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Defense
(Redirected from Def)
- For the stat, see Defense (Stat).
Description
You can protect yourself from any attack of the enemy in close-quarter combat by using this Defense skill. Remember that, while Defense is a way to protect your body, it also lets you retaliate. Successfully defending yourself disrupts the enemy's flow of attacks, opening themselves up to your attack. If you determine that you are on the defensive during a battle due to the one-sided attack of the enemy, you can instantly turn the tide of the battle by using this skill. Don't be discouraged even if your enemy does not lose his flow of attack, but persistently lead him on to spend his energy. After tiring out the enemy, administer a quiet and calm strike. Defense is the most effective preparation for your attacks. |
Details
- When active, it boosts the Defense and Protection of the user, and allows the user to block one enemy attack.
- Normal Attacks, Windmill, Charge, Lance Charge, Icebolt, Lightning Bolt, Human Ranged Attack, Elf Ranged Attack, Support Shot, Arrow Revolver, Mirage Missile, Crash Shot, Throwing Attack, Water Cannon when used at long range, Charging Strike, Focused Fist, Spinning Uppercut, Somersault Kick, Act 4: Rising Action, Grapple Shot, Bullet Slide, Bullet Storm, and Shooting Rush trigger Defense.
- Elf Ranged Attack and Normal Attacks from Dual Wielding or Dual Guns only causes one hit to strike rather than both.
- When Defending against a melee attack, the attacker is stunned for a short while.
- If a person is Dual Wielding and hits a defending opponent with Splash Damage, the defending opponent will receive both hits but the damage from the second hit is unaltered. However, the defending opponent is not stunned.
- Defense can only block one hit, so be wary of Multi Aggro.
- Having a shield equipped greatly increases the effects of the Defense skill.
- Small Shields reduce the total damage taken by 50%
- Medium Shields reduce the total damage taken by 70%
- Large Shields reduce the total damage taken by 100%
- Normal Attacks, Windmill, Charge, Lance Charge, Icebolt, Lightning Bolt, Human Ranged Attack, Elf Ranged Attack, Support Shot, Arrow Revolver, Mirage Missile, Crash Shot, Throwing Attack, Water Cannon when used at long range, Charging Strike, Focused Fist, Spinning Uppercut, Somersault Kick, Act 4: Rising Action, Grapple Shot, Bullet Slide, Bullet Storm, and Shooting Rush trigger Defense.
- This skill does not increase Magic Defense nor Magic Protection and therefore Magic and Alchemy attacks' damage is not reduced.
- While defending, the user will be forced to walk.
- Being hit with Defense loaded will negate stun, allowing retaliation.
- Users must wait for the Defense animation to end before they can retaliate.
- Using Melee attacks against a target with Defense loaded will result in the attacker's attack sequence being interrupted.
- It is possible to bypass this using a Magic Bolt followed quickly with another attack.
- Poison Attack and Mirage Missile's poison effect does not occur if the target successfully Defends from it.
- Using Defense with a shield passively increases Melee and Ranged Defense.
- Smash, Assault Slash, Firebolt, Fireball, Thunder, Ice Spear, Blaze, Hail Storm, Magnum Shot, Gold Strike loaded more than three times, Drop Kick, Pummel, Dischord, Wire Pull, Puppet's Snare, Act 1: Inciting Incident, Act 2: Threshold Cutter, Act 6: Crisis, Act 7: Climactic Crash, the eruption from Act 9: Invigorating Encore, Flash Launcher, Doppelganger, Shockwave, Classic Spirit Weapon Awakening, and all Alchemy, Demigod, Monster, and Pet-exclusive skills will knock down a player using Defense. However, damage taken is still reduced.
- Thunder's and Ice Spear's stun and freezing effect, respectively, are negated by a shielded target using Defense.
- A target equipped with a shield or guard cylinder with Defense loaded will not be knocked down by Magnum Shot or Gold Strike.
- Starting at Rank 5, surrounding players gain a defense bonus while Defense is active.
- Players do not need to be in the same party.
- This does not affect the user.
- However, the buff range is extremely small; they must be almost on top of the Defending player to obtain the bonus.
- Defense has a cooldown of 7 seconds, which occurs after successfully defending an attack.
- Cannot be used with a Lance equipped.
- Can be used during Windmill's animation.
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP (Human/Giant) | - | 1 | 3 | 5 | 7 | 8 | 11 | 12 | 13 | 14 | 17 | 18 | 19 | 20 | 25 | 7 | 10 | 15 |
Required AP (Human/Giant Total) | - | 1 | 4 | 9 | 16 | 24 | 35 | 47 | 60 | 74 | 91 | 109 | 128 | 148 | 173 | 180 | 190 | 205 |
Required AP (Elf) | - | 2 | 3 | 4 | 5 | 7 | 9 | 11 | 20 | 7 | 10 | 15 | ||||||
Required AP (Elf) (Total) | - | 2 | 5 | 9 | 14 | 21 | 30 | 39 | 48 | 57 | 68 | 79 | 90 | 101 | 121 | 128 | 138 | 153 |
Additional HP (Total) | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +25 | +28 | +31 | +41 | |||
Additional Base Defense (Human Total) | +3 | +4 | +5 | +6 | +7 | +8 | +10 | +11 | +12 | +13 | +15 | +16 | +17 | +18 | +20 | +22 | +24 | +26 |
Additional Base Defense (Elf Total) | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 |
Additional Base Defense (Giant Total) | +5 | +6 | +7 | +8 | +9 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | +30 | +34 | +38 | +42 |
Defense Bonus (Human/Elf) | 20 | 21 | 22 | 24 | 26 | 28 | 32 | 34 | 38 | 42 | 46 | 50 | 55 | 60 | 65 | 70 | 75 | 80 |
Protection Bonus (Human/Elf) | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 13 | 14 | 15 | 17 | 20 | 25 | 30 | 35 | |||
Defense Bonus (Giant) | 30 | 31 | 32 | 33 | 35 | 37 | 39 | 41 | 45 | 50 | 55 | 60 | 65 | 70 | 80 | 90 | 100 | 110 |
Protection Bonus (Giant) | 10 | 11 | 12 | 13 | 15 | 17 | 19 | 21 | 23 | 25 | 28 | 32 | 37 | 40 | 45 | |||
Stamina Use | 1 | 2 | 3 | 4 | 5 | |||||||||||||
Party Defense Bonus | - | 5 | 10 | |||||||||||||||
Party Defense Bonus Range | - | ? | ~100 | ? | ? | ? | ||||||||||||
Load Time [sec] | 0 | |||||||||||||||||
Cooldown Time [sec] | 7 | |||||||||||||||||
Skill CP (Total) | 30 | 60 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | |||
Stat CP (Total) | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12.5 | 14 | 15.5 | 20.5 |
Obtaining the Skill
Tutorial
Rewarded for completing the Tutorial Quest Item Equipping and Usage.
Other Methods
Or, for humans,
- Talk to Ranald located at Tir Chonaill's School with the Skills Keyword. You will receive the skill along with the Defense Guidebook.
Or, for humans,
- Take Ranald's class and complete the Basic Combat 2 Mission.
Training Method
Tips
- Defense is easily trained by getting a low-leveled monster (such as a Gray Town Rat or a Brown Fox) that hits you for extremely minor damage and using Defense after every attack.
- However, such monsters do not attack aggressively and must be provoked. It is highly recommended to use Rock Throwing, Taunt, or using and cancelling Enthralling Performance as they aggravate the enemy into attacking while not harming them.
- The requirement "Successful in using a special skill to attack a defending enemy" means to use Smash, Magnum Shot, Firebolt, Water Cannon or Assault Slash on the enemy while it has Defense completely loaded.
- To fulfill "Observe the enemy using the Defense skill", you must attack the enemy (not with skills that ignore the Defense Skill) while they have Defense completely loaded.
Novice Rank
Method | Exp. | Count | Total |
---|---|---|---|
Learn better skills from other people or books. | 100.00 | 1 | 100.00 |
Rank F
Method | Exp. | Count | Total |
---|---|---|---|
Use the Defense skill. | 40.00 | 4 | 160.00 |
Get hit by an enemy while in the defense stance. | 100.00 | 2 | 200.00 |
Watch an enemy defend itself. | 80.00 | 1 | 80.00 |
Rank E
Method | Exp. | Count | Total |
---|---|---|---|
Get hit while the Defense skill is active. | 100.00 | 2 | 200.00 |
Observe an enemy using the Defense Skill. | 64.00 | 1 | 64.00 |
Rank D
Method | Exp. | Count | Total |
---|---|---|---|
Get hit while the Defense skill is active. | 100.00 | 2 | 200.00 |
Observe an enemy using the Defense Skill. | 48.00 | 1 | 48.00 |
Land a special skill on a defending enemy. | 100.00 | 1 | 100.00 |
Rank C
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the defense stance. | 0.60 | 160 | 96.00 |
Watch an enemy defend itself. | 1.80 | 32 | 57.60 |
Successful in using a special skill to attack a defending enemy. | 1.25 | 32 | 40.00 |
Rank B
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the defense stance. | 0.60 | 160 | 96.00 |
Watch an enemy defend itself. | 1.25 | 32 | 40.00 |
Successful in using a special skill to attack a defending enemy. | 1.80 | 50 | 90.00 |
Rank A
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the defense stance. | 0.60 | 160 | 96.00 |
Watch an enemy defend itself. | 0.60 | 32 | 19.20 |
Successful in using a special skill to attack a defending enemy. | 2.50 | 32 | 80.00 |
Rank 9
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the defense stance. | 0.50 | 200 | 100.00 |
Watch an enemy defend itself. | 0.50 | 40 | 20.00 |
Successful in using a special skill to attack a defending enemy. | 2.50 | 40 | 100.00 |
Rank 8
Method | Exp. | Count | Total |
---|---|---|---|
Get hit while the Defense skill is active. | 24.00 | 7 | 168 |
Observe an enemy using the Defense skill. | 6.40 | 5 | 32 |
Land a special skill on a defending enemy. | 48.00 | 1 | 48 |
Rank 7
Method | Exp. | Count | Total |
---|---|---|---|
Get hit while the Defense skill is active. | 16.00 | 10 | 160 |
Observe an enemy using the Defense skill. | 4.80 | 7 | 33.6 |
Land a special skill on a defending enemy. | 32.00 | 1 | 32 |
Rank 6
Method | Exp. | Count | Total |
---|---|---|---|
Get hit while the Defense skill is active. | 8.00 | 19 | 152 |
Observe an enemy using the Defense skill. | 4.00 | 8 | 32 |
Land a special skill on a defending enemy. | 24.00 | 2 | 48 |
Rank 5
Method | Exp. | Count | Total |
---|---|---|---|
Get hit while the Defense skill is active. | 6.40 | 25 | 160 |
Observe an enemy using the Defense skill. | 2.40 | 10 | 24 |
Land a special skill on a defending enemy. | 16.00 | 2 | 32 |
Rank 4
Method | Exp. | Count | Total |
---|---|---|---|
Get hit while the Defense skill is active. | 6.40 | 25 | 160 |
Observe an enemy using the Defense skill. | 2.40 | 10 | 24 |
Land a special skill on a defending enemy. | 16.00 | 2 | 32 |
Rank 3
Method | Exp. | Count | Total |
---|---|---|---|
Get hit while the Defense skill is active. | 4.80 | 38 | 182.4 |
Observe an enemy using the Defense skill. | 2.40 | 8 | 19.2 |
Land a special skill on a defending enemy. | 13.20 | 8 | 105.6 |
Rank 2
Method | Exp. | Count | Total |
---|---|---|---|
Get hit while the Defense skill is active. | 4.80 | 38 | 182.4 |
Observe an enemy using the Defense skill. | 2.00 | 10 | 20 |
Land a special skill on a defending enemy. | 10.00 | 10 | 100 |
Rank 1
Method | Exp. | Count | Total |
---|---|---|---|
Get hit while the Defense skill is active. | 4.00 | 50 | 200 |
Observe an enemy using the Defense skill. | 2.00 | 25 | 50 |
Land a special skill on a defending enemy. | 10.00 | 10 | 100 |
Master Title
the Master of Defense
- Defense +5
- HP +10
- Stamina +10
- Int -10
- Luck -10
Note: The title in game is bugged and says it will add 5 Protection. It does not add any protection and actually adds 5 defense.
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
56th Floor Personalize[1]
|
Prefix, 3 | One-handed Melee Weapons | Critical +10 When Evasion is Rank 6 or higher Max Damage +20~35 When Defense is Rank 1 or higher Strength +50~60 x3 Repair Cost Note: Formerly known as "56th Floor's"
|
Enchant Scroll (SAO Gachapon)
|
Amplified | Suffix, 8 | Gloves | When Critical Hit is Rank 3 or higher Critical +3% When Defense is Rank 3 or higher Defense +1 When Combat Mastery is Rank 3 or higher Max HP +15 x3 Repair Cost
|
Enchant Scroll (Alby Advanced Hardmode Reward, Fiodh Intermediate Reward, Peaca Abyss Advanced, Sulfur Spiders of the Shadow Realm Advanced, Hard, Elite, Zombies of the Underground Waterway Hard)
|
Baron Personalize[1]
|
Suffix, 6 | Helmets | When Critical Hit is Rank 3 or higher Attack Speed +1~3 When Defense is Rank 1 or higher Defense +1 Max HP +5 When Assault Slash is Rank 6 or higher Strength +10~20
|
Exclusive Enchant Scroll (Armored Bear)
|
Black Fog | Suffix, 8 | One-handed Melee Weapons | Balance +5% When Defense is Rank 4 or higher Max Damage +20 Min Damage +10~15 Intelligence -10
|
Tailoring Kit (Water Spirit Box), Enchant Scroll (Alby Advanced Hardmode Reward, Fiodh Advanced, Alban Knights Training Arena Hall of Warriors (Difficulty S, SS), Awakened Abyssal Lord (Advanced, Elite), Jack o' Lantern)
|
Burst Knight | Suffix, A | Metal Weapons, Metal Equipment | When Defense is Rank 9 or higher Explosion Resistance +1~4 Strength +1~10 Dexterity -5
|
Warhammer (Volcano Horned Wild Boar), Longsword (Volcano Wolf), Enchant Scroll (Fiodh Advanced Reward, Threat in Renes Blue Dragon's Crystal), Sickle (Doppelganger (Monster) Adv.)
|
Careful | Prefix, 9 | Shields | When Defense is Rank C or higher Max Damage +4 When Defense is Rank 7 or higher Min Damage +4 Max HP -30 Max Stamina -30
|
Enchant Scroll (Soldier Gachapon (2012)), Round Shield (Rabbie Advanced Reward), Cores' Angel Wing (Rundal Advanced Hardmode Reward), Gathering Axe (Tara Donation Box)
|
Counter | Suffix, 8 | Weapons | When Counterattack is Rank 9 or higher Critical +3% When Counterattack is Rank 9 or higher Max HP +10 When Defense is Rank C or higher Defense -4
|
Advanced Weapon (Edern), Healing Wand (White Succubus), Enchant Scroll (Rundal Siren Treasure Room), Hatchet (Ciar Advanced Reward)
|
Cypress | Prefix, 7 | Melee Weapons | Critical +10% When Smash is Rank 1 or higher Max Damage +4 When Counterattack is Rank 6 or higher Max Damage +4 When Defense is Rank 9 or higher Min Damage +2 Max Stamina -100 Note: Formerly known as "Cyprus"
|
Enchant Scroll (All Prison Zombies, Bundle of Enchant Scrolls, Imp's Toy Box (2011)), L-Rod (Give Voight a Diamond), Battle Short Sword, Dagger, Gladius, Iron Mace, Mace, Warhammer (Auction), Tailoring Kit (Crazy Rich Milletian Box)
|
Defense Junior | Prefix, 9 | Heavy Armor | When Defense is Dan 2 or higher Max Damage +6 When using "the Champion" title Strength +20 +6% Repair Cost Note: Appears as +20 HP on the Enchant Scroll.
|
|
Earthen | Suffix, C | Handgear, Footwear | When Defense is Rank C or higher Max Stamina +5 When Level is 25 or higher Strength +3 When Critical Hit is Rank B or higher Max HP -15 Note: Formerly known as "The Earth"
|
Sandals (Young Black Raccoon), Standard Gloves (Connous Underground Maze Chest), Graceful Gauntlets (Solea Chest), Enchant Scroll (Alby Normal Hardmode / Advanced Hardmode Reward)
|
Golden Personalize[1]
|
Suffix, 8 | Accessories | When Snap Cast is Rank 1 or higher Magic Attack +3 When Light Armor Mastery is Rank 1 or higher Magic Defense +1~2 When Defense is Rank 1 or higher Magic Protection +1~2 When Sword Mastery is Rank 1 or higher Max Damage +5 When Windmill is Rank 1 or higher Max HP +100
|
Exclusive Enchant Scroll (Erinn Merchants' Guild Souvenir Box)
|
Grassland | Prefix, D | Headgear | When Defense is Rank D or higher Balance +3% Max HP -5 Note: Formerly known as "Grassland's"
|
|
Guardian | Prefix, 9 | Shields | When Defense is Rank 8 or higher Defense +4 Max HP +6~10 Will +4~6 Intelligence -20 Luck -4
|
Enchant Scroll (Sulfur Golem),
|
Haunted Personalize[1]
|
Suffix, 3 | Accessories | Critical +20% When Assault Slash is Rank 1 or higher Max Damage +35~48 When Critical Hit is Rank 1 or higher Min Damage +20~30 When Defense is Rank 1 or higher Strength +18 x5 Repair Cost
|
Lucky Rabbit Foot (Jack o' Lantern), Exclusive Enchant Scroll (Abaddon Box), Exclusive Enchant Scroll (Haunted Enchant Scroll Coupon)
|
Incubus | Prefix, 9 | Weapons | Balance +5% When using "the Master of Defense" title Max Damage +12 When Defense is Rank 1 or higher Min Damage +6 Luck -20 +10% Repair Cost
|
|
Mana Wall Personalize[1]
|
Prefix, 6 | Clothing | When Defense is Rank 9 or higher Defense +2 Intelligence +12 When Magic Mastery is Rank 5 or higher Magic Defense +10 Will +12
|
Exclusive Enchant Scroll (Ancient-titled monsters)
|
Meteoroid Personalize[1]
|
Suffix, 4 | Two-handed Weapons | When Evasion is Rank 6 or higher Luck +15 When Bash is Rank 1 or higher Max Damage +22~48 Piercing Level +1~3 When Defense is Rank 1 or higher Strength +25 x3 Repair Cost
|
Gathering Knife (Mysterious Thief Box, Marine Basket), Enchant Scroll (Imperial Commander Box), Exclusive Enchant Scroll (Alby Advanced Hardmode Boss Drop, Revived Illusion, Feth Fiada, Seven Nightmares, Awakened Abyssal Lord, Crom Bás, Glenn Bearna), Exclusive Enchant Scroll (Meteoroid Enchant Scroll Coupon, Tara Auctions)
|
Mint | Prefix, 8 | Light Armor | When Defense is Rank 5 or higher Defense +4 Intelligence +5 Luck +5 Will +5 +5% Repair Cost
|
Enchant Scroll (Brown/Blue/Red Prison Ghost, Imp's Toy Box (2011))
|
Muscular | Suffix, 8 | Metal Weapons, Metal Equipment | If Giant or Giant-allied Defense +1 When Defense is Rank C or higher Strength +3 Dexterity -4
|
Hatchet (Par Ruins Snow Crystal Reward)
|
Plateau | Prefix, B | Headgear | When Defense is Rank B or higher Balance +5 Max HP -5 Note: Formerly known as "Plateau's"
|
Enchant Scroll (Iria Exploration), Mongo's Large Visor Wizard Hat (Eweca Orb (2013))
|
Powerful | Suffix, A | Knuckles | When Defense is Rank D or higher Max Damage +3 When Counterattack is Rank 9 or higher Max Damage +5 When Smash is Rank B or higher Max Damage +4 Max Stamina +20 When Age is 22 or higher Strength -20 When Age is 19 or higher Strength -10 When Age is 25 or higher Strength -30
|
Great Mallet (Yeti), Cylinder (Ghost of Partholon All; Defeat Shadow Warrior Int., Adv; Battle for Taillteann I Adv., Hard; Defeat Fomor Commander I Adv., Hard), Dual Enchant Scroll (Eweca Orb (Ended 2015-11-18))
|
Prairie | Prefix, F | Headgear | When Defense is Rank F or higher Balance +1% Max HP -5 Note: Formerly known as "Prairie's"
|
Enchant Scroll (Iria Exploration), Archer Feather Cap (Connous Underground Maze Treasure Chest), Bascinet (Solea Treasure Chest)
|
Reactive | Prefix, 7 | Clothing | When Defense is Rank 6 or higher Defense +5 Defense +3 When Magic Mastery is Rank A or higher Explosion Resistance +2~5 When Playing Instrument is Rank 8 or higher Protection +1~3 Dexterity -15 Strength -15
|
Enchant Scroll (Rundal Advanced Hardmode Reward, The Red Dragon inside Shadow Realm Adv/Hard, first place in Tara Donation Box)
|
Robin Hood Personalize[1]
|
Prefix, 1 | Bows, Crossbows | When Magnum Shot is Dan 2 or higher Critical +10% When Crash Shot is Dan 3 or higher Dexterity +20 When Ranged Attack is Dan 1 or higher Max Damage +10~14 When Defense is Dan 3 or higher Strength +15 Defense -5 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Combat skills
|
Solar Eclipse | Prefix, 8 | Accessories | When Combat Mastery is Rank 1 or higher Max Damage +11~16 When Defense is Rank 1 or higher Min Damage +5~10 x2 Repair Cost
|
Enchant Scroll (Royal Society Appreciation Box)
|
Stable | Prefix, A | Shields | Balance +5% When Defense is Rank C or higher Strength +5 Critical -5%
|
Enchant Scroll (Alby Advanced Reward)
|
Tournai Personalize[1]
|
Suffix, 5 | Helmets | When Critical Hit is Rank 1 or higher Critical +3~5% When Defense is Rank 1 or higher Defense +3 When Lance Mastery is Rank 1 or higher Max Damage +12~15 Dexterity -50 x2 Repair Cost
|
Exclusive Enchant Scroll (Alby Advanced Hardmode Reward, Rabbie Phantasm Dungeon, Rabbie Phantasm Dungeon Mirror, White Dragon Raid, Red Dragon Raid)
|
Willow Personalize[1]
|
Prefix, 6 | Melee Weapons | Critical +10% When Counterattack is Rank 6 or higher Max Damage +3~6 When Smash is Rank 1 or higher Max Damage +3~6 When Defense is Rank 9 or higher Min Damage +2 Max Stamina -70 x2 Repair Cost Note: Formerly known as "Wyllow"
|
Exclusive Enchant Scroll (Peaca Basic)
|
Windmill | Suffix, 8 | Weapons | When Windmill is Rank A or higher Max Stamina +10 When Windmill is Rank A or higher Strength +3 When Defense is Rank C or higher Protection -5
|
Enchant Scroll (Fiodh Intermediate and Rundal Siren Treasure Rooms, Their Method), Advanced Weapon (Edern), Hatchet (Ciar Advanced Treasure Rooms)
|