Defense and Protection boost after successfully using Crisis. Both the marionette and the player will also temporarily receive Advanced Heavy Stander.
- Being attacked after successfully loading the skill will grant one second Advanced Heavy Stander to both the marionette and the player.
- Enemies with Advanced Heavy Stander as well as Barrier Spikes will not be affected by the pull, but are still harmed by the attack.
- Mimics and Sulfur Golems that are in hiding will also be affected.
- Ignores Defense, Counterattack, Lance Counter, Combo: Counter Punch, and Melee Auto Defense.
- Unlike other act skills, Act 6: Crisis can be used even if an obstacle separates the player and the marionette, so as long as the marionette can reach the target.
- Unlike other melee skills, Act 6: Crisis is a distance-based skill and therefore aims for the center of the target's hitbox. As a result, monsters with very large hitboxes, such as the Giant Spider, may be difficult to target properly.
- Each successful use will increase the marionette's Spirit Gauge by 10%.
Skill Issues
- There are certain instances that the skill is triggered but does not pull in enemies.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 7 | 8 | 9 | 11 | 12 | 13 | 16 | 17 | 18 | 19 | 23 | 25 | 27 | 29 | 33 | 7 | 10 | 15 |
Required AP (Total) | - | 7 | 15 | 24 | 35 | 47 | 60 | 76 | 93 | 111 | 130 | 153 | 178 | 205 | 234 | 267 | 274 | 284 | 299 |
Additional Str | - | +1 | - | +1 | - | +1 | - | +1 | - | +2 | - | ||||||||
Additional Str (Total) | - | +1 | +2 | +3 | +4 | +6 | |||||||||||||
Additional Dex | - | +1 | - | +2 | +1 | - | +2 | +1 | - | +1 | +2 | - | +1 | +2 | +3 | - | |||
Additional Dex (Total) | - | +1 | +2 | +4 | +5 | +7 | +8 | +9 | +11 | +12 | +14 | +17 | |||||||
Damage (%) | 80 | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 140 | 150 | 160 | 165 | 175 | 185 | 195 | 200 | 205 | 210 | 215 |
Marionette Bonus Defense | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 |
Marionette Bonus Protection | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
Radius* | 300 | 400 | 450 | 500 | 550 | 600 | 650 | ||||||||||||
Marionette Buff Duration [sec] | 5 | 5.5 | 6 | 6.5 | 7 | ||||||||||||||
Provoke Duration [sec] | 3 | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | |||||||||||
Provoke CP Limit | 1,000 | 1,150 | 1,300 | 1,450 | 1,600 | 1,750 | 1,900 | 2,100 | 2,300 | 2,500 | 2,800 | 3,000 | 3,200 | 3,400 | 3,800 | 4,200 | 4,600 | 5,000 | |
Spirit Gauge Increase (%) | 10 | ||||||||||||||||||
Stamina Use | 20 | ||||||||||||||||||
Load Time [sec] | 1.5 | 1 | 0.9 | 0.8 | 0.7 | ||||||||||||||
Cooldown Time [sec]** | 25 | 24 | 23 | 22 | |||||||||||||||
Skill CP (Total) | 0 | 20 | 40 | 60 | 80 | 100 | 120 | 130 | 140 | 150 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | |
Stat CP (Total) | 0.0 | 0.1 | 0.2 | 1.2 | 1.4 | 1.5 | 2.5 | 2.7 | 2.8 | 3.8 | 3.9 | 4.1 | 5.1 | 5.2 | 5.4 | 7.7 |
*This is the radius around the marionette, not the player.
**Cooldown time is affected by your rank of Control Marionette. Reductions are 5% for ranks 9-6, 10% for ranks 5-2, and 15% for rank 1.
Obtaining the Skill
Act 6: Crisis How to Get Quest Reach Control Marionette Rank C
Briefing Your Puppetry is improving quite quickly. How would you like to learn Act 6? Come see me once you reach Rank B in Control Marionette. - Huw Objectives
- Reach Control Marionette Rank B
- Talk to Huw at Emain Macha.
Rewards
- 5000 Experience Points
- Stamina 50 Potion x 5
- Act 6: Crisis Skill
Training Method
- "Use the skill successfully." only counts for one hit, regardless of how many enemies are struck.
Tips
- There are many ways to train "Attack x or more enemies":
- Use Crisis on the enemies behind Barrier Spikes in Lingering Darkness or Battle for Taillteann I or II. The amount of enemies and spikes combined will be enough to contribute to the maximum amount needed.
- Activate PvP in Provocation, then use Crisis on the player and the Barrier Spikes.
- Lure in a large amount of mobs with Enthralling Performance or Taunt (Giant-only), preferably on weak ones such as Foxes in Tir Chonaill, then use Crisis on them.
- Setting the finish rule to "Anyone in the Party" will allow double the training on the same group of mob, as the skill will target defeated enemies.
Novice Rank
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 10 | 10 | 100 |
Rank F
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 50 | 3 | 150 |
Rank E
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 100 | 1.5 | 150 |
Rank D
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 100 | 1 | 100 |
Attack two or more enemies. | 10 | 5 | 50 |
Rank C
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 150 | 0.8 | 120 |
Attack two or more enemies. | 20 | 1.5 | 30 |
Rank B
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 150 | 0.6 | 90 |
Attack two or more enemies. | 30 | 1 | 30 |
Attack four or more enemies. | 10 | 3 | 30 |
Rank A
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 200 | 0.4 | 80 |
Attack two or more enemies. | 40 | 1 | 40 |
Attack four or more enemies. | 10 | 3 | 30 |
Rank 9
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 300 | 0.3 | 90 |
Attack two or more enemies. | 50 | 0.6 | 30 |
Attack four or more enemies. | 20 | 1.5 | 30 |
Rank 8
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 400 | 0.2 | 80 |
Attack two or more enemies. | 70 | 0.6 | 42 |
Attack four or more enemies. | 20 | 1.5 | 30 |
Rank 7
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 500 | 0.15 | 75 |
Attack two or more enemies. | 100 | 0.4 | 40 |
Attack four or more enemies. | 30 | 0.5 | 15 |
Attack six or more enemies. | 10 | 2 | 20 |
Rank 6
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 700 | 0.12 | 84 |
Attack two or more enemies. | 140 | 0.25 | 35 |
Attack four or more enemies. | 30 | 0.4 | 12 |
Attack six or more enemies. | 10 | 2 | 20 |
Rank 5
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1000 | 0.08 | 80 |
Attack two or more enemies. | 200 | 0.18 | 36 |
Attack four or more enemies. | 50 | 0.3 | 15 |
Attack six or more enemies. | 20 | 1 | 20 |
Rank 4
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1100 | 0.07 | 77 |
Attack two or more enemies. | 300 | 0.12 | 36 |
Attack four or more enemies. | 50 | 0.2 | 10 |
Attack six or more enemies. | 20 | 1 | 20 |
Rank 3
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1200 | 0.06 | 72 |
Attack two or more enemies. | 500 | 0.08 | 40 |
Attack four or more enemies. | 70 | 0.1 | 7 |
Attack six or more enemies. | 30 | 0.6 | 18 |
Attack eight or more enemies. | 10 | 1 | 10 |
Rank 2
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1300 | 0.05 | 65 |
Attack two or more enemies. | 700 | 0.06 | 42 |
Attack four or more enemies. | 70 | 0.1 | 7 |
Attack six or more enemies. | 30 | 0.6 | 18 |
Attack eight or more enemies. | 20 | 0.8 | 16 |
Rank 1
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1500 | 0.04 | 60 |
Attack two or more enemies. | 1000 | 0.05 | 50 |
Attack four or more enemies. | 100 | 0.08 | 8 |
Attack six or more enemies. | 50 | 0.35 | 17.5 |
Attack eight or more enemies. | 30 | 0.5 | 15 |
Master Title
the Master of Crisis
- Dexterity +15
- Marionette Defense +2
- Act 6: Crisis Range +0.5m
- Despite the description, the title adds 2 Marionette Defense, not 3.
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Burlesque Personalize[1]
|
Prefix, 4 | Handgear, Footwear | When Act 6: Crisis is Rank 1 or higher Marionette Max Damage +7~15 When Act 9: Invigorating Encore is Rank 1 or higher Max Damage +10~15 Will -20 x2 Repair Cost
|
Exclusive Enchant Scroll (Alby Advanced Hardmode Reward, Rabbie Phantasm Dungeon, White Dragon Raid)
|
Catastrophic Personalize[1]
|
Prefix, A | Headgear | Critical +3% When Act 6: Crisis is Rank 5 or higher Dexterity +15 Marionette Defense +2
|
Enchant Scroll (Act 9: Invigorating Encore quest.)
|
Control Personalize[1]
|
Suffix, 3 | Perseus Conflict Control Bar | When Act 1: Inciting Incident is Rank 1 or higher Dexterity +25 When Act 6: Crisis is Rank 3 or higher Marionette Critical +15 When Act 4: Rising Action is Rank 3 or higher Marionette Max Damage +23~38 When Act 7: Climactic Crash is Rank 1 or higher Max Damage +5~10 When Act 2: Threshold Cutter is Rank 1 or higher Strength +25 x10 Repair Cost
|
Exclusive Enchant Scroll (Control Enchant Scroll Coupon)
|
Replica Personalize[1]
|
Prefix, 5 | Armor | When Act 1: Inciting Incident is Rank 1 or higher Marionette Critical +5~10% When Pierrot Marionette is Rank 3 or higher Marionette Defense +5 When Act 6: Crisis is Rank 1 or higher Marionette Max Damage +11~15 When Colossus Marionette is Rank 3 or higher Marionette Protection +2
|
Exclusive Enchant Scroll (All-Out War Hardmode/Elite)
|
Will of Doll Personalize[1]
|
Prefix, 1 | Control Bars | When Act 6: Crisis is Dan 1 or higher Dexterity +15 When Act 6: Crisis is Dan 3 or higher Marionette Max Damage +14~18 When Act 4: Rising Action is Dan 1 or higher Marionette Max HP +50 When Act 4: Rising Action is Dan 3 or higher Marionette Min Damage +9~12 Balance -10% x2 Repair Cost
|
Reward for obtaining Dan 3 in all Puppetry skills
|
Trivia
- This skill is also known as Act 6: Temptation Trap in oversea servers.
- Prior to Renovation Season 2 there was a temporary moment of invincibility for all enemies drawn by Crisis. This frustrated users and commonly created issues in parties.