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Magnum Shot
(Redirected from Elven Magnum Shot)
Description
Carrying an immense punch in a single long-range shot - thus delivering great impact that the enemy can't handle - makes this Magnum Shot skill appealing. The enemy wounded by this attack will collapse before they can even approach you. Not only that, even if it only grazes the enemy, this powerful skill will topple the enemy's morale and make them tremble in fear even before starting the battle. If you have reached a point where you can control the tempo in your concentration and the power of your attack, practice delivering a great impact on your target with this skill. This is easier said than done, however. |
Details
- Requires a Bow or Crossbow and the respective Missile to use.
- A long-range, single-hit powerful attack.
- Magnum Shot will always knock the target down upon a successful hit.
- Uses up one missile per shot.
- Aiming speed is slower than that of normal Ranged Attack and does not increase from ranking Ranged Attack.
- Weapon speed does not affect how quickly a player can fire Magnum Shot. However, it does affect how quickly the player can load Magnum Shot consecutively.
- When used with a Bow, the user is slowed to a walk.
- This does not apply to crossbows.
- Elves can use Magnum Shot while Mounted, but the Mount will be slowed to a walking pace while the skill is active.
- The slowdown can be avoided by setting a waypoint before loading Magnum Shot.
- Starting from Rank 5, Magnum Shot can cause Splash Damage.
- The splash radius can be compared to that of a Mace (at Rank 1, that of a Claymore) which affects all enemies, including sleeping Mimics, in a radial area.
- Damage and Wounds inflicted by splash damage are calculated individually per enemy.
- The splash impact area is where the enemy was standing the moment you fired, even if the enemy runs around between the time of firing and the time of impact.
- Enemies hit by splash will not immediately aggro, even if their AI allows them to. Instead, they will be alert (!). From there, if the enemy can multi-aggro, they will attack.
- The player will temporarily be invincible right after firing Magnum Shot. However, this is an extremely brief moment.
- As a Ranged ability, the effects are shunted by Natural Shield and the missile can be dodged by Evasion.
- Giants cannot learn this skill.
- See Shot of God (SoG), Standard Archery Tactics, Magnum-Counter, Magnum Mill, Magnum+Def+N, Magic Stun Magnum for strategies to use in battle.
Gallery
Magnum Shot being aimed with a Bow-Type Weapon.
Magnum Shot being aimed with a Crossbow-Type Weapon.
Magnum Shot being aimed with a Confetti Bow.
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP (Human) | 1 | 4 | 5 | 7 | 9 | 10 | 12 | 20 | 21 | 22 | 23 | 30 | 7 | 10 | 15 | ||||
Required AP (Total) (Human) | 1 | 5 | 10 | 17 | 26 | 36 | 48 | 60 | 72 | 84 | 104 | 125 | 147 | 170 | 200 | 207 | 217 | 232 | |
Required AP (Elf) | 0 | 3 | 5 | 7 | 9 | 11 | 13 | 14 | 15 | 16 | 17 | 19 | 21 | 23 | 30 | 7 | 10 | 15 | |
Required AP (Total) (Elf) | 0 | 3 | 8 | 15 | 24 | 35 | 48 | 62 | 77 | 93 | 110 | 129 | 150 | 173 | 203 | 210 | 220 | 235 | |
Additional Dex (Total) | - | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | |||||||||
Damage [%] | 220 | 240 | 250 | 260 | 270 | 280 | 330 | 340 | 350 | 360 | 430 | 450 | 470 | 490 | 530 | 550 | 570 | 590 | |
Splash Damage [%] | - | 10 | 20 | ||||||||||||||||
Splash Distance | - | 200 | 230 | 260 | 290 | 350 | |||||||||||||
Stamina Use | 4 | 5 | 6 | 8 | 9 | 10 | |||||||||||||
Load Time [sec] | 0 | ||||||||||||||||||
Cooldown Time [sec] (Human) | 2.0 | 1.5 | |||||||||||||||||
Cooldown Time [sec] (Elf) | 1.0 | 0.5 | |||||||||||||||||
Skill CP (Total) | 5 | 10 | 30 | 50 | 70 | 90 | 110 | 130 | 150 | 170 | 200 | 230 | 260 | 290 | 320 | 350 | 380 | 410 | |
Stat CP (Total) | - | 0.2 | 0.4 | 0.6 | 0.8 | 1.0 | 1.2 | 1.4 | 1.6 | 1.8 |
Obtaining the Skill
Memory Book
Rewarded to Humans and Elves for clearing Generation 14: Romeo and Juliet and speaking to Blaanid during Clear Storyline Chapter 4 in the Fourth Memoir.
- The skill will have training requirements up to Rank 9 completed.
Other Methods
- Complete the quest The Basics of Archery.
Or,
- For humans and elves, learn Ranged Attack rank Novice or higher (by equipping a Bow or Crossbow), then talk to Duncan using the Skills Keyword.
Training Method
Novice Rank
- AP: -
- Effects: none
Method | Exp. | Count | Total |
---|---|---|---|
Learn from a person or a book. | 100.00 | 1 | 100.00 |
Rank F
- AP: 1 Human / 0 Elf
- Stat Improvement: none
- Effects: Damage 220%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 100.00 | 3 | 300.00 |
Get a Critical Hit with Magnum Shot. | 100.00 | 1 | 100.00 |
Use Magnum Shot as the final blow. | 100.00 | 1 | 100.00 |
Get a Critical Hit as the final blow. | 100.00 | 1 | 100.00 |
Rank E
- AP: 4 Human / 3 Elf
- Stat Improvement: none
- Effects: Damage 240%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 100.00 | 3 | 300.00 |
Get a Critical Hit with Magnum Shot. | 100.00 | 1 | 100.00 |
Use Magnum Shot as the final blow. | 100.00 | 1 | 100.00 |
Get a Critical Hit as the final blow. | 100.00 | 1 | 100.00 |
Rank D
- AP: 5
- Stat Improvement: none
- Effects: Damage 250%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 80.00 | 4 | 320.00 |
Get a Critical Hit with Magnum Shot. | 100.00 | 1 | 100.00 |
Use Magnum Shot as the final blow. | 100.00 | 1 | 100.00 |
Get a Critical Hit as the final blow. | 100.00 | 1 | 100.00 |
Rank C
- AP: 7
- Stat Improvement: none
- Effects: Damage 260%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 40.00 | 7 | 280.00 |
Get a Critical Hit with Magnum Shot. | 100.00 | 1 | 100.00 |
Use Magnum Shot as the final blow. | 100.00 | 1 | 100.00 |
Get a Critical Hit as the final blow. | 100.00 | 1 | 100.00 |
Rank B
- AP: 9
- Stat Improvement: none
- Effects: Damage 270%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 32.00 | 9 | 288.00 |
Get a Critical Hit with Magnum Shot. | 100.00 | 2 | 200.00 |
Use Magnum Shot as the final blow. | 100.00 | 1 | 100.00 |
Get a Critical Hit as the final blow. | 100.00 | 1 | 100.00 |
Rank A
- AP: 10 Human/ 11 Elf
- Stat Improvement: none
- Effects: Damage 280%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 24.00 | 8 | 192.00 |
Get a Critical Hit with Magnum Shot. | 100.00 | 4 | 400.00 |
Use Magnum Shot as the final blow. | 100.00 | 1 | 100.00 |
Get a Critical Hit as the final blow. | 100.00 | 1 | 100.00 |
Rank 9
- AP: 12 Human/13 Elf
- Stat Improvement: Dex +2
- Effects: Damage 330%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 20.00 | 10 | 200.00 |
Get a Critical Hit with Magnum Shot. | 100.00 | 5 | 500.00 |
Use Magnum Shot as the final blow. | 100.00 | 2 | 200.00 |
Get a Critical Hit as the final blow. | 100.00 | 2 | 200.00 |
Rank 8
- AP: 12 Human/14 Elf
- Stat Improvement: Dex +2
- Effects: Damage 340%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 12.00 | 15 | 180.00 |
Get a Critical Hit with Magnum Shot. | 80.00 | 10 | 800.00 |
Use Magnum Shot as the final blow. | 100.00 | 3 | 300.00 |
Get a Critical Hit as the final blow. | 100.00 | 2 | 200.00 |
Rank 7
- AP: 12 Human/15 Elf
- Stat Improvement: Dex +2
- Effects: Damage 350%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 8.00 | 25 | 200.00 |
Get a Critical Hit with Magnum Shot. | 40.00 | 15 | 600.00 |
Use Magnum Shot as the final blow. | 80.00 | 4 | 320.00 |
Get a Critical Hit as the final blow. | 80.00 | 2 | 160.00 |
Rank 6
- AP: 12 Human/16 Elf
- Stat Improvement: Dex +2
- Effects: Damage 360%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 4.00 | 25 | 100.00 |
Get a Critical Hit with Magnum Shot. | 32.00 | 25 | 875.00 |
Use Magnum Shot as the final blow. | 60.00 | 5 | 300.00 |
Get a Critical Hit as the final blow. | 80.00 | 2 | 160.00 |
Rank 5
- AP: 20 Human/17 Elf
- Stat Improvement: Dex +2
- Effects: Damage 430% Splash damage 10%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 3.20 | 50 | 160.00 |
Get a Critical Hit with Magnum Shot. | 24.00 | 50 | 1200.00 |
Use Magnum Shot as the final blow. | 40.00 | 15 | 600.00 |
Get a Critical Hit as the final blow. | 66.00 | 6 | 396.00 |
Rank 4
- AP: 21 Human/19 Elf
- Stat Improvement: Dex +2
- Effects: Damage 450% Splash damage 10%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 2.40 | 58 | 139.20 |
Get a Critical Hit with Magnum Shot. | 20.00 | 58 | 1160.00 |
Use Magnum Shot as the final blow. | 32.00 | 19 | 608.00 |
Get a Critical Hit as the final blow. | 66.00 | 6 | 396.00 |
Rank 3
- AP: 22 Human/21 Elf
- Stat Improvement: Dex +2
- Effects: Damage 470% Splash damage 10%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 2.00 | 58 | 116.00 |
Get a Critical Hit with Magnum Shot. | 12.00 | 58 | 696.00 |
Use Magnum Shot as the final blow. | 24.00 | 43 | 1032.00 |
Get a Critical Hit as the final blow. | 40.00 | 8 | 320.00 |
Rank 2
- AP: 23
- Stat Improvement: Dex +2
- Effects: Damage 490% Splash damage 10%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 1.20 | 80 | 96.00 |
Get a Critical Hit with Magnum Shot. | 8.00 | 80 | 640.00 |
Use Magnum Shot as the final blow. | 20.00 | 50 | 1000.00 |
Get a Critical Hit as the final blow. | 30.00 | 10 | 300.00 |
Rank 1
- AP: 30
- Stat Improvement: Dex +2
- Effects: Damage 530% Splash damage 20%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 1.00 | 75 | 75.00 |
Get a Critical Hit with Magnum Shot. | 5.00 | 75 | 375.00 |
Use Magnum Shot as the final blow. | 5.00 | 38 | 190.00 |
Get a Critical Hit as the final blow. | 20.00 | 8 | 160.00 |
Master Title
the Master of Magnum Shot
- HP +20
- Dex +20
- Luck +20
- Protection -10
- Str -10
- Will -10
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Bowman's | Suffix, A | Handgear | When Magnum Shot is Rank C or higher Dexterity +3 When Magnum Shot is Rank A or higher Min Damage +2~5 Max HP -5
|
Enchant Scroll (Bundle of Enchant Scrolls), Sesamoid Gloves (Connous Underground Maze Chest), Tork's Hunter Glove (Solea Chest)
|
Ghoul | Suffix, 8 | Bows, Crossbows | When Magnum Shot is Rank 6 or higher Max Damage +10 When Magnum Shot is Rank 8 or higher Min Damage +4 When Smash is Rank 9 or higher Defense -10
|
Enchant Scroll (Ciar Advanced Hardmode Reward, Alban Knights Training Grounds Hall of Rangers, Intermediate B, Heroic SS)
|
Interlocking Personalize[1]
|
Prefix, 4 | Bows, Crossbows | When Magnum Shot is Rank 1 or higher Critical +8~15% Dexterity +30 When Ranged Attack is Rank 1 or higher Max Damage +5~10 Defense -4 x4 Repair Cost
|
Exclusive Enchant Scroll (Alby Advanced Hardmode Reward, Rundal Advanced Hardmode Reward, Belvast Hostage Rescue)
|
Knocking Personalize[1]
|
Prefix, 5 | Light Armor | When Crash Shot is Rank 1 or higher Critical +10% Defense +3 When Support Shot is Rank 1 or higher Max Damage +5~7 When Magnum Shot is Rank 1 or higher Max Damage +8 Max Stamina -60 x3 Repair Cost
|
|
Last Breath Personalize[1]
|
Suffix, 3 | Bow of Ruination | When Ranged Attack is Dan 3 or higher Dexterity +15~25 When Magnum Shot is Dan 3 or higher Max Damage +20~36 When Crash Shot is Dan 3 or higher Piercing Level +1 x10 Repair Cost
|
Exclusive Enchant Scroll (Last Breath Enchant Scroll Coupon)
|
Marksman Personalize[1]
|
Suffix, 6 | Bows and Crossbows | When Bow Mastery is Rank 1 or higher Dexterity +30 When Urgent Shot is Rank 1 or higher Max Damage +18~25 When Magnum Shot is Rank 1 or higher Min Damage +10~20
|
Fragments of a Trivial Fate, Glenn Bearna Normal/Hardmode
|
Poison Hunter's | Suffix, A | All | If Elf or Elf-allied Max Stamina +6~9 When Magnum Shot is Rank 8 or higher Poison Immunity +1~3 Max MP -5
|
Enchant Scroll (Hot Air Balloon 46-50 Stars Reward)
|
Poison Sniper's | Suffix, C | Magical Clothing | When Level is 20 or higher Dexterity +1~6 Poison Immunity +1~4 When Ranged Attack is Rank A or lower Dexterity -3 When Magnum Shot is Rank 6 or lower Will -6
|
|
Robin Hood Personalize[1]
|
Prefix, 1 | Bows, Crossbows | When Magnum Shot is Dan 2 or higher Critical +10% When Crash Shot is Dan 3 or higher Dexterity +20 When Ranged Attack is Dan 1 or higher Max Damage +10~14 When Defense is Dan 3 or higher Strength +15 Defense -5 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Combat skills
|
Shelter | Suffix, 6 | Bows, Crossbows | When Magnum Shot is Rank 3 or higher Critical +5% While barrier spikes are installed Max Damage +13 +50% Repair Cost
|
Tailoring Kit (Water Spirit Box), Enchant Scroll (Fiodh Advanced Reward, Alban Knights Training Grounds (Hall of Rangers))
|
Snowfall | Prefix, 8 | Bows, Crossbows | When Level is 30 or higher Critical +10% When Magnum Shot is Rank 6 or higher Max Damage +4 When Windmill is Rank 6 or higher Min Damage +4 Luck -20 +12% Repair Cost
|
Crossbow (Giant Alligator), Enchant Scroll (Gray/Blue/White Prison Zombie, Exploration Gachapon (2012), Bundle of Enchant Scrolls, Imp's Toy Box (2011)), Ring Bow, Wing Bow (Auction)
|
Target Personalize[1]
|
Suffix, 5 | Headgear | When Crash Shot is Rank 1 or higher Dexterity +30~40 When Magnum Shot is Rank 1 or higher Luck +25 When Ranged Attack is Rank 2 or lower Will -50 x2 Repair Cost
|
Exclusive Enchant Scroll (Coill Intermediate, Rundal Advanced, Peaca Basic, White Dragon Raid, Tech Duinn)
|